A Guide to Capturing D/P Legendaries: Edit and Suggestions

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StrangerDanger

RETURN TO COMPETITIVE POKEMON ISLAND
is a Forum Moderator Alumnus
READ THIS: I'll be doing grammatical errors, slimming down verbosity, making it more 'prim and proper' so to speak, and interjecting things where i see fit. If you have any ideas or suggestions, post them below or reach via IRC and we'll work out the best way to put them in.



Part I : Preparations


Capture Rate
Each legendary is assigned a numerical catch rate, as are all wild Pokémon. Essentially, the higher the Catch Rate, the higher the chance to capture. The Catch Rate is plugged into a formula, which determines whether the Pokémon will be captured or not. While the actual in-game formula is quite complex, Community Member X-Act has made a formula that produces nearly exact results. Note to always round down should you get a decimal.

(( 1 + ( MaxHP * 3 - CurrentHP * 2 ) * CatchRate * BallRate * Status# ) / ( MaxHP * 3 )) / 256

Ball Rates :

Dusk Ball (In darkness) = 4
Net Ball (Against a Water type) = 3
Ultra Ball = 2

Timer ball begins at 1 and increases every 10 turns, with a cap of 4. Quick Balls begin at 4, and decrease every 5 turns with a low of 1. Neither of these Balls exceed the rate of the Dusk Ball, and are somewhat more circumstantial. For the purposes of catching the legends though, it's preferred to use either Dusk or Ultra Balls depending on the Pokemon.

Status #'s :

Freeze : 10
Sleep : 10
Paralysis : 5
Burn : 5
Poison : 5
None : 1

As you can see, Sleep is your best bet, due to the lack of reliable freeze moves. Paralysis is a much lower #, so sleep moves are preferred. You should never Poison, or Burn the legend, which sets a time limit on the longevity of your legend's lifespan, virtually forfeiting your chances to catch it.

The catch rates of the legendaries are 3, except for Manaphy, who is obtained in an Egg, Dialga and Palkia, who are 30, and Shaymin, which is 45.

Let's say we try and catch a Level 5 Max HP Magikarp with a Dusk Ball. Magikarp’s Catch Rate is 255.

((1 + ((18*3 - 18*2) * 255 * 4 * 1)) / (18*3)) / 256

= ((1 + (18 * 255 * 4 * 1)) / 54) / 256
= ((1 + 18360) / 54) / 256
= (18361 / 54) / 256
= 340 / 256
= 1.328125

Any decimal numbers were not shown, and simply rounded down.

So, if the end result is over 1, you have a 100% chance to capture the pokemon. However, due to varying IVs, it's impossible to know the Max HP of the legendaries, let alone determine their Current HP. The formula is simply here for reference, and a little bit of insight on why certain Balls or Status effects are used.

Ball Capsules
Just like you wouldn’t go into the woods without proper equipment, you can’t expect to catch the all-mighty legendary Pokémon (or Regigigas) without being prepared. You'll need to stock up on Poke balls, Dusk being the most effective. These can be picked up at most any PokéMart, and are available before you fight your first legendary. You’ll want to have at least 50 Dusk Balls on you for each encounter, and there are 11 legendaries that are obtainable per game cartridge that are caught in PokéBalls (including event pokemon). That totals to 550 Dusk Balls (For those of you who can’t be bothered to pay attention in Maths Class), and you’ll probably want to have at least 50 Ultra or Timer Balls in reserve.

Granted, it wouldn’t be most cost effective to go out and buy 600 PokéBalls at once, so it is best to only carry around 100 Dusk Balls and 50 Ultra Balls at one time. This is great if say, Uxie is caught on the first Dusk Ball Thrown, whereas Azelf takes 65. If you haven’t beaten the Elite Four yet, and you are in the forced battle with either Dialga or Palkia, 60 Ultra/Dusk Balls will do fine; they have the second highest catch rate for legendaries caught, and Ultra Balls could be your primary weapon if you don’t want to wait for night. Shaymin can also be caught with Ultra Balls if need be. Timer Balls are a viable option if you are not battling in a cave, and if you wait long enough, which you typically shouldn't have to. Palkia has the added advantage of being easy to catch with Net Balls if you so choose. For the legendaries, bar Dialga/Palkia and the "runners" Mesprit and Cresselia, as well as the ones obtained in events, you can use Dusk Balls without worry; they are all conveniently located in caves, which boost Dusk Ball effectiveness. For the other legendaries, you’ll have to wait until after 20:00 on your DS clock for the Dusk Balls to work to their full potential. Or, you could always clone a whole bunch of Master Balls via the GTS glitch or Pokémon Emerald. But true Pokémon masters use real Balls.

The Synchronizer
After you got yourself some Balls, you’ll want to get a Synchronizer. 'What's a Synchronizer?' you may ask. Well, when you have a Pokémon with the Synchronize in the first slot of your party, all wild Pokémon have a 50% chance of inheriting the nature of that Pokémon. An even better trait is that the pokemon doesn't have to be alive for Synchronize to work its magic, so you can have a fainted synchronizer at the start of your party, and the effects are intact. This way, you can have an increased chance of getting the nature you want, which is something you’ll have to decide on your own; it is a trainer’s personal preference on what nature to use. Refer to the Uber Analyses in the Smogon Strategy Dex for ideas if you're stuck.
Now, where will you find these Pokémon that Synchronize? Well, the list of all Pokémon that can have this trait is as follows:

#063 Abra (#20 in Sinnoh), #064 Kadabra (#21 in Sinnoh) , #065 Alakazam (#22 in Sinnoh), #150 Mew, #177 Natu, #178 Xatu, #196 Espeon, #197 Umbreon, #280 Ralts, #281 Kirlia, and #282 Gardevoir

If you’re trying to catch Dialga or Palkia, you can pretty much limit that to Abra, Kadabra, or Alakazam. Unless you trade with somebody else who already has them, you cannot get the rest of the listed Pokémon before you beat the Elite 4 and obtain the National Pokédex. Abra and Kadabra can be found on Routes 203 (Abra only) and 215, but keep in mind, they might not have the nature you want, or even have the Synchronize ability. It’s a pain for this little pre-National Dex portion of time, so the best you can do is probably convince someone to trade you for pretty much free, or breed/catch an Abra/Kadabra/Alakazam with the nature you want for Dialga or Palkia.

After the National Pokédex (which is when it’s the best time to capture the rest of the legendaries, as your box legend will already be caught), it is considerably easier to get Synchronizers. You can soft reset at the Game Corner Prize Shop in FireRed/Leafgreen for Abras, or transfer over Synchronizers you had in the previous generation for catching Dittos in Emerald. You can also capture Natu, Ralts, and Kirlia in the wild, but it’s not as time efficient as the other methods.

The Catcher
So that’s all fine and good. Get your Synchronizer, and if you are planning on transferring over unlimited Master Balls from your previous generation games, feel free to read the little blurb about Manaphy and be on your way to the next section. If not, you’ll probably need a good capturing Pokémon. What makes a good capturing Pokémon? A Pokémon that can learn both a reliable sleep move (70 Accuracy and up) and False Swipe (a TM found in the Veilstone Department Store that keeps the wild Pokémon at 1 HP if it would have fainted). True, Dialga, Heatran, and Giratina all laugh at the thought of the move, and the rest of the legendaries aren’t going to be crippled by it, it’s still great to get the HP of the legend’s as low as possible before throwing your Balls. A list of Pokémon that meet the above criteria is as follows:

#046 Paras, #047 Parasect, #151 Mew*, and #475 Gallade*

Parasect is probably the easiest to obtain, but you must get it up to a very high level, with an Attack boosting nature. Mew is, of course, an event Pokémon, and it only learns Hypnosis via Pokémon XD, and Gallade can only learn Hypnosis while it is Ralts or Kirlia, and False Swipe only once it is evolved into Gallade. However, Gallade also learns Mean Look as an Egg Move, so it can be used to trap the runners as well. In conclusion, Gallade is probably the best, it’s just a bit of a pain to get Ralts/Kirlia a high level to get Hypnosis, and even more of a pain to get a male one in the first place. Mind, your catcher should be of a high level anyway, hopefully level 50 (but not higher) if you are using it to catch Mesprit and Cresselia, and 80+ otherwise. If you do end up using Parasect , make sure you obtain it in Diamond or Pearl, so it has the ability Poison Heal, rather than Effect Spore, which could ruin a battle. If you’re aiming to catch Dialga or Palkia, you cannot get both False Swipe and a good high-leveled sleeping move on one Pokémon without trading, so your best bet is to get a Pokémon with Hypnosis, and whittle down it’s health a little. Luckily they are easier to catch anyway. A list of Pokémon who learn Hypnosis in Sinnoh naturally would be:

#069 Gastly, #070 Haunter, #071 Gengar, #088 Bronzor, #089 Bronzong, #106 Hoothoot, # 107 Noctowl, and #108 Spiritomb (Sinnoh Pokédex Numbers)

Out of this bunch, the best would arguably be Haunter/Gengar, as it is a good Pokémon that would be worth raising to help you in-game anyway. Gastly can be found in the Lost Tower near Solaceon Town.

Other Items and Pokémon
Take another stop at a PokéMart; you’ll want to buy a few Revives and Hyper/Super Potions/Full Restores if you’re far enough in the game. Revives are also found in the Underground fairly easily, along with their more powerful variant, Max Revives. These are mainly for keeping your main capture Pokémon alive, as well as your others as well. About 30 Super Repels are almost mandatory too (these are actually more cost effective than Max Repels). 5 or so Escape Ropes are great if you’re lazy (and almost necessary for after Heatran....) You should always bring a team of 3 high-levelled Pokémon (the other two are HM slaves, but levelling them up is great) with your Synchronizer in the lead. The only exceptions are when you are catching Mesprit or Cresselia. In this case, you could use Wobbuffet in your first slot in order to trap them, or use Mean Look Gallade (this is reccomended, as Gallade is an excellent catcher as well).

If you are going to capture Regigigas, you will need to bring along #377 Regirock, #378 Regice, and #378 Registeel, otherwise it will not enter battle with you. When going to catch Giratina, remember to bring a Pokémon with Defog. Also, if you are going to obtain Manaphy, you will need two Nintendo DS or DS Lite (or a combination of the two) systems, one with a copy of your game, and one with a completed Pokémon Ranger that has not yet given out a Manaphy. If you don’t own two systems, try borrowing one from a friend, as the actual act of transferring Manaphy doesn’t take too long. Just be sure to beat Pokémon Ranger in advance. You will also need a junk Pokémon you don’t mind releasing. Always bring your HM slaves as well.

One last optional Pokémon that you may wish to take with you is the "two under" Pokémon. This is a Pokémon that has a Speed stat two points below the maximum of the legendary you’re trying to catch. This is mainly only for the Pokémon you really need to have a Pokémon reach a certain speed. It isn’t the wisest choice to bring one of these along for every legendary however; the "two under" Pokémon can be a pain to get, but it will be worth it if you don’t have Master Balls. The idea is to switch your Synchronizer to the "two under", then have the latter use an attack. If the legendary goes first, switch to the capture Pokémon and continue the battle. If not, reset. This "two under" should either be of a high level or be holding a Focus Sash (which can be obtained from the man in the house west of the Pal Park the third time you show him a Pokémon). Refer to Part III to see what the maximum Speed stats of the legendaries would be.


If you have gathered all the supplies you need to catch those big bad legends, you are ready to tackle the first one : Dialga in Diamond, and Palkia in Pearl. So then, let’s move onto the next Part : Obtaining the Legendaries!
 

StrangerDanger

RETURN TO COMPETITIVE POKEMON ISLAND
is a Forum Moderator Alumnus
Part II: Obtaining the Legendaries


Tricks of the Trade
So, before you go after even your first legendary (Dialga or Palkia), keep in mind a couple tips:
- Always save before the legendary. For Dialga/Palkia, save at least seven steps before you talk to them, as your character will walk straight up to them. With Arceus, you must save before you reach the top of the stairs.

- Check the stats in Part III before you save, and after you compare the stats and are interested, check them here: Metalkid's IV Calculator You can use some Rare Candies and record the stats for each level if you wish, but for legendaries this is generally not necessary due to the higher base stats.

- Learn about Characteristics; they can usually help you determine the exact IV of at least one stat when combined with an IV calculator and the Stat list.

- Keep realistic expectations. If you’re only willing to accept a quadruple 31 IV’d legendary, you could be there for a very long time. It is much harder to get a legendary Pokémon with great IVs than a bred one. A good guideline is 28 or over in all the stats that matter (usually 3 per Pokémon, but you’re the ultimate judge) and over 18 in those that don’t. Yes, only 18. You’d be surprised to know how long this can take. This goes double if you’re not using Master Balls.

- If you don’t like the Pokémon, press L + R + Start + Select simultaneously. This is less stressful on your system than turning the power off and on again, and it saves time for you as well.

- If you see an alternate coloured version of a legendary, you should catch it and save! Even if you don’t care much for "shinies" at the moment, you’ll probably end up regretting soft resetting later. Even if it does end up Rash when you have a Careful Synchronizer....

- Watch the HP bars if you’re not using Master Balls. Compare the approximate damages done by your Pokémon to the HP of the legendary once you’ve caught it, and vice versa, with the legendary’s Attack/Special Attack. This should help you out; if you do too much damage on a defensive legendary, you can reset without the battling process. The same goes for if an offensive one doesn’t do enough damage to you.

- Future Sight, an attack used my quite a few Diamond and Pearl legendaries, has damage determined by the Special Defense of the Pokémon that is targeted. So if Azelf uses Future Sight against a level 1 Bidoof, and you switch to a level 100 Blissey, you’ll still get owned when it strikes.

- If a legendary runs out of Power Points for all its moves, it will use the move Struggle. Struggle is a typeless attack that causes 25% recoil of the damage done. So once a legendary starts to Struggle, it isn't long for this world, especially if you have previously used False Swipe to lower it to 1 HP.


Now that you have some more knowledge, or at least something to reference, get out a piece of paper and a pencil. Be prepared to make a little tick mark every time a legendary uses a move, and put two ticks if your Pokémon has the Ability Pressure. This will be used to reference the amount of PP the legendaries have before Struggling, which is listed in this section.

So, what order should you catch the legendaries in? Dialga/Palkia is first of course, but after you have gotten the National Pokédex it’s a matter of personal preference. It’s logical to go for the lower levelled legendaries first, and work your way up however. Doing the two runners consecutively is likely going to be stressful however, and is not recommended. So let’s get started!

Note : Dialga/Palkia is listed first, but after that the information is listed in the order of the National Pokédex. Also, unless stated otherwise, all legendaries have a catch rate of 3.

Dialga or Palkia
The stars of Diamond and Pearl, Dialga and Palkia are fairly easy to capture, by legendary standards. They are located at the top of Mt. Coronet, and you must either capture or defeat them to advance in the storyline. Now, you should be able to navigate your way up Coronet, as it is in the main storyline, so please check out a FAQ in the event you get lost. After you have beaten the head honcho of Team Galactic, Cyrus, Dialga/Palkia will wait for you to battle them. Be sure to heal any of you Pokémon that have fainted or been wounded from your heroic battles against Team Galactic, and save a long way before the legendaries. Enjoy the happy tune that plays. If you are going to use Dusk Balls however, you must wait until after 20:00, as they are not encountered in a dark area, unlike the majority of legendaries.

Both Dialga and Palkia are battled at level 47. As mentioned before, they are the among easiest to capture, and you probably won’t get to the point of either needing to use Struggle. Their catch rate is 30, which is the same as Chatot's to put it in perspective.

Dialga’s PP
Metal Claw - 35 PP
Ancientpower - 5 PP
Dragon Claw - 15 PP
Roar Of Time - 5 PP
Total PP = 60
Nothing really special here, but Roar Of Time could be a problem if your team is underlevelled in the storyline, and Ancientpower can annoy if it ups stats.

Palkia’s PP
Water Pulse - 20 PP
Ancientpower - 5 PP
Dragon Claw - 15 PP
Spacial Rend - 5 PP
Total PP = 45
Like Dialga, Ancientpower can be a pain, but Spacial Rend’s power and critical hit rate are nothing to laugh at.

Palkia has less Power Points to use up, but it’s also the better Pokémon as of right now. There’s nothing really important to keep in mind during the battle against Dialga/Palkia, but be careful not to make them faint. However, be sure to turn straight around and take the Adamant/Lustrous Orb that is behind the legendary before you leave.

After you capture your box legendary, gather up the rest of your supplies and prepare to catch the legendaries in whatever order you choose. How do you get the National Dex without catching the Psychic trio first? Lose against Uxie and Azelf, and trade for Mesprit. If you can’t do this, you will be limited to what you can use for Synchronize and capture.

Uxie
Uxie is found in Acuity Cavern, which is, guess where, in the middle of Lake Acuity. In case you’re too lazy to check the town map, this is the lake just west of Snowpoint City. Simply spray a few Super Repels as you’re on your way, and Surf onto the little rocky island that houses a cave. Inside is a funny design made of water, and the defensive Pokémon Uxie. You can walk/bike right up to Uxie without it attacking you, so go ahead and go into the space in front of it to save.
Uxie is fought at level 50.

Uxie’s PP
Confusion - 25 PP
Yawn - 10 PP
Future Sight - 15 PP
Amnesia - 20 PP
Total PP = 70
Uxie is easily the least annoying of the three pixies to capture. Yawn can still be a bother, but if you switch your Pokémon out, it will negate its effects. Being confused is never fun, but a 10 % (or maybe 20% for the AI) confusion chance isn’t anything to live in fear about. Before you leave Lake Acuity for good, check the outer ring of land (there’s a few different spots) for a Pokéball containing a TM. Go figure why it’s a Pokéball anyway.

