A Star Wars Fan Uses AOPS

4v4 Strongmons singles (Must be maxxed or have 60+ moves)
infinite chills/recs
3 Subs
All Abilities
Switch = OK
All Items
Coin Flip Sendout
Arena: Teleportation (Essentially at the end of every round, RNG an arena from all the arenas in the compendium and use it for that round)
Ref note: There are 349 arenas, 163 on page 1, 74 on page 2, and 112 on page 3.

Team starwarsfan:
468.png

Togekiss (F)
Types: Fairy / Flying
Abilities: Hustle / Serene Grace / Super Luck(DW)
Nature: Timid
Stats:
HP:
100
Atk: 1 (-)
Def: 3
Spa: 5
Spd: 4
Spe: 92 (+) (+10% Acc)
Size: 3
Weight: 3
Total: 20

EC: 9/9 max
MC: 0
AC: 5/5 max

Moves: (86)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Dazzling Gleam
Defog
Double Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flash
Fly
Follow Me
Frustration
Giga Impact
Grass Knot
Growl
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Mirror Move
Morning Sun
Mud Slap
Nasty Plot
Ominous Wind
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Smash
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Thunder Wave
Toxic
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zen Headbutt
122.png

Mr. Mime (M)
Types: Psychic / Fairy
Abilities: Soundproof / Filter / Technician (DW)
Nature: Bold

Stats:
HP:
90
Atk: 1 (-)
Def: 4 (+)
Spa: 4
Spd: 5
Spe: 90
Size: 3
Weight: 4
Total: 19

EC: 6/6 max
MC:
0
AC: 5/5 max

Moves: (60)
Barrier
Baton Pass
Bide
Charge Beam
Confuse Ray
Confusion
Copycat
Counter
Dazzling Gleam
Double Slap
Double Team
Encore
Endure
Fake Out
Focus Blast
Foul Play
Future Sight
Grass Knot
Guard Swap
Healing Wish
Helping Hand
Hidden Power [Fire]
Hypnosis
Icy Wind
Infestation
Light Screen
Magic Coat
Magical Leaf
Meditate
Mimic
Misty Terrain
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psyshock
Quick Guard
Recycle
Reflect
Rest
Role Play
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Snatch
Solar Beam
Substitute
Taunt
Teleport
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Wide Guard
282.png

Gardevoir (F)
Types: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy (DW)
Nature: Bold

Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
Spa: 5
Spd: 4
Spe: 80
Size: 3
Weight: 3
Total: 21
282-m.png

Mega Gardevoir (F)
Types: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy (DW) / Pixilate (Mega)
Nature: Bold

Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
Spa: 7
Spd: 5
Spe: 100
Size: 3
Weight: 3
Total: 25
EC: 9/9 max
MC:
0
AC: 5/5 max

Moves: (68)
Calm Mind
Charge Beam
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Focus Blast
Grass Knot
Growl
Grudge
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Memento
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Teleport
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room
Will-O-Wisp
Wonder Room
212.png

Scizor (M)
Nature: Careful
Types: Bug/Steel
Abilities: Technician / Swarm / Light Metal (DW)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size: 3
Weight: 5 (118 kg)
Base Rank Total: 20

MEGA SCIZOR:
HP: 100
Atk: Rank 6
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 5 (+)
Spe: 75
Size Class: 3
Weight Class: 5 (4 Light Metal)
Base Rank Total: 24

EC: 6/6
MC: 0
AC: 5/5

Moves: (75)
Aerial Ace
Agility
Air Slash
Attract
Baton Pass
Bide
Brick Break
Bug Bite
Bug Buzz
Bullet Punch
Captivate
Counter
Curse
Cut
Defog
Double Edge
Double Hit
Double Team
Endure
Facade
False Swipe
Feint
Flash Cannon
Focus Energy
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Ground (6)
Hyper Beam
Iron Head
Knock Off
Leer
Light Screen
Metal Claw
Mimic
Morning Sun
Natural Gift
Night Slash
Ominous Wind
Pursuit
Protect
Quick Attack
Rage
Rain Dance
Razor Wind
Rest
Return
Reversal
Rock Smash
Roost
Round
Safeguard
Secret Power
Silver Wind
Skull Bash
Slash
Sleep Talk
Snore
Sonicboom
Steel Wing
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thief
Toxic
U-Turn
Vacuum Wave
Wing Attack
X-Scissor

