A Guide to Sweet Scent in Gen IV

Ditto

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A Guide to Sweet Scent in Gen IV

by Ditto

Sweet Scent
In the overworld, Sweet Scent is a move that has the ability to initiate a wild Pokemon battle in locations where random encounters are possible. Sweet Scent ignores the effect of Repel. However, Sweet Scent does not work if there is hail, heavy rain, fog, or sandstorm present in the overworld.

The use of Sweet Scent in RNG Manipulation
When trying to hit a higher frame, using Sweet Scent can be a very useful method, because it can advance the frame by a large amount; however, you must be very careful with your calculations. This method also does not require you to keep count of taps or flips and you can check your frame by checking the Pokemon you battle. No other method of advancement in DPP allows this.

Pokemon who learn Sweet Scent through Level Up:
[Pokemon Name (Level Learned)]
Bulbasaur (21), Ivysaur (23), Venusaur (23), Oddish (5), Gloom (1/5), Bellsprout (29), Weepinbell (29), Victreebel (1), Chikorita (28), Bayleef (32), Meganium (34), Bellossom (1), Teddiursa (22), Ursaring (22), Surskit (13), Masquerain (1/13), Mawile (16), Illumise (5), Roselia (31), Tropius (21), Roserade (1), Combee (1), Vespiquen (1), Carnivine (17), Shaymin (37)

Pokemon who learn Sweet Scent through Breeding:
Paras, Sunkern, Shuckle, Lotad, Cherubi

Frame Advancements caused by the use of Sweet Scent:
Note: Advancements only result when there is a successful Sweet Scent.

  • Sweet Scent used in DPP in grass or cave: +2
  • Sweet Scent used in DPP while Surfing: +3
  • Sweet Scent used in HGSS on bike: +1 or +2 (Depends on the game, but consistent within that game)
  • Sweet Scent used in HGSS with Pokemon following: This has been inconsistent, so riding your bike is recommended.
  • Sweet Scent used in HGSS while Surfing: +2 or +3 (Depends on the game, but consistent within that game)
Frame Advancements caused by the Wild Pokemon Encounter:
This is for all Wild Pokemon Encounters, not just ones brought about by sweet scent. First you must know the frame of the spread you encountered. You must also know the "Actual Frame" of the spread you encountered. The Actual Frame of a spread is the frame of the spread in Method 1. To find your current frame after the encounter, you must take the Actual Frame of the spread and add 6. That is your current frame.

Example;
Game: DPP
Sweet Scent used in DPP in grass or cave: +2
Seed: 9311077c
Method: J (Timid Synch)
Roamers: 0
Location: Lost Tower 2F
Target: Frame 257 - Gastly | Timid | Ability 1 | 31/12/31/31/31/31


  1. My stating frame is 1 because I have no roamers and I add 2 because of the Sweet Scent advancement, so I battle a Pokemon on frame 3 (Gastly | Timid 15/14/17/4/0/8) with an Actual Frame of 58 . Once the encounter is complete and I have either captured or fainted the wild Pokemon, I add 6 to the Actual Frame. My current frame is now frame 64.
  2. I open my journal and access 1 page that says "caught/defeated [Pokemon Name]", which advances by frame by 2 and gives my a current frame of 66. I use Sweet Scent again, advancing my current frame to 68. This will be a Lonely Zubat (18/6/13/6/26/6) with an Actual Frame of 116, ending with a current frame of 122 after the encounter.
  3. I open my journal again and access 2 pages (the page can be accessed more than once) that says "caught/defeated [Pokemon Name]", which advances by frame by 2 for each page and gives my a current frame of 126. I use Sweet Scent again to encounter frame 128 holding a Bold Zubat (16/10/11/1/27/1) with an Actual Frame of 166, making my current frame 172 after the encounter.
  4. I open my journal and access 1 page that says "caught/defeated [Pokemon Name]", advancing my frame to 174. After another Sweet Scent, I have encountered a Lonely Tentacool (6/3/9/2/29/24) on frame 176 (Actual Frame 184). After this encounter, I am currently on frame 190.
  5. I open my journal again and access 3 pages that say "caught/defeated [Pokemon Name]", which gives me a current frame of 196. Then I turn once (do not move off the tile you are on though), which advances my frame by 1 to a current frame of 197. After Sweet Scenting, I will encounter a Timid Zubat (12/27/31/7/4/26) on frame 199 (Actual Frame 244). This encounter with bring me to frame 250, just 7 frames from my target.
  6. Now I will open my journal again and access 2 pages that say "caught/defeated [Pokemon Name]" and turn once, bringing me to frame 255 and just a Sweet Scent away from my Gasty. Within 9 Journal flips, 2 turns, and 6 Sweet Scent, I have advanced my frame from 1 to 257 and been able to check that my advancements were correct throughout the entire process.