Mesprit
Eeeew, a runner! Synchronize doesn’t even work on it either. Mesprit is hiding at Lake Verity (you know, the one you’re mauled by Starly at....), but it won’t stay there for long. Be sure to scout the outer ring of land for another TM, and set the Pokétch Map Application as your current App. This is obtained from the Pokétch Creator in Jubilife City, after you have won 3 Gym Badges ... so you should have it by now. Now, go to Twinleaf Town, using a Super Repel as you’re on your way, and Surf onto the little rocky island that houses a cave. Inside is a funny design made of water, and the "balanced" Pokémon Mesprit. You can walk/bike right up to Mesprit without it attacking you, so go ahead and go into the space in front of it to save. Mesprit's nature and IVs are set when you talk to it. However, it will run off, and you’ll have to go through a dialogue with Professor Rowan every time it does. If you’re not using Master Balls, be sure it’s after 20:00.

Mesprit will jump to a random route on the map. It cannot appear at lakes, in cities, or in caves, but everywhere else is fair game. If you Fly somewhere, Mesprit appears to jump to a random route, but if you move onto a different route (or in longer routes, a different section of the same route) Mesprit will move to an adjacent route. If it tries to move through a city, cave, or any of the lakes, it may jump to a random location as well. Instead of chasing the thing all across Sinnoh, Fly to Jubilife city.

Now, get on your Bike and switch to the faster gear, if you aren’t on it already. Now, watch Mesprit’s location on the Pokétch (you can’t miss it; it’s marked by a little Pikachu head) and go from a route branching out from Jubilife back in. What you are doing is making Mesprit change location. Eventually, it will either appear in your route, or in a route around Jubilife. Remember that moving to the adjacent route will force Mesprit to switch, so if you’re in Jubilife and it’s in the route to the left, try heading into one of the other routes and hope it ends up there. A word of precaution : the route just above Jubilife has a cave in the middle, and the two sections of plain land are separate locations. If Mesprit is in the part of the route directly linked to Jubilife, it will appear right above the city, without a space. If your lead Pokémon is level 50 or below, spray a Super Repel to keep other wild Pokémon away but don't worry if it isn't; Mesprit will have an increased chance of showing up in any area it's in.

Mesprit is fought at level 50.

Mesprit’s PP
Confusion - 25 PP
Lucky Chant - 30 PP
Future Sight - 15 PP
Charm - 20 PP
Total PP - 90
Be sure to trap this thing right away; it will attempt to flee the very first turn of battle. Chances are you’ll have to soft reset quite a lot to get a Mesprit with a good nature and decent IVs. Fun eh? Be thankful it doesn’t have the battle prowess of something like ....

Azelf
Azelf is found in Valor Cavern, in the middle of Lake Valor. In case you’re too lazy to check the town map, this is the lake just southwest of Veilstone City. Simply spray a few Super Repels as you’re on your way, and Surf onto the little rocky island that houses a cave. Inside is a funny design made of water, and the offensive Pokémon Azelf. You can walk/bike right up to Azelf without it attacking you, so go ahead and go into the space in front of it to save.

Azelf is fought at level 50.

Azelf’s PP
Confusion - 25 PP
Uproar - 10 PP
Future Sight - 15 PP
Nasty Plot - 20
Total PP = 70

Ouch. Azelf is good competition for Mesprit as most annoying pixie to catch, assuming you don’t use a Master Ball. Uproar prevents Sleep status for 2 to 5 turns, though luckily it’s only 1 PP for that amount of time (2 under Pressure), and with Nasty Plot it can rip through your team if it’s underlevelled. But just think ... once you capture it, the power is yours.

Heatran
Heatran really is an underrated Pokémon. It eats dirt, and is the only legendary to have a random gender. To be able to capture this Pokémon however, you need to complete a side quest. Go to Stark Mountain, which is the northmost location of the island with the Battle, Survival, and Resort Areas. You will then enter the mountain, and team up with someone named Buck to get through. Super Repels are very useful; Stark Mountain is so huge the in-game camera occasionally zooms out. Once you bring Buck to the room Heatran appears in later, he will take an item and cause a disturbance.

Now you must head to the Survival Area, and talk to Buck in one of the houses. He’ll bring Heatran the rock back, but the legendary would still like to fight someone. So, head back to Stark Mountain, making sure you still have lots of Super Repels and an HM Slave with Rock Smash, Strength and Rock Climb (which you should have already...). Go back to the room you took Buck into, to find Heatran sitting around eating dirt. It would still like to fight though, and is at level 70.

Heatran’s PP
Scary Face - 10 PP
Lava Plume - 15 PP
Fire Spin - 15 PP
Iron Head - 15 PP
Total PP = 55
Heatran isn’t too problematic, but Scary Face can throw off the "two under" strategy mentioned in Part I, and Fire Spin will trap your Pokémon unless it is holding a Shed Shell (which it doesn’t really need to). Use an escape rope to get out of Stark Mountain afterwards.

Regigigas
Zut zutt! To capture Regigigas you’ll need the three Regis in your party, and only a HM slave that knows Rock Smash. Regigigas is located in Snowpoint Temple, right above Snowpoint City, so you can easily just walk to the Pokémon Center. You will however, need to bring some Super Repels and your thinking cap. This is because the temple contains ice puzzles, which you can solve by sliding on the right tiles, in the right directions. Once you reach the "King of Regis", you can save right in front of it. You will also have to go through longer than usual dialogue every time you soft reset, due to the forced reading of an inscription on this "statue".

Regigigas is at level 70, but it can’t get it going because of its Slow Start, and its Attack and Speed are halved for 5 turns.

Regigigas’ PP
Confuse Ray - 10 PP
Stomp - 20 PP
Superpower - 5 PP
Zen Headbutt - 15 PP
Confuse Ray can be annoying, but really, this thing isn’t worth Balls. Too bad you have to waste some to catch it.

Giratina
The rejected counterpart to Dialga and Palkia, forced to live in a cave. It uncovers its lake after you get the National Dex, and it can be seen on the map southeast of Veilstone City. Go to the lake, and bring lots of Super Repels. Find the entrance to Turnback Cave, spray some Super Repels, and enter. You must now stumble through the cave (preferably using Defog first) and find Giratina within 30 rooms. Despite the name, don’t turn back. Once you find the room with the Ghost/Dragon, walk right up to it and save.

Giratina is fought at level 70, and has a strong Ghost type Fly-esque attack ... that Normal types are immune to.

Giratina’s PP
Shadow Force - 5 PP
Heal Block - 15 PP
Earth Power - 10 PP
Slash - 20 PP
Total PP = 50
Giratina has a very strong attack in Shadow Force, but luckily it has few PP, and Normal Types are immune to it. Slash’s critical hit rate can be a bother, as can Earth Power’s Special Defense drop (though luckily Earth Power is Giratina’s only Special attack). Combine this with Heal Block preventing any natural healing, and you’ll probably switch out of this Pokémon. A lot.

Cresselia
Yay, another runner! At least it’s better than Gold and Silver. Synchronize doesn’t even work on it either. First go to Canalave City and enter the Sailor’s house. Talk to the sick boy, and then have the Sailor take you to Fullmoon Island. Set Pokétch Map Application as your current App. This is obtained from the Pokétch Creator in Jubilife City, after you have won 3 Gym Badges, and is used for tracking down Mesprit, who is usually caught first. Go to Fullmoon Island, then walk into Cresselia’s little grove. Keep in mind you must be on the main island to use Fly. You can walk/bike right up to Cresselia without it attacking you, so go ahead and go into the space in front of it to save. Cresselia's nature and IVs are set when you talk to it. However, it will run off, not unlike Mesprit. Be sure to pick up the Lunar Wing it drops. If you’re not using Master Balls, be sure it’s after 20:00 when you go to hunt Cresselia down.

Cresselia will jump to a random route on the map. It cannot appear at lakes, in cities, or in caves, but everywhere else is fair game. If you Fly somewhere, Cresselia appears to jump to a random route, but if you move onto a different route (or in longer routes, a different section of the same route) Cresselia will move to an adjacent route. If it tries to move through a city, cave, or any of the lakes, it may jump to a random location as well. Instead of chasing the thing all across Sinnoh, Fly to Jubilife city.

Now, get on your Bike and switch to the faster gear, if you aren’t on it already. Now, watch Cresselia’s location on the Pokétch (you can’t miss it; it’s marked by a little Pikachu head) and go from a route branching out from Jubilife back in. What you are doing is making Cresselia change location. Eventually, it will either appear in your route, or in a route around Jubilife. Remember that moving to the adjacent route will force Cresselia to switch, so if you’re in Jubilife and it’s in the route to the left, try heading into one of the other routes and hope it ends up there. In case you forgot: the route just above Jubilife has a cave in the middle, and the two sections of plain land are separate locations. If Cresselia is in the part of the route directly linked to Jubilife, it will appear right above the city, without a space. If your lead Pokémon is level 50 or below, spray a Super Repel to keep other wild Pokémon away but don't worry if it isn't; Cresselia will have an increased chance of showing up in any area it's in. Same deal as Mesprit.

Cresselia is fought at level 50.

Cresselia’s PP
Mist - 30 PP
Aurora Beam - 20 PP
Future Sight - 15 PP
Slash - 20 PP
Total PP = 85
Nothing special at all. Why Cresselia gets Slash while Flareon and Entei don’t get Flare Blitz is a mystery though. Along with Shaymin, she also only gets the plain Pokémon battle music. Remember to cure the little boy from his Bad Dreams once you’re done. Unless you have a sick mind and/or never want to visit Iron Island again.

That’s it for the orthodox legendaries. Now, it’s time to learn about legendaries that cannot be obtained normally in-game.


Manaphy
Manaphy is likely one of the most unique of the legendaries in existence. You can only get it via Pokémon Ranger, and after that you have to hatch it from an egg. Now, be sure to have a Pokémon with Magma Body or Flame Armor in your party, as well as a random junk Pokémon in the last empty slot. Magcargo can only have the two abilities, so it’s easiest to use it. Now, first you have to beat Pokémon Ranger. If you cannot do this on your own, try looking for a walkthrough online.

First, you must unlock the Manaphy mission in Pokémon Ranger. Go here for specific instructions : Official Pokémon site For the North American version of the game the code is : P68M2-9D6F-43H7 and for the European version it is Mg35-Cpb8-4FW8 (the European code is not stated on the site). Follow the official site’s instructions and once you go to a PokéMart, you will find a man in green uniform. This is the deliveryman; the same man that gives you the items you transfer from Pokémon Battle Revolution, or the event Pokémon items. Save before talking to him, and make sure you only have five Pokémon in your party. Then, talk to him and receive the Manaphy Egg.

Next, go to a Pokémon Center, select "Move Pokémon", and hover over the junk Pokémon in front of the Manaphy Egg. Wait until it’s type is displayed in the bottom left corner of the screen, then release it. After it says "Bye-bye -Pokémon’s name-" wait maybe another second, then press the A button. If you timed it correctly, you should see a flash of a Nature - Manaphy’s nature (credit goes to the registered user Falkon for discovering this trick). If it’s no good, soft reset and get the egg again. If you like it, then take it and Rare Candy it up to check IVs. If it’s no good again, soft reset, but if they’re good enough for you, take it! However, due to Manaphy being level 1, it is best you still Rare Candy it up a bit and put its stats in the IV Calculator; the level 5 stats provided in Part III are only a vague guideline. Due to being obtained in an egg, Manaphy's catch rate does not apply.

Darkrai

Darkrai is a special event Pokémon, and can be given out in mulitple ways. This is the way to get it via the Member's Card Event. First, you must recieve the Member's Card from the Nintendo Event, via the Mystery Gift. You may then go to any Pokémart in Sinnoh and talk to the deliveryman to get the item in your bag. Then, go to Canalave City, and go to the Harbor Inn, which is the last buiding to the north of the Pokémon Center. After talking to the man there, take a rest. When you wake up, you will be on Newmoon island, where Darkrai resides. It is found in a clearing, much like Cresselia.

Darkrai is at level 40 when you battle it, and has a Sleep-inducing move, so be careful.

Darkrai's PP

Quick Attack - 30 PP
Hypnosis - 20 PP
Pursuit - 20 PP
Nightmare - 15 PP
Total PP = 85

Hypnosis + Nightmare can be a bit of a pain, as can Pursuit if you ever need to switch a Pokémon out. Luckily however, Darkrai is only level 40, lower than most other legendaries, making it somewhat easier to deal with.

Shaymin

Shaymin is a special event Pokémon, and can be given out in multiple ways. This is the way to get it via the Oak's Letter Event. First, you must recieve Oak's Letter from the Nintendo Event, via the Mystery Gift. You may then go to any PokéMart in Sinnoh and talk to the deliveryman to get the item in your bag. Then, fly to the upper Pokémon League. Surf back down to Victory Road, and follow the path that was once blocked. Here you team up with a trainer named Marley to get through. Once you reach Route 224, you will find Professor Oak at a stone tablet. He will ask you to write the name of the person that helped you most throughout your adventures on the tablet. Of course, the only correct answer here is "Arseus", but you can put whatever you want here and it will extend the route, and cause lots of happy flowers to appear. Shaymin will pop out to say hi, then run away. Follow the rather long Seabreak Path up to Flower Paradise. Shaymin will be standing atop a hill there, and you can battle it.

Shaymin is level 30 when you battle it, and is the easiest to capture of all the legendaries. For whatever reason, it does not get the legendary music. Perhaps this is because it has a catch rate of 45; highest of all legendaries, and equal to Kricketune.

Shaymin's PP

Defense Curl - 40 PP
Magical Leaf - 20 PP
Leech Seed - 10 PP
Synthesis - 5 PP
Total PP = 75

Leech Seed and Synthesis may be a bit of a pain, but Shaymin, at level 30, doesn't pose much of a threat. It can also be captured by Ultra Balls if you don't want to wait until 20:00.


Arceus

Arceus is a very special event Pokémon, and can be given out in multiple ways. This is the way to get it via the Azure Flute Event. First, you must recieve the Azure Flute from the Nintendo Event, via the Mystery Gift. You may then go to any PokéMart in Sinnoh and talk to the deliveryman to get the item in your bag. Then, you must climb Mt. Coronet once again, up to the Spear Pillar. Immediately, you will notice a mystic symbol, and the Azure Flute will begin making a noise. Play a melody with it, and a glowing stairway will appear. Climb it, but be sure to save before you reach the top; you will automatically approach Arceus in a scripted event as soon as you touch the upper platform. There, the Alpha Pokémon awaits.

Arceus is level 80, the highest wild Pokémon that you can capture. As such, your party should be prepared.

Arceus' PP

Refresh - 20 PP
Future Sight - 15 PP
Recover - 10 PP
Hyper Beam - 5 PP
Total PP = 50

Yes, the Alpha Pokémon does indeed use Hyper Beam. While it can cause massive damage to your Pokémon, Arceus also must recharge the next turn, giving you time to heal or lull it to sleep again. Future Sight is nothing to laugh at either, but not as much of a threat if your Pokémon are appropriately levelled. Recover can get annoying, but Refresh is pretty much a free turn for you; after all, you should be using the Sleep status, which cannot be cured with Refresh. The battle with the Alpha Pokémon will likely be the most difficult, but it's nothing a high-levelled party can't handle.


So there you have it. This is how you capture all the legendaries in Pokémon Diamond and Pearl. Now, in Part III, you will have access to a list of the maximum stats of the legendaries, at the level you obtain them (bar Manaphy, which is listed at level 5).
 

StrangerDanger

RETURN TO COMPETITIVE POKEMON ISLAND
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Part III: Legendary Stats

The third and final part of this guide will simply list the maximum possible stats of the legendary Pokémon at the level they are obtained (bar Manaphy, which is listed at level 5). The maximum stats are an IV of 31. Have fun, and thanks for paying attention thus far!

