Alright, here's my latest and (probably) greatest UU team. Let's get started shall we?
At a Glance:
Uxie: The Lead.
Moves:
Thunderbolt
Stealth Rock
U-Turn
Yawn
EV Spread:
252 HP
252 Def
4 SpD
Nature:
Relaxed
Item:
Leftovers
Your standard Uxie lead here. Stealth Rock is a great bonus to any team, and this is no exception. If i see any fake out leads this uxie should be able to take them like a beast, due to the 252 HP and 252 Def EVs. Thunderbolt to hurt other common leads that psychic does not and comes in handy when i see the occaisonall cloyster or Moltres lead. Yawn to force switches/put something to sleep when Uxie finds things he doesn't like, and of course U-Turn to get the hell outta there. Leftovers will help him survive longer and add some extra durability.
At a Glance:
Uxie: The Lead.
Moves:
Thunderbolt
Stealth Rock
U-Turn
Yawn
EV Spread:
252 HP
252 Def
4 SpD
Nature:
Relaxed
Item:
Leftovers
Your standard Uxie lead here. Stealth Rock is a great bonus to any team, and this is no exception. If i see any fake out leads this uxie should be able to take them like a beast, due to the 252 HP and 252 Def EVs. Thunderbolt to hurt other common leads that psychic does not and comes in handy when i see the occaisonall cloyster or Moltres lead. Yawn to force switches/put something to sleep when Uxie finds things he doesn't like, and of course U-Turn to get the hell outta there. Leftovers will help him survive longer and add some extra durability.
Scyther: The physical sweeper
Moves
Sword Dance
Brick Break
Bug Bite
Aerial Ace
EV Spread:
252 Atk
252 Spe
4 HP
Ability: Technician
Item: Life Orb
Nature: Jolly
Whenever i find the opportunity to bring scyther in, i do it. Swords dance if i get a chance to set up of course. Bug Bite, Aerial Ace, and Brick Break provide great coverage, and Bug Bite and Aerial Ace both get 60 base power STAB and Technician, providing incredibly powerful moves, even if it isn't super effective. The EV spread gives the maximum sweeping potential as possible. Jolly gives me that extra bit of speed i wouldn't get with Adamant. But let's face it, after a swords dance, do you really need an adamant nature?
Blastoise: The Rapid Spinner/Toxic Staller
Moves:
Rapid Spin
Toxic
Protect
Surf
EV Spread:
252 HP
252 Def
4 SpA
Nature:
Bold
Item: Leftovers
The main reason i decided to run Blastoise is so my Physical Sweeper (Scyther) Doesn't get absolutely raped by stealth rocks. Toxic is a handy dandy move and coupled with protect and leftovers can be quite deadly. Of course i have to have an attacking move somewhere on here, so i went with surf. Reliable, powerful, and STAB'd. Very importent member of the team. I usually bring him out before Scyther (If stealth rocks are in play.)
Moves
Sword Dance
Brick Break
Bug Bite
Aerial Ace
EV Spread:
252 Atk
252 Spe
4 HP
Ability: Technician
Item: Life Orb
Nature: Jolly
Whenever i find the opportunity to bring scyther in, i do it. Swords dance if i get a chance to set up of course. Bug Bite, Aerial Ace, and Brick Break provide great coverage, and Bug Bite and Aerial Ace both get 60 base power STAB and Technician, providing incredibly powerful moves, even if it isn't super effective. The EV spread gives the maximum sweeping potential as possible. Jolly gives me that extra bit of speed i wouldn't get with Adamant. But let's face it, after a swords dance, do you really need an adamant nature?
Umbreon: The Staller
Moves:
Curse
Mean Look
Moonlight/Wish
Payback
Nature: Sassy
EV Spread:
200 Atk
252 HP
56 SpD
IVs:
0 SpE
Item: Leftovers
Curse will boost umbreon's Rather lackluster Attack, and raise it's already good Def, and lower his speed, insuring that payback will always have 100 Base power. Mean Look will trap helpless pokemon so that he can get a free set up. Moonlight is for self healing, but i'm considering wish for team support and now that hail teams come up more and more in UU, it decreases the potential of umbreon, due to gaining only 25% HP back. Payback is my primary STAB attack. After a few curses Payback will do sufficiant damage to things that even resist it, which is good.
