A new challenger has entered the fray! - Harmakhis vs. Maserato

Rules said:
2v2 little cup singles
1 Day DQ
No Items
Switch = KO
2 Subs
2 Recoveries/5 Chills
Arena: ASB Arena

Welcome one, welcome all! Today we find ourselves yet again in the ASB Arena - but wait. Who is that unfamiliar face? A new challenger? Well isn't that just splendid!
Harmakhis

Bulbasaur (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW -- locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take down
Razor leaf
Sweet Scent
Growth

Giga Drain
Magical leaf
Curse
GrassWhistle
Ingrain

Protect
Substitute
Toxic
Venoshock
Strength

Muchlax (Sir Munchalot) (M)
Nature: Serious
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW -- locked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 5
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Pursuit
Zen Headbutt
Whirlwind
Counter
Double-Edge

Toxic
Protect
Substitute
Double Team
Facade


---------------​


Maserato
Ralts



Ralts (M)
Abilities:
Trace:

Type: Can be Activated

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Synchronize:

Type: Innate

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
(DW)Telepathy:

Type: Innate

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature=Impish
HP: 90
Atk: Rank 1
Def: Rank 2+
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC:0/9
MC 0
DC 0/5

Moves
Growl
Confusion
Double team
Teleport
Lucky chant
Magical leaf
Calm mind
Heal pulse

Confuse ray
Destiny bond
Disable
Encore
Will o wisp

Taunt
Torment
Return
Psyshock
Protect

Machop

Abilities:Guts:

Type: Innate

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard:

Type: Innate

This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
(DW) Steadfast:

Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Brave nature (+att -speed)

Machop
HP: 100
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 -
Size Class: 2
Weight Class: 2
Base Rank Total: 14
-10 evasion

EC 0/9
DC 0/5
MC 0

Moves
Low kick
Leer
Focus energy
Karate chop
Low sweep
Foresight
Seismic toss
Revenge

Counter
Thunder punch
Fire punch
Ice punch
Bullet punch

Dig
Bide
Metronome
Substitute
Detect



Order of Events:
Harmakhis sends out.
Maserato sends out and orders.
Harmakhis counters.
I ref.

 
"Maserato, I see you've picked two pokemon with super-effective STABS against mine. This battle will be hard, but I can still pull through!"

Go Munchlax!
 

I like your confidence! This should be an interesting match.
MaCHUCK lets go! Use low sweep followed by karate chop followed by seismic toss
 
"Darnit, no switching, so whirlwind won't work. We'll have to do our best anyway."

sub (15 HP) ~ counter ~ zen headbutt
 



SUPER SORRY FOR THE DELAY GUYS.

Harmakhis

Munchlax (Sir Munchalot) (M) @ Nothing
HP: 120/EN: 100
3/2/2/3/5
SC1/WC5
Field: Empty.
Other: Baby Snorlax!~

---------------​


Maserato

Machop (MaCHUK) (M) @ Nothing
HP: 100/EN: 100
4/2/2/2/30
SC2/WC2
Field: Empty.
Other: Chop Chop Chop Chop Chop.

Action 1:
Machop used Low Sweep
Roll: [<=625 Crit]: 3862/10000 (No)
(6 + 3 + 6 - 3) * 1.5 = 18
Munchlax's speed was lowered!
-3 EN
Munchlax used Substitute (15)
It hid behind a substitute!
-11 EN

Action 2:
Machop used Karate Chop
Roll: [<=1250 Crit]: 571/10000 (Yes)
(5 + 3 + 3 + 6 - 3) * 1.5 = 21
The substitute broke!
-2 EN
Munchlax used Counter
(21 * 1.5) = 31.5
-21.5 EN

Action 3:
Machop used Seismic Toss
(7 + 5) = 12
-5 EN
Munchlax used Zen Headbutt
Roll: [<=625 Crit]: 647/10000 (No)
(8 + 4.5 - 3) * 1.5 = 14.25
-6 EN

Totals:
Munchlax | -45 HP | -40 EN
Machop | -46 HP | -40 EN


Harmakhis

Munchlax (Sir Munchalot) (M) @ Nothing
HP: 75/EN: 60
3/2/2/3/5
SC1/WC5
Field: Empty.
Other: Baby Snorlax!~

---------------​


Maserato

Machop (MaCHUK) (M) @ Nothing
HP: 54/EN: 60
4/2/2/2/30
SC2/WC2
Field: Empty.
Other: Chop Chop Chop Chop Chop.


