Well, you got Anything Goes analyses. (this was actually planned before the concern for it in this thread, but it just happened to take place in this thread too!)
Let me get this out of the way right off the bat: I'm not pushing for Monotype analyses to be added to OM C&C right now. We've discussed this in the past and I'm fine with how things are currently.Kingslayer2779 The "X meta uses standard sets" argument applies more so to Monotype than it does to AG because AG lacks clauses such as Swagger, Evasion, and most importantly Species whereas Monotype is for all intents and purposes just a restricted OU. I would much rather do AG analyses than Monotype for that reason. Also, arguing that AG doesn't need analyses because most of the ladder is shit is pretty shaky. The best OU players are at the top of that ladder too and probably don't need analyses either. What's your point exactly?
AG was actually added a while ago lol. I also agree with what you've said here, and Monotype analyses has been something I've been pushing for too.Let me get this out of the way right off the bat: I'm not pushing for Monotype analyses to be added to OM C&C right now. We've discussed this in the past and I'm fine with how things are currently.
However, I really disagree with "Monotype uses standard tier sets" as the reason to not do it. Some 'mons do, some don't. For example, things like Sap Sipper Azu, fully SpDef Zapdos, Steel's immunity core, Scarf <insert Base 80+ speed pokemon> and RestTalk Mega-Gyarados are metagame defining forces and every team should prepare for them. Yet, these are things you would never learn from a standard tier analysis (or really anywhere at the moment). Josh hit on key point: the team options, usage tips, CnC, etc. are completely unique.
The dex exists to guide competitive pokemon players that chose to play the metagames Smogon sponsors. Monotype is unique, and popular, enough to at least be recognized as something separate from OU and the standard tiers at some point when it comes to the dex.
Now, as for why it isn't/shouldn't be included at the current time. OM C&C is already crowded w/ the three initial metagames and it doesn't need more clutter. Also, there are other metagames that deserve priority over monotype if/when a 4th is added (AG being a prime example).
Ok so I mainly want to address the permaladders on the main server currently, as I find that is were we should start fixing things.
Like I mentioned before, I always wondered if there was a limit to how many ladders we can hold, and what permits a meta to gain a perma or rotational ladder (which I will discuss latter). I was suprised and glad when STABmons and AAA were added to the OM ladders, it made sense as they held large playerbases and placing a permaladder can help with testing things which in turn helps with tiering and such. But then I realized there were still meta's like Tier Shift and Inverse Battle who still hold permaladders, but get such low activity, to me it just doesn't add up. I already addressed this somewhere else, and people had told me it was for novelty purposes, which I get to some extent. That is why I loved the idea of Rotational ladders, because as mentioned previously, they will help freshen up some OM's and build hype for when that meta is placed on the ladder (while the other meta's can be set for challenges). I find it gives everyone a fair chance to showcase their favorite OM's and will "freshen" up the stale system we hold currently.
This is what I can see:
Permaladders:
And everything else like Battle Factory and CAP...
- STABmons
- AAA
- Monotype
- 1v1
- Balanced Hackmons
Rotational Ladders:
2 OM's each rotation
- Mix N' Mega
- Inheritance
- Tier Shift
- Inverse Battle
- Sketchmons
- Highest Stat Meta
I don't agree on removing STABmons from permaladders as it already has analyses on site juts like AAA and BH, so I think it has merited itself as an "official" OM. I also wouldn't mind seeing Monotype analyses and 1v1 ones could be interesting aswell.
The only OM even worth considering for its own subforum is Monotype, none of the others have enough of a playerbase for it to be worthwhile. Even that doesn't have enough activity imo. However, Eevee's suggestion of only the main OMs in the main subforum (any with a permaladder) and then all the other OMs such as Poison, Itemize, etc being in a subforum sounds like a great idea and I strongly support that.
Won't this give even less exposure to the "non main OM's"? People going to the OM forum right now for the "main OM's" sake might stumble upon something unrelated or not directly related to the "main OM's" by accident and find it interesting, and possibly contribute or participate.However, Eevee's suggestion of only the main OMs in the main subforum (any with a permaladder) and then all the other OMs such as Poison, Itemize, etc being in a subforum sounds like a great idea and I strongly support that.
I have one huge question, why is there no OM server?
I've been looking for about three hours, and nothing. I found one that was othermetascentral.psim.us but it was offline, so I'm guessing it was dropped. But I see no reason why. I see the point of "so many metas that just die out" well then have a server with all the OMs have a permaladders. For example, I've really been trying to find if I can play averagemons somewhere, it's one of my favorite OMs and for the life of me I can't find it (if there is a place to play it PLEASE tell me). In fact I was going to make a draft league based around averagemons. So it wouled benefit to have that, and I'm sure everyone has a meta they've been dying to play. So, yeah?
THANK YOU OH MY GOD. The point is there tho.aqua.psim.us is probably the server where you'll find all the OMs you want.
np! If you look through the thread a little tho, you'll see we had a bit of discussion concerning Aqua becoming the 'official OM server' and advertising / promoting it more. Try reading through some of that conversation, and you'll understand more of the thinking behind the decisionTHANK YOU OH MY GOD. The point is there tho.