Team AOPSUser:
445.png
445-m.png


Garchomp "Gimli" (M)
Nature: Hasty (+15% Speed, +16% Accuracy, -Defense)

Type: Dragon/Ground

Abilities: Sand Veil/Rough Skin (Unlocked)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 22
+16% Accuracy

Mega ability: Sand Force

Mega stats:
HP: 110
Atk: Rank 7
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 106 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 26
+13% Accuracy

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Tackle
Sand-Attack
Dragon Rage
Take Down
Sandstorm
Sand Tomb
Slash
Dragon Claw
Dig
Dragon Rush
Dual Chop
Crunch
Fire Fang

Outrage
Scary Face
Thrash
Body Slam
Double-Edge
Endure
Whirlpool
Mud Shot
Mud-Slap
Natural Gift

Protect
Earthquake
Toxic
Earth Power
Sleep Talk
Stealth Rock
Flamethrower
Fire Blast
Rest
Dragon Pulse
Iron Head
Frustration
Rain Dance
Sleep Talk
Surf
Stone Edge
Return
Brick Break
Sunny Day
Iron Tail
Bulldoze
Rock Slide
Dragon Tail
Draco Meteor
Roar
Aerial Ace
Double Team
Substitute
Shadow Claw
Rock Smash
Poison Jab
Strength
Swagger
Aqua Tail
Hyper Beam
Giga Impact
Hidden Power (Grass)
Incinerate
Strength

Total: 62
479.png
479-heat.png
479-wash.png
479-frost.png
479-mow.png
479-fan.png


Rotom "Infectionator" (U)
Nature: Modest (+Special Attack, -Attack)

Type: Electric/(Ghost/Fire/Water/Grass/Ice/Flying), depending on forme.

Abilities: Levitate

Stats:
Rotom
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Rotom-C
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 20

Rotom-S
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 1
Weight Class: 2
Base Rank Total: 20

Rotom-F
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Rotom-H
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 20

Rotom-W
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 0
AC: N/A

Attacks:

Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Discharge
Charge
Substitute
Electro Ball
Hex

Ominous Wind
Swift
Sucker Punch
Mud-Slap
Pain Split
Endure
Telekinesis
Snatch
Electroweb
Natural Gift
Secret Power
Signal Beam
Snore
Spite
Uproar

Thunderbolt
Thunder
Rain Dance
Sunny Day
Shadow Ball
Protect
Toxic
Dark Pulse
Light Screen
Rest
Sleep Talk
Will-O-Wisp
Volt Switch
Reflect
Charge Beam
Thief
Flash
Hidden Power (Fighting)
Facade
Dream Eater
Swagger
Psych Up
Confide
Frustration
Return
Round

Forme only moves:
Leaf Storm (Mow)
Hydro Pump (Wash)
Overheat (Heat)
Blizzard (Frost)
Air Slash (Spin)

Total: 54 - MOVEPOOL COMPLETE
392.png


Infernape "Vanguard" (M)
The name Vanguard copyrighted by Leethoof and Treadshot A1. Vagnuard the Chimchar is a trademark of A1 Incorporated.

Nature: Hasty (+15% Speed, +18% Accuracy, -Defense)

Type: Fire/Fighting

Abilities: Blaze/Iron Fist (Unlocked)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
+18% Accuracy

EC: 9/9
MC: 0
AC: 5/5

Moves:

Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Close Combat
Flare Blitz
Slack Off
Acrobatics
Fire Spin
Facade
Feint
Punishment
Calm Mind

Focus Punch
Encore
Fake Out
Blaze Kick
Assist
Counter
Endure
Quick Guard
Submission
Focus Energy
Double Kick

Protect
Fire Blast
U-Turn
Flamethrower
Blast Burn
Heat Wave
Helping Hand
Endeavor
Low Kick
Stealth Rock
Grass Knot
Dual Chop
Earthquake
Covet
Gunk Shot
Iron Tail
Protect
Substitute
Double Team
Focus Blast
Dig
Fire Punch
Thunderpunch
Brick Break

