Hey everyone! For awhile now ive been wanting to make a team with one of my favorite pokemon, Tyranitar in it. Ive been working with this team for awhile now and feel it could use improvement, and figured this is just the place to get some helpful advice from my peers. Thanks for any advice and rates! And now the team:
@ Tyranitarite
Ability: Sand Stream
Level: 50
Evs: 132 Def / 180 Spd / 180 HP / 4 SDef / 12 Atk
Jolly Nature
-Protect
-Rock Slide
-Crunch
-Dragon Dance
This Tyranitar usually seems to be the strongest member of the team. Hits hard and can take quite a few punches. Wasen't really sure about his current EV spread and nature. It seems alright, but if there better sets for it please let me know! Protect for the obvious. Rock slide over stone edge, stone has the worst luck with me and rock slide allows for that double hit and flinch chance. Crunch to help take out those trick room users , and dragon dance to help set up before a sweep when amoongus in on the floor.
@ Rocky Helmet
Ability: Rough Skin
Level: 50
Evs: 252 Attk/252 Speed/ 4 Def
Jolly Nature
-Dragon Claw
-Protect
-Earthquake
-Rock Slide
Garchomp is mainly here to help counter Mega Khangaskhan and the other fake out users out there. If i can sense it coming then ill switch and his ability and rocky helmet will put the hurtin on them. Jolly nature and EV spread to help outspeed most of his competition even if they get speed boosted a bit. Dragon claw a strong stab with no possibility of missing. Earthquake for that strong STAB to help eliminate such threats as opposing aegislash and such. And rock slide again for same reason.
@ Coba Berry
Ability: Regenerator
Level: 50
Calm Nature
Evs: 236 HP / 36 Def / 236 SDef
-Spore
-Protect
-Rage Powder
-Giga Drain
This Ammongus spread is to help make it more specially tanky with the coba berry being there to help put a stop to some of the brave birds coming from the omniporesent Talonflames around. If the ability spore doesnt put some sort of status effect on the enemy first, i've put spore there to help put them to sleep and take them out of the game for awhile. Protect there of course to help stall a turn. Now Amoongus will usually be paired with some other hard hitter that will no doubt get targeted and so Rage Poweder is there is allow them to unleash their powerful attacks without any fear of being hit. And Giga drain is there to help a bit with some recovery and to hit rotom-W's hard. Set could use some tweaking, let me know of any ideas. Thanks!
@ Sitrus Berry
Ability: Levitate
Evs: 172 HP / 92 Def / 156 Sp.Atk / 20 Sp.Def / 68 Spe
Modest Nature
-Hydro Pump
-Will-o-Wisp
-Thunderbolt
-Protect
To help bring some sort of extra counter to rain teams as well as having a pokemon to be able to switch in for an earthquake ive decided to bring in Rotom-W. Ive given him a tanky sort of set to help him survive and such moves as solarbeam from mega charizard-Y as well as others, but to mainly dish out some hurt. Hydro pump of course that strong STAB move he's given, Will o wisp to hinder those physical attackers and honestly thunderbolt because i dont really much like think it was called "volt switch" too much.
Aegislash @ Weakness Policy
Ability: Stance Change
Level: 50
Evs: 252 Sp Attack/252 HP/ 4 Def
Quiet Nature
-Shadow Ball
-Flash Cannon
-Kings Shield
-Shadow Sneak
Not that much to say, its a pretty standard Aegislash here. Helpful to switch in to when tyranitars threatened by a fighting move and provides reliable coverage moves. And slower speed to also help out if im stuck in an enemys trick room.
Talonflame Choice Band
Ability: Gale Winds
Evs: 252 attack/ 252 Speed/ 4 hp
Adament Nature
-Brave Bird
-Flare Blitz
-Tailwind
-U-turn
And last but not least, talonflames here to help counter grass types that might want to hinder my rotom or tyranitar or at least make themselves afraid to show up to the party :D With Gale winds and brave bird/ flare blitz you has decent coverage to help take out the oposition. Sort of standardish set.
