RULES 1v1 3-Stock FE Singles 2 Rec / 5 Chill All Abilities Items On ASB Arena 1 Day DQ LOU Cassandra (Swoobat ♀) (Move your mouse to reveal the content) Cassandra (Swoobat ♀) (open) Cassandra (Swoobat ♀) (close) Swoobat ♀ - Cassandra Nature: Timid (Spe +18, Accuracy +20%, Atk: -1) Type: Psychic / Flying Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.* (DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 132 (+) Height Class: 2 Weight Class: 2 BRT: 16 EC: 6 / 6 MC: 0 DC: 5 / 5 37 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Acrobatics, Assurance, Endeavor, Fly, Heart Stamp, U-turn Special Moves - Air Cutter, Air Slash, Charge Beam, Confusion, Energy Ball, Future Sight, Giga Drain, Gust, Heat Wave, Hidden Power [Fighting 7], Psyshock, Shadow Ball, Stored Power Status Moves - Attract, Calm Mind, Double Team, Fake Tears, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Reflect, Rest, Roost, Safeguard, Substitute, Taunt, Thunder Wave, Torment, Toxic, Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Despite this fear, she's learne dto mount a powerful, snowballing offensive with all of her willpower behind it when called on. When allowed, however, she nonetheless focuses on defensive play and protecting herself from attack. [a]Voodoom[/a] Tee Hee (Voodoom ♂) (Move your mouse to reveal the content) Tee Hee (Voodoom ♂) (open) Tee Hee (Voodoom ♂) (close) Voodoom ♂ - Tee Hee Nature: Naïve (Spe +17, Accuracy +19%, SpD: -1) Type: Fighting / Dark Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Volt Absorb - (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon. Lightningrod - (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. (DW) Motor Drive - (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 127 (+) Height Class: 4 Weight Class: 4 BRT: 20 EC: 6 / 6 MC: 0 DC: 5 / 5 31 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Astonish, Beat Up, Close Combat, Drain Punch, Focus Punch, Ice Punch, Low Sweep, Night Slash, Pin Missile, Pursuit, Revenge, Wrap Special Moves - Aura Sphere, Dark Pulse, Focus Blast, Hidden Power [Grass, 7] Psychic Status Moves - Charge, Copycat, Endure, Follow Me, Grudge, Magic Coat, Mimic, Pain Split, Perish Song, Snatch, Spite, Substitute, Taunt, Thunder Wave Built of cloth, stuffing, and rage, Tee Hee finds enjoyment in battle. Toying with foes if he's ahead, or growing frustrated if he's behind, is his norm. He's quick to hold a grudge against troublesome foes, but just as quick to be distracted by a new challenge. [a]Tyranitar[/a] Princess (Tyranitar ♀) (Move your mouse to reveal the content) Princess (Tyranitar ♀) (open) Princess (Tyranitar ♀) (close) Tyranitar ♀ - Princess Nature: Quiet (SpA: +1, Spe -8, Evasion -10%)) Type: Rock / Dark Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. (DW) Unnerve - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 110 Atk: Rank 5 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 4 Spe: 53 (-) Height Class: 4 Weight Class: 6 BRT: 23 EC: 9 / 9 MC: 0 DC: 5 / 5 30 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Aqua Tail, Bite, Brick Break, Counter, Chip Away, Crunch, Earthquake, Fire Fang, Ice Fang Iron Head, Payback, Pursuit, Rock Slide, Thrash, Thunder Fang, Stone Edge Special Moves - Fire Blast, Hidden Power [Flying, 7] Ice Beam, Thunderbolt Status Moves - Block, Endure, Leer, Protect, Sandstorm, Scary Face, Screech, Stealth Rock, Substitute, Taunt Dreadfully shy, Princess simply can't deal with being pushed around—her response to being bullied is to recoil and clam up. Now, though, she's finally learning how to bully things back. Something tells me we're going to see some SMASHING happen today! ROYAL Lionheart the Lucario (Move your mouse to reveal the content) Lionheart the Lucario (open) Lionheart the Lucario (close) *<Lucario> [Lionheart] (Male) Nature: Naive Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 104 (+) (+12% Accuracy & Evasion) Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 3 DC: 5/5 Attacks:(39) *Foresight *Endure *Reversal *Feint *Force Palm *Quick Attack *Counter *Screech Dark Pulse Bone Rush Detect Metal Claw Metal Sound Close Combat Heal Pulse Aura Sphere Extremespeed Dragon Pulse Me First Quick Guard Copycat *Blaze Kick *Agility *Vacuum Wave Sky Uppercut Cross Chop Bullet Punch Hi-Jump Kick *Brick Break *Shadow Claw *Earthquake *Rock Slide Magic Coat Ice Punch Thunder Punch Toxic Psychic Dig Drain Punch Aceladus the Vaporeon (Move your mouse to reveal the content) Aceladus the Vaporeon (open) Aceladus the Vaporeon (close) Vaporeon (Aceladus) Male Nature: Bold Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Water Absorb: Type: Innate This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Hydration: Type: Innate This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Stats: Vaporeon HP: 120 Atk: Rank 2(-) Def: Rank 3(+) SpA: Rank 4 SpD: Rank 3 Spe: 65 Size Class: 2 Weight Class: 3 Base Rank Total: 20 EC: 6/6 DC: 5/5 MC: 4 Attacks: 28 Total: Tackle Tail Whip Helping Hand Sand-Attack Growl Quick Attack Take Down Bite Trump Card Water Gun Aqua Ring Muddy Water Hydro Pump Acid Armor Detect Flail Wish Yawn Toxic Protect Substitute Dig Shadow Ball Rain Dance Ice Beam Icy Wind Scald Heal Bell Korlyam the Arcanine (Move your mouse to reveal the content) Korlyam the Arcanine (open) Korlyam the Arcanine (close) *<Arcanine> [Korlyam] (Male) Nature: Naughty Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 5(+) Def: Rank 3 SpA: Rank 4 SpD: Rank 2(-) Spe: 95 Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 6/6 MC: 3 DC: 5/5 Attacks:(30) *Leer *Flame Wheel *Bite *Helping Hand *Take Down *Roar *Ember *Odor Sleuth *Reversal Fire Fang Thunder Fang Flare Blitz Crunch Extremespeed Retaliate Flame Burst Agility Flamethrower *Close Combat *Morning Sun *Heat Wave Howl *Aerial Ace *Dig *Wild Charge *Flame Charge Protect Safeguard Double Team Can these Pokemon stop the inevitable SMASHING...? TURN ORDER Lou sends out a Pokemon and equips items. Royal does the same and issues actions. Lou issues actions.