Order of Events:
Harmakhis orders.
Maserato counters.
I ref.
 
That crit killed my whole plan... This is not an auspicious start.

Zen Headbutt ~ Screech ~ Zen Headbutt
IF Bide THEN use Double Team (3 clones) the first move and stockpile the second
IF a damaging move is used A1 or A3 THEN use counter that action and push back, but only non-consecutively

Edit -- 'damaging moves' is a category, right?
 
I edited my previous post, but I guess I have to post again.

Zen Headbutt ~ Tackle ~ Zen Headbutt
IF Bide THEN use Double Team (3 clones) the first move and stockpile the second
IF a damaging fighting-type move is used A1 or A3 THEN use counter that action and push back
 



Hmm, I actually wouldn't be surprised if Munchlax beat Machop. That thing is bulky.

Oh and IRC says Counter counts as a damaging Fighting move. Soo...


Harmakhis

Munchlax (Sir Munchalot) (M) @ Nothing
HP: 75/EN: 60
3/2/2/3/5
SC1/WC5
Field: Empty.
Other: Baby Snorlax!~

---------------​


Maserato

Machop (MaCHUK) (M) @ Nothing
HP: 54/EN: 60
4/2/2/2/30
SC2/WC2
Field: Empty.
Other: Chop Chop Chop Chop Chop.

Action 1:
Machop used Counter
It fails.
-5 EN
Munchlax used Counter
It fails.
-6 EN

Action 2:
Machop used Karate Chop
Roll: [<=1250 Crit]: 8022/10000 (No)
(5 + 3 + 6 - 3) * 1.5 = 16.5
-2 EN
Munchlax used Tackle
(6 + 3 + 4.5 - 3) = 10.5
-3 EN

Action 3:
Machop used Counter
It fails.
-5 EN
Munchlax used Counter
It fails.
-6 EN

Totals:
Munchlax | -17 HP | -15 EN
Machop | -11 HP | -12 EN


Harmakhis

Munchlax (Sir Munchalot) (M) @ Nothing
HP: 58/EN: 45
3/2/2/3/5
SC1/WC5
Field: Empty.
Other: Baby Snorlax!~

---------------​


Maserato

Machop (MaCHUK) (M) @ Nothing
HP: 43/EN: 48
4/2/2/2/30
SC2/WC2
Field: Empty.
Other: Chop Chop Chop Chop Chop.


Order of Events:
Maserato orders.
Harmakhis counters.
I ref.
 



Ouch. Both mons are taking a beating.

Harmakhis

Munchlax (Sir Munchalot) (M) @ Nothing
HP: 58/EN: 45
3/2/2/3/5
SC1/WC5
Field: Empty.
Other: Baby Snorlax!~

---------------​


Maserato

Machop (MaCHUK) (M) @ Nothing
HP: 43/EN: 48
4/2/2/2/30
SC2/WC2
Field: Empty.
Other: Chop Chop Chop Chop Chop.

Action 1:
Machop used Karate Chop
Roll: [<=1250 Crit]: 5583/10000 (No)
(5 + 3 + 6 - 3) * 1.5 = 16.5
-2 EN
Munchlax used Substitute (20)
Hid behind a Sub (20)!
-17 EN

Action 2:
Machop used Karate Chop
Roll: [<=1250 Crit]: 3581/10000 (No)
(5 + 3 + 6 - 3) * 1.5 = 16.5
Sub HP = 3.5
-6 EN
Munchlax used Zen Headbutt
Roll: [<=675 Crit]: 7008/10000 (No)
(8 + 4.5 - 3) * 1.5 = 14.25
-6 EN

Action 3:
Machop used Karate Chop Yo Nuts
Roll: [<=1250 Crit]: 3395/10000 (No)
(11.25 + 3 + 6 - 3) * 1.5 = 25.875
The Sub disappeared!
-42 EN
Machop died.
Munchlax used Counter
IT WOULD DO MASSIVE DAMAGE BUT MACHOP EN KO LAST TURN.