And thats the team ive been working with for awhile now. While i admit it has its faults and could use improvement, ill leave that area to you guys. Thank you in advance for any and all rates regarding my team. Have a good day!
@ Tyranitarite
Ability: Sand Stream
Level: 50
Evs: 132 Def / 180 Spd / 180 HP / 4 SDef / 12 Atk
Jolly Nature
-Protect
-Rock Slide
-Crunch
-Dragon Dance
This Tyranitar usually seems to be the strongest member of the team. Hits hard and can take quite a few punches. Wasen't really sure about his current EV spread and nature. It seems alright, but if there better sets for it please let me know! Protect for the obvious. Rock slide over stone edge, stone has the worst luck with me and rock slide allows for that double hit and flinch chance. Crunch to help take out those trick room users , and dragon dance to help set up before a sweep when amoongus in on the floor.
@ Rocky Helmet
Ability: Rough Skin
Level: 50
Evs: 252 Attk/252 Speed/ 4 Def
Jolly Nature
-Dragon Claw
-Protect
-Earthquake
-Rock Slide
Garchomp is mainly here to help counter Mega Khangaskhan and the other fake out users out there. If i can sense it coming then ill switch and his ability and rocky helmet will put the hurtin on them. Jolly nature and EV spread to help outspeed most of his competition even if they get speed boosted a bit. Dragon claw a strong stab with no possibility of missing. Earthquake for that strong STAB to help eliminate such threats as opposing aegislash and such. And rock slide again for same reason.
@ Coba Berry
Ability: Regenerator
Level: 50
Calm Nature
Evs: 236 HP / 36 Def / 236 SDef
-Spore
-Protect
-Rage Powder
-Giga Drain
This Ammongus spread is to help make it more specially tanky with the coba berry being there to help put a stop to some of the brave birds coming from the omniporesent Talonflames around. If the ability spore doesnt put some sort of status effect on the enemy first, i've put spore there to help put them to sleep and take them out of the game for awhile. Protect there of course to help stall a turn. Now Amoongus will usually be paired with some other hard hitter that will no doubt get targeted and so Rage Poweder is there is allow them to unleash their powerful attacks without any fear of being hit. And Giga drain is there to help a bit with some recovery and to hit rotom-W's hard. Set could use some tweaking, let me know of any ideas. Thanks!
@ Sitrus Berry
Ability: Levitate
Evs: 172 HP / 92 Def / 156 Sp.Atk / 20 Sp.Def / 68 Spe
Modest Nature
-Hydro Pump
-Will-o-Wisp
-Thunderbolt
-Protect
To help bring some sort of extra counter to rain teams as well as having a pokemon to be able to switch in for an earthquake ive decided to bring in Rotom-W. Ive given him a tanky sort of set to help him survive and such moves as solarbeam from mega charizard-Y as well as others, but to mainly dish out some hurt. Hydro pump of course that strong STAB move he's given, Will o wisp to hinder those physical attackers and honestly thunderbolt because i dont really much like think it was called "volt switch" too much.
Aegislash @ Weakness Policy
Ability: Stance Change
Level: 50
Evs: 252 Sp Attack/252 HP/ 4 Def
Quiet Nature
-Shadow Ball
-Flash Cannon
-Kings Shield
-Shadow Sneak
Not that much to say, its a pretty standard Aegislash here. Helpful to switch in to when tyranitars threatened by a fighting move and provides reliable coverage moves. And slower speed to also help out if im stuck in an enemys trick room.
Talonflame Choice Band
Ability: Gale Winds
Evs: 252 attack/ 252 Speed/ 4 hp
Adament Nature
-Brave Bird
-Flare Blitz
-Tailwind
-U-turn
And last but not least, talonflames here to help counter grass types that might want to hinder my rotom or tyranitar or at least make themselves afraid to show up to the party :D With Gale winds and brave bird/ flare blitz you has decent coverage to help take out the oposition. Sort of standardish set.
And thats the team ive been working with for awhile now. While i admit it has its faults and could use improvement, ill leave that area to you guys. Thank you in advance for any and all rates regarding my team. Have a good day!
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