  • If using HGSS, then you can use the radio or Elm calls in order to advance the smaller amount of frames instead of Journal flips or turns.

Math for Above Example:

  1. 1 (Normal Starting frame) + 0 (Roamers) = 1 (My Starting frame) + 2 (Sweet Scent used in DPP in grass or cave) = 3 (Encounter frame) --> 58 (Actual Frame of Encounter frame) + 6 (Encounter Advancement) = 64 (Current frame after Encounter)
  2. 64 (Current frame) + 2 (1 Journal Flip) = 66 (Current Frame after Flips) + 2 (Sweet Scent used in DPP in grass or cave) = 68 (Encounter frame) --> 116 (Actual Frame of Encounter frame) + 6 (Encounter Advancement) = 122 (Current frame after Encounter)
  3. 122 (Current frame) + 4 (2 Journal Flips) = 126 (Current Frame after Flips) + 2 (Sweet Scent used in DPP in grass or cave) = 128 (Encounter frame) --> 166 (Actual Frame of Encounter frame) + 6 (Encounter Advancement) = 172 (Current frame after Encounter)
  4. 172 (Current frame) + 2 (1 Journal Flip) = 174 (Current Frame after Flips) + 2 (Sweet Scent used in DPP in grass or cave) = 176 (Encounter frame) --> 184 (Actual Frame of Encounter frame) + 6 (Encounter Advancement) = 190 (Current frame after Encounter)
  5. 190 (Current frame) + 6 (3 Journal Flips) = 196 (Current frame after Flips) + 1 (1 Turn) = 197 (Current Frame after Turn) + 2 (Sweet Scent used in DPP in grass or cave) = 199 (Encounter frame) --> 244 (Actual Frame of Encounter frame) + 6 (Encounter Advancement) = 250 (Current frame after Encounter)
  6. 250 (Current Frame) + 4 (2 Journal Flips) = 254 (Current frame after Flips) + 1 (1 Turn) = 255 (Current frame after Turn) + 2 (Sweet Scent used in DPP in grass or cave) = 257 (Encounter/250 (Current Frame) + 4 (2 Journal Flips) = 254 (Current frame after Flips) + 1 (1 Turn) = 255 (Current frame after Turn) + 2 (Sweet Scent used in DPP in grass or cave) = 257 (Encounter/250 (Current Frame) + 4 (2 Journal Flips) = 254 (Current frame after Flips) + 1 (1 Turn) = 255 (Current frame after Turn) + 2 (Sweet Scent used in DPP in grass or cave) = 257 (Encounter/250 (Current Frame) + 4 (2 Journal Flips) = 254 (Current frame after Flips) + 1 (1 Turn) = 255 (Current frame after Turn) + 2 (Sweet Scent used in DPP in grass or cave) = 257 (Encounter/Target Frame)
 

Ray Jay

"Jump first, ask questions later, oui oui!"
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A Guide to Sweet Scent in Gen IV
by Ditto

Sweet Scent
Sweet Scent is a move that has the ability in the overworld Overworld to initiate a wild Pokemon battle in locations where random encounters are possible. Sweet Scent ignores the effect of Repel. Sweet Scent does not work in the overworld Overworld if there is Hail, Heavy Rain, Fog, or Sandstorm.