Maximum Stats - Beneficial Nature

Dialga Level 47
HP: 165
Attack: 145
Defense: 145
Special Attack: 176
Special Defense: 124
Speed: 114

Palkia Level 47
HP: 156
Attack: 145
Defense: 124
Special Attack: 176
Special Defense: 145
Speed: 124

Uxie Level 50
HP: 150
Attack: 104
Defense: 165
Special Attack: 104
Special Defense: 165
Speed: 126

Mesprit Level 50
HP: 155
Attack: 137
Defense: 137
Special Attack: 137
Special Defense: 137
Speed: 110

Azelf Level 50
HP: 150
Attack: 159
Defense: 99
Special Attack: 159
Special Defense: 99
Speed: 148

Heatran Level 70
HP: 229
Attack: 167
Defense: 192
Special Attack: 228
Special Defense: 192
Speed: 147

Regigigas Level 70
HP: 255
Attack: 275
Defense: 198
Special Attack: 151
Special Defense: 198
Speed: 182

Giratina Level 70
HP: 311
Attack: 182
Defense: 213
Special Attack: 182
Special Defense: 213
Speed: 167

Cresselia Level 50
HP: 195
Attack: 99
Defense: 154
Special Attack: 104
Special Defense: 165
Speed: 115

Manaphy Level 5
HP: 26
Attack: 17
Defense: 17
Special Attack: 17
Special Defense: 17
Speed: 17

Darkrai Level 40
Hit Points: 118
Attack: 97
Defense: 97
Special Attack: 137
Special Defense: 97
Speed: 128

Shaymin Level 30
Hit Points: 109
Attack: 81
Defense: 81
Special Attack: 81
Special Defense: 81
Speed: 81

Arceus Level 80
Hit Points: 306
Attack: 243
Defense: 243
Special Attack: 243
Special Defense: 243
Speed: 243


Maximum Stats - Neutral Nature

Dialga Level 47
HP: 165
Attack: 132
Defense: 132
Special Attack: 160
Special Defense: 113
Speed: 104

Palkia Level 47
HP: 156
Attack: 132
Defense: 113
Special Attack: 160
Special Defense: 132
Speed: 113

Uxie Level 50
HP: 150
Attack: 95
Defense: 150
Special Attack: 95
Special Defense: 150
Speed: 115

Mesprit Level 50
HP: 155
Attack: 125
Defense: 125
Special Attack: 125
Special Defense: 125
Speed: 100

Azelf Level 50
HP: 150
Attack: 145
Defense: 90
Special Attack: 145
Special Defense: 90
Speed: 135

Heatran Level 70
HP: 229
Attack: 152
Defense: 175
Special Attack: 208
Special Defense: 175
Speed: 134

Regigigas Level 70
HP: 255
Attack: 250
Defense: 180
Special Attack: 138
Special Defense: 180
Speed: 166

Giratina Level 70
HP: 311
Attack: 166
Defense: 194
Special Attack: 166
Special Defense: 194
Speed: 152

Cresselia Level 50
HP: 195
Attack: 90
Defense: 140
Special Attack: 95
Special Defense: 150
Speed: 105

Manaphy Level 5
HP: 26
Attack: 16
Defense: 16
Special Attack: 16
Special Defense: 16
Speed: 16

Darkrai Level 40
Hit Points: 118
Attack: 89
Defense: 89
Special Attack: 125
Special Defense: 89
Speed: 117

Shaymin Level 30
Hit Points: 109
Attack: 74
Defense: 74
Special Attack: 74
Special Defense: 74
Speed: 74

Arceus Level 80
Hit Points: 306
Attack: 221
Defense: 221
Special Attack: 221
Special Defense: 221
Speed: 221


Maximum Stats - Hindering Nature

Dialga Level 47
HP: 165
Attack: 118
Defense: 118
Special Attack: 144
Special Defense: 101
Speed: 93

Palkia Level 47
HP: 156
Attack: 118
Defense: 101
Special Attack: 144
Special Defense: 118
Speed: 101

Uxie Level 50
HP: 150
Attack: 85
Defense: 135
Special Attack: 85
Special Defense: 135
Speed: 103

Mesprit Level 50
HP: 155
Attack: 112
Defense: 112
Special Attack: 112
Special Defense: 112
Speed: 90

Azelf Level 50
HP: 150
Attack: 130
Defense: 81
Special Attack: 130
Special Defense: 81
Speed: 121

Heatran Level 70
HP: 229
Attack: 136
Defense: 157
Special Attack: 187
Special Defense: 157
Speed: 120

Regigigas Level 70
HP: 255
Attack: 225
Defense: 162
Special Attack: 124
Special Defense: 162
Speed: 149

Giratina Level 70
HP: 311
Attack: 149
Defense: 174
Special Attack: 149
Special Defense: 174
Speed: 136

Cresselia Level 50
HP: 195
Attack: 81
Defense: 126
Special Attack: 85
Special Defense: 135
Speed: 94

Manaphy Level 5
HP: 26
Attack: 14
Defense: 14
Special Attack: 14
Special Defense: 14
Speed: 14

Darkrai Level 40
Hit Points: 118
Attack: 80
Defense: 80
Special Attack: 112
Special Defense: 80
Speed: 105

Shaymin Level 30
Hit Points: 109
Attack: 66
Defense: 66
Special Attack: 66
Special Defense: 66
Speed: 66

Arceus Level 80
Hit Points: 306
Attack: 198
Defense: 198
Special Attack: 198
Special Defense: 198
Speed: 198


That’s it. Once you catch a good legendary Pokémon, you can move on to the others, and once you’ve caught them all you can EV train them, and use them on Wifi.
 

StrangerDanger

RETURN TO COMPETITIVE POKEMON ISLAND
is a Forum Moderator Alumnus
Alright, so i'm halfway through the first part. So far i've mostly changed words or phrases around, or deleted them altogether.

Feel free to add suggestions, i'll edit this with more when i've completed.

However, i think that the 3rd section can easily be merged into the 2nd with just adding the legendary stat info where applicable. Waiting on a second to this idea before i implement.
 
not really. would it be fine to proceed with HTMLization? if there are any changes (though i doubt that to some extent), i'll synch them on to the HTMLized version

go ahead y/n?
 

chaos

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Owner
I'd like to hear what SD has to say first. I'd like to make sure he is still planning to finish revamping this article.
 

StrangerDanger

RETURN TO COMPETITIVE POKEMON ISLAND
is a Forum Moderator Alumnus
Yeah, sorry big c. I've been cracking down on schoolwork and instead of leaving the community, something had to go.

However, tomorrow i'm buckling down, merging the two final pieces (because legendary stats can easily go with the legendary info) and do a final check before it's ready for HTML.

Sorry for the late-ness.
 
Hey, I remember when I made this guide. It's been a busy semester, so I haven't given Smogon much attention.

As for the guide, I have some Sinnoh Dex numbers in there which you might want to axe (probably most people reading this would have the National Dex already, or the Sinnoh Dex numbers mean nothing to them). They probably make things more confusing than they're worth.

Also, somebody in the old thread mentioned a fainted Synchronizer will work; that's a great addition I don't think I was around to see. Altaria was brought up as well, not sure if you want to mention that or not.

If StrangerDanger is making this thing more professional that's great; just looking at a few of my "comments" within the piece makes me cringe. Cheers!

EDIT: StrangerDanger hadn't made any edits in a long while, so I took the liberty of cleaning this up a bit, adding a bit more information, etc. See my post below. I hope nobody objects to this; I wouldn't have done it if I was not the original author, and I wanted to see something get done. I simply had the free time where I'm guessing SD didn't, further edits are of course welcome.
 
Plain Text
Preparations

Capture Rate

Each legendary is assigned a numerical catch rate, as are all wild Pokémon. Essentially, the higher the Catch Rate, the higher the chance to capture. The Catch Rate is plugged into a formula, which determines whether the Pokémon will be captured or not. While the actual in-game formula is quite complex, Community Member X-Act has made a formula that produces nearly exact results. Note to always round down should you get a decimal.

(( 1 + ( MaxHP * 3 - CurrentHP * 2 ) * CatchRate * BallRate * Status# ) / ( MaxHP * 3 )) / 256

Top Poké Ball Rates :

Master Ball : 255
Dusk Ball (In darkness) : 4
Timer Ball (30+ Turns) : 4
Net Ball (Against a Bug or Water type) : 3
Repeat Ball (Against previously caught Pokémon) : 3
Ultra Ball : 2
Great Ball : 1.5


A Master Ball catches any wild Pokémon without fail, though it may only be obtained once through Cyrus, or winning the lottery in Jubilife City. Timer Balls begin at 1 and increase every 10 turns, with a cap of 4. Quick Balls begin at 4, and decrease every 5 turns with a low of 1. Neither of these Balls exceed the rate of the Dusk Ball, and are somewhat more circumstantial. All other balls have a catch rate of 1 against the legendaries. It is preferred to use either Dusk or Ultra Balls, keeping some Timer Balls in reserve.

Status#s :

Freeze : 10
Sleep : 10
Paralysis : 5
Burn : 5
Poison : 5
None : 1

As you can see, Sleep is your best bet, due to the lack of reliable Freeze moves. Paralysis is a much lower #, so Sleep moves are preferred. You should never Poison, or Burn the legend; this sets a time limit on the longevity of your legend's lifespan.

The catch rates of the legendaries are 3, except for Manaphy, who is obtained in an Egg, Dialga and Palkia, who are 30, and Shaymin, which is 45.

Let's say we try and catch a Level 5 Max HP Magikarp with a Dusk Ball. Magikarp’s Catch Rate is 255.

(1 + ((18*3 - 18*2) * 255 * 4 * 1)) / (18*3)) / 256

= ((1 + (18 * 255 * 4 * 1)) / 54) / 256
= ((1 + 18360) / 54) / 256
= (18361 / 54) / 256
= 340 / 256
= 1.328125
Any decimal numbers were not shown, and simply rounded down.

So, if the end result is over 1, you have a 100% chance to capture the Pokémon. However, due to varying IVs, it's impossible to know the Max HP of the legendaries, let alone determine their Current HP. The formula is simply here for reference, and a little bit of insight on why certain Balls or Status effects are used.

Ball Capsules

Just like you wouldn’t go into the woods without proper equipment, you can’t expect to catch the legendary Pokémon of Sinnoh without being prepared. You'll need to stock up on Poké Balls, as explained above, Dusk being the most effective. These can be picked up at most later-game PokéMarts, and are available before you fight your first legendary. You’ll want to have at least 50 Dusk Balls on you for each encounter, and there are 11 legendaries that are obtainable per game cartridge that are caught in Poké Balls (including event Pokémon). That totals 550 Dusk Balls, and you’ll probably want to have at least 50 Ultra and/or Timer Balls in reserve.

Granted, it wouldn’t be most cost effective to go out and buy 600 Poké Balls at once, so it is best to only carry around 100 Dusk Balls and 50 Timer/Ultra Balls at one time. This is great if say, Uxie is caught on the first Dusk Ball thrown, whereas Azelf takes 65. If you haven’t beaten the Elite Four yet, and you are in the forced battle with either Dialga or Palkia, 60 Ultra/Dusk Balls will do fine; they have the second highest catch rate for legendaries caught, and Ultra Balls could be your primary weapon if you don’t want to wait for night. Shaymin can also be caught with Ultra Balls if need be. Timer Balls are a viable option if you are not battling in a cave, and if you wait long enough, which you typically shouldn't have to. Palkia has the added advantage of being easy to catch with Net Balls if you so choose. For the legendaries, bar Dialga/Palkia and the "runners" Mesprit and Cresselia, as well as the ones obtained in events, you can use Dusk Balls without worry; they are all conveniently located in caves, which boost Dusk Ball effectiveness. For the other legendaries, you’ll have to wait until between 20:00 and 4:00 on your DS clock for the Dusk Balls to work to their full potential. Or, you could always clone a whole bunch of Master Balls via the GTS glitch or Pokémon Emerald.

The Synchronizer

After you get yourself some Balls, you’ll want to get a Synchronizer. “What's a Synchronizer?” you may ask. Well, when you have a Pokémon with the Synchronize in the first slot of your party, all wild Pokémon have a 50% chance of inheriting the nature of that Pokémon. An even better trait is that the Pokémon doesn't have to be alive for Synchronize to work its magic, so you can have a fainted Synchronizer at the start of your party, and the effects are intact. This way, you can have an increased chance of getting the nature you want, which is something you’ll have to decide on your own; it is a trainer’s personal preference on what nature to use. Refer to the Analyses in the Smogon Dex for ideas if you're stuck.

Now, where will you find these Pokémon that Synchronize? Well, the list of all Pokémon that can have this trait is as follows:

Abra, Kadabra, Alakazam, Mew, Natu, Xatu, Espeon, Umbreon, Ralts, Kirlia, and Gardevoir

If you’re trying to catch Dialga or Palkia, you can pretty much limit that to Abra, Kadabra, or Alakazam. Unless you trade with somebody else who already has them, you cannot get the rest of the listed Pokémon before you beat the Elite 4 and obtain the National Pokédex. Abra and Kadabra can be found on Routes 203 (Abra only) and 215, but keep in mind, they might not have the nature you want, or even have the Synchronize ability. It’s a pain for this little pre-National Dex portion of time, so the best you can do is probably convince someone to trade with you, or breed/catch an Abra/Kadabra/Alakazam with the nature you want for Dialga or Palkia.

After the National PokéDex (which is when it’s the best time to capture the rest of the legendaries, as your box legend will already be caught), it is considerably easier to get Synchronizers. You can soft reset at the Game Corner Prize Shop in FireRed/Leafgreen for Abras, or transfer over Synchronizers you had in the previous generation for catching Dittos in Emerald. You can also capture Natu, Ralts, and Kirlia in the wild, but it’s not as time efficient as the other methods.

The Catcher

Get your Synchronizer, and if you are planning on transferring over unlimited Master Balls from your previous generation games, feel free to read the little blurb about Manaphy and be on your way to the next section. If not, you’ll probably need a good capturing Pokémon. What makes a good capturing Pokémon? A Pokémon that can learn both a reliable sleep move (70 Accuracy and up) and False Swipe (a TM found in the Veilstone Department Store that keeps the wild Pokémon at 1 HP if it would have fainted). True, Dialga, Heatran, and Giratina in particular all laugh at the thought of the move, and the rest of the legendaries aren’t going to be crippled by it, it’s still great to get the HP of the legends’ as low as possible before throwing your Balls. A list of Pokémon that meet the above criteria is as follows:

Paras, Parasect, Mew, Breloom and Gallade

Parasect is probably the easiest to obtain, but you must get it up to a very high level, with an Attack boosting nature. If you do end up using Parasect, make sure you obtain it in Diamond or Pearl, so it has the ability Dry Skin, rather than Effect Spore, which could give the legendary an undesired status ailment. Mew only learns Hypnosis via Pokémon XD and My Pokémon Ranch, and Gallade can only learn Hypnosis while it is Ralts or Kirlia, and False Swipe only once it is evolved into Gallade. However, Gallade also learns Mean Look as an Egg Move, so it can be used to trap the runners as well. Breloom is a good option as well, learning Spore, the most accurate Sleep move available. However, you must breed False Swipe onto it as an egg move, and, like Parasect, avoid the Ability Effect Spore. In conclusion, Gallade is probably the best, it’s just a bit of a pain to get Ralts/Kirlia a high level to get Hypnosis, and even more of a pain to get a male one in the first place. Mind, your catcher should be of a high level anyway, hopefully level 50 (but not higher) if you are using it to catch Mesprit and Cresselia, and 80+ otherwise. If you’re aiming to catch Dialga or Palkia, you cannot get both False Swipe and a good high-levelled sleeping move on one Pokémon without trading, so your best bet is to get a Pokémon with Hypnosis, and whittle down its health a little. Luckily they are easier to catch anyway. A list of Pokémon who learn Hypnosis in Sinnoh naturally would be:

Gastly, Haunter, Gengar, Bronzor, Bronzong, Hoothoot, Noctowl, and Spiritomb

Out of this bunch, the best would arguably be Haunter/Gengar, as it is a good Pokémon that would be worth raising to help you in-game anyway. Gastly can be found in the Lost Tower near Solaceon Town.

The "One Under" Pokémon

An optional Pokémon that you may wish to take with you is the "one under" Pokémon. This is a Pokémon that has a Speed stat one point below the maximum of the legendary you’re trying to catch. This is for the Pokémon you really need to have reach a certain speed. It isn’t the wisest choice to bring one of these along for every legendary however; the "one under" Pokémon can be a pain to get, but it will be worth it if you don’t have Master Balls. The idea is to switch your Synchronizer to the "one under", then have the latter use an attack. If the legendary goes first, switch to the capture Pokémon and continue the battle. If not, reset. This "one under" should either be of a high level or be holding a Focus Sash (which can be obtained from the man in the house west of the Pal Park the third time you show him a Pokémon).

If you are going for a defensive legendary who is not concerned about outspeeding certain threats, then you may wish to go for a different variation of the "one under" Pokémon that uses Endeavor. Endeavor is a move that takes the foe's Pokémon's HP down to the HP the Endeavor user currently has, but fails if the Pokémon using Endeavor has more HP than its target. This can be abused by giving your Endeavor Pokémon 1 less HP than the maximum HP of the legendary you are going for. If your "one under" Pokémon's Endeavor attack fails, then you know that the legendary you are fighting does not have the amount of HP you are looking for, so you can reset without having to capture it. If Endeavor takes the legendary's HP down, then you know it is fine to resume trying to capture it. However, this Pokémon must also be faster than the legendary, so it does not risk taking damage, which would result in a false positive. Unfortunately, Endeavor is a normal type move, which renders it ineffectual against Giratina, who is one of the Pokémon that could benefit from this strategy.

Other Items and Pokémon

Take another stop at a PokéMart; you’ll want to buy a few Revives and Hyper Potions/Max/Full Restores if you’re far enough in the game. Revives are also found in the Underground fairly easily, along with their more powerful variant, Max Revives. These are mainly for keeping your main capture Pokémon alive, as well as the remainder of your party. About 30 Super Repels are almost mandatory too (these are actually more cost effective than Max Repels). 5 or so Escape Ropes are great(and almost necessary for after Heatran....) You should always bring a team of 3 high-levelled Pokémon (the other two are HM slaves, but levelling them up is great) with your Synchronizer in the lead. The only exceptions are when you are catching Mesprit or Cresselia. In this case, you could use Wobbuffet in your first slot in order to trap them, or use Mean Look Gallade (this is reccomended, as Gallade is an excellent catcher).

If you are going to capture Regigigas, you will need to bring along Regirock, Regice, and Registeel, otherwise it will not enter battle with you. When going to catch Giratina, remember to bring a Pokémon with Defog, and optionally, one with the move Foresight, so that you may hit Giratina with Normal moves (notably, Endeavor and False Swipe). With Manaphy, you will need two Nintendo DS or DS Lite (or a combination of the two) systems, one with a copy of your game, and one with a completed Pokémon Ranger that has not yet given out a Manaphy. If you don’t own two systems, try borrowing one from a friend, as the actual act of transferring Manaphy doesn’t take too long. Just be sure to beat Pokémon Ranger in advance. You will also need a random Pokémon, preferably with a different nature than the one you desire for Manaphy, and two boxes with empty spaces.

Tricks of the Trade

So, before you go after even your first legendary (Dialga or Palkia), keep in mind a couple tips:

Always save before the legendary. For Dialga/Palkia, save at least seven steps before you talk to them, as your character will walk straight up to them. With Arceus, you must save before you reach the top of the stairs.