Total: 53
frontnormal-mrevenankh.png


Revenankh "Tutankhamen" (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Ghost/Fighting

Abilities: Air Lock/Shed Skin/Infiltrator (Unlocked)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Moonlight
Punishment
Revenge
Vital Throw
Grudge
Phantom Force

Shadow Sneak
Counter
Mach Punch
Focus Punch
Drain Punch
Endure
Superpower
Trick
Wide Guard
Destiny Bond
Curse
Secret Power
Submission
Force Palm
Hex

Taunt
Protect
Earthquake
Toxic
Substitute
Double Team
Brick Break
Bulldoze
Return
Telekinesis
Rest
Facade
Pain Split
Sleep Talk
Helping Hand
Ice Punch
Rock Slide
Smack Down
Payback
Low Sweep
Sunny Day
Sandstorm
Rock Tomb
Torment
Dual Chop
Knock Off
Poison Jab
Giga Impact
Bind
Snore
Confide
Dazzling Gleam
Power-Up Punch

Dispel
Shadow Mend


Total: 65

Coin flip: 1=swf: 1
Arena: 33
Arena: The Type Changing Arena
Field Type:
Neutral
Complexity: Moderate
Format: All

Restrictions: No Restrictions

Description: Basically a simple arena, but something strange happens, where at the end of each round, all active Pokémon have their Type Changed, decided through RNG Rolls. Only a Single Typing with the Type Change, to reduce complexity. Pokémon start with their normal typing for the first round they are in.

Summary: Basically ASB Arena with a Type Changing Mechanic, nothing too difficult.

Special Note: If this arena is chosen for a battle using arenas such as TELEPORTATION! for the arena, do not roll for Typing at all, i.e. this arena has no effect.
Well, that did nothing.
 
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Fuck Fairies.

Rotom-N@Everstone
Telekinesis (self) --- Enter Appliance (Fan) --- Magnet Rise










......April Fool's
Shadow Ball --- Shadow Ball --- Shadow Ball
IF Mr. Mime is Biding when you would attack, THEN Chill.
IF Mr. Mime has Double Team clones when you would attack, THEN use Discharge.
IF Mr. Mime has Light Screen up when you would attack, THEN use Light Screen.
 
Sorry guys, didn't see this and didn't get an alert for some reason.
Pre-round 1
Team SWF!
122.png

90
100
Fine

Team AOPS!
479.png

90
100
Fine

Rotom used Shadow Ball! (732, 1062) -5 en, -(8+3)*1.5=16.5 hp Mr. Mime
Mr. Mime used Light Screen! -9 en

Rotom used Light Screen! -10 en
Mr. Mime used Baton Pass! -10 en

Rotom used Light Screen! -14 en
Mr. Mime used Encore! -10 en

Post-round 1
Team SWF!
122.png

73
71
Switching, Light Screen 3a

Team AOPS!
479.png

90
71
Light Screen 5a, Encored 2a

Arena: 234
Hidden away for centuries, a monster resides at the bottom of the ancient castle. And he is not happy to be disturbed.

Sand pours down from the higher levels in the gigantic throne room of the Relic Castle in Unova. But, that is not nearly so impressive as the set of columns and stone stairs leading up to the ancient throne, or the scope of the chamber. And those fail to capture the potential danger of the angry Volcarona hovering above you.

The arena revolves around both the natural layout of the room, and Volcarona intimidating non-bugs and assisting bug-types in his home.

-No natural water
-Hail, Rain Dance, and Sunny Day may not naturally be used
-Sandstorm costs three less energy to summon
-Trapping moves cost two less energy and last for an additional round
-Any rock move used by a non-bug type will result in Volcarona (neutral nature) attacking the user with Fire Spin
-Swarm is automatically active for all Pokemon who have it
-Fly and Bounce will only evade contact moves during their semi-invulnerable phase
-At the end of every round, all active Bug Pokemon will recieve the equivalent of a Magnet Rise and Quiver Dance boost. These boosts do not decay.
 