The use of Sweet Scent in RNG Manipulation
Sweet Scenting can be a very useful way when trying to hit higher frame because it can advance the frame by a large amount, but you must be very careful with your calculations.

Pokemon who learn Sweet Scent through Level Up
[Pokemon Name (Level Learned)]
Bulbasaur (21), Ivysaur (23), Venasaur (23), Oddish (5), Gloom (1/5), Bellsprout (29), Weepinbell (29), Victreebel (1), Chikorita (28), Bayleef (32), Meganium (34), Bellossom (1), Teddiursa (22), Ursaring (22), Surskit (13), Masquerain (1/13), Mawile (16), Illumise (5), Roselia (31), Tropius (21), Roserade (1), Combee (1), Vespiquen (1), Carnivine (17), Shaymin (37)

Pokemon who learn Sweet Scent through Breeding
Paras, Sunkern, Shuckle, Lotad, Cherubi

Frame Advancements caused by the use of Sweet Scent
Note: Advancements only result when there is a successful sweet scent.

  • Sweet Scent used in DPPt in grass or cave: +2
  • Sweet Scent used in DPPt while Surfing: +3
  • Sweet Scent used in HGSS on bike: +1 or +2 (Depends on the game, but consistent within that game)
  • Sweet Scent used in HGSS with Pokemon following: This has been inconsistent, so I recommend riding your bike.
  • Sweet Scent used in HGSS while Surfing: +2 or +3 (Depends on the game, but consistent within that game)
Frame Advancements caused by the Wild Pokemon Encounter

This is for all Wild Pokemon Encounters, not just ones brought about by Sweet Scent sweet scent. First you must know the frame of the spread you encountered. You must also know the "Actual Frame" of the spread you encountered. The Actual Frame of a spread is the frame of the spread in Method 1. To find your current frame after the encounter, you must take the Actual Frame of the spread and add 6. That is your current frame.

Example
Sweet Scent while Surfing Suring: +2
Seed: 9311077c (Timid Synch)
Roamers: 2 (Raikou, Entei)
Target: Frame 257 - Staryu | Timid | Ability 1 | 31/12/31/31/31/31


  1. My stating frame is 3 because of roamers and I add 2 because of the Sweet Scent advancement, so I battle a Pokemon on frame 5 (Tentacool | Timid 17/8/15/8/10/7) with an Actual Frame of 23 . Once the encounter is complete and I have either captured or fainted the wild Pokemon, I add 6 to the Actual Frame. My current frame is now frame 29.
  2. I Sweet Scent while surfing again, advancing my current frame to 31. This will be a Careful Tentacool (24/29/3/15/30/18) with an Actual Frame of 163, ending with a current frame of 169 after the encounter.
  3. I call Elm twice (1 frame advancement each) to get my current frame to 171. I Sweet Scent again to encounter frame 173 holding a Timid Tentacool (7/25/16/1/22/21) with an Actual Frame of 186 and making my current frame 192 after the encounter.
  4. I call Elm once more, advancing my frame to 193. After another Sweet Scent in the water, I have encountered a Timid Tentacool (12/27/31/7/4/26) on frame 195 (Actual Frame 244). After this encounter, I am currently on frame 250 and a mere 7 frames away from my target.
  5. After 5 calls to Elm (or any other way you wish to advance the frame by 5) and 1 more sweet scent, I encounter my target. Within 5 Sweet Scents and 8 calls to Elm, I was able to get from frame 3 to my target frame of 257.
Math for Above Example