Just an FYI, Averagemons can be played through challenge on the main serverI have one huge question, why is there no OM server?
I've been looking for about three hours, and nothing. I found one that was othermetascentral.psim.us but it was offline, so I'm guessing it was dropped. But I see no reason why. I see the point of "so many metas that just die out" well then have a server with all the OMs have a permaladders. For example, I've really been trying to find if I can play averagemons somewhere, it's one of my favorite OMs and for the life of me I can't find it (if there is a place to play it PLEASE tell me). In fact I was going to make a draft league based around averagemons. So it wouled benefit to have that, and I'm sure everyone has a meta they've been dying to play. So, yeah?
Two random ideas:
1. Wouldn't it be more convenient to have a subforum for each permanent OM?
They are entirely diffrent gamemodes after all, so it would make it look a little more serious since that's the way standard metagame forums are set up. It would also make it more convenient for people looking for things related to a specific perm OM.
The only OM even worth considering for its own subforum is Monotype, none of the others have enough of a playerbase for it to be worthwhile. Even that doesn't have enough activity imo. However, Eevee's suggestion of only the main OMs in the main subforum (any with a permaladder) and then all the other OMs such as Poison, Itemize, etc being in a subforum sounds like a great idea and I strongly support that.
So I'm not the type to post in this subforum much, but I, and I'm assuming other non-OM people do as well, occasionally play Other Metas such as STABmons, AAA, Sketchmons and other things just for a change of pace. However, the one thing that sticks out in my mind, and I think someone brought this up a little on the first page, is how a lot of these OMs are slow to ban things and even reintroduce Ubers at the same time. Like everything that's unbanned in AAA is still really unhealthy, especially things with "worthless" abilities like DeoD and DeoS. STABmons is similar with things like Icicle Crash Kyu-B (with DD potential!) running around. There's an awful lot of things in Sketchmons that seem just stupid to face. And Monotype virtually does away with the basic idea of resists and creates what seems to be a very Rock-Paper-Scissors heavy environment (yeah I know some people fiercely defend that meta as "competitive" but that's a really hard sell to me when resists hardly exist lol). It's not like these metas usually add both offensively and defensively either, as by their nature it's usually just pumping in more offense and that requires more aggressive banning imo.
Yeah I understand it can be hard to get rid of broken stuff in a timely manner, people have other things to do in their lives, OMotM has a small window, etc but if you are seeking to legitimize yourselves among the larger Smogon community (which you seem to be considering Eevee's OP and the theme throughout this thread, as well as things like Other Meta Grand Slam existing) I wouldn't undersell what I talked about above. I see Kyu-B with its one weakness (lack of physical Ice STAB) patched or DeoD running around with Mold Breaker or Magic Bounce I tend to think "this meta's a joke but let's try out Broken Mon XYZ" not "I want to play this in a competitive Open or Circuit tour where the idea is to try to win a competitive game" and I would assume you would prefer the latter over the former as the general sentiment.
Again that all sounds harsh, the idea of Other Metas is intriguing, and I had a ton of fun doing a similar concept to most OMs in OU Theorymon. Just figure I'd offer an outsiders opinion what seems to be a fundamental issue, at least to me, across multiple OMs.
So I'm not the type to post in this subforum much, but I, and I'm assuming other non-OM people do as well, occasionally play Other Metas such as STABmons, AAA, Sketchmons and other things just for a change of pace. However, the one thing that sticks out in my mind, and I think someone brought this up a little on the first page, is how a lot of these OMs are slow to ban things and even reintroduce Ubers at the same time. Like everything that's unbanned in AAA is still really unhealthy, especially things with "worthless" abilities like DeoD and DeoS. STABmons is similar with things like Icicle Crash Kyu-B (with DD potential!) running around. There's an awful lot of things in Sketchmons that seem just stupid to face. And Monotype virtually does away with the basic idea of resists and creates what seems to be a very Rock-Paper-Scissors heavy environment (yeah I know some people fiercely defend that meta as "competitive" but that's a really hard sell to me when resists hardly exist lol). It's not like these metas usually add both offensively and defensively either, as by their nature it's usually just pumping in more offense and that requires more aggressive banning imo.
Yeah I understand it can be hard to get rid of broken stuff in a timely manner, people have other things to do in their lives, OMotM has a small window, etc but if you are seeking to legitimize yourselves among the larger Smogon community (which you seem to be considering Eevee's OP and the theme throughout this thread, as well as things like Other Meta Grand Slam existing) I wouldn't undersell what I talked about above. I see Kyu-B with its one weakness (lack of physical Ice STAB) patched or DeoD running around with Mold Breaker or Magic Bounce I tend to think "this meta's a joke but let's try out Broken Mon XYZ" not "I want to play this in a competitive Open or Circuit tour where the idea is to try to win a competitive game" and I would assume you would prefer the latter over the former as the general sentiment.
Again that all sounds harsh, the idea of Other Metas is intriguing, and I had a ton of fun doing a similar concept to most OMs in OU Theorymon. Just figure I'd offer an outsiders opinion what seems to be a fundamental issue, at least to me, across multiple OMs.