Check the stats in the legendary’s section before you save, and after you compare the stats and are interested, check them with Metalkid's IV Calculator. You can use some Rare Candies and record the stats for each level if you wish, but for legendaries this is generally not necessary due to the higher base stats.

Learn about Characteristics; they can usually help you determine the exact IV of at least one stat when combined with an IV calculator and the Stat list.

Make sure you have a maximum of five Pokémon in your party whenever you are about to fight a legendary. This allows you to check the nature and stats of your legendary while it is in your party, saving you a trip back to a Pokémon Center to check Bebe`s PC.

If you don’t like the Pokémon, press L + R + Start + Select simultaneously. This process is known as soft resetting. It is less stressful on your system than turning the power off and on again, and it saves time for you as well.

Keep realistic expectations. If you’re only willing to accept a legendary with quadruple 31 IVs, you could be there for a very long time. It is much harder to get a legendary Pokémon with great IVs than a bred one.

If you see an alternate coloured version of a legendary (accompanied by a blue sparkle), you may want to capture it, regardless of whether it has the nature and IVs you desire. Even if you don’t care much for "shinies" at the moment, you’ll probably end up regretting soft resetting later.

Watch the HP bars if you’re not using Master Balls. Compare the approximate damages done by your Pokémon to the HP of the legendary once you’ve caught it, and vice versa, with the legendary’s Attack/Special Attack. This should help you out; if you do too much damage on a defensive legendary, you can reset without the battling process. The same goes for if an offensive one doesn’t do enough damage to you.

Future Sight, an attack used my quite a few Diamond and Pearl legendaries, has damage determined by the Special Defense of the Pokémon that is targeted. So if Azelf uses Future Sight against a level 1 Bidoof, and you switch to a level 100 Blissey, you’ll still take massive damage when the attack hits.

If a legendary runs out of Power Points for all its moves, it will use the move Struggle. Struggle is a typeless attack that causes 25% recoil of the user's maximum HP. So once a legendary starts to Struggle, it isn't long for this world, especially if you have previously used False Swipe to lower it to 1 HP.


Catching the Legendaries

Now that you have some more knowledge, or at least something to reference, get out a piece of paper and a pencil. Be prepared to make a little tick mark every time a legendary uses a move, and put two ticks if your Pokémon has the Ability Pressure. This will be used to reference the amount of PP the legendaries have before Struggling, which is listed in this section. Note that if your sleep-inducing Pokémon is faster than the legendary, it will use a PP (or two with Pressure) the turn it is put to sleep; and of course it still uses PP the turn it wakes. PP is not used up while the legendary is asleep.

So, what order should you catch the legendaries in? Dialga/Palkia is first of course, but after you have gotten the National PokéDex it’s a matter of personal preference. It’s logical to go for the lower levelled legendaries first, and work your way up. Doing the two “runners” (Mesprit and Cresselia) consecutively is likely going to be stressful however, and is not recommended. So let’s get started!

Dialga/Palkia

The stars of Diamond and Pearl respectively, Dialga and Palkia are fairly easy to capture, by legendary standards. They are located at the top of Mt. Coronet, and you must either capture or defeat them to advance in the storyline. After you have beaten the head honcho of Team Galactic, Cyrus, Dialga/Palkia will wait for you to battle them. Be sure to heal any of your Pokémon that have fainted or been wounded from your heroic battles against Team Galactic, and save at least seven steps before the legendaries. If you are going to use Dusk Balls however, you must wait until 20:00-4:00, as Dialga and Palkia are not encountered in a dark area, unlike the majority of legendaries. Both Dialga and Palkia are battled at level 47. As mentioned before, they are the among easiest to capture, and you probably won’t get to the point of either needing to use Struggle. Their catch rate is 30, which is the same as Chatot's to put it in perspective.

Dialga’s Maximum Stats



Stat Max- Max Max+
HP - 165 -
Atk 118 132 145
Def 118 132 145
SpA 144 160 176
SpD 101 113 124
Spe 93 104 114

Dialga's Moveset

Metal Claw (35 PP)
AncientPower (5 PP)
Dragon Claw (15 PP)
Roar of Time (5 PP)
Total PP = 60

Nothing really special here, but Roar of Time could be a problem if your team is underlevelled in the storyline, and Ancientpower can annoy if it ups stats.

Palkia’s Maximum Stats

Stat Max- Max Max+
HP - 156 -
Atk 118 132 145
Def 101 113 124
SpA 144 160 176
SpD 118 132 145
Spe 101 113 124

Palkia's Moveset

Water Pulse (20 PP)
AncientPower (5 PP)
Dragon Claw (15 PP)
Spacial Rend (5 PP)
Total PP = 45

Like Dialga, Ancientpower can be a pain, but Spacial Rend’s power and critical hit rate are nothing to laugh at.

Palkia has less Power Points than Dialga, but can also be caught in Net Balls if it’s not night. There’s nothing really important to keep in mind during the battle against Dialga/Palkia, but be careful not to make them faint; you likely won’t have a good capture Pokémon yet. However, be sure to turn straight around and take the Adamant/Lustrous Orb that is behind the legendary before you leave.

After you capture your box legendary, gather up the rest of your supplies and prepare to catch the legendaries in whatever order you choose. How do you get the National Dex without catching the Psychic trio first? Lose against Uxie and Azelf, and trade for Mesprit. If you can’t do this, you will be limited to what you can use for Synchronize and capture.

Uxie

Uxie is found in Acuity Cavern, which is, guess where, in the middle of Lake Acuity. This is the lake just west of Snowpoint City. Simply spray a few Super Repels as you’re on your way, and Surf onto the little rocky island that houses a cave. Inside is the defensive one of the Psychic trio, Uxie. You can walk/bike right up to Uxie without it attacking you, so go ahead and go into the space in front of it to save. Uxie is fought at level 50.

Uxie’s Maximum Stats

Stat Max- Max Max+
HP - 150 -
Atk 85 95 104
Def 135 150 165
SpA 85 95 104
SpD 135 150 165
Spe 103 115 126

Uxie’s Moveset

Confusion (25 PP)
Yawn (10 PP)
Future Sight(15 PP)
Amnesia (20 PP)
Total PP = 70

Yawn can be a bother, but if you switch your Pokémon out, it will negate its effects. Being confused is never fun, but a 10 % (or maybe 20% for the AI) confusion chance isn’t anything to live in fear about. Before you leave Lake Acuity for good, check the land in the northeastern corner for a Poké Ball containing a TM14 Blizzard.

Mesprit

Unlike most legendaries, Synchnonize will not work on Mesprit. It is hiding at Lake Verity, but it won’t stay there for long. Be sure check the land in the southwestern corner for a TM25 Thunder, and set the Pokétch Map Application as your current App. This is obtained from the Pokétch Creator in Jubilife City, after you have won 3 Gym Badges. Go to Twinleaf Town, using a Super Repel as you’re on your way, and Surf onto the little rocky island that houses a cave. Inside is the balanced one of the trio, Mesprit. You can walk/bike right up to Mesprit without it attacking you, so go ahead and go into the space in front of it to save. Mesprit's nature and IVs are set when you talk to it. However, it will run off, and you’ll have to go through a dialogue with Professor Rowan every time it does. If you’re not using Master Balls, be sure it’s between 20:00 and 4:00.

Mesprit will jump to a random route on the map. It cannot appear at lakes, in cities, or in caves, but everywhere else is fair game. If you Fly somewhere, Mesprit appears to jump to a random route, but if you move onto a different route (or in longer routes, a different section of the same route) Mesprit will move to an adjacent route. If it tries to move through a city, cave, or any of the lakes, it may jump to a random location as well. Instead of chasing the thing all across Sinnoh, Fly to Jubilife city.

Now, get on your Bike and switch to the faster gear, if you aren’t on it already. Watch Mesprit’s location on the Pokétch (it’s marked by a little Pikachu head) and go from a route branching out from Jubilife back in. What you are doing is making Mesprit change location. Eventually, it will either appear in your route, or in a route around Jubilife. Remember that moving to the adjacent route will force Mesprit to switch, so if you’re in Jubilife and it’s in the route to the left, try heading into one of the other routes and hope it ends up there. A word of precaution : the route just above Jubilife has a cave in the middle, and the two sections of plain land are separate locations. If Mesprit is in the part of the route directly linked to Jubilife, it will appear right above the city, without a space. If your lead Pokémon is level 50 or below, spray a Super Repel to keep other wild Pokémon away. If your lead is over level 50, do not use any Repels, as that would prevent Mesprit from showing up. Luckily, Mesprit will have an increased chance of showing up in any area it's in. Mesprit is fought at level 50.

Mesprit’s Maximum Stats

Stat Max- Max Max+
HP - 155 -
Atk 112 125 137
Def 112 125 137
SpA 112 125 137
SpD 112 125 137
Spe 90 100 110

Mesprit’s Moveset

Confusion (25 PP)
Lucky Chant (30 PP)
Future Sight (15 PP)
Charm (20 PP)
Total PP = 90

Be sure to trap Mesprit right away; it will attempt to flee the very first turn of battle. Chances are you’ll have to soft reset a fair bit to get a Mesprit with a good nature and decent IVs.

Azelf

Azelf is found in Valor Cavern, in the middle of Lake Valor. In case you’re too lazy to check the town map, this is the lake just southwest of Veilstone City. Simply spray a few Super Repels as you’re on your way, and Surf onto the little rocky island that houses a cave. The offensive one of the trio, Azelf resides here. You can walk/bike right up to Azelf without it attacking you, so go ahead and go into the space in front of it to save.Azelf is fought at level 50.

Azelf’s Maximum Stats

Stat Max- Max Max+
HP - 150 -
Atk 130 145 159
Def 81 90 99
SpA 130 145 159
SpD 81 90 99
Spe 121 135 148

Azelf’s Moveset

Confusion (25 PP)
Uproar (10 PP)
Future Sight (15 PP)
Nasty Plot (20 PP)
Total PP = 70

Uproar prevents Sleep status for 2 to 5 turns, though luckily it’s only 1 PP for that amount of time (2 under Pressure), and with Nasty Plot it can rip through your team if it’s underlevelled. Before you depart from Lake Valor, check the land in the southeastern corner for a Poké Ball containing a TM38 Fire Blast.

Heatran

Heatran is the only legendary at this time to have a random gender. To be able to capture this Pokémon however, you need to complete a side quest. Go to Stark Mountain, which is the northmost location of the island with the Battle, Survival, and Resort Areas. You will then enter the mountain, and team up with someone named Buck to get through. Super Repels are very useful; Stark Mountain is so huge the in-game camera occasionally zooms out. Once you bring Buck to the room Heatran appears in later, he will take an item called the Magma Rock and cause a disturbance.

Now you must head to the Survival Area, and talk to Buck in one of the houses. He’ll bring Heatran the rock back, but the legendary would still like to fight someone. So, head back to Stark Mountain, making sure you still have lots of Super Repels and an HM Slave with Rock Smash, Strength and Rock Climb. Go back to the room you took Buck into, to find Heatran. It is at level 70.

Heatran’s Maximum Stats

Stat Max- Max Max+
HP - 229 -
Atk 136 152 167
Def 157 175 192
SpA 187 208 228
SpD 157 175 192
Spe 120 134 147

Heatran’s Moveset

Scary Face (10 PP)
Lava Plume (15 PP)
Fire Spin (15 PP)
Iron Head (15 PP)
Total PP = 55

Heatran isn’t too problematic, but Scary Face can throw off the "one under" strategy mentioned earlier, and Fire Spin will trap your Pokémon unless it is holding a Shed Shell (which it doesn’t really need to). Use an escape rope to get out of Stark Mountain afterwards.

Regigigas

To capture Regigigas you’ll need the three Regis in your party, and only a HM slave that knows Rock Smash. Regigigas is located in Snowpoint Temple, right above Snowpoint City, so you can easily just walk to the Pokémon Center. You will however, need to bring some Super Repels. This is because the temple contains ice puzzles, which you can solve by sliding on the right tiles, in the right directions. Once you reach the "King of Regis", you can save right in front of it. You will also have to go through longer than usual dialogue every time you soft reset, due to the forced reading of an inscription on this "statue". Regigigas is at level 70, but it can’t get it going because of its Slow Start, and its Attack and Speed are halved for 5 turns.

Regigigas’ Maximum Stats

Stat Max- Max Max+
HP - 255 -
Atk 225 250 275
Def 162 180 198
SpA 124 138 151
SpD 162 180 198
Spe 149 166 182

Regigigas’ Moveset

Confuse Ray(10 PP)
Stomp (20 PP)
Superpower (5 PP)
Zen Headbutt (15 PP)
Total PP = 50

Confuse Ray can be annoying, but really, Regigigas doesn’t pose much of a threat, with Slow Start taken into account. Superpower works against it in the long run, especially if Regigigas uses it while under the effects of Slow Start.

Giratina (Another Forme)

In Pokémon Diamond and Pearl, Giratina hides away during the main storyline, taking the time to level up to level 70. It has Ghost as one of its types, so it is immune to Normal moves such as False Swipe and Endeavor, unless you use Foresight against it. Whether you bring a Pokémon with Foresight or not, bring lots of Super Repels. Giratina uncovers its lake after you get the National PokéDex, and it can be seen on the map southeast of Veilstone City. Find the entrance to Turnback Cave, spray some Super Repels, and enter. You must now stumble through the cave (preferably using Defog first) and find Giratina within 30 rooms. Despite the name of the cave, don’t turn back. Doing so will take you back to the entrance. Once you find the room with the Ghost/Dragon, walk right up to it and save. Giratina is fought at level 70, and has a strong Ghost type Fly-esque attack that Normal types are immune to.

Giratina’s Maximum Stats

Stat Max- Max Max+
HP - 311 -
Atk 149 166 182
Def 174 194 213
SpA 149 166 182
SpD 174 194 213
Spe 136 152 167

Giratina’s Moveset

Shadow Force (5 PP)
Heal Block (15 PP)
Earth Power (10 PP)
Slash (20 PP)
Total PP = 50

Giratina has a very strong attack in Shadow Force, but luckily it has few PP, and Normal Types are immune to it. Slash’s critical hit rate can be a bother, as can Earth Power’s Special Defense drop (though luckily Earth Power is Giratina’s only Special attack). Combine this with Heal Block preventing any natural healing, and you’ll probably need to switch out a fair bit.

Cresselia

Like Mesprit, Synchronize doesn’t work on Cresseila. In the same vein as Shaymin, she also only gets the regular Pokémon battle music. To get to Cresselia, first go to Canalave City and enter the Sailor’s house. Talk to the sick boy, and then have the Sailor take you to Fullmoon Island. Set Pokétch Map Application as your current App. This is obtained from the Pokétch Creator in Jubilife City, after you have won 3 Gym Badges, and is used for tracking down Mesprit, who is usually caught first. Go to Fullmoon Island, then walk into Cresselia’s little grove. Keep in mind you must be on the main island to use Fly. You can walk/bike right up to Cresselia without it attacking you, so go ahead and go into the space in front of it to save. Cresselia's nature and IVs are set when you talk to it. However, it will run off, not unlike Mesprit. Be sure to pick up the Lunar Wing it drops. If you’re not using Master Balls, be sure it’s between 20:00 and 4:00 when you go to hunt Cresselia down.

Cresselia will jump to a random route on the map. It cannot appear at lakes, in cities, or in caves, but everywhere else is fair game. If you Fly somewhere, Cresselia appears to jump to a random route, but if you move onto a different route (or in longer routes, a different section of the same route) Cresselia will move to an adjacent route. If it tries to move through a city, cave, or any of the lakes, it may jump to a random location as well. Instead of chasing her all across Sinnoh, Fly to Jubilife city.

Get on your Bike and switch to the faster gear, if you aren’t on it already. Now, watch Cresselia’s location on the Pokétch (it’s marked by a little Pikachu head) and go from a route branching out from Jubilife back in. What you are doing is making Cresselia change location. Eventually, it will either appear in your route, or in a route around Jubilife. Remember that moving to the adjacent route will force Cresselia to switch, so if you’re in Jubilife and it’s in the route to the left, try heading into one of the other routes and hope it ends up there. In case you forgot: the route just above Jubilife has a cave in the middle, and the two sections of plain land are separate locations. If Cresselia is in the part of the route directly linked to Jubilife, it will appear right above the city, without a space. If your lead Pokémon is level 50 or below, spray a Super Repel to keep other wild Pokémon away. If your lead is over level 50, do not use any Repels, as that would prevent Cresselia from showing up. Luckily, Cresselia will have an increased chance of showing up in any area it's in. Cresselia is fought at level 50.

Cresselia’s Maximum Stats

Stat Max- Max Max+
HP - 195 -
Atk 81 90 99
Def 126 140 154
SpA 85 95 104
SpD 135 150 165
Spe 94 105 115

Cresselia’s Moveset

Mist (30 PP)
Aurora Beam (20 PP)
Future Sight (15 PP)
Slash (20 PP)
Total PP = 85

Cresselia’s moveset shouldn’t give you much trouble, and she has plenty of Power Points to use before she Struggles. Remember to cure the little boy from his Bad Dreams once you’re done.

That’s it for the orthodox legendaries. Now, it’s time to learn about legendaries that cannot be obtained normally in-game.

Manaphy

Manaphy is a special event Pokémon, and can be obtained in many different ways. This is the way to get it from Pokémon Ranger. This form of Manaphy is an egg, so be sure to have a Pokémon with Magma Body or Flame Armor in your party; Slugma and Magcargo can only have the two abilities, so it’s easiest to use it.

