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Completed A wandering Psyquic appears! The Wanderer vs. Gerard

Discussion in 'ASB' started by LupusAter, Jul 31, 2013.

  1. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Team Wanderer:
    Dratini (open)
    [​IMG] Dratini [Dan] (Male)
    "<Let's see...good quote...good quote...damn, I've got nothing.>"
    El's Dragonite Dratini. A jovial fellow, Dan is pretty much Auroch's second in command.

    Nature: Relaxed (+1 Def, -15% speed, -10% evasion)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities: Shed Skin
    Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW, Locked): (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Egg:
    Aqua Jet
    Dragon Pulse
    Extremespeed
    Mist
    Supersonic

    TM:
    Toxic
    Protect
    Flamethrower
    Thunderbolt
    Waterfall
    Beldum (open)
    [​IMG] Beldum [Maxwell] (Genderless)
    "<SQUISHIES.>"
    El's shiny Metagross Beldum. Max likes to stomp things.

    Nature: Sassy (+1 SpD, -15% Speed, -10% evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities: Clear Body
    Clear Body: (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 4 [3 Light Metal]
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Level Up:
    Take Down

    Other:
    Headbutt
    Iron Defense
    Iron Head
    Zen Headbutt
    Cleffa (open)
    [​IMG] Cleffa [Pipi-chan] (Male)
    "<My life is pain.>"
    Moe's beloved Clefairy Cleffa. Pipi-chan is thoroughly suicidal, making several attempts on his own life a day - and Moe is completely oblivious.

    Nature: Quirky (no effect on stats)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities: Cute Charm, Magic Guard
    Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    Friend Guard (DW, Locked): (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Stats:
    HP: 90
    Atk: Rank 1
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 15
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 2/9
    MC: 0
    DC: 2/5

    Attacks:
    Level Up:
    Pound
    Charm
    Encore
    Sing
    Sweet Kiss
    Copycat
    Magical Leaf

    Egg:
    Aromatherapy
    Belly Drum
    Wish
    Amnesia
    Fake Tears

    TM:
    Psyshock
    Protect
    Thunder Wave
    Toxic
    Flamethrower
    Reflect

    Other:
    Icy Wind


    Team Gerard:
    Louise (open)

    Louise (Wooper) {}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water / Ground

    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    • Damp: (Passive)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    • Water Absorb: (Passive)
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    • Unaware: (Passive)
    When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Stats:

    HP: 90
    Atk: 2
    Def: 2
    SpA: 2 (+)
    SpD: 1
    Spe: 13 (-)
    SC: 1
    WC: 1
    BST: 9



    EC: 2 / 6
    MC: 3
    DC: 2 / 5


    Attacks: 13
    Water Gun
    Tail Whip
    Mud Sport
    Mud Shot
    Slam
    Mud Bomb
    Amnesia
    Earthquake
    Muddy Water
    Yawn
    Rain Dance

    Encore
    Recover
    Counter
    Mud Sport
    Acid Spray

    Dig
    Scald
    Ice Beam
    Sludge Wave
    Dive

    Monet (open)

    Monet (Karrablast) {}
    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Bug

    • Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    • Swarm: (Passive)
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    • Shed Skin: (Passive)
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    • No Guard: (Passive)
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Stats:

    HP: 90
    Atk: 4 (+)
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 52 (-)
    SC: 1
    WC: 1
    BST: 13



    EC: 3 / 6
    MC: 0
    DC: 2 / 5


    Attacks: 20 / 53
    Peck
    Leer
    Endure
    Fury Cutter
    Fury Attack
    Headbutt
    False Swipe
    X-Scissor
    Double Edge
    Flail
    Scary Face
    Swords Dance
    Bug Buzz

    Counter
    Pursuit
    Megahorn
    Screech
    Faint Attack

    Façade
    Frustration
    Aerial Ace
    Poison Jab
    Rain Dance

    Mandala (open)

    Mandala (Exeggcute) {}
    [​IMG]
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
    Type: Grass / Psychic

    • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:
    • Chlorophyll (Passive)
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    • Harvest: (Passive)
    At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.

