elDino
Deal With It.
Da Battle of 127 hours (just watched that movie :D)
Hello and welcome to this epic battle between two legendary trainers - Destiny Warrior and Zarator! In this basic arena, I feel that this battle will come only down to the pure skill of each contestant and their Pokemon. So as the battle begins, good luck! I wish you a fun and prosperous time.
Rules:
Pokemon: 1v1
Format: Singles
DQ: 1 day
Items: None
Abilities: One
Switch: LOL
Move restrictions: No recoveries
Now that that's over, lets check out the arena for today's match!
The Arena!!!
The Teams!!!
Destiny Warrior:
IronWall(Beldum)(Genderless)
Types
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:-
Quiet nature(Adds 1 Rank to SpA, 15% decrease in Spe)
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 2
Spe: 25(-)
EC: 0/9
MC: 0
DC: 0/5
Abiltiies
Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Dream World Ability(Locked): Light Metal(Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Attacks
Take Down
Iron Head
Zen Headbutt
Iron Defense
Zarator:
Privatyke (Valkur) (M)
Nature: Adamant (Attack raised by *; Special Attack lowered by *)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
EC: 5/6
MC: 0
DC: 1/5
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Attacks:
Arm Thrust
Bubble
Bulk Up
Drain Punch
Ice Punch
Rock Slide
Smokescreen
Substitute
Swagger
Waterfall
Wrap
Yawn
How the match will be played:
Zarator chooses his moves.
Destiny Warrior chooses his moves.
I ref.
Lets do this.
Hello and welcome to this epic battle between two legendary trainers - Destiny Warrior and Zarator! In this basic arena, I feel that this battle will come only down to the pure skill of each contestant and their Pokemon. So as the battle begins, good luck! I wish you a fun and prosperous time.
Rules:
Pokemon: 1v1
Format: Singles
DQ: 1 day
Items: None
Abilities: One
Switch: LOL
Move restrictions: No recoveries
Now that that's over, lets check out the arena for today's match!
The Arena!!!
Arena: A sunny field. It is always Sunny here
The Teams!!!
Destiny Warrior:
IronWall(Beldum)(Genderless)
Types
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:-
Quiet nature(Adds 1 Rank to SpA, 15% decrease in Spe)
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 2
Spe: 25(-)
EC: 0/9
MC: 0
DC: 0/5
Abiltiies
Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Dream World Ability(Locked): Light Metal(Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Attacks
Take Down
Iron Head
Zen Headbutt
Iron Defense
Zarator:
Privatyke (Valkur) (M)
Nature: Adamant (Attack raised by *; Special Attack lowered by *)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
EC: 5/6
MC: 0
DC: 1/5
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Attacks:
Arm Thrust
Bubble
Bulk Up
Drain Punch
Ice Punch
Rock Slide
Smokescreen
Substitute
Swagger
Waterfall
Wrap
Yawn
How the match will be played:
Zarator chooses his moves.
Destiny Warrior chooses his moves.
I ref.
Lets do this.