First, you must unlock the Manaphy mission in Pokémon Ranger. To do this, go to the Ranger Net after completing the game. When “Play a special mission” is displayed on the bottom screen, press the R and X buttons, as well as left on the directional pad simultaneously. The game will then tell you “Enter the password has been added.” Tap the touch screen, and the game will save. The password menu is now unlocked, and can be found under the “Play a special mission” option. Upon choosing the new “Enter the password.” option, you will be prompted to enter the password for the Manaphy mission. For the North American version of the game the password is P8M2-9D6F-43H7 and for the European version it is Mg35-Cpb8-4FW8. In Japan, you must download the mission via a special event.

After entering the code, the game will save and must be turned off. Restart your Pokémon Ranger game, and return to the Ranger Net. Go to the “Play a special mission” option, and select the mission “Recover the Precious Egg!”. Complete this mission to obtain Manaphy’s Egg in the Pokémon Ranger game. Now, go to the Ranger Net once again, and select the new “Check the Egg” option. This is the part where the second DS system and your Pokémon Diamond or Pearl game comes in.

Turn on Pokémon Diamond/Pearl in your other DS system, and leave it at the main menu. Now, tap the screen in your Pokémon Ranger game, and press Send Message. A message saying Pokémon Ranger is trying to communicate will appear on Diamond/Pearl, so press the A button to confirm. Next, select “Link with Pokémon Ranger” on the main menu. On Pokémon Ranger, you should now see the option to transfer. Select this option, and the Manaphy Egg will be transferred to Diamond/Pearl. Ranger is no longer required.

Once you go to a PokéMart in Diamond/Pearl, you will find a man in green uniform. This is the delivery man; the same man that gives you the items you transfer from Pokémon Battle Revolution, or the event Pokémon items. Save before talking to him; once you do, you receive the Manaphy Egg, and its IVs and Nature are set.

Next, go to a Pokémon Center computer, select “Bebe’s PC”, then "Move Pokémon". Have a random Pokémon in the first slot of any box, then put your Manaphy egg in the first slot of the box that either directly proceeds or succeeds it. Go back to the first Pokémon, and let the hand cursor hover over it. Wait until its type is displayed in the bottom left corner of the screen for about three seconds, then press L (if the egg is in the preceding box) or R (if it is in the succeeding box). If you timed it correctly, you should see a flash Manaphy's nature. If it’s no good, soft reset and get the egg again. If you like it, then hatch it and Rare Candy it up to check IVs. If it’s no good again, soft reset, but if they’re good enough for you, take it! However, due to Manaphy being level 1, it is best you still Rare Candy it up a bit and put its stats in the IV Calculator. Due to being obtained in an egg, Manaphy's catch rate does not apply.

Darkrai

Darkrai is a special event Pokémon, and can be given out in multiple ways. This is the way to get it via the Member's Card Event. First, you must receive the Member's Card from the Nintendo Event, via the Mystery Gift. You may then go to any Pokémart in Sinnoh and talk to the deliveryman to get the item in your bag. Then, go to Canalave City, and go to the Harbor Inn, which is the last building to the north of the Pokémon Center. After talking to the man there, take a rest. When you wake up, you will be on Newmoon island, where Darkrai resides. It is found in a clearing, much like Cresselia. Darkrai is at level 40 when you battle it, and has a Sleep-inducing move, so be careful.

Darkrai’s Maximum Stats

Stat Max- Max Max+
HP - 118 -
Atk 80 89 97
Def 80 89 97
SpA 112 125 137
SpD 80 89 97
Spe 105 117 128

Darkrai's Moveset

Quick Attack (30 PP)
Hypnosis (20 PP)
Pursuit (20 PP)
Nightmare (15 PP)
Total PP = 85

Hypnosis combined with Nightmare can be a bit of a pain, as can Pursuit if you ever need to switch a Pokémon out. Luckily however, Darkrai is only level 40, lower than most other legendaries, making it somewhat easier to deal with.

Shaymin (Land Forme)

Shaymin is a special event Pokémon, and can be given out in multiple ways. This is the way to get it via the Oak's Letter Event. First, you must receive Oak's Letter from the Nintendo Event, via the Mystery Gift. You may then go to any PokéMart in Sinnoh and talk to the deliveryman to get the item in your bag. Then, fly to the upper Pokémon League. Surf back down to Victory Road, and follow the path that was once blocked. Here you team up with a trainer named Marley to get through. Once you reach Route 224, you will find Professor Oak at a stone tablet. He will ask you to write the name of the person that helped you most throughout your adventures on the tablet. You can put whatever you want here and it will extend the route, causing lots of flowers to appear. Shaymin will pop out to say hi, then run away. Follow the rather long Seabreak Path up to Flower Paradise. Shaymin will be standing atop a hill. Shaymin is level 30 when you battle it, and is the easiest to capture of all the legendaries. For whatever reason, it does not get the legendary music. Perhaps this is because it has a catch rate of 45; highest of all legendaries, and equal to Kricketune.

Shaymin’s Maximum Stats

Stat Max- Max Max+
HP - 109 -
Atk 66 74 81
Def 66 74 81
SpA 66 74 81
SpD 66 74 81
Spe 66 74 81

Shaymin's Moveset

Defense Curl (40 PP)
Magical Leaf (20 PP)
Leech Seed (10 PP)
Synthesis (5 PP)
Total PP = 75

Leech Seed and Synthesis may be a bit of a pain, but Shaymin, at level 30, doesn't pose much of a threat. It can also be captured by Ultra Balls if you don't want to wait until 20:00-4:00.

Arceus

Arceus is a very special event Pokémon, and can be given out in multiple ways. This is the way to get it via the Azure Flute Event. First, you must receive the Azure Flute from the Nintendo Event, via the Mystery Gift. You may then go to any PokéMart in Sinnoh and talk to the deliveryman to get the item in your bag. Then, you must climb Mt. Coronet once again, up to the Spear Pillar. Immediately, you will notice a mystic symbol, and the Azure Flute will begin making a noise. Play a melody with it, and a glowing stairway will appear. Climb it, but be sure to save before you reach the top; you will automatically approach Arceus in a scripted event as soon as you touch the upper platform. There, the Alpha Pokémon awaits. Arceus is level 80, the highest wild Pokémon that you can capture to this date. As such, your party should be prepared.

Arceus’ Maximum Stats

Stat Max- Max Max+
HP - 306 -
Atk 198 221 243
Def 198 221 243
SpA 198 221 243
SpD 198 221 243
Spe 198 221 243

Arceus' Moveset

Refresh (20 PP)
Future Sight (15 PP)
Recover (10 PP)
Hyper Beam (5 PP)
Total PP = 50

Yes, the Alpha Pokémon does indeed use Hyper Beam. While it can cause massive damage to your Pokémon, Arceus also must recharge the next turn, giving you time to heal or lull it to sleep again. Future Sight is nothing to laugh at either, but not as much of a threat if your Pokémon are appropriately levelled. Recover can get annoying, but Refresh is pretty much a free turn for you; after all, you should be using the Sleep status, which cannot be cured with Refresh. The battle with the Alpha Pokémon will likely be the most difficult, but it's nothing a high-levelled party can't handle.

Note that Manaphy, Darkrai, Shaymin, and Arceus may all be given out as trades (making it impossible to soft reset), or Wondercard events. For a Wondercard event, if the legendary is not assigned a specific nature (it would be wise to research the event you are attending or downloading over Wifi), you may reset in front of the man in green like you would for a Manaphy Egg. The IVs and nature are set when you pick up the Pokémon; Synchronize does not work in this situation. These Pokémon may also be given out at different levels than the stats in their respective section may suggest; it is recommended to consult an online stat calculator when you learn the level your legendary will be at.

HTML

HTML:
<ol class="toc">
<li><a href=”#preparations”>Preparations</a></li>
<li><a href=”#catching”>Catching the Legendaries</a>
      <ol style="list-style: upper-roman">
      <li><a href="#dialga_palkia">Dialga/Palkia</a></li>
      <li><a href="#uxie">Uxie</a></li>
      <li><a href="#mesprit">Mesprit</a></li>
      <li><a href="#azelf">Azelf</a></li>
      <li><a href="#heatran">Heatran</a></li>
      <li><a href="#slow_start">Regigigas</a></li>
      <li><a href="#giratina">Giratina</a></li>
      <li><a href="#cresselia">Cresselia</a></li>
      <li><a href="#manaphy">Manaphy</a></li>
      <li><a href="#darkrai">Darkrai</a></li>
      <li><a href="#shaymin">Shaymin</a></li>
      <li><a href="#arceus">Arceus</a></li>
      </ol>
</ol>

<h2><a name=”preparations”>Preparations</a></h2>

<h3>Capture Rate</h3>
<p>Each legendary is assigned a numerical catch rate, as are all wild Pokémon. Essentially, the higher the Catch Rate, the higher the chance to capture. The Catch Rate is plugged into a formula, which determines whether the Pokémon will be captured or not. While the actual in-game formula is quite complex, Community Member <a href="/forums/member.php?u=2412">X-Act</a> has made a formula that produces nearly exact results.  Note to always round down should you get a decimal.</p>

<p>(( 1 + ( MaxHP * 3 - CurrentHP * 2 ) * CatchRate * BallRate * Status# ) / ( MaxHP * 3 )) / 256</p>

<p>Top Poké Ball Rates :</p>
<ul>
<li>Master Ball : 255</li>	
<li>Dusk Ball (In darkness) : 4</li>
<li>Timer Ball (30+ Turns) : 4</li>
<li>Net Ball (Against a Bug or Water type) : 3</li>
<li>Repeat Ball (Against previously caught Pokémon) : 3</li>
<li>Ultra Ball : 2</li>
<li>Great Ball : 1.5</li>
</ul>

<p>A Master Ball catches any wild Pokémon without fail, though it may only be obtained once through Cyrus, or winning the lottery in Jubilife City. Timer Balls begin at 1 and increase every 10 turns, with a cap of 4. Quick Balls begin at 4, and decrease every 5 turns with a low of 1. Neither of these Balls exceed the rate of the Dusk Ball, and are somewhat more circumstantial.  All other balls have a catch rate of 1 against the legendaries.  It is preferred to use either Dusk or Ultra Balls, keeping some Timer Balls in reserve.</p>

<p>Status#s :</p>
<ul>
<li>Freeze : 10</li>
<li>Sleep : 10</li>
<li>Paralysis : 5</li>
<li>Burn : 5</li>
<li>Poison : 5</li>
<li>None : 1</li>
</ul>

<p>As you can see, Sleep is your best bet, due to the lack of reliable Freeze moves. Paralysis is a much lower #, so Sleep moves are preferred. You should never Poison, or Burn the legend; this sets a time limit on the longevity of your legend's lifespan.</p>

<p>The catch rates of the legendaries are 3, except for Manaphy, who is obtained in an Egg, Dialga and Palkia, who are 30, and Shaymin, which is 45.</p>

</p>Let's say we try and catch a Level 5 Max HP Magikarp with a Dusk Ball.  Magikarp’s Catch Rate is 255.</p>

<p>((1 + ((18*3 - 18*2) * 255 * 4 * 1)) / (18*3)) / 256</p>
<ul>
<li>= ((1 + (18 * 255 * 4 * 1)) / 54) / 256</li>
<li>= ((1 + 18360) / 54) / 256</li>
<li>= (18361 / 54) / 256</li>
<li>= 340 / 256</li>
<li>= 1.328125</li>
</ul>
<p>Any decimal numbers were not shown, and simply rounded down.</p>

<p>So, if the end result is over 1, you have a 100% chance to capture the Pokémon. However, due to varying IVs, it's impossible to know the Max HP of the legendaries, let alone determine their Current HP. The formula is simply here for reference, and a little bit of insight on why certain Balls or Status effects are used.</p>
 
<h3>Ball Capsules</h3>

<p>Just like you wouldn’t go into the woods without proper equipment, you can’t expect to catch the legendary Pokémon of Sinnoh without being prepared. You'll need to stock up on Poké Balls, as explained above, Dusk being the most effective. These can be picked up at most later-game PokéMarts, and are available before you fight your first legendary. You’ll  want to have at least 50 Dusk Balls on you for each encounter, and there are 11 legendaries that are obtainable per game cartridge that are caught in Poké Balls (including event Pokémon). That totals 550 Dusk Balls, and you’ll probably want to have at least 50 Ultra and/or Timer Balls in reserve.</p>
 
<p>Granted, it wouldn’t be most cost effective to go out and buy 600 Poké Balls at once, so it is best to only carry around 100 Dusk Balls and 50 Timer/Ultra Balls at one time. This is great if say, Uxie is caught on the first Dusk Ball thrown, whereas Azelf takes 65. If you haven’t beaten the Elite Four yet, and you are in the forced battle with either Dialga or Palkia, 60 Ultra/Dusk Balls will do fine; they have the second highest catch rate for legendaries caught, and Ultra Balls could be your primary weapon if you don’t want to wait for night. Shaymin can also be caught with Ultra Balls if need be. Timer Balls are a viable option if you are not battling in a cave, and if you wait long enough, which you typically shouldn't have to. Palkia has the added advantage of being easy to catch with Net Balls if you so choose. For the legendaries, bar Dialga/Palkia and the "runners" Mesprit and Cresselia, as well as the ones obtained in events, you can use Dusk Balls without worry; they are all conveniently located in caves, which boost Dusk Ball effectiveness. For the other legendaries, you’ll have to wait until between 20:00 and 4:00 on your DS clock for the Dusk Balls to work to their full potential. Or, you could always clone a whole bunch of Master Balls via the GTS glitch or Pokémon Emerald.</p>

<h3>The Synchronizer</h3>

<p>After you get yourself some Balls, you’ll want to get a Synchronizer. “What's a Synchronizer?” you may ask. Well, when you have a Pokémon with the Synchronize in the first slot of your party, all wild Pokémon have a 50% chance of inheriting the nature of that Pokémon. An even better trait is that the Pokémon doesn't have to be alive for Synchronize to work its magic, so you can have a fainted Synchronizer at the start of your party, and the effects are intact. This way, you can have an increased chance of getting the nature you want, which is something you’ll have to decide on your own; it is a trainer’s personal preference on what nature to use. Refer to the Analyses in the Smogon Dex for ideas if you're stuck.</p>

<p>Now, where will you find these Pokémon that Synchronize? Well, the list of all Pokémon that can have this trait is as follows:</p>
 
Abra, Kadabra, Alakazam, Mew, Natu, Xatu, Espeon, Umbreon, Ralts, Kirlia, and Gardevoir
 
<p>If you’re trying to catch Dialga or Palkia, you can pretty much limit that to Abra, Kadabra, or Alakazam. Unless you trade with somebody else who already has them, you cannot get the rest of the listed Pokémon before you beat the Elite 4 and obtain the National Pokédex. Abra and Kadabra can be found on Routes 203 (Abra only) and 215, but keep in mind, they might not have the nature you want, or even have the Synchronize ability. It’s a pain for this little pre-National Dex portion of time, so the best you can do is probably convince someone to trade with you, or breed/catch an Abra/Kadabra/Alakazam with the nature you want for Dialga or Palkia.</p>
 
<p>After the National PokéDex (which is when it’s the best time to capture the rest of the legendaries, as your box legend will already be caught), it is considerably easier to get Synchronizers. You can soft reset at the Game Corner Prize Shop in FireRed/Leafgreen for Abras, or transfer over Synchronizers you had in the previous generation for catching Dittos in Emerald. You can also capture Natu, Ralts, and Kirlia in the wild, but it’s not as time efficient as the other methods.</p>
 
<h3>The Catcher</h3>

<p>Get your Synchronizer, and if you are planning on transferring over unlimited Master Balls from your previous generation games, feel free to read the little blurb about Manaphy and be on your way to the next section. If not, you’ll probably need a good capturing Pokémon. What makes a good capturing Pokémon? A Pokémon that can learn both a reliable sleep move (70 Accuracy and up) and False Swipe (a TM found in the Veilstone Department Store that keeps the wild Pokémon at 1 HP if it would have fainted). True, Dialga, Heatran, and Giratina in particular all laugh at the thought of the move, and the rest of the legendaries aren’t going to be crippled by it, it’s still great to get the HP of the legends’ as low as possible before throwing your Balls. A list of Pokémon that meet the above criteria is as follows:</p>
 
Paras, Parasect, Mew, Breloom and Gallade
 
<p>Parasect is probably the easiest to obtain, but you must get it up to a very high level, with an Attack boosting nature.  If you do end up using Parasect, make sure you obtain it in Diamond or Pearl, so it has the ability Dry Skin, rather than Effect Spore, which could give the legendary an undesired status ailment. Mew only learns Hypnosis via Pokémon XD and My Pokémon Ranch, and Gallade can only learn Hypnosis while it is Ralts or Kirlia, and False Swipe only once it is evolved into Gallade. However, Gallade also learns Mean Look as an Egg Move, so it can be used to trap the runners as well.  Breloom is a good option as well, learning Spore, the most accurate Sleep move available.  However, you must breed False Swipe onto it as an egg move, and, like Parasect, avoid the Ability Effect Spore. In conclusion, Gallade is probably the best, it’s just a bit of a pain to get Ralts/Kirlia a high level to get Hypnosis, and even more of a pain to get a male one in the first place. Mind, your catcher should be of a high level anyway, hopefully level 50 (but not higher) if you are using it to catch Mesprit and Cresselia, and 80+ otherwise.  If you’re aiming to catch Dialga or Palkia, you cannot get both False Swipe and a good high-levelled sleeping move on one Pokémon without trading, so your best bet is to get a Pokémon with Hypnosis, and whittle down its health a little. Luckily they are easier to catch anyway. A list of Pokémon who learn Hypnosis in Sinnoh naturally would be:</p>
 
Gastly, Haunter, Gengar, Bronzor, Bronzong, Hoothoot, Noctowl, and Spiritomb
 
<p>Out of this bunch, the best would arguably be Haunter/Gengar, as it is a good Pokémon that would be worth raising to help you in-game anyway. Gastly can be found in the Lost Tower near Solaceon Town.</p>

