A TRICKY SITUATION
Hello everyone, I've played PU for a decent amount of time and decided today to make my 1st RMT. I made a lot of teams too so it wasn't easy to pick which team I was going to post but lastly I decided to go with a nice trick room team because TR is so underrated in PU for some reason. I made this team a while ago and it's still rocking after trying it today again (It got me back to the mid 1500s)





THE TEAM:
Marowak @ Thick Club
Ability: Battle Armor
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Earthquake
- Stone Edge
- Fire Punch
- Knock Off
I started to make a team with a random mon that I wanted to use and while scrolling down I saw Marowak. Marowak is soooo strong with the thick club boost even almost 2OKHOing the whole tier it self but the big draw back is it's speed. I didn't want to deal with that so I gave it 0 SPD EVs and made a trick room team with it. Not really much to say about marowak besides you should try to predict your opponents while he tries to stall out your TR turns.
Marowak @ Thick Club
Ability: Battle Armor
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Earthquake
- Stone Edge
- Fire Punch
- Knock Off

Carbink @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Trick Room
- Moonblast
- Explosion

Beheeyem @ Life Orb
Ability: Analytic
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Trick Room
- Thunderbolt
- Shadow Ball

Gourgeist-Super @ Yache Berry
Ability: Frisk
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Spe
- Trick Room
- Explosion
- Will-O-Wisp
- Leech Seed
The next thing I wanted was a physical tank and another TR setter so I went with Gourgeist-SUPER(lel). It's a awesome mon and its doing his job very good... take hits, burn the opponent and set trick room when needed. I added BOOM again because it gives you the free switch in that you will need often. I went for yache since the team struggles with ice/water mons.

Floatzel @ Life Orb
Ability: Water Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Surf

Bouffalant @ Choice Band
Ability: Reckless
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Head Charge
- Facade
- Earthquake
- Pursuit
THREATLIST:
Their stab combination can be really hard to deal with and mostly you will have to sacrifice a mon to be able to threat them out/get TR up. You should try to not let them get in for free and getting rocks up will help a lot. They become a minor threats when trick room is up (or should I call them pray with TR?) and they are much easier to handle when choice locked.

LAST TIPS:
You shouldn't try to get your trick room up as fast as possible, you will need it mostly just 2 times up. Try to find which of your mons is the best win condition and what you will need to have weakened so that you can win. You will need a lot of predictions when you go for a attack since most players will try to stall your TR turns outIMPORTABLE:
Carbink @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Trick Room
- Moonblast
- Explosion
Marowak @ Thick Club
Ability: Battle Armor
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Earthquake
- Stone Edge
- Fire Punch
- Knock Off
Beaheeyem (Beheeyem) @ Life Orb
Ability: Analytic
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Trick Room
- Thunderbolt
- Shadow Ball
Gourgeist-Large @ Yache Berry
Ability: Frisk
EVs: 252 HP / 252 Def
Impish Nature
IVs: 0 Spe
- Trick Room
- Explosion
- Will-O-Wisp
- Foul Play
Floatzel @ Life Orb
Ability: Water Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Surf
Bouffalant @ Choice Band
Ability: Reckless
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Head Charge
- Facade
- Earthquake
- Pursuit
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Trick Room
- Moonblast
- Explosion
Marowak @ Thick Club
Ability: Battle Armor
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Earthquake
- Stone Edge
- Fire Punch
- Knock Off
Beaheeyem (Beheeyem) @ Life Orb
Ability: Analytic
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Trick Room
- Thunderbolt
- Shadow Ball
Gourgeist-Large @ Yache Berry
Ability: Frisk
EVs: 252 HP / 252 Def
Impish Nature
IVs: 0 Spe
- Trick Room
- Explosion
- Will-O-Wisp
- Foul Play
Floatzel @ Life Orb
Ability: Water Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Surf
Bouffalant @ Choice Band
Ability: Reckless
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Head Charge
- Facade
- Earthquake
- Pursuit
Thanks for reading :]
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