Moves:
Curse
Mean Look
Moonlight/Wish
Payback
Nature: Sassy
EV Spread:
200 Atk
252 HP
56 SpD
IVs:
0 SpE
Item: Leftovers
Curse will boost umbreon's Rather lackluster Attack, and raise it's already good Def, and lower his speed, insuring that payback will always have 100 Base power. Mean Look will trap helpless pokemon so that he can get a free set up. Moonlight is for self healing, but i'm considering wish for team support and now that hail teams come up more and more in UU, it decreases the potential of umbreon, due to gaining only 25% HP back. Payback is my primary STAB attack. After a few curses Payback will do sufficiant damage to things that even resist it, which is good.
Blastoise: The Rapid Spinner/Toxic Staller
Moves:
Rapid Spin
Toxic
Protect
Surf
EV Spread:
252 HP
252 Def
4 SpA
Nature:
Bold
Item: Leftovers
The main reason i decided to run Blastoise is so my Physical Sweeper (Scyther) Doesn't get absolutely raped by stealth rocks. Toxic is a handy dandy move and coupled with protect and leftovers can be quite deadly. Of course i have to have an attacking move somewhere on here, so i went with surf. Reliable, powerful, and STAB'd. Very importent member of the team. I usually bring him out before Scyther (If stealth rocks are in play.)
Arcanine: The Fire Attack absorber/Pseudo Hazer/Revenge Killer
Moves:
Flare Blitz
Morning Sun
ExtremeSpeed
Roar
Item: Life Orb
Nature: Adamant
EV Spread:
252 Atk
252 Spe
4 HP
Ability: Flash Fire
Flare Blitz is my main attacking move. Incredibly powerful Base power coming off of a great Attack Stat boosted by life orb. However the Recoil damage and life orb damage get's to you after a while, which is why i have Morning sun, to try and heal it off the best i can. Extreme Speed is incredibly useful and can revenge kill weakened pokemon. To be honest Roar is just a filler. True it does come in handy but i'm open to suggestions here.
Moves:
Flare Blitz
Morning Sun
ExtremeSpeed
Roar
Item: Life Orb
Nature: Adamant
EV Spread:
252 Atk
252 Spe
4 HP
Ability: Flash Fire
Flare Blitz is my main attacking move. Incredibly powerful Base power coming off of a great Attack Stat boosted by life orb. However the Recoil damage and life orb damage get's to you after a while, which is why i have Morning sun, to try and heal it off the best i can. Extreme Speed is incredibly useful and can revenge kill weakened pokemon. To be honest Roar is just a filler. True it does come in handy but i'm open to suggestions here.
Swellow: The one with Guts.
Item: Toxic Orb
Nature: Jolly
Ability: Guts
EV Spread:
252 Atk
252 SpE
4 SpD
Moves:
Facade
Brave Bird
Quick Attack
U-Turn
Facade is a no brainer, receiving a boost from the Toxic Orb and STAB it's incredibly powerful. Brave Bird hits what facade doesn't, quick attack finishes foes off that are faster then me, and U-Turn can come in handy to make a retreat.
Anyways thanks in advance for the critisism, let me know what changes i should make. Thank you all.
Item: Toxic Orb
Nature: Jolly
Ability: Guts
EV Spread:
252 Atk
252 SpE
4 SpD
Moves:
Facade
Brave Bird
Quick Attack
U-Turn
Facade is a no brainer, receiving a boost from the Toxic Orb and STAB it's incredibly powerful. Brave Bird hits what facade doesn't, quick attack finishes foes off that are faster then me, and U-Turn can come in handy to make a retreat.
Anyways thanks in advance for the critisism, let me know what changes i should make. Thank you all.