<h3>The "One Under" Pokémon</h3>

<p>An optional Pokémon that you may wish to take with you is the "one under" Pokémon. This is a Pokémon that has a Speed stat one point below the maximum of the legendary you’re trying to catch. This is for the Pokémon you really need to have reach a certain speed. It isn’t the wisest choice to bring one of these along for every legendary however; the "one under" Pokémon can be a pain to get, but it will be worth it if you don’t have Master Balls. The idea is to switch your Synchronizer to the "one under", then have the latter use an attack. If the legendary goes first, switch to the capture Pokémon and continue the battle. If not, reset. This "one under" should either be of a high level or be holding a Focus Sash (which can be obtained from the man in the house west of the Pal Park the third time you show him a Pokémon).</p>  

<p>If you are going for a defensive legendary who is not concerned about outspeeding certain threats, then you may wish to go for a different variation of the "one under" Pokémon that uses Endeavor.  Endeavor is a move that takes the foe's Pokémon's HP down to the HP the Endeavor user currently has, but fails if the Pokémon using Endeavor has more HP than its target.  This can be abused by giving your Endeavor Pokémon 1 less HP than the maximum HP of the legendary you are going for.  If your "one under" Pokémon's Endeavor attack fails, then you know that the legendary you are fighting does not have the amount of HP you are looking for, so you can reset without having to capture it.  If Endeavor takes the legendary's HP down, then you know it is fine to resume trying to capture it.  However, this Pokémon must also be faster than the legendary, so it does not risk taking damage, which would result in a false positive.  Unfortunately, Endeavor is a normal type move, which renders it ineffectual against Giratina, who is one of the Pokémon that could benefit from this strategy.</p>
 
<h3>Other Items and Pokémon</h3>

<p>Take another stop at a PokéMart; you’ll want to buy a few Revives and Hyper Potions/Max/Full Restores if you’re far enough in the game. Revives are also found in the Underground fairly easily, along with their more powerful variant, Max Revives. These are mainly for keeping your main capture Pokémon alive, as well as the remainder of your party. About 30 Super Repels are almost mandatory too (these are actually more cost effective than Max Repels). 5 or so Escape Ropes are great(and almost necessary for after Heatran....) You should always bring a team of 3 high-levelled Pokémon (the other two are HM slaves, but levelling them up is great) with your Synchronizer in the lead. The only exceptions are when you are catching Mesprit or Cresselia. In this case, you could use Wobbuffet in your first slot in order to trap them, or use Mean Look Gallade (this is reccomended, as Gallade is an excellent catcher).</p>
 
<p>If you are going to capture Regigigas, you will need to bring along Regirock, Regice, and Registeel, otherwise it will not enter battle with you. When going to catch Giratina, remember to bring a Pokémon with Defog, and optionally, one with the move Foresight, so that you may hit Giratina with Normal moves (notably, Endeavor and False Swipe). With Manaphy, you will need two Nintendo DS or DS Lite (or a combination of the two) systems, one with a copy of your game, and one with a completed Pokémon Ranger that has not yet given out a Manaphy. If you don’t own two systems, try borrowing one from a friend, as the actual act of transferring Manaphy doesn’t take too long. Just be sure to beat Pokémon Ranger in advance. You will also need a random Pokémon, preferably with a different nature than the one you desire for Manaphy, and two boxes with empty spaces.</p>
 
<h3>Tricks of the Trade</h3>

<p>So, before you go after even your first legendary (Dialga or Palkia), keep in mind a couple tips:</p>
<ul>
<li>Always save before the legendary. For Dialga/Palkia, save at least seven steps before you talk to them, as your character will walk straight up to them. With Arceus, you must save before you reach the top of the stairs.</li>
 
<li>Check the stats in the legendary’s section before you save, and after you compare the stats and are interested, check them with <a href="http://www.metalkid.info/Pokemon/OnlineProgram/Calculators/IV.aspx">Metalkid's IV Calculator</a>.  You can use some Rare Candies and record the stats for each level if you wish, but for legendaries this is generally not necessary due to the higher base stats.</li>
 
<li>Learn about Characteristics; they can usually help you determine the exact IV of at least one stat when combined with an IV calculator and the Stat list.</li>

<li>Make sure you have a maximum of five Pokémon in your party whenever you are about to fight a legendary.  This allows you to check the nature and stats of your legendary while it is in your party, saving you a trip back to a Pokémon Center to check Bebe`s PC.</li>

<li>If you don’t like the Pokémon, press L + R + Start + Select simultaneously.  This process is known as soft resetting.  It is less stressful on your system than turning the power off and on again, and it saves time for you as well.</li>

<li>Keep realistic expectations. If you’re only willing to accept a legendary with quadruple 31 IVs, you could be there for a very long time. It is much harder to get a legendary Pokémon with great IVs than a bred one.</li>
 
<li>If you see an alternate coloured version of a legendary (accompanied by a blue sparkle), you may want to capture it, regardless of whether it has the nature and IVs you desire. Even if you don’t care much for "shinies" at the moment, you’ll probably end up regretting soft resetting later.</li>

<li>Watch the HP bars if you’re not using Master Balls. Compare the approximate damages done by your Pokémon to the HP of the legendary once you’ve caught it, and vice versa, with the legendary’s Attack/Special Attack. This should help you out; if you do too much damage on a defensive legendary, you can reset without the battling process. The same goes for if an offensive one doesn’t do enough damage to you.</li>
 
<li>Future Sight, an attack used my quite a few Diamond and Pearl legendaries, has damage determined by the Special Defense of the Pokémon that is targeted. So if Azelf uses Future Sight against a level 1 Bidoof, and you switch to a level 100 Blissey, you’ll still take massive damage when the attack hits.</li>

<li>If a legendary runs out of Power Points for all its moves, it will use the move Struggle. Struggle is a typeless attack that causes 25% recoil of the user's maximum HP. So once a legendary starts to Struggle, it isn't long for this world, especially if you have previously used False Swipe to lower it to 1 HP.</li>
</ul>

<h2><a name=”catching”>Part II - Catching the Legendaries</a></h2>
 
<p>Now that you have some more knowledge, or at least something to reference, get out a piece of paper and a pencil. Be prepared to make a little tick mark every time a legendary uses a move, and put two ticks if your Pokémon has the Ability Pressure.  This will be used to reference the amount of PP the legendaries have before Struggling, which is listed in this section.  Note that if your sleep-inducing Pokémon is faster than the legendary, it will use a PP (or two with Pressure) the turn it is put to sleep; and of course it still uses PP the turn it wakes.  PP is not used up while the legendary is asleep.</p>
 
<p>So, what order should you catch the legendaries in? Dialga/Palkia is first of course, but after you have gotten the National PokéDex it’s a matter of personal preference. It’s logical to go for the lower levelled legendaries first, and work your way up. Doing the two “runners” (Mesprit and Cresselia) consecutively is likely going to be stressful however, and is not recommended. So let’s get started!</p>

<h3><a name="dialga_palkia">Dialga/Palkia</a></h3>

<p>The stars of Diamond and Pearl respectively, Dialga and Palkia are fairly easy to capture, by legendary standards. They are located at the top of Mt. Coronet, and you must either capture or defeat them to advance in the storyline. After you have beaten the head honcho of Team Galactic, Cyrus, Dialga/Palkia will wait for you to battle them. Be sure to heal any of your Pokémon that have fainted or been wounded from your heroic battles against Team Galactic, and save at least seven steps before the legendaries. If you are going to use Dusk Balls however, you must wait until 20:00-4:00, as Dialga and Palkia are not encountered in a dark area, unlike the majority of legendaries.  Both Dialga and Palkia are battled at level 47. As mentioned before, they are the among easiest to capture, and you probably won’t get to the point of either needing to use Struggle. Their catch rate is 30, which is the same as Chatot's to put it in perspective.</p>

<h4>Dialga’s Maximum Stats</h4>
<table class=”sortable”>		
<thead>
<tr>
<th>Stat</th> <th>Max-</th> <th>Max</th> <th>Max+</th>
</tr>	
</thead>	
<tbody>
<tr>
<td>HP</td> <td>-</td> <td>165</td> <td>-</td> 
</tr>
<tr>
<td>Atk</td> <td>118</td> <td>132</td> <td>145</td> 
</tr>
<tr>
<td>Def</td> <td>118</td> <td>132</td> <td>145</td> 
</tr>
<tr>
<td>SpA</td> <td>144</td> <td>160</td> <td>176</td> 
</tr>
<tr>
<td>SpD</td> <td>101</td> <td>113</td> <td>124</td> 
</tr>
<tr>
<td>Spe</td> <td>93</td> <td>104</td> <td>114</td> 
</tr>
</tbody>
</table>

<h4>Dialga's Moveset</h4>
<ul>
<li><a href="/dp/moves/metal_claw">Metal Claw</a> (35 PP)</li>
<li><a href="/dp/moves/ancientpower">AncientPower</a> (5 PP)</li>
<li><a href="/dp/moves/dragon_claw">Dragon Claw</a> (15 PP)</li>
<li><a href="/dp/moves/roar_of_time">Roar of Time</a> (5 PP)</li>
<li>Total PP = 60</li>
</ul>

<p>Nothing really special here, but Roar of Time could be a problem if your team is underlevelled in the storyline, and Ancientpower can annoy if it ups stats.</p>

<h4>Palkia’s Maximum Stats</h4>
<table class=”sortable”>		
<thead>
<tr>
<th>Stat</th> <th>Max-</th> <th>Max</th> <th>Max+</th>
</tr>	
</thead>	
<tbody>
<tr>
<td>HP</td> <td>-</td> <td>156</td> <td>-</td> 
</tr>
<tr>
<td>Atk</td> <td>118</td> <td>132</td> <td>145</td> 
</tr>
<tr>
<td>Def</td> <td>101</td> <td>113</td> <td>124</td> 
</tr>
<tr>
<td>SpA</td> <td>144</td> <td>160</td> <td>176</td> 
</tr>
<tr>
<td>SpD</td> <td>118</td> <td>132</td> <td>145</td> 
</tr>
<tr>
<td>Spe</td> <td>101</td> <td>113</td> <td>124</td> 
</tr>
</tbody>
</table>

<h4>Palkia's Moveset</h4>
<ul>
<li><a href="/dp/moves/water_pulse">Water Pulse</a> (20 PP)</li>
<li><a href="/dp/moves/ancientpower">AncientPower</a> (5 PP)</li>
<li><a href="/dp/moves/dragon_claw">Dragon Claw</a> (15 PP)</li>
<li><a href="/dp/moves/spacial_rend">Spacial Rend</a> (5 PP)</li>
<li>Total PP = 45</li>
</ul>

<p>Like Dialga, Ancientpower can be a pain, but Spacial Rend’s power and critical hit rate are nothing to laugh at.</p>
 
<p>Palkia has less Power Points than Dialga, but can also be caught in Net Balls if it’s not night.  There’s nothing really important to keep in mind during the battle against Dialga/Palkia, but be careful not to make them faint; you likely won’t have a good capture Pokémon yet. However, be sure to turn straight around and take the Adamant/Lustrous Orb that is behind the legendary before you leave.<p>
 
<p>After you capture your box legendary, gather up the rest of your supplies and prepare to catch the legendaries in whatever order you choose. How do you get the National Dex without catching the Psychic trio first? Lose against Uxie and Azelf, and trade for Mesprit. If you can’t do this, you will be limited to what you can use for Synchronize and capture.</p> 
 
<h3><a name="uxie">Uxie</a></h3>

<p>Uxie is found in Acuity Cavern, which is, guess where, in the middle of Lake Acuity. This is the lake just west of Snowpoint City. Simply spray a few Super Repels as you’re on your way, and Surf onto the little rocky island that houses a cave. Inside is the defensive one of the Psychic trio, Uxie. You can walk/bike right up to Uxie without it attacking you, so go ahead and go into the space in front of it to save.  Uxie is fought at level 50.</p>

<h4>Uxie’s Maximum Stats</h4>
<table class=”sortable”>		
<thead>
<tr>
<th>Stat</th> <th>Max-</th> <th>Max</th> <th>Max+</th>
</tr>	
</thead>	
<tbody>
<tr>
<td>HP</td> <td>-</td> <td>150</td> <td>-</td> 
</tr>
<tr>
<td>Atk</td> <td>85</td> <td>95</td> <td>104</td> 
</tr>
<tr>
<td>Def</td> <td>135</td> <td>150</td> <td>165</td> 
</tr>
<tr>
<td>SpA</td> <td>85</td> <td>95</td> <td>104</td> 
</tr>
<tr>
<td>SpD</td> <td>135</td> <td>150</td> <td>165</td> 
</tr>
<tr>
<td>Spe</td> <td>103</td> <td>115</td> <td>126</td> 
</tr>
</tbody>
</table>

<h4>Uxie’s Moveset</h4>
<ul>
<li><a href="/dp/moves/confusion">Confusion</a> (25 PP)</li>
<li><a href="/dp/moves/yawn">Yawn</a> (10 PP)</li>
<li><a href="/dp/moves/future_sight">Future Sight</a> (15 PP)<li>
<li><a href="/dp/moves/amnesia">Amnesia</a> (20 PP)</li>
<li>Total PP = 70</li>
</ul>

<p>Yawn can be a bother, but if you switch your Pokémon out, it will negate its effects. Being confused is never fun, but a 10 % (or maybe 20% for the AI) confusion chance isn’t anything to live in fear about. Before you leave Lake Acuity for good, check the land in the northeastern corner for a Poké Ball containing a TM14 Blizzard.</p>
 
<h3><a name="mesprit">Mesprit</a></h3>

<p>Unlike most legendaries, Synchnonize will not work on Mesprit.  It is hiding at Lake Verity, but it won’t stay there for long. Be sure check the land in the southwestern corner for a TM25 Thunder, and set the Pokétch Map Application as your current App. This is obtained from the Pokétch Creator in Jubilife City, after you have won 3 Gym Badges. Go to Twinleaf Town, using a Super Repel as you’re on your way, and Surf onto the little rocky island that houses a cave. Inside is the balanced one of the trio, Mesprit. You can walk/bike right up to Mesprit without it attacking you, so go ahead and go into the space in front of it to save. Mesprit's nature and IVs are set when you talk to it. However, it will run off, and you’ll have to go through a dialogue with Professor Rowan every time it does. If you’re not using Master Balls, be sure it’s between 20:00 and 4:00.</p>
 
<p>Mesprit will jump to a random route on the map. It cannot appear at lakes, in cities, or in caves, but everywhere else is fair game. If you Fly somewhere, Mesprit appears to jump to a random route, but if you move onto a different route (or in longer routes, a different section of the same route) Mesprit will move to an adjacent route. If it tries to move through a city, cave, or any of the lakes, it may jump to a random location as well. Instead of chasing the thing all across Sinnoh, Fly to Jubilife city.</p>
 
<p>Now, get on your Bike and switch to the faster gear, if you aren’t on it already. Watch Mesprit’s location on the Pokétch (it’s marked by a little Pikachu head) and go from a route branching out from Jubilife back in. What you are doing is making Mesprit change location. Eventually, it will either appear in your route, or in a route around Jubilife. Remember that moving to the adjacent route will force Mesprit to switch, so if you’re in Jubilife and it’s in the route to the left, try heading into one of the other routes and hope it ends up there. A word of precaution : the route just above Jubilife has a cave in the middle, and the two sections of plain land are separate locations. If Mesprit is in the part of the route directly linked to Jubilife, it will appear right above the city, without a space. If your lead Pokémon is level 50 or below, spray a Super Repel to keep other wild Pokémon away. If your lead is over level 50, do not use any Repels, as that would prevent Mesprit from showing up.  Luckily, Mesprit will have an increased chance of showing up in any area it's in.  Mesprit is fought at level 50.</p>

<h4>Mesprit’s Maximum Stats</h4>
<table class=”sortable”>		
<thead>
<tr>
<th>Stat</th> <th>Max-</th> <th>Max</th> <th>Max+</th>
</tr>	
</thead>	
<tbody>
<tr>
<td>HP</td> <td>-</td> <td>155</td> <td>-</td> 
</tr>
<tr>
<td>Atk</td> <td>112</td> <td>125</td> <td>137</td> 
</tr>
<tr>
<td>Def</td> <td>112</td> <td>125</td> <td>137</td> 
</tr>
<tr>
<td>SpA</td> <td>112</td> <td>125</td> <td>137</td> 
</tr>
<tr>
<td>SpD</td> <td>112</td> <td>125</td> <td>137</td> 
</tr>
<tr>
<td>Spe</td> <td>90</td> <td>100</td> <td>110</td> 
</tr>
</tbody>
</table>

<h4>Mesprit’s Moveset</h4>
<ul>
<li><a href=“/dp/moves/confusion”>Confusion</a> (25 PP)</li>
<li><a href=“/dp/moves/lucky_chant”>Lucky Chant</a> (30 PP)</li>
<li><a href=“/dp/moves/future_sight”>Future Sight</a> (15 PP)</li>
<li><a href=“/dp/moves/charm”>Charm</a> (20 PP)</li>
<li>Total PP = 90</li>
</ul>

<p>Be sure to trap Mesprit right away; it will attempt to flee the very first turn of battle. Chances are you’ll have to soft reset a fair bit to get a Mesprit with a good nature and decent IVs.</p>

<h3><a name="azelf">Azelf</a></h3>

<p>Azelf is found in Valor Cavern, in the middle of Lake Valor. In case you’re too lazy to check the town map, this is the lake just southwest of Veilstone City. Simply spray a few Super Repels as you’re on your way, and Surf onto the little rocky island that houses a cave. The offensive one of the trio, Azelf resides here. You can walk/bike right up to Azelf without it attacking you, so go ahead and go into the space in front of it to save.Azelf is fought at level 50.</p>