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Scizor @ Scizorite
(Mega Evolve) X-Scissor ~ Bug Bite ~ X-Scissor
If Reflect is up when you would Act, Brick Break
If he has Double Team clones when you would act, Aerial Ace
 
Pre-round 2
Team SWF!
212.png

100
100
Light Screen 3a
122.png

73
71
Fine

Team AOPS!
479.png

90
71
Light Screen 5a, Encored 2a

Scizor Mega-Evolved!

Rotom used Light Screen! -14 en
Scizor used X-Scissor! (861) -5 en, -(8+3+3+4.5)/1.5=12.333 hp Rotom

Rotom used Light Screen! -14 en
Scizor used Bug Bite! (518) -4 en, -(6*1.5+3+3+4.5)/1.5=12.667 hp Rotom

Rotom used Struggle! (67 crit) -5 en, -(5+3-6)=2 hp Scizor, -.5 hp Rotom
Scizor used X-Scissor! (854) -5 en, -(8+3+3+4.5)/1.5=12.333 hp Rotom

+1 SpA/SpD/Spe Scizor
Magnet Rise Scizor

Post-round 2
Team SWF!
212.png

98
86
Mega-Evolved, +1 SpA/SpD/Spe, Magnet Rise (6a)
122.png

73
71
Fine

Team AOPS!
479.png

52
38
Light Screen 2a

Arena: (289)
New Temple of the End (Potential Dark Gym Arena)
This ancient temple is tucked away in a canyon in the middle of a desert. The first, and closer, Temple of the End, regrettably, was in the Icy Forest, and disappeared with the trees. Forced to come here, there is a sight to behold. Inside, there is a series of murals on the walls depicting how various worlds ended. Opposite of the entrance, there is a single mural depicting Palkia pointing with both claws to the statue of a young woman in front of it, which has an arm extending upwards. The statue’s hand, as well as whatever Palkia was pointing at originally, is missing.

You could linger and see the sights, but that is not the original purpose for coming here. No. Here, you seek to battle against an opponent.

With a lack of light, the Temple of the End is an ideal place for Dark-type and Ghost-Type Pokémon to fight and train. Easily adapting to the shadows, they are able to fight without taking as many hits themselves. After all, it doesn't matter if you can't take a hit as long as you don't get hit in the first place.

Temple Effects:
Indoors: Prevents Hail, Rain, and Sun from being summoned normally. If summoned with a weather stone, it instead summons it one strength weaker than normal (6 Rounds>4 Rounds).
Still Water Pool: The statues of Palkia and the woman with the missing hand are standing in a shallow pool of water. Attacks requiring a water source can be used, except for attacks that require the user to go underwater.
Broken Pillars: The broken stone pillars that once helped hold up the ceiling of the Temple can be used for attacks requiring external rock sources. It is not advised to break any more pillars, though...
Lack of Vegitation: No plants have grown in the temple for over a century. Moves requiring external plant sources will automatically fail when used.
Shadowy Environment: Dark-types and Ghost-types gain +1 Accuracy and +1 Evasion due to the shadowy conditions (Dark and Ghost-types like Spiritomb only get the bonus once). Fighting-types lose 1 Accuracy and 1 Evasion due to the shadowy conditions. Moonlight, Morning Sun, and Synthesis restore 15, 15, and 10 health respectively due to the shadowy conditions. Solar Beam has half-power due to lack of sunlight. Secret Power may flinch when used. Camouflage changes the user to a Ghost-type.
Illumination Weakness: Signal Beam, Solar Beam, and Tail Glow remove the conditions of Shadowy Environment for the rest of the round they are used in (Solar Beam's first use in the round still suffers the power decrease). Flash removes the conditions of Shadowy Environment for the round it is used in and the next round in addition to the normal accuracy drop. Illuminate removes the conditions of Shadowy Environment for as long as it is activated. If Sunny Day is used successfully, it removes the conditions of Shadowy Environment until it fades or is replaced by another weather. Secret Power may paralyze when used. Camoflage turns the user to a Normal-type, but fades back to their normal type when the light fades.
 