Totals:
Munchlax | -37 HP | -23 EN
Machop | KO


Harmakhis

Munchlax (Sir Munchalot) (M) @ Nothing
HP: 21/EN: 22
3/2/2/3/5
SC1/WC5
Field: Empty.
Other: Baby Snorlax!~

---------------​


Maserato

Machop (MaCHUK) (M) @ Nothing
HP: KO/EN: KO
4/2/2/2/30
SC2/WC2
Field: Empty.
Other: MaDEAD.


Order of Events:
Maserato sends out next mon.
Harmakhis orders.
Maserato counters.
I ref.
 
I shoulda done my calcs out and chilled that last action, but now let's see how much damage Munchlax can deal before he goes down...

Double Edge ~ Tackle ~ Double Edge + Pursuit

IF a status move is used THEN use facade that action
IF Double Edge is disabled THEN use pursuit + pursuit A3
 



Munchlax takes the first blood!

Harmakhis

Munchlax (Sir Munchalot) (M) @ Nothing
HP: 21/EN: 22
3/2/2/3/5
SC1/WC5
Field: Empty.
Other: Baby Snorlax!~

---------------​


Maserato

Ralts (Free Hugs) (M) @ Nothing
HP: 90/EN: 100
1/2/1/2/40
SC2/WC2
Field: Empty.
Other: There's going to be an overpopulation of Gallades.

#capasb said:
[09:02] Objection: i don't think you can make a substitution for "if status move"
Action 1:
Ralts used Psyshock
Roll: [<=675 Crit]: 5142/10000 (No)
(8 + 3 + 1.5 - 3) = 9.5
-5 EN
Munchlax used Double-Edge
(14 + 3 + 4.5 - 3) = 18.5
-7 EN, -6 HP

Action 2:
Ralts used Confuse Ray
Roll: [2-4 Severity]: 2
-5 EN
Munchlax used Tackle
Roll: [<=5000 Confuse Check]: 9979/10000 (No)
It hitself in confusion!
(4 + 4.5 - 3) = 5.5
-3 EN
Munchlax killed itself!

Totals:
Munchlax | KO
Ralts | -19 HP | -10 EN


Harmakhis

Munchlax (Sir Munchalot) (M) @ Nothing
HP: KO/EN: KO
3/2/2/3/5
SC1/WC5
Field: Empty.
Other: Baby Snorlax!~

---------------​


Maserato

Ralts (Free Hugs) (M) @ Nothing
HP: 71/EN: 90
1/2/1/2/40
SC2/WC2
Field: Empty.
Other: There's going to be an overpopulation of Gallades.


Order of Events:
Harmakhis sends out next mon.
Maserato orders.
Harmakhis counters.
I ref.
 
By "no" I meant like, no - it didn't get past the confusion. If you look at my calcs, effects usually take place the lower the number.
 
Lets start off strong ralts!
Confusion-Calm mind-confusion
If toxic use encore and push back
If leech seed use encore and push back
 



Uhhh Harmakhis, your Bulbasaur is faster...

Harmakhis

Bulbasaur (Bulbasaur) (F) @ Nothing
HP: 90/EN: 100
1/3/3/3/45
SC1/WC1
Field: Empty.
Other: Toxic all day?

---------------​


Maserato

Ralts (Free Hugs) (M) @ Nothing
HP: 71/EN: 90
1/2/1/2/40
SC2/WC2
Field: Empty.
Other: There's going to be an overpopulation of Gallades.