    Stats:

    HP: 90
    Atk: 2
    Def: 3
    SpA: 2
    SpD: 3 (+)
    Spe: 34 (-)
    SC: 1
    WC: 2
    BST: 13



    EC: 1/ 6
    MC: 0
    DC: 1 / 5


    Attacks: 13
    Barrage
    Uproar
    Hypnosis
    Reflect
    Leech Seed
    Confusion
    Bullet Seed
    Stun Spore
    PoisonPowder
    Sleep Powder
    Worry Seed
    Extrasensory
    SolarBeam
    Psychic

    Synthesis
    Moonlight
    Ingrain
    AncientPower
    Lucky Chant

    Reflect
    Sunny Day
    Light Screen
    Sludge Bomb
    Hidden Power Fire (7)




    Let the battle begin!
  2. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]
    I Apologize for my delay, I was waiting on you even though now I realize there wasn't much that I needed to wait for...
    Alright, let's see... mmm... Clefa is clearly an annoying mon, but it's Dratini the one that I'm more worried about as he's the one with all the right moves... It's obvious who our first target should be

    Monet: Megahorn (Dan) ~ Megahorn (Dan)
    * If Dan (Succesfully) uses a Protective or Evasive move then switch your target to Maxwell (once) and push actions

    Louise: Ice Beam (Dan) ~ Ice Beam (Dan)

    * If Dan (Succesfully) uses a Protective or Evasive move then use Earthquake (once) and push actions

    Mandala: Extrasensory (Dan) ~ Extrasensory (Dan)

    * If Dan (Succesfully) uses a Protective or Evasive move then use Hidden Power (Maxwell) once and push actions
  3. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    <All ganging up on me, huh...How about we use that against them?>

    [​IMG]
    <I don't care, just let me die already...>

    [​IMG]
    <SQUISHIES.>

    Dan: Protect -> Extremespeed (Wooper)
    Maxwell: Zen Headbutt (Wooper) -> Zen Headbutt (Wooper)
    Pipi-chan: Magical Leaf (Wooper) -> Magical Leaf (Wooper)
  4. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Dan's defensive tactics may have saved his skin, while Louise is in dire straits, courtesy of a well-timed crit from Pipi-Chan. Both teams have a more heavily damaged member, but no one has exited the fight unscathed.

    [​IMG]
    45 HP- 81%
    3/3/2/2/43
    [​IMG]
    68 HP- 86%
    2/3/2/3/26
    [​IMG]
    79 HP- 88%
    1/2/2/2/15
    [​IMG]
    18 HP-86%
    2/2/2/1/13
    [​IMG]
    83 HP-82%
    4/2/2/2/52
    [​IMG]
    84 HP- 90%
    2/3/2/3/34
    calcs (open)

    A1:
    Dratini Protect -10,6 en
    Karrablast Megahorn Beldum (9754 miss) -7 en
    Exeggcute Hidden Power Beldum (hit 9205 no crit) (7-1,5)*1,5=8,25 dmg -5 en
    Beldum Zen Headbutt Wooper (hit 3557 no crit 3107 no flinch) 8+3=11 dmg -5 en
    Cleffa Magical Leaf Wooper (hit 445 crit) (6+3+1,5)*2,25=23,625 dmg -4 en
    Wooper Earthquake Dratini (hit 6328 no crit) 7,5+3-1,5=9 blocked dmg -6 en
    Wooper Earthquake Beldum (hit 6789 no crit) (7,5+3-1,5)*1,5=13,5 dmg
    Wooper Earthquake Cleffa (hit 789 no crit) 7,5+3=10,5 dmg
    Wooper Earthquake Karrablast (hit 5616 no crit) (7,5+3)*0,67=7,035 dmg
    Wooper Earthquake Exeggcute (hit 3229 no crit) (7,5+3-1,5)*0,67=6 dmg
    A2:
    Dratini Extremespeed Wooper (hit 4205 no crit) 8+1,5=9,5 dmg -6 en
    Karrablast Megahorn Dratini (4205 hit 5968 no crit) 12+3+1,5=14,5 dmg -11 en
    Exeggcute Extrasensory Dratini (hit 3726 no crit) 8+3=11 dmg -5 en
    Beldum Zen Headbutt Wooper (hit 3081 no crit 9933 no flinch) 8+3=11 dmg -9 en
    Cleffa Magical Leaf Wooper (hit 2903 no crit) (6+1,5)*2,25=16,875 dmg -8 en
    Wooper Ice Beam Dratini (hit 373 crit 4325 no freeze) (10+3)*1,5=19,5 dmg -7 en