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Light Screen ~ Hidden Power ~ Hidden Power
dw about me guys im just a scizor using a non-stab 6 bap special attack against light screen
 
Pre-round 3
Team SWF!
212.png

98
86
Mega-Evolved, +1 SpA/SpD/Spe, Magnet Rise (6a)
122.png

73
71
Fine

Team AOPS!
479.png

52
38
Light Screen 2a

Scizor used Light Screen! -10 en
Rotom entered the oven! -8 en

Scizor used Hidden Power! (848) -4 en, -(6*1.5/2-3)*2.25+2=5.375 hp Rotom-H
Rotom-H used Overheat! (709, 132) -9 en, -(13/2+3)*2.25-2=19.375 hp Scizor, -2 SpA Rotom-H

Scizor used Hidden Power! (183) -8 en, -(6*1.5-3)*2.25+2=15.5 hp Rotom-H
Rotom-H used Overheat! (258, 1126) -13 en, -(13/2+3)*2.25-6=15.375 hp Scizor, -2 SpA Rotom-H

-1 SpA/SpD/Spe Scizor

Post-round 3
Team SWF!
212.png

63
64
Mega-Evolved, Magnet Rise (3a), Light Screen (3a)
122.png

73
71
Fine

Team AOPS!
479-heat.png

31
8
-4 SpA

Arena: (248)

Arena: The Frozen Throne
Field Type: Ground
Complexity: Moderate
Format: Multiples
Restriction: No Water Source
Frozen_Throne_WoW.jpg


The Frozen Throne, the dreaded seat of power of the Lich King, is a large ice platform upon the top of a giant spire. An invisible wall surrounds the platform, preventing any Pokémon from falling below. However, it is highly unadvisable to fly too much above the arena, because the strong winds generally cause the unfortunate mon to be blown away (which would result in the Pokémon being effectively knocked out).

An interesting feature of the Frozen Throne is its soul siphon. Whenever a Pokémon deals 30 or more damage in a single round, he acquires a Soul Fragment at the end of the round. The Fragment can be used at the start of the next round to get one of the following effects:

- Restoring 10 Energy. This effect does not consume an action.
- Powering up an attack, causing it to deal 3 more damage. The user must declare which attack will be powered up (for example, he could issue the following order: Tackle - Thunder Wave - Tackle (powered up) ).

The Soul Fragment must be used in the round it gets available or it is lost (so, you cannot store it up). If the Soul Fragment is not used in the turn it is available, the user takes 10 flat damage caused by the fragment exploding.
 
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more useless arenas btw

Encore ~ Hidden Power ~ Hidden Power
If he uses Chill when you would Encore, Hidden Power
If successful P/E a1, Hidden Power
If he is KOed when you would Hidden Power, Reflect
 
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Pre-round 4
Team SWF!
282.png

100
100
Light Screen (3a)
212.png

63
64
Mega-Evolved
122.png

73
71
Fine

Team AOPS!
479-heat.png

31
8
-4 SpA

Rotom-H used Dodge! -5 en
Gardevoir used Encore! -15 en, fail

Rotom-H chilled! +12 en
Gardevoir used Hidden Power! (1144) -4 en, -(6+1.5)*2.25=16.875 hp Rotom-H

Rotom-H used Shadow Ball! (743, 1142) -6 en, -(8/2-1+1.5)*1.5=6.75 hp Gardevoir
Gardevoir used Hidden Power! (1171) -8 en, -(6+1.5)*2.25=16.875 hp Rotom-H, RIP Rotom-H

Post-round 4
Team SWF!
282.png

93
73
Fine
212.png

63
64
Mega-Evolved
122.png

73
71
Fine

Team AOPS!
479-heat.png

RIP
RIP
RIP

Arena: (294)
Type: Ice
Complexity: Intense (pretty much all my KAP attractions are going to be intense)
Format: Multiples

Restrictions:
No seismic moves Avoid using seismic moves to prevent making people drop their cones.

Weather starts out sunny for 5a To promote purchasing ice cream cones, the Volcarona *may* have made the day sunny. The beginning of your match is sunny for 5a, but it can be changed at any time.

Contact attacks have 5% chance of freezing non-Ice or Fire type targets for 4a There's a small chance a contact attack may just knock your Pokemon into the KoffCones stand. Unless your Pokemon's body is used to such situations, or you can just melt itself, the Pokemon is frozen from the cold for 4a.