Action 1:
Bulbasaur used Toxic
Roll: [<=9000 Hit]: 4448/10000 (Yes)
Ralts was badly poisoned (1dpa)!
-6 EN
Ralts used Encore
Bulbasaur is repeating itself (2a)!
-10 EN, -1 HP

Action 2:
Bulbasaur used Toxic
Failed!
-6 EN
Ralts used Confusion
Roll: [<=675 Crit]: 4517/10000 (No)
Roll: [<=1000 Effect]: 1322/10000 (No)
(5 + 3 + 1.5 - 4.5) * 1.5 = 7.5
-2 EN, -1 HP

Action 3:
Bulbasaur used Toxic
Failed!
-6 EN
Ralts used Calm Mind
Raised it's SpA and SpD by one stage!
-6 EN, -1 HP

Totals:
Bulbasaur | -8 HP | -18 EN
Ralts | -3 HP | -18 EN


Harmakhis

Bulbasaur (Bulbasaur) (F) @ Nothing
HP: 82/EN: 82
1/3/3/3/45
SC1/WC1
Field: Empty.
Other: Toxic all day?

---------------​


Maserato

Ralts (Free Hugs) (M) @ Nothing
HP: 68/EN: 72
1/2/1/2/40
SC2/WC2
Field: Empty.
Other: Toxic (2dpa), +1 SpA, +1 SpD


Order of Events:
Harmakhis orders.
Maserato counters.
I ref.
 
lol... thought ralt's speed was 50

anyway...

Leech Seed ~ Giga Drain ~ Venoshock

IF confuse ray AND a sub isn't up THEN sub (15 HP)
IF p/e move A1 then replace action with ingrain
 



Ahhh, the beauty of ordering second.

Harmakhis

Bulbasaur (Bulbasaur) (F) @ Nothing
HP: 82/EN: 82
1/3/3/3/45
SC1/WC1
Field: Empty.
Other: Toxic all day?

---------------​


Maserato

Ralts (Free Hugs) (M) @ Nothing
HP: 68/EN: 72
1/2/1/2/40
SC2/WC2
Field: Empty.
Other: Toxic (2dpa), +1 SpA, +1 SpD

Action 1:
Bulbasaur used Leech Seed
Roll: [<=9000 Hit]: 4090/10000 (Yes)
Ralts was seeded (6a)!
-9 EN
Ralts used Encore
It failed!
-10 EN, -2 HP, -3 HP
Bulbasaur: +3 HP

Action 2:
Bulbasaur used Giga Drain
Roll: [<=675 Crit]: 1730/10000 (No)
(8 + 3 + 4.5 - 3) = 12.5 - 2 = 10.5
-11 EN, + 5.25
Ralts used Taunt
Bulbasaur was Taunted (6a)!
-10 EN, -2 HP, -3 HP
Bulbasaur: +3 HP

Action 3:
Bulbasaur used Venshock
Roll: [<=675 Crit]: 3976/10000 (No)
(13 + 3 + 4.5 - 3) = 17.5 - 2 = 15.5
-7 EN
Ralts used Confusion
Roll: [<=675 Crit]: 1983/10000 (No)
Roll: [<=1000 Effect]: 3846/10000 (No)
(5 + 3 + 1.5 - 4.5) * 1.5 + 2 = 9.5
-2 EN, -2 HP, -3 HP
Bulbasaur: +3 HP

Totals:
Bulbasaur | +5 HP | -27 EN
Ralts | -41 HP | -22 EN


Harmakhis

Bulbasaur (Bulbasaur) (F) @ Nothing
HP: 87/EN: 55
1/3/3/3/45
SC1/WC1
Field: Empty.
Other: Taunted (5a)

---------------​


Maserato

Ralts (Free Hugs) (M) @ Nothing
HP: 27/EN: 50
1/2/1/2/40
SC2/WC2
Field: Empty.
Other: Toxic (3dpa), Seeded (3a)


Order of Events:
Maserato orders.
Harmakhis counters.
I ref.
 

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