  5. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    <Make 'em pay for knocking me out, guys!>

    [​IMG]
    <Yeah, like that's gonna work...>

    Dan: Dragon Pulse (Wooper) -> Flamethrower (Karrablast)
    Maxwell: Headbutt (Wooper)* -> Zen Headbutt (Karrablast)**

    *If for some reason Wooper is KOed, redirect to Karrablast
    **If Karrablast uses Counter, use Iron Head (Exeggcute)
    Pipi-chan: Icy Wind -> Flamethrower (Karrablast)
  6. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]
    Glob, I hate misses, well, no use of dropping tears over the spoiled milk, we can still take this, it will be just a bit more complicated so let's see what our dear friends think about this little trick

    Monet: Bodyblock (Louise) ~ Megahorn (Dan)
    Louise: Ice Beam (Dan) ~ Recover

    * If Monet's Megahorn misses A2 then use Ice Beam (Dan) A2 instead
    Mandala: Light Screen ~ Extrasensory (Dan)
  7. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    God this format is atrocious.
    [​IMG] 4 HP- 68%
    3/3/2/2/43
    [​IMG] 68 HP- 76%
    2/3/2/3/26
    [​IMG] 79 HP- 76%
    1/2/2/2/15
    [​IMG] 38 HP-64%
    2/2/2/1/13
    Light Screen (4a)
    [​IMG] 25 HP-70%
    4/2/2/2/52
    Light Screen (4a)
    [​IMG] 84 HP- 76%
    2/3/2/3/34
    Light Screen (4a)​
    Calcs (open)

    A1:
    Karrablast bodyblock Wooper -5 en
    Dratini Dragon Pulse Karablast (499 crit!) 9+3+3+(2-2)*1.5=15 dmg, -6 en
    Exxegcute Light Screen -9 en
    Beldum Headbutt Karrablast (5605 no crit) 7 dmg, -5 en
    Cleffa Icy Wind Karrablast (3033 no crit) 3 dmg speed fell 1 stage
    Cleffa Icy Wind Wooper (1199 no crit) 3+(2-1)*1.5=4.5 dmg speed fell 1 stage
    Cleffa Icy Wind Exxegcute (2148 no crit) (3+(2-3)*1.5)*1.5=2.25 dmg speed fell 1 stage. -5 en
    Wooper Ice Beam Dratini (9443 no crit, 5025 no freeze) 15 dmg -11 en
    A2:
    Dratini Flamethrower Karrablast (5038 no crit, 237 burn) 10 dmg, -7 en
    Karrablast Megahorn Dratini (9420 hit, 2403 no crit) 10+3+(4-3)*1.5=11.5 dmg, -7 en
    Beldum Zen Headbutt Karrablast (8251 no crit) 11 dmg, -5 en
    Exxegcute Extrasensory Dratini (8933 no crit) 11 dmg, -5 en
    Cleffa Flamethrower Karrablast (5855 no crit) 10 dmg, -7 en
    Wooper Recover. +20HP -11 en
    3 no shed skin
    burn 2 dmg
    Last edited: Aug 19, 2013
  8. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]
    Darling you forgot to apply STAB on that Megahorn
    and that's what happens to me for not checking everything or I would have seen that crit, alright nothing we can do we can still have this

    Monet: Endure ~ Megahorn (Maxwell)
    * If Cleffa targets you with Encore A1 then use Megahorn (Maxwell) A1 instead
    Louise: Ice Beam (Dan) ~ Recover
    * If Dan (Succesfully) uses a Protective or Evasive move then use Mud Bomb (Maxwell) (once) and push actions
    Mandala: Extrasensory (Dan) ~ Extrasensory (Dan)
    * If Dan (Succesfully) uses a Protective or Evasive move then use SolarBeam (Pipi) and push actions
    * If Dan has fainted already when you traget him then use SolarBeam (Pipi) and push actions
  9. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Well, I'll just ignore your endure for a while...

