A Volt-Turn Balanced Team
This is a team I made just recently and started climbing the Ladder with it. I was trying to find a new team now that Greninja is no longer with us (rest in pepperonis), but I struggled in both pure Stall and pure Offense strategies, and then decided exploring Balanced teams until I came to the idea of doing a core of Volt-turners and the 3 most annoying stall-mons in the format. This happen to be the first iteration so the Volt-turners are not entirelly set in stone, but they seem to be doing the job quite well.The first thing to note is that, if Greninja was out there, this team would probably be lackluster and utterly destroyed by the ninja frog, but "merry" me, he's been banned.
The Team
Volt-Turners/Sweepers
Landorus-Therian
Item: Choice Scarf
EVs: 252 Atk, 252 Spe, 4 SpD
Nature: Jolly
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Rotom-Wash
Item: Choice Scarf
EVs: 252 SpA, 252 Spe, 4 SpD
Nature: Timid
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Volt Switch
- Trick
Manectric
Item: Manectite
Ability: Lightning Rod
EVs: 252 SpA, 252 Spe, 4 SpD
Nature: Timid
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
- Volt Switch
And the support staff
Sableye
Item: Leftovers
Ability: Prankster
EVs: 252 HP, 252 SpD, 4 Def
Nature: calm
IVs: 0 Atk
- Recover
- Taunt
- Confuse Ray
- Will-O-Wisp
Ferrothorn
Item: Leftovers
Ability: Iron Barbs
EVs: 252 HP, 252 Def, 4 Atk
Nature: Relaxed
IVs: 0 Spe
- Stealth Rock
- Toxic
- Leech Seed
- Gyro Ball
Blissey
Item: Leftovers
Ability: Natural Cure
EVs: 252 HP, 252 Def, 4 SpD
Nature: Bold
IVs: 0 Atk
- Wish
- Heal Bell
- Thunder Wave
- Protect
I still have low ratings but I've noticed quite an improvement after switching to this team from the puere strategies where I was miserably failing, it seems to be a pretty solid team that can deal with sudden lost of team mates due to unpleasant surprises like the dreaded Magnet Pull Magnezone erasing Ferrothorn out of the ecuation. The defensive core seems to be well rounded and the offensive Volt-Turn strategy works just fine as a scouting method, allowing the slower members to spread status around the other team and then sweep freely.
Genie of the Lamp (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Washing Machine (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Hydro Pump
- Thunderbolt
- Volt Switch
Mean Doge (Manectric) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
- Volt Switch
Casper Evil Twin (Sableye) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Taunt
- Confuse Ray
- Recover
- Will-O-Wisp
Mrs Nurse (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Heal Bell
- Thunder Wave
Annoyed Pinneaple (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Toxic
- Gyro Ball
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Washing Machine (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Hydro Pump
- Thunderbolt
- Volt Switch
Mean Doge (Manectric) @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
- Volt Switch
Casper Evil Twin (Sableye) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Taunt
- Confuse Ray
- Recover
- Will-O-Wisp
Mrs Nurse (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Protect
- Heal Bell
- Thunder Wave
Annoyed Pinneaple (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Toxic
- Gyro Ball
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