  1. 1 (Normal Starting frame) + 2 (Roamers) = 3 (My Starting frame) + 2 (Sweet Scent while Surfing) = 5 (Encounter frame) --> 23 (Actual Frame of Encounter frame) + 6 (Encounter Advancement) = 29 (Current frame after Encounter)
  2. 29 (Current frame) + 2 (Sweet Scent while Surfing) = 31 (Encounter frame) --> 163 (Actual Frame of Encounter frame) + 6 (Encounter Advancement) = 169 (Current frame after Encounter)
  3. 169 (Current frame) + 2 (Elm Calls) = 171 (Current Frame after Calls) + 2 (Sweet Scent while Surfing) = 173 (Encounter frame) --> 186 (Actual Frame of Encounter frame) + 6 (Encounter Advancement) = 192 (Current frame after Encounter)
  4. 192 (Current frame) + 1 (Elm Call) = 193 (Current Frame after Calls) + 2 (Sweet Scent while Surfing) = 195 (Encounter frame) --> 244 (Actual Frame of Encounter frame) + 6 (Encounter Advancement) = 250 (Current frame after Encounter)
  5. 250 (Current frame) + 5 (Elm Calls) = 255 (Current frame after Calls) + 2 (Sweet Scent in Water) = 257 (Encounter/Target Frame)

A nice quick one. Very few errors.
 
Grammar-Prose Check 2/2:
orange for prose edits
blue for spelling/grammar edits
comments in green
A Guide to Sweet Scent in Gen IV
by Ditto

Sweet Scent
In the overworld, Sweet Scent is a move that has the ability to initiate a wild Pokemon battle in locations where random encounters are possible. Sweet Scent ignores the effect of Repel. However, Sweet Scent does not work if there is hail, heavy rain, fog, or sandstorm present in the overworld.

The use of Sweet Scent in RNG Manipulation
When trying to hit a higher frame, using Sweet Scent can be a very useful method, because it can advance the frame by a large amount; however, you must be very careful with your calculations.

Pokemon who learn Sweet Scent through Level Up:
[Pokemon Name (Level Learned)]
Bulbasaur (21), Ivysaur (23), Venasaur (23), Oddish (5), Gloom (1/5), Bellsprout (29), Weepinbell (29), Victreebel (1), Chikorita (28), Bayleef (32), Meganium (34), Bellossom (1), Teddiursa (22), Ursaring (22), Surskit (13), Masquerain (1/13), Mawile (16), Illumise (5), Roselia (31), Tropius (21), Roserade (1), Combee (1), Vespiquen (1), Carnivine (17), Shaymin (37)

Pokemon who learn Sweet Scent through Breeding:
Paras, Sunkern, Shuckle, Lotad, Cherubi

Frame Advancements caused by the use of Sweet Scent:
Note: Advancements only result when there is a successful Sweet Scent.
Sweet Scent used in DPPt in grass or cave: +2
Sweet Scent used in DPPt while Surfing: +3
Sweet Scent used in HGSS on bike: +1 or +2 (Depends on the game, but consistent within that game)
Sweet Scent used in HGSS with Pokemon following: This has been inconsistent, so riding your bike is recommended.
Sweet Scent used in HGSS while Surfing: +2 or +3 (Depends on the game, but consistent within that game)
Frame Advancements caused by the Wild Pokemon Encounter:
This is for all Wild Pokemon Encounters, not just ones brought about by sweet scent. First, you must know the frame of the spread you encountered. You must also know the "Actual Frame" of the spread you encountered. The Actual Frame of a spread is the frame of the spread in Method 1. To find your current frame after the encounter, you must take the Actual Frame of the spread and add 6. That is your current frame.

Example;
Sweet Scent while Surfing: +2
Seed: 9311077c (Timid Synch)
Roamers: 2 (Raikou, Entei)
Target: Frame 257 - Staryu | Timid | Ability 1 | 31/12/31/31/31/31

My starting frame is 3 because of roamers, and I add 2 because of the Sweet Scent advancement, so I battle a Pokemon on frame 5 (Tentacool | Timid 17/8/15/8/10/7) with an Actual Frame of 23 . Once the encounter is complete and I have either captured or fainted the wild Pokemon, I add 6 to the Actual Frame. My current frame is now frame 29.
I use Sweet Scent while surfing again, advancing my current frame to 31. This will be a Careful Tentacool (24/29/3/15/30/18) with an Actual Frame of 163, ending with a current frame of 169 after the encounter.
I call Elm twice (1 frame advancement each) to get my current frame to 171. I use Sweet Scent again to encounter frame 173 holding a Timid Tentacool (7/25/16/1/22/21) with an Actual Frame of 186, making my current frame 192 after the encounter.
I call Elm once more, advancing my frame to 193. After another Sweet Scent in the water, I have encountered a Timid Tentacool (12/27/31/7/4/26) on frame 195 (Actual Frame 244). After this encounter, I am currently on frame 250 and a mere 7 frames away from my target.
After 5 calls to Elm (or any other way you wish to advance the frame by 5) and 1 more Sweet Scent, I encounter my target. Within 5 Sweet Scents and 8 calls to Elm, I was able to get from frame 3 to my target frame of 257.