    Dan: Round the World (Extremespeed x2, Wooper) -> Cooldown (Flamethrower, Exeggcute)
    Pipi-chan: Magical Leaf (Wooper) -> Flamethrower (Exeggcute)
    Maxwell: Zen Headbutt (Wooper) -> Iron Head (Exeggcute)
  10. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    4 HP
    68 EN
    3/3/2/2/43
    [​IMG]
    68 HP
    76 EN
    2/3/2/3/26
    [​IMG]
    79 HP
    76 EN
    1/2/2/2/15

    Light Screen (4 actions)

    [​IMG]
    38 HP
    64 EN
    2/2/2/1/13
    [​IMG]
    25 HP
    70 EN
    4/2/2/2/52

    [​IMG]
    84 HP
    76 EN
    2/3/2/3/34


    Calcs (open)


    Action 1

    Karra used Endure -15 energy

    Dratini used Combo
    To crit (7204) - No
    (18 + 1,5) = 19,5 damage

    Eggy used Extrasensory - 5 energy
    (8 + 3) = 11 damage

    Dratini fainted!

    Wooper's Ice Beam was useless!

    Beldum used Zen Headbutt - 5 energy
    To hit (172) - Yes
    (8 + 3) = 11 damage

    Cleffa used Magical Leaf - 4 energy
    (4 + 1,5)*2,25 = 12,375 damage

    Wooper fainted!

    Action 2

    Karra used Megahorn - 7 energy
    To hit (2529) - Yes
    To crit (1762) - No
    (12 + 3 + 1,5 + 2) = 18,5 damage

    Beldum used Iron Head - 5 energy
    To crit (2841) - No
    To flinch (4991) - No
    (8 + 3 - 1,5) = 9,5 damage

    Cleffa used Flamethrower - 7 energy
    To crit (4039) - No
    To burn (2873) - No
    (6,6 - 1,5)*1,5 = 7,75 damage

    Eggy used Solarbeam - 7 energy
    To crit (578) - Yes
    (12 + 3 + 3) = 18 damage


    [​IMG]
    KO HP
    68 EN
    3/3/2/2/43
    [​IMG]
    49 HP
    66 EN
    2/3/2/3/26
    [​IMG]
    61 HP
    65 EN
    1/2/2/2/15

    Light Screen (2 actions)

    [​IMG]
    KO HP
    KO EN
    2/2/2/1/13
    [​IMG]
    25 HP
    48 EN
    4/2/2/2/52

    [​IMG]
    67 HP
    64 EN
    2/3/2/3/34
  11. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    ...So I can take out your Karrablast now!

    Pipi-chan: Flamethrower (Karrablast) -> Icy Wind
    Maxwell: Zen Headbutt (Karrablast) -> Iron Head (Karrablast)*

    *If Karrablast is KOed, redirect to Exeggcute
  12. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]

    Monet: Megahorn (Maxwell) ~ Megahorn (Maxwell)
    Mandala: Barrage + Bullet Seed Combo (Pipi) ~ Cooldown [Barrage + Bullet Seed Combo (Pipi)]
  13. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    KO HP
    68 EN
    3/3/2/2/43
    [​IMG]

    49 HP
    66 EN
    2/3/2/3/26
    [​IMG]

    61 HP
    65 EN
    1/2/2/2/15
    1 KOC

    Light Screen (2 actions)

    [​IMG]
    KO HP
    KO EN
    2/2/2/1/13
    [​IMG]
    25 HP
    48 EN
    4/2/2/2/52

    [​IMG]
    67 HP
    64 EN
    2/3/2/3/34
    1 KOC


    Calcs (open)


    Action 1


    Karra used Megahorn - 11 energy
    To hit (9719) - No

    Beldum used Zen Headbutt - 5 energy
    To hit (6056) - Yes
    To flinch (4991) - No
    (8 + 3) = 11 damage

    Cleffa used Flamethrower - 11 energy
    To crit (4039) - No
    To burn (2873) - No
    (6,6)*1,5 = 9,9 damage

    Eggy used OP Combo - 14 energy
    5 hits
    5 crits
    (25 + 5 + 3) = 33 damage

    Action 2



    Karra used Megahorn - 7 energy
    To hit (3091) - Yes
    To crit (8371) - No
    (12 + 3 + 1,5 + 2) = 18,5 damage


    Beldum used Iron Head (Karrablast) - 5 energy
    11 damage

    Karra fainted!