Water-type attacks that need a water source (I.E. Surf) are Ice-type, but still receive STAB if the user is part-Water and/or part Ice The lack of a good water source requires you to use the ice cream from the stand, which, though Water-types still receive STAB, also gives Ice-types STAB and makes it an effective Ice-type move, in terms of weaknesses and resistances.

Description: Koffing Amusement Park may be all fun and good, but what's a family vacation site without ice cream? That's right, nothing. Or, maybe something, but not something good. Thus, I direct your attention to one of the many Koffing Cones (TM) stands around the park. And it just so happens it's also the site of your next battle.

On a normal day, a happy Vanilluxe serves up tasty ice cream cones for only 200 Pokedollars a pop. Many happy buyers call it "the best Koffing-flavored ice cream cones I've had in a while,I guess?" However, this is not a normal day. This is a day where the KAP staff have asked you to have a battle, right near the KoffCones stand. It just so happens they also asked the employed Vanilluxe to make a bunch of cones. Why? Because they want buisness, and on a sunny day (which may or may not have been caused by a Volcarona to get people to buy), people want their ice cream cones. But, enough about the stand. It's time for your battle!
 
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leeeeeeeeeeeeeeeeeerrrrrrrrrrrrrrrroyyyyyyyyyyyyyyyyyyyy jennnnnnnnnnnnnnnnnnkinnnnnnnnnnsssssssssssssssss

Revenankh@Expert Belt

Revenankh: Phantom Force --- Shadow Punch --- Phantom Force
IF Gardevoir has Double Team clones, THEN use Earthquake.
IF Phantom Force is Disabled A3, THEN use Shadow Punch.
 
Pre-round 5
Team SWF!
282.png

93
73
Fine
212.png

63
64
Mega-Evolved
122.png

73
71
Fine

Team AOPS!
frontnormal-mrevenankh.png

100
100
Fine

Gardevoir used Reflect! -9 en
Revenankh used Phantom Force! (861) -9 en, -(9/2+3+2-1+1.5)*1.5=15 hp Gardevoir

Gardevoir used Shadow Ball! (218 -SpD, 30 crit) -6 en, -(8+3+1.5)*1.5=18.75 hp Revenankh, -1 SpD Revenankh
Revenankh used Shadow Punch! (1041) -3 en, -(6/2+3+2-1+1.5)*1.5=12.75 hp Gardevoir

Gardevoir used Shadow Ball! (581, 379) -10 en, -(8+1.5)*1.5+2=16.25 hp Revenankh
Revenankh used Phantom Force! (470) -9 en, -(9/2+3+2-1+1.5)*1.5=15 hp Gardevoir, sash broken

Post-round 5
Team SWF!
282.png

50
48
Reflect 3a, Broken Sash
212.png

63
64
Mega-Evolved
122.png

73
71
Fine

Team AOPS!
frontnormal-mrevenankh.png

67
79
-1 SpD

EDIT: Arena roll: 140
The Forest of Souls, said to be over a thousand years standing. The ancients used to bury their dead in the relative seclusion of this mysterious and dark grotto. The ancients' souls are now said to inhabit the various flora (trees mainly) and thus has caused them to gnarl and grow throughout the forest floor. Dark, Bug and Ghost-type Pokemon are known to flock here.

Important Facts:
-Dig and EQ are unusable because of the large roots that are present both above and below the ground.

-The forest is very dark, and thus Pokemon adapted to light that cannot make light of their own (Flash, open flames, etc.) will suffer a stat drop (-1 to either Atk, Def, SpA, SpD, Spe, Acc or Eva; chosen randomly) due to fear and lack of vision. Dark and Ghost types are immune to this effect.

-When a Pokemon is knocked into a tree, a Bug, Dark or Ghost Pokemon will fall/come out and perform one attack on a random combatant at the end of the turn, then leave the battle. (Base Stats are used for the Pokemon; natures are considered neutral)

-Pokemon possibilities are up to ref discretion, but the standard is: Cherubi (Magical Leaf)=40% chance; Purrloin (Night Slash)=30%; Duskull (Confuse Ray)=20% ; Pineco (Self-Destruct)=10%
 
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Air Slash ~ Dazzling Gleam ~ Air Slash
If he is biding when you would act, Substitute (15) the first time and Chill the second.
If Endure, Toxic, but only once.
 
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