Math for Above Example:
1 (Normal Starting frame) + 2 (Roamers) = 3 (My Starting frame) + 2 (Sweet Scent while Surfing) = 5 (Encounter frame) --> 23 (Actual Frame of Encounter frame) + 6 (Encounter Advancement) = 29 (Current frame after Encounter)
29 (Current frame) + 2 (Sweet Scent while Surfing) = 31 (Encounter frame) --> 163 (Actual Frame of Encounter frame) + 6 (Encounter Advancement) = 169 (Current frame after Encounter)
169 (Current frame) + 2 (Elm Calls) = 171 (Current Frame after Calls) + 2 (Sweet Scent while Surfing) = 173 (Encounter frame) --> 186 (Actual Frame of Encounter frame) + 6 (Encounter Advancement) = 192 (Current frame after Encounter)
192 (Current frame) + 1 (Elm Call) = 193 (Current Frame after Calls) + 2 (Sweet Scent while Surfing) = 195 (Encounter frame) --> 244 (Actual Frame of Encounter frame) + 6 (Encounter Advancement) = 250 (Current frame after Encounter)
250 (Current frame) + 5 (Elm Calls) = 255 (Current frame after Calls) + 2 (Sweet Scent in Water) = 257 (Encounter/Target Frame)
Interesting!

Assuming this is going to be HTMLized by someone else. I put colons after most of your title headings, and reworked the prose a little bit. Unless referring to the move in particular, hail, sandstorm, etc. are never capitalized. Other than that, nice article!

 

Ditto

/me huggles
is a Tournament Director Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
GP CHECK 1/2
Additions in Bold, Deletions in Red




A nice quick one. Very few errors.
Grammar-Prose Check 2/2:
orange for prose edits
blue for spelling/grammar edits
comments in green
Interesting!

Assuming this is going to be HTMLized by someone else. I put colons after most of your title headings, and reworked the prose a little bit. Unless referring to the move in particular, hail, sandstorm, etc. are never capitalized. Other than that, nice article!

Thanks to both of you for approving! Made the corrections for both.
 
Veeery small nitpick, but "Venusaur" is spelled wrong in the "Pokemon who learn Sweet Scent through Level Up" section.
 
HTML code.

HTML:
[title]
A Guide to Sweet Scent in Gen IV
[head]
<meta name="description"  content="An in-depth guide on the inner-workings of Sweet Scent in the fourth generation." />
[page]
<div class="author">Written by <a href="/forums/member.php?u=10012">Ditto</a>.</div>

<ol class="toc">
<li><a href="#intro">Introduction</a></li>
<li><a href="#manipulation">The use of Sweet Scent in RNG Manipulation</a></li>
<li><a href="#level_up">Pokemon who learn Sweet Scent through Level-Up</a></li>
<li><a href="#breeding">Pokemon who learn Sweet Scent through Breeding</a></li>
<li><a href="#frame_scent">Frame Advancements caused by the use of Sweet Scent</a></li>
<li><a href="#frame_wild">Frame Advancements caused by the Wild Pokemon Encounter</a></li>
<li><a href="#math">Math for Examples</a></li>
</ol>

<h2><a name="intro">Introduction</a></h2>

<p>In the overworld, Sweet Scent is a move that has the ability to  initiate a wild Pokemon battle in locations where random encounters are  possible. Sweet Scent ignores the effect of Repel. However, Sweet Scent  does not work if there is hail, heavy rain, fog, or sandstorm present  in the overworld.</p>