    Cleffa used Icy Wind - 4 energy
    To crit (3891) - No
    (4 - 1,5)*1,5 = 3.75 damage



    [​IMG]
    KO HP
    68 EN
    3/3/2/2/43
    [​IMG]

    30 HP
    56 EN
    2/3/2/3/26
    1 KOC
    [​IMG]

    28 HP
    50 EN
    1/2/2/2/15
    1 KOC

    [​IMG]
    KO HP
    KO EN
    2/2/2/1/13
    [​IMG]
    KO HP
    KO EN
    4/2/2/2/52

    [​IMG]
    63 HP
    50 EN
    2/3/2/3/19
    1 KOC
    -1 Speed


    Gerard's turn.
  14. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]

    Mandala: SolarBeam (Pipi) ~ SolarBeam (Pipi)
  15. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Welp, nothing to do but Paralyze and pray that the exeggcute can't move.

    Pipi-chan: Thunder Wave (Exeggcute) -> Blaze Stream (Flamethrower x2, Exeggcute)
    Maxwell: Headbutt (Exeggcute) -> Iron Head (Exeggcute)
  16. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    KO HP
    68 EN
    3/3/2/2/43
    [​IMG]

    30 HP
    56 EN
    2/3/2/3/26
    1 KOC
    [​IMG]

    28 HP
    50 EN
    1/2/2/2/15
    1 KOC

    [​IMG]
    KO HP
    KO EN
    2/2/2/1/13
    [​IMG]
    KO HP
    KO EN
    4/2/2/2/52

    [​IMG]
    63 HP
    50 EN
    2/3/2/3/19
    1 KOC
    -1 Speed



    Calcs (open)


    Action 1

    Beldum used Headbutt - 5 energy
    To crit (8717) - No
    To flinch (4949) - No
    (7 - 1,5) = 5,5 damage

    Cleffy used Thunder-Wave - 7 energy
    25%!

    Eggy tries to use Solarbeam...
    To move (3544) - Yes
    To crit (1675) - No
    -7 energy
    (12 + 3) = 15 damage

    Action 2

    Beldum used Iron Head - 5 energy
    To crit (4428) - No
    To flinch (5449) - No
    (8 + 3 - 1,5) = 9,5 damage


    Eggy tries to use Solarbeam....
    To move (5882) - Yes
    -11 energy
    (12 + 3) = 15 damage

    Clef fainted!




    [​IMG]
    KO HP
    68 EN
    3/3/2/2/43
    [​IMG]

    30 HP
    46 EN
    2/3/2/3/26
    1 KOC
    [​IMG]

    KO HP
    KO EN
    1/2/2/2/15
    1 KOC

    [​IMG]
    KO HP
    KO EN
    2/2/2/1/13
    [​IMG]
    KO HP
    KO EN
    4/2/2/2/52

    [​IMG]
    48 HP
    32 EN
    2/3/2/3/19
    2 KOC
    20% Para
  17. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Welp, gg.

    Headbutt -> GONGGGGG. (Iron Head x2)
  18. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]

    Mandala: Reflect ~ Synthesis
  19. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    KO HP
    68 EN
    3/3/2/2/43
    [​IMG]

    30 HP
    46 EN
    2/3/2/3/26
    1 KOC
    [​IMG]

    KO HP
    KO EN
    1/2/2/2/15
    1 KOC

    [​IMG]
    KO HP
    KO EN
    2/2/2/1/13
    [​IMG]
    KO HP
    KO EN
    4/2/2/2/52

    [​IMG]
    48 HP
    32 EN
    2/