<h4>Azelf’s Maximum Stats</h4>
<table class=”sortable”>		
<thead>
<tr>
<th>Stat</th> <th>Max-</th> <th>Max</th> <th>Max+</th>
</tr>	
</thead>	
<tbody>
<tr>
<td>HP</td> <td>-</td> <td>150</td> <td>-</td> 
</tr>
<tr>
<td>Atk</td> <td>130</td> <td>145</td> <td>159</td> 
</tr>
<tr>
<td>Def</td> <td>81</td> <td>90</td> <td>99</td> 
</tr>
<tr>
<td>SpA</td> <td>130</td> <td>145</td> <td>159</td> 
</tr>
<tr>
<td>SpD</td> <td>81</td> <td>90</td> <td>99</td> 
</tr>
<tr>
<td>Spe</td> <td>121</td> <td>135</td> <td>148</td> 
</tr>
</tbody>
</table>
 
<h4>Azelf’s Moveset</h4>
<ul>
<li><a href=“/dp/moves/confusion”>Confusion</a> (25 PP)</li>
<li><a href=“/dp/moves/uproar”>Uproar</a> (10 PP)</li>
<li><a href=“/dp/moves/future_sight”>Future Sight</a> (15 PP)</li>
<li><a href=“/dp/moves/nasty_plot”>Nasty Plot</a> (20 PP)</li>
<li>Total PP = 70</li>
</ul>

<p>Uproar prevents Sleep status for 2 to 5 turns, though luckily it’s only 1 PP for that amount of time (2 under Pressure), and with Nasty Plot it can rip through your team if it’s underlevelled.  Before you depart from Lake Valor, check the land in the southeastern corner for a Poké Ball containing a TM38 Fire Blast.</p>
 
<h3><a name="heatran">Heatran</a></h3>

<p>Heatran is the only legendary at this time to have a random gender. To be able to capture this Pokémon however, you need to complete a side quest. Go to Stark Mountain, which is the northmost location of the island with the Battle, Survival, and Resort Areas. You will then enter the mountain, and team up with someone named Buck to get through. Super Repels are very useful; Stark Mountain is so huge the in-game camera occasionally zooms out. Once you bring Buck to the room Heatran appears in later, he will take an item called the Magma Rock and cause a disturbance.</p>
 
<p>Now you must head to the Survival Area, and talk to Buck in one of the houses. He’ll bring Heatran the rock back, but the legendary would still like to fight someone. So, head back to Stark Mountain, making sure you still have lots of Super Repels and an HM Slave with Rock Smash, Strength and Rock Climb.  Go back to the room you took Buck into, to find Heatran. It is at level 70.</p>

<h4>Heatran’s Maximum Stats</h4>
<table class=”sortable”>		
<thead>
<tr>
<th>Stat</th> <th>Max-</th> <th>Max</th> <th>Max+</th>
</tr>	
</thead>	
<tbody>
<tr>
<td>HP</td> <td>-</td> <td>229</td> <td>-</td> 
</tr>
<tr>
<td>Atk</td> <td>136</td> <td>152</td> <td>167</td> 
</tr>
<tr>
<td>Def</td> <td>157</td> <td>175</td> <td>192</td> 
</tr>
<tr>
<td>SpA</td> <td>187</td> <td>208</td> <td>228</td> 
</tr>
<tr>
<td>SpD</td> <td>157</td> <td>175</td> <td>192</td> 
</tr>
<tr>
<td>Spe</td> <td>120</td> <td>134</td> <td>147</td> 
</tr>
</tbody>
</table>
 
<h4>Heatran’s Moveset</h4>
<ul>
<li><a href=“/dp/moves/scary_face”>Scary Face</a> (10 PP)</li>
<li><a href=“/dp/moves/lava_plume”>Lava Plume</a> (15 PP)</li>
<li><a href=“/dp/moves/fire_spin”>Fire Spin</a> (15 PP)</li>
<li><a href=“/dp/moves/iron_head”>Iron Head</a> (15 PP)</li>
<li>Total PP = 55</li>
</ul>

<p>Heatran isn’t too problematic, but Scary Face can throw off the "one under" strategy mentioned earlier, and Fire Spin will trap your Pokémon unless it is holding a Shed Shell (which it doesn’t really need to). Use an escape rope to get out of Stark Mountain afterwards.</li>
 
<h3><a name="slow_start">Regigigas</a></h3>

<p>To capture Regigigas you’ll need the three Regis in your party, and only a HM slave that knows Rock Smash. Regigigas is located in Snowpoint Temple, right above Snowpoint City, so you can easily just walk to the Pokémon Center. You will however, need to bring some Super Repels. This is because the temple contains ice puzzles, which you can solve by sliding on the right tiles, in the right directions. Once you reach the "King of Regis", you can save right in front of it. You will also have to go through longer than usual dialogue every time you soft reset, due to the forced reading of an inscription on this "statue".  Regigigas is at level 70, but it can’t get it going because of its Slow Start, and its Attack and Speed are halved for 5 turns.</p>

<h4>Regigigas’ Maximum Stats</h4>
<table class=”sortable”>		
<thead>
<tr>
<th>Stat</th> <th>Max-</th> <th>Max</th> <th>Max+</th>
</tr>	
</thead>	
<tbody>
<tr>
<td>HP</td> <td>-</td> <td>255</td> <td>-</td> 
</tr>
<tr>
<td>Atk</td> <td>225</td> <td>250</td> <td>275</td> 
</tr>
<tr>
<td>Def</td> <td>162</td> <td>180</td> <td>198</td> 
</tr>
<tr>
<td>SpA</td> <td>124</td> <td>138</td> <td>151</td> 
</tr>
<tr>
<td>SpD</td> <td>162</td> <td>180</td> <td>198</td> 
</tr>
<tr>
<td>Spe</td> <td>149</td> <td>166</td> <td>182</td> 
</tr>
</tbody>
</table>

 
<h4>Regigigas’ Moveset</h4>
<ul>
<li><a href=“/dp/moves/confuse_ray”>Confuse Ray</a> (10 PP)</li>
<li><a href=“/dp/moves/stomp”>Stomp</a> (20 PP)</li>
<li><a href=“/dp/moves/superpower”>Superpower</a> (5 PP)</li>
<li><a href=“/dp/moves/zen_headbutt”>Zen Headbutt</a>(15 PP)</li>
<li>Total PP = 50</li>
</ul>

<p>Confuse Ray can be annoying, but really, Regigigas doesn’t pose much of a threat, with Slow Start taken into account.  Superpower works against it in the long run, especially if Regigigas uses it while under the effects of Slow Start.</p>
 
<h3><a name="giratina">Giratina (Another Forme)</a></h3>

<p>In Pokémon Diamond and Pearl, Giratina hides away during the main storyline, taking the time to level up to level 70.  It has Ghost as one of its types, so it is immune to Normal moves such as False Swipe and Endeavor, unless you use Foresight against it.  Whether you bring a Pokémon with Foresight or not, bring lots of Super Repels. Giratina uncovers its lake after you get the National PokéDex, and it can be seen on the map southeast of Veilstone City.   Find the entrance to Turnback Cave, spray some Super Repels, and enter. You must now stumble through the cave (preferably using Defog first) and find Giratina within 30 rooms. Despite the name of the cave, don’t turn back.  Doing so will take you back to the entrance. Once you find the room with the Ghost/Dragon, walk right up to it and save.  Giratina is fought at level 70, and has a strong Ghost type Fly-esque attack that Normal types are immune to.</p>

<h4>Giratina’s Maximum Stats</h4>
<table class=”sortable”>		
<thead>
<tr>
<th>Stat</th> <th>Max-</th> <th>Max</th> <th>Max+</th>
</tr>	
</thead>	
<tbody>
<tr>
<td>HP</td> <td>-</td> <td>311</td> <td>-</td> 
</tr>
<tr>
<td>Atk</td> <td>149</td> <td>166</td> <td>182</td> 
</tr>
<tr>
<td>Def</td> <td>174</td> <td>194</td> <td>213</td> 
</tr>
<tr>
<td>SpA</td> <td>149</td> <td>166</td> <td>182</td> 
</tr>
<tr>
<td>SpD</td> <td>174</td> <td>194</td> <td>213</td> 
</tr>
<tr>
<td>Spe</td> <td>136</td> <td>152</td> <td>167</td> 
</tr>
</tbody>
</table>
 
<h4>Giratina’s Moveset</h4>
<ul>
<li><a href=“/dp/moves/shadow_force”>Shadow Force</a> (5 PP)</li>
<li><a href=“/dp/moves/heal_block”>Heal Block</a> (15 PP)</li>
<li><a href=“/dp/moves/earth_power”>Earth Power</a> (10 PP)</li>
<li><a href=“/dp/moves/slash”>Slash</a> (20 PP)</li>
<li>Total PP = 50<li>
</ul>

<p>Giratina has a very strong attack in Shadow Force, but luckily it has few PP, and Normal Types are immune to it. Slash’s critical hit rate can be a bother, as can Earth Power’s Special Defense drop (though luckily Earth Power is Giratina’s only Special attack). Combine this with Heal Block preventing any natural healing, and you’ll probably need to switch out a fair bit.</p>
 
<h3><a name="cresselia">Cresselia</a></h3>

<p>Like Mesprit, Synchronize doesn’t work on Cresseila.  In the same vein as Shaymin, she also only gets the regular Pokémon battle music. To get to Cresselia, first go to Canalave City and enter the Sailor’s house. Talk to the sick boy, and then have the Sailor take you to Fullmoon Island. Set Pokétch Map Application as your current App. This is obtained from the Pokétch Creator in Jubilife City, after you have won 3 Gym Badges, and is used for tracking down Mesprit, who is usually caught first. Go to Fullmoon Island, then walk into Cresselia’s little grove. Keep in mind you must be on the main island to use Fly. You can walk/bike right up to Cresselia without it attacking you, so go ahead and go into the space in front of it to save. Cresselia's nature and IVs are set when you talk to it. However, it will run off, not unlike Mesprit. Be sure to pick up the Lunar Wing it drops. If you’re not using Master Balls, be sure it’s between 20:00 and 4:00 when you go to hunt Cresselia down.</p>
 
<p>Cresselia will jump to a random route on the map. It cannot appear at lakes, in cities, or in caves, but everywhere else is fair game. If you Fly somewhere, Cresselia appears to jump to a random route, but if you move onto a different route (or in longer routes, a different section of the same route) Cresselia will move to an adjacent route. If it tries to move through a city, cave, or any of the lakes, it may jump to a random location as well. Instead of chasing her all across Sinnoh, Fly to Jubilife city.</p>
 
<p>Get on your Bike and switch to the faster gear, if you aren’t on it already. Now, watch Cresselia’s location on the Pokétch (it’s marked by a little Pikachu head) and go from a route branching out from Jubilife back in. What you are doing is making Cresselia change location. Eventually, it will either appear in your route, or in a route around Jubilife. Remember that moving to the adjacent route will force Cresselia to switch, so if you’re in Jubilife and it’s in the route to the left, try heading into one of the other routes and hope it ends up there. In case you forgot: the route just above Jubilife has a cave in the middle, and the two sections of plain land are separate locations. If Cresselia is in the part of the route directly linked to Jubilife, it will appear right above the city, without a space. If your lead Pokémon is level 50 or below, spray a Super Repel to keep other wild Pokémon away. If your lead is over level 50, do not use any Repels, as that would prevent Cresselia from showing up.  Luckily, Cresselia will have an increased chance of showing up in any area it's in.  Cresselia is fought at level 50.</p>

<h4>Cresselia’s Maximum Stats</h4>
<table class=”sortable”>		
<thead>
<tr>
<th>Stat</th> <th>Max-</th> <th>Max</th> <th>Max+</th>
</tr>	
</thead>	
<tbody>
<tr>
<td>HP</td> <td>-</td> <td>195</td> <td>-</td> 
</tr>
<tr>
<td>Atk</td> <td>81</td> <td>90</td> <td>99</td> 
</tr>
<tr>
<td>Def</td> <td>126</td> <td>140</td> <td>154</td> 
</tr>
<tr>
<td>SpA</td> <td>85</td> <td>95</td> <td>104</td> 
</tr>
<tr>
<td>SpD</td> <td>135</td> <td>150</td> <td>165</td> 
</tr>
<tr>
<td>Spe</td> <td>94</td> <td>105</td> <td>115</td> 
</tr>
</tbody>
</table>
 
<h4>Cresselia’s Moveset</h4>
<ul>
<li><a href=“/dp/moves/mist”>Mist</a> (30 PP)</li>
<li><a href=“/dp/moves/aurora_beam”>Aurora Beam</a> (20 PP)</li>
<li><a href=“/dp/moves/future_sight”>Future Sight</a> (15 PP)</li>
<li><a href=“/dp/moves/slash”>Slash</a> (20 PP)</li>
<li>Total PP = 85</li>
</ul>

<p>Cresselia’s moveset shouldn’t give you much trouble, and she has plenty of Power Points to use before she Struggles.  Remember to cure the little boy from his Bad Dreams once you’re done.</p>
 
<p>That’s it for the orthodox legendaries. Now, it’s time to learn about legendaries that cannot be obtained normally in-game.</p>
 
<h3><a name="manaphy">Manaphy</a></h3>

<p>Manaphy is a special event Pokémon, and can be obtained in many different ways.  This is the way to get it from Pokémon Ranger.  This form of Manaphy is an egg, so be sure to have a Pokémon with Magma Body or Flame Armor in your party; Slugma and Magcargo can only have the two abilities, so it’s easiest to use it.</p>

<p>First, you must unlock the Manaphy mission in Pokémon Ranger.  To do this, go to the Ranger Net after completing the game.  When “Play a special mission” is displayed on the bottom screen, press the R and X buttons, as well as left on the directional pad simultaneously.  The game will then tell you “Enter the password has been added.”  Tap the touch screen, and the game will save.  The password menu is now unlocked, and can be found under the “Play a special mission” option.  Upon choosing the new “Enter the password.” option, you will be prompted to enter the password for the Manaphy mission.  For the North American version of the game the password is P8M2-9D6F-43H7 and for the European version it is Mg35-Cpb8-4FW8.  In Japan, you must download the mission via a special event.</p>

<p>After entering the code, the game will save and must be turned off.  Restart your Pokémon Ranger game, and return to the Ranger Net.  Go to the “Play a special mission” option, and select the mission “Recover the Precious Egg!”.  Complete this mission to obtain Manaphy’s Egg in the Pokémon Ranger game.  Now, go to the Ranger Net once again, and select the new “Check the Egg” option.  This is the part where the second DS system and your Pokémon Diamond or Pearl game comes in.</p>

<p>Turn on Pokémon Diamond/Pearl in your other DS system, and leave it at the main menu.  Now, tap the screen in your Pokémon Ranger game, and press Send Message.  A message saying Pokémon Ranger is trying to communicate will appear on Diamond/Pearl, so press the A button to confirm.  Next, select “Link with Pokémon Ranger” on the main menu.  On Pokémon Ranger, you should now see the option to transfer.  Select this option, and the Manaphy Egg will be transferred to Diamond/Pearl.  Ranger is no longer required.</p>

<p>Once you go to a PokéMart in Diamond/Pearl, you will find a man in green uniform. This is the delivery man; the same man that gives you the items you transfer from Pokémon Battle Revolution, or the event Pokémon items. Save before talking to him; once you do, you receive the Manaphy Egg, and its IVs and Nature are set.</p>
 
<p>Next, go to a Pokémon Center computer, select “Bebe’s PC”, then "Move Pokémon".  Have a random Pokémon in the first slot of any box, then put your Manaphy egg in the first slot of the box that either directly proceeds or succeeds it.  Go back to the first Pokémon, and let the hand cursor hover over it. Wait until its type is displayed in the bottom left corner of the screen for about three seconds, then press L (if the egg is in the preceding box) or R (if it is in the succeeding box).  If you timed it correctly, you should see a flash Manaphy's nature. If it’s no good, soft reset and get the egg again. If you like it, then hatch it and Rare Candy it up to check IVs. If it’s no good again, soft reset, but if they’re good enough for you, take it! However, due to Manaphy being level 1, it is best you still Rare Candy it up a bit and put its stats in the IV Calculator. Due to being obtained in an egg, Manaphy's catch rate does not apply.</p>
 
<h3><a name="darkrai">Darkrai</a></h3>
 
<p>Darkrai is a special event Pokémon, and can be given out in multiple ways. This is the way to get it via the Member's Card Event. First, you must receive the Member's Card from the Nintendo Event, via the Mystery Gift. You may then go to any Pokémart in Sinnoh and talk to the deliveryman to get the item in your bag. Then, go to Canalave City, and go to the Harbor Inn, which is the last building to the north of the Pokémon Center. After talking to the man there, take a rest. When you wake up, you will be on Newmoon island, where Darkrai resides. It is found in a clearing, much like Cresselia. Darkrai is at level 40 when you battle it, and has a Sleep-inducing move, so be careful.</p>

<h4>Darkrai’s Maximum Stats</h4>
<table class=”sortable”>		
<thead>
<tr>
<th>Stat</th> <th>Max-</th> <th>Max</th> <th>Max+</th>
</tr>	
</thead>	
<tbody>
<tr>
<td>HP</td> <td>-</td> <td>118</td> <td>-</td> 
</tr>
<tr>
<td>Atk</td> <td>80</td> <td>89</td> <td>97</td> 
</tr>
<tr>
<td>Def</td> <td>80</td> <td>89</td> <td>97</td> 
</tr>
<tr>
<td>SpA</td> <td>112</td> <td>125</td> <td>137</td> 
</tr>
<tr>
<td>SpD</td> <td>80</td> <td>89</td> <td>97</td> 
</tr>
<tr>
<td>Spe</td> <td>105</td> <td>117</td> <td>128</td> 
</tr>
</tbody>
</table>
 