<h2><a name="manipulation">The use of Sweet Scent in RNG Manipulation</a></h2>

<p>When trying to hit a higher frame, using Sweet Scent can be a  very useful method, because it can advance the frame by a large amount;  however, you must be very careful with your calculations. This method  also does not require you to keep count of taps or flips and you can  check your frame by checking the Pokemon you battle. No other method of  advancement in DPP allows this.</p>

<h2><a name="level_up">Pokemon who learn Sweet Scent through Level-Up:</a></h2>

<ul>
<li>Bulbasaur (21)</li>
<li>Ivysaur (23)</li>
<li>Venusaur (23)</li>
<li>Oddish (5)</li>
<li>Gloom (1/5)</li>
<li>Bellsprout (29)</li>
<li>Weepinbell (29)</li>
<li>Victreebel (1)</li>
<li>Chikorita (28)</li>
<li>Bayleef (32)</li>
<li>Meganium (34)</li>
<li>Bellossom (1)</li>
<li>Teddiursa (22)</li>
<li>Ursaring (22)</li>
<li>Surskit (13)</li>
<li>Masquerain (1/13)</li>
<li>Mawile (16)</li>
<li>Illumise (5)</li>
<li>Roselia (31)</li>
<li>Tropius (21)</li>
<li>Roserade (1)</li>
<li>Combee (1)</li>
<li>Vespiquen (1)</li>
<li>Carnivine (17)</li>
<li>Shaymin (37)</li>
</ul>

<h2><a name="breeding">Pokemon who learn Sweet Scent through Breeding:</a></h2>

<ul>
<li>Paras</li>
<li>Sunkern</li>
<li>Shuckle</li>
<li>Lotad</li>
<li>Cherubi</li>
</ul>

<h2><a name="frame_scent">Frame Advancements caused by the use of Sweet Scent:</a></h2>

<p>Note: Advancements only result when there is a successful Sweet Scent.</p>

<ul>
<li>Sweet Scent used in DPP in grass or cave: +2</li>
<li>Sweet Scent used in DPP while Surfing: +3</li>
<li>Sweet Scent used in HGSS on bike: +1 or +2 (Depends on the game, but consistent within that game)</li>
<li>Sweet Scent used in HGSS with Pokemon following: This has been  inconsistent, so riding your bike is recommended.</li>
<li>Sweet Scent used in HGSS while Surfing: +2 or +3 (Depends on the game, but consistent within that game)</li>
</ul>

<h2><a name="frame_wild">Frame Advancements caused by the Wild Pokemon Encounter:</a></h2>

<p>This is for all Wild Pokemon Encounters, not just ones brought  about by sweet scent. First you must know the frame of the spread you  encountered. You must also know the &quot;Actual Frame&quot; of  the spread you encountered. The Actual Frame of a spread is the frame of  the spread in Method 1. To find your current frame after the encounter,  you must take the Actual Frame of the spread and add 6. That is your  current frame.</p>

<p><strong>Example:</strong><br />
Game: DPP<br />
Sweet Scent used in DPP in grass or cave: +2<br />
Seed: 9311077c <br />
Method: J (Timid Synch)<br />
Roamers: 0<br />
Location: Lost Tower 2F<br />
Target: Frame 257 - Gastly | Timid | Ability 1 | 31/12/31/31/31/31</p>

<ol>
<li>My stating frame is 1 because I have no roamers and I add 2  because of the Sweet Scent advancement, so I battle a Pokemon on frame 3  (Gastly | Timid 15/14/17/4/0/8) with an Actual Frame of 58 . Once the  encounter is complete and I have either captured or fainted the wild  Pokemon, I add 6 to the Actual Frame. My current frame is now frame  64.</li>
<li>I open my journal and access 1 page that says  &quot;caught/defeated [Pokemon Name]&quot;, which advances by  frame by 2 and gives my a current frame of 66. I use Sweet Scent again,  advancing my current frame to 68. This will be a Lonely Zubat  (18/6/13/6/26/6) with an Actual Frame of 116, ending with a current  frame of 122 after the encounter.</li>
<li>I open my journal again and access 2 pages (the page can be  accessed more than once) that says &quot;caught/defeated [Pokemon  Name]&quot;, which advances by frame by 2 for each page and gives my  a current frame of 126. I use Sweet Scent again to encounter frame 128  holding a Bold Zubat (16/10/11/1/27/1) with an Actual Frame of 166,  making my current frame 172 after the encounter.
</li>
<li>I open my journal and access 1 page that says  &quot;caught/defeated [Pokemon Name]&quot;, advancing my frame  to 174. After another Sweet Scent, I have encountered a Lonely Tentacool  (6/3/9/2/29/24) on frame 176 (Actual Frame 184). After this encounter, I  am currently on frame 190.</li>
<li>I open my journal again and access 3 pages that say  &quot;caught/defeated [Pokemon Name]&quot;, which gives me a  current frame of 196. Then I turn once (do not move off the tile you are  on though), which advances my frame by 1 to a current frame of 197.  After Sweet Scenting, I will encounter a Timid Zubat (12/27/31/7/4/26)  on frame 199 (Actual Frame 244). This encounter with bring me to frame  250, just 7 frames from my target.</li>
<li>Now I will open my journal again and access 2 pages that say  &quot;caught/defeated [Pokemon Name]&quot; and turn once,  bringing me to frame 255 and just a Sweet Scent away from my Gasty.  Within 9 Journal flips, 2 turns, and 6 Sweet Scent, I have advanced my  frame from 1 to 257 and been able to check that my advancements were  correct throughout the entire process.</li>
</ol>
<ul>
<li>If using HGSS, then you can use the radio or Elm calls in  order to advance the smaller amount of frames instead of Journal flips  or turns.</li>
</ul>

<h2><a name="math">Math for Above Example:</a></h2>

<ol>
<li>1 (Normal Starting frame) + 0 (Roamers) = 1 (My Starting  frame) + 2 (Sweet Scent used in DPP in grass or cave) = 3 (Encounter  frame) --&gt; 58 (Actual Frame of Encounter frame) + 6 (Encounter  Advancement) = 64 (Current frame after Encounter)</li>
<li>64 (Current frame) + 2 (1 Journal Flip) = 66 (Current Frame  after Flips) + 2 (Sweet Scent used in DPP in grass or cave) = 68  (Encounter frame) --&gt; 116 (Actual Frame of Encounter frame) + 6  (Encounter Advancement) = 122 (Current frame after Encounter)</li>
<li>122 (Current frame) + 4 (2 Journal Flips) = 126 (Current Frame  after Flips) + 2 (Sweet Scent used in DPP in grass or cave) = 128  (Encounter frame) --&gt; 166 (Actual Frame of Encounter frame) + 6  (Encounter Advancement) = 172 (Current frame after Encounter)</li>
<li>172 (Current frame) + 2 (1 Journal Flip) = 174 (Current Frame  after Flips) + 2 (Sweet Scent used in DPP in grass or cave) = 176  (Encounter frame) --&gt; 184 (Actual Frame of Encounter frame) + 6  (Encounter Advancement) = 190 (Current frame after Encounter)</li>
<li>190 (Current frame) + 6 (3 Journal Flips) = 196 (Current frame  after Flips) + 1 (1 Turn) = 197 (Current Frame after Turn) + 2 (Sweet  Scent used in DPP in grass or cave) = 199 (Encounter frame) --&gt; 244  (Actual Frame of Encounter frame) + 6 (Encounter Advancement) = 250  (Current frame after Encounter)</li>
<li>250 (Current Frame) + 4 (2 Journal Flips) = 254 (Current frame  after Flips) + 1 (1 Turn) = 255 (Current frame after Turn) + 2 (Sweet  Scent used in DPP in grass or cave) = 257 (Encounter/Target  Frame)</li>
</ol>
 

mingot

free agent
is a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Top Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
rename
<h2>Sweet Scent</h2>

to
<h2>Introduction</h2>

make all h3's h2's... h4s h3s, etc.

h1 is the title scms will display

child headings should be h2.

this needs a toc

this needs validation (replace > with &gt;)
 

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