<h4>Darkrai's Moveset</h4>
<ul> 
<li><a href=“/dp/moves/quick_attack”>Quick Attack</a> (30 PP)</li>
<li><a href=“/dp/moves/hypnosis”>Hypnosis</a> (20 PP)</li>
<li><a href=“/dp/moves/pursuit”>Pursuit</a> (20 PP)</li>
<li><a href=“/dp/moves/nightmare”>Nightmare</a> (15 PP)</li> 
<li>Total PP = 85</li>
</ul>

<p>Hypnosis combined with Nightmare can be a bit of a pain, as can Pursuit if you ever need to switch a Pokémon out. Luckily however, Darkrai is only level 40, lower than most other legendaries, making it somewhat easier to deal with.</p>
 
<h3><a name="shaymin">Shaymin (Land Forme)</a></h3>
 
<p>Shaymin is a special event Pokémon, and can be given out in multiple ways. This is the way to get it via the Oak's Letter Event. First, you must receive Oak's Letter from the Nintendo Event, via the Mystery Gift. You may then go to any PokéMart in Sinnoh and talk to the deliveryman to get the item in your bag. Then, fly to the upper Pokémon League. Surf back down to Victory Road, and follow the path that was once blocked. Here you team up with a trainer named Marley to get through. Once you reach Route 224, you will find Professor Oak at a stone tablet. He will ask you to write the name of the person that helped you most throughout your adventures on the tablet. You can put whatever you want here and it will extend the route, causing lots of flowers to appear. Shaymin will pop out to say hi, then run away. Follow the rather long Seabreak Path up to Flower Paradise. Shaymin will be standing atop a hill.  Shaymin is level 30 when you battle it, and is the easiest to capture of all the legendaries. For whatever reason, it does not get the legendary music. Perhaps this is because it has a catch rate of 45; highest of all legendaries, and equal to Kricketune.</p>

<h4>Shaymin’s Maximum Stats</h4>
<table class=”sortable”>		
<thead>
<tr>
<th>Stat</th> <th>Max-</th> <th>Max</th> <th>Max+</th>
</tr>	
</thead>	
<tbody>
<tr>
<td>HP</td> <td>-</td> <td>109</td> <td>-</td> 
</tr>
<tr>
<td>Atk</td> <td>66</td> <td>74</td> <td>81</td> 
</tr>
<tr>
<td>Def</td> <td>66</td> <td>74</td> <td>81</td> 
</tr>
<tr>
<td>SpA</td> <td>66</td> <td>74</td> <td>81</td> 
</tr>
<tr>
<td>SpD</td> <td>66</td> <td>74</td> <td>81</td> 
</tr>
<tr>
<td>Spe</td> <td>66</td> <td>74</td> <td>81</td> 
</tr>
</tbody>
</table>

 
<h4>Shaymin's Moveset</h4>
<ul>
<li><a href=“/dp/moves/defense_curl”>Defense Curl</a> (40 PP)</li>
<li><a href=“/dp/moves/magical_leaf”>Magical Leaf</a> (20 PP)</li>
<li><a href=“/dp/moves/leech_seed”>Leech Seed</a> (10 PP)</li>
<li><a href=”/dp/moves/synthesis”>Synthesis</a> (5 PP)</li>
<li>Total PP = 75</li>
</ul>
 
<p>Leech Seed and Synthesis may be a bit of a pain, but Shaymin, at level 30, doesn't pose much of a threat. It can also be captured by Ultra Balls if you don't want to wait until 20:00-4:00.</p>
 
<h3><a name="arceus">Arceus</a></h3>
 
<p>Arceus is a very special event Pokémon, and can be given out in multiple ways. This is the way to get it via the Azure Flute Event. First, you must receive the Azure Flute from the Nintendo Event, via the Mystery Gift. You may then go to any PokéMart in Sinnoh and talk to the deliveryman to get the item in your bag. Then, you must climb Mt. Coronet once again, up to the Spear Pillar. Immediately, you will notice a mystic symbol, and the Azure Flute will begin making a noise. Play a melody with it, and a glowing stairway will appear. Climb it, but be sure to save before you reach the top; you will automatically approach Arceus in a scripted event as soon as you touch the upper platform. There, the Alpha Pokémon awaits.  Arceus is level 80, the highest wild Pokémon that you can capture to this date. As such, your party should be prepared.</p>

<h4>Arceus’ Maximum Stats</h4>
<table class=”sortable”>		
<thead>
<tr>
<th>Stat</th> <th>Max-</th> <th>Max</th> <th>Max+</th>
</tr>	
</thead>	
<tbody>
<tr>
<td>HP</td> <td>-</td> <td>306</td> <td>-</td> 
</tr>
<tr>
<td>Atk</td> <td>198</td> <td>221</td> <td>243</td> 
</tr>
<tr>
<td>Def</td> <td>198</td> <td>221</td> <td>243</td> 
</tr>
<tr>
<td>SpA</td> <td>198</td> <td>221</td> <td>243</td> 
</tr>
<tr>
<td>SpD</td> <td>198</td> <td>221</td> <td>243</td> 
</tr>
<tr>
<td>Spe</td> <td>198</td> <td>221</td> <td>243</td> 
</tr>
</tbody>
</table>
 
<h4>Arceus' Moveset</h4>
<ul>
<li><a href=“/dp/moves/refresh”>Refresh</a> (20 PP)</li>
<li><a href=”/dp/moves/future_sight”>Future Sight</a> (15 PP)</lI>
<li><a href=“/dp/moves/recover”>Recover</a> (10 PP)</li>
<li><a href=”/dp/moves/hyper_beam”>Hyper Beam</a> (5 PP)</li>
<li>Total PP = 50</li>
</ul>
 
<p>Yes, the Alpha Pokémon does indeed use Hyper Beam. While it can cause massive damage to your Pokémon, Arceus also must recharge the next turn, giving you time to heal or lull it to sleep again. Future Sight is nothing to laugh at either, but not as much of a threat if your Pokémon are appropriately levelled. Recover can get annoying, but Refresh is pretty much a free turn for you; after all, you should be using the Sleep status, which cannot be cured with Refresh. The battle with the Alpha Pokémon will likely be the most difficult, but it's nothing a high-levelled party can't handle.</p>

<p>Note that Manaphy, Darkrai, Shaymin, and Arceus may all be given out as trades (making it impossible to soft reset), or Wondercard events.  For a Wondercard event, if the legendary is not assigned a specific nature (it would be wise to research the event you are attending or downloading over Wifi), you may reset in front of the man in green like you would for a Manaphy Egg.  The IVs and nature are set when you pick up the Pokémon; Synchronize does not work in this situation.  These Pokémon may also be given out at different levels than the stats in their respective section may suggest; it is recommended to consult an online stat calculator when you learn the level your legendary will be at.</p>
 
Also, on Breloom, I was trying to stay away from Pokémon that needed to breed to get False Swipe/Sleeping Move, for what is easier for the user, but Gallade is 10 points faster than Breloom and has slightly better Defenses (Special Defense is waaay better), for only 5 less attack. IMO, the 70 Accuracy is fine on Hypnosis, and he learns False Swipe via TM. I personally think that Gallade would be better than Breloom anyway, but if you truly think Breloom is a great capture Pokémon, Larvi, I can add him in. I just don't see what he has to offer over Gallade, bar the 30 more accuracy.
This was my stance on Breloom in the previous thread, but I guess now that breeding's pretty much a joke nowadays, I can add Pokémon that get False Swipe + Sleep move via breeding. I'll update probably tomorrow with those.

EDIT: Finally added Breloom, and unless I'm missing something, it's the only thing that gains False Swipe + Sleep move via breeding.

Also, do you think I should expand this to include My Pokémon Ranch Mew? It's not technically Diamond and Pearl, but the game is directly compatible with them. It's a similar situation with Ranger Manaphy really, sans the fact that Mew isn't actually a fourth generation Pokémon. Unless someone posts in objection, I can write up something on Mew I suppose. I also plan to add Ranger : Batonnage Darkrai once that comes to North American shores, which I assume will happen this fall.

EDIT July 3rd : I had a pretty nice epiphany tonight, thus I plan on integrating Endeavor into this. My post in the "Look at what I bred/caught/reset" thread for reference :

Not off-topic, concerns Goodbar's first post.

While being rather tired of resetting for the Latios you can see in my signature, I was thinking of some things. While I was using the "one under" trick (this has to be your Speed multiplied by 1.1 in ADV just so you know, due to the badge boosts), I kept getting Latios with really bad HP. Then it hit me; I know how we can make resetting for defensive legendaries a whole lot easier.

The move Endeavor.

Unlike False Swipe + Accurate Sleep move, there are a fair amount of Pokémon that can learn Endeavor (as you can see via the above link). Their final form's base HP stats range from 50 to 105, meaning there's lots of options for the HP you want to hit. Basically, the idea is to have a fast Pokémon with 1 HP less than the minimum HP you want your legendary to have. In my case for Latios, the minimum HP I want him to have is 153, so I would get my Endeavor Pokémon to have 152.

Your Endeavorer needs to be faster than the Pokémon you are resetting for so that it does not take any damage. It's a good idea to lead off with it. What you want to do is have it use the move Endeavor while it is at full HP (one less than the minimum you want the legendary to have). If Endeavor fails, you know the legendary has less HP than you want it to, so you can reset. If Endeavor works, you're in luck, at least for your desired minimum HP IV.

I've tested this on Mewtwo in my FireRed, since I had a fast ~level 90 Raticate on hand that I could give some HP ups to. It works, Smogon. So take this knowledge and make use of it in your resetting for defensive Pokémon, hopefully made easier than ever before.

tl;dr : Use Endeavor.
EDIT July 4th : Happy Independence Day America. Anyway, I added the Endeavor trick, giving the "One Under" Pokémon its own section; it is almost as useful as a good catcher once you take into account there is a strategy for both offensive and defensive legendaries. Corrected a few more grammatical errors I could find, and added the option of a Foresight Pokémon against Giratina. I also tweaked the method for Manaphy a bit, so it uses the strategy that does not involve releasing a Pokémon, in case some people didn't like that. Other than that I don't have too much to say on this that isn't already said in this post. I'm probably going to write something up for FireRed/LeafGreen legendaries soon, and maybe add links to the different moves and legendary SmogonDex entries. Unless of course, there is a script that does this already (such as the one that changes "Pokemon" to "Pokémon"). I don't know, anybody "in the know" care to inform me?

EDIT July 6th : Okay, I finally added the links to all of the moves, since browsing through the "HTML Workshop" forum caused me to infer that there was in fact no script to automatically link to moves. I might add those little HTML links to each section and legendary if that doesn't make for too crowded of a table of contents. Also, I put in lots of HTML tags and such. I did my research; I read chaos' HTML primer, and browsed the HTML Workshop forum to see how the other articles were done. I also passed a computer course where we learned HTML this year lol. I did my best, but it probably isn't perfect; someone else should probably look over this as well. Speaking of which, does anyone come to this forum anymore? I'd love some more feedback, and maybe see what SD has been up to.
 

obi

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That Endeavor idea is really cool. However, you would want to have current HP (base HP doesn't matter... you can damage your Pokemon to have the right amount of HP) exactly equal to the minimum HP you'd find acceptable. Endeavor fails if they have HP exactly equal to your HP, meaning that Endeavor would fail if they had 1 less than the minimum acceptable HP.

There is a similar problem with using a "one under" Pokemon for Speed. They could go first if their Speed is exactly equal to yours as well. You'd need to try multiple times to 'guarantee' that it's the correct Speed. This has the risk of having you fight the legendary and have it end up being 1 Speed slower than you find acceptable. If you have Speed exactly equal to the needed Speed, then you risk not realizing that the legendary is exactly the minimum. Either way, you'd need multiple trials.

There is no feasible way around this. Everything (such as Gyro Ball and counting pixels) also relies on probability to get it done in any reasonable amount of time.
 
I'm not 100% sure if I understand what you're saying on Endeavor, Obi. If you are suggesting to have your HP equal to the minimum acceptable HP, what you are actually doing is raising the bar. If you use Endeavor against a Heatran and it fails, that could mean either one of two things : your HP is equal, or the HP of the Heatran is lower. By making your HP equal to the minimum of what you find acceptable for Heatran and it fails, that means that what you previously deemed "minimum acceptable" now fails the test. Again, I'm not 100% sure if that's what you're saying, so correct me if I misinterpreted you.

As for the "one under" Pokémon, I realize that this problem is present, having used this myself in practice. However, like you said, there is no feasible way to completely eliminate a speed trial, and in the long run, I've found it to be more effective to be forced to release a legendary, than to sit around waiting for a Speed tie each time you reset. It's not perfect, but it's helpful for anyone who needs a specific Speed Stat, but is otherwise forced to just keep catching every legendary (I believe it went around with Colosseum SRing for Raikou, but I don't know much beyond that).
 

obi

formerly david stone
is a Site Content Manager Alumnusis a Programmer Alumnusis a Senior Staff Member Alumnusis a Smogon Discord Contributor Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
Hmm yes you are correct. For some reason I was thinking "failed Endeavor = good HP".
 
Okay, so I guess it will stay as is, then. Anything I need to fix with this or anything? I actually just released a "spiritual successor" to this for FireRed/LeafGreen, so anyone who likes this guide should feel free to check that out in the main C&C forum.
 
Umbreon makes a great Synchronize pokemon that can also be used to trap the flee pokes (even though Synchronize won't work, it's still convienent to have your Synchronizer AND your Trapper in one pokemon so you don't have to train more than nessassary pokemon).

Umbreon @ Leftovers
[NATURE DESIRED] - Synchronize
[IF you're going to EV train]: 252 Hit Points - 92 Special Defense - 164 Speed
Mean Look
Baton Pass
Protect
Yawn

The set given allows you to trap Cresselia/Mesprit then pass to your False Swipe Pokemon and keep the trap. Yawn + Protect also gives you a sleep induce to have a free switch. Main thing is it has Synchronize which gives you that nature you want (50% of the time) and also make sure it outspeeds the pokemon to ensure Mean Look to go off as well as Yawn for free switching.

Breloom @ Toxic Orb
Adamant - Poison Heal
[IF you're going to EV train]: 44 Hit Points - 252 Attack - 212 Speed
Substitute
Spore
False Swipe
Seismic Toss

Down fall of the set: Ghost. But any other Legendary can be taken out to be caught by it. Substitute while they're alseep to set up protection, Spore them when they wake up. Seismic Toss 3 times to ensure they're HP gets low but will never KO due to a Critical (that's why it's a good move to use) and then False Swipe them till they hit 1 Hit Point. Throw Balls until they wake up, then Spore and continue.

Only other pokemon you NEED are your HM slaves.

I try to carry:

100 Max Repels
70 Dusk Ball
30 Ultra Ball
20 Timer Ball
5 Escape Rope
20 Hyper Potion/Full Restore
10 Full Heal
30 Revive
10-X Elixer

But that's just my recommendation, sorry if I wasn't suppost to post here or anything.

-Matt
 
There's nothing wrong with posting here at all! Anyway, Umbreon is pretty cool, but the problem is, it takes a lot more time to get a good Umbreon than say, a throwaway Abra. Keep in mind that you probably want different Natures for the legendaries; while a Bold Uxie may work, a Bold Azelf would not. So Umbreon may be able to be a Synchronizer, but you'll still need some more!

Also, while yes, the only other Pokémon you "need", are HM slaves, I also recommend taking a "one under" Pokémon (or two if you need HP) as well, seeing as how it speeds up the resetting process.
 
There's nothing wrong with posting here at all! Anyway, Umbreon is pretty cool, but the problem is, it takes a lot more time to get a good Umbreon than say, a throwaway Abra. Keep in mind that you probably want different Natures for the legendaries; while a Bold Uxie may work, a Bold Azelf would not. So Umbreon may be able to be a Synchronizer, but you'll still need some more!

Also, while yes, the only other Pokémon you "need", are HM slaves, I also recommend taking a "one under" Pokémon (or two if you need HP) as well, seeing as how it speeds up the resetting process.
I realize that you would need more than just one Synchonrizer, what I was suggesting is lets say you wanted a Timid one for Azelf, well, might as well make Umbreon your timid (or another one, whatever) so that it can also be the trap pokemon for Mesprit and Cresselia; that way it's your Synchronizer for Azelf (and any other Timid target) AND it's also your trap pokemon making it to where you don't need to train another pokemon just for the trap.
 
WHat is the status of this article? Does anything need to be added? (besides adding the legendary birds (Lv 60) and golems (Lv 30) in Platinum, maybe readjuting levels and IVs of Heatran (Lv 60), Regigigas (Lv 1), Girataina-O (Lv 47), and Dialga/Palkia (Lv 70).)

Do you want someone else to finish it? (me?)
 
To be honest, I'm not 100% sure what's going on here. Anyway, at the time of writing, Platinum didn't exist, obviously. However, should the Platinum additions be put in this article? While a lot of the legendaries are the same, there are some differences in Platinum such as Hypnosis' accuracy drop, and the levels of Heatran and Regigigas.

If a separate article were to be made for Platinum, then this is finished as far as I can tell. If not, then by all means RB Golbat, you may tweak it for Platinum. I'd do it myself, but I didn't import.
 
Honestly, I don't think making 2 articles is neccesary. What about having a section for Diamond/Pearl, and then the last section could be about Platinum, since most of the information would be duplicated?

Or whar about making the section about how to catch them one article, and making the Diamond/Pearl and Platinum sections 2 seperate smaller articles? I don't know, i'm just thinking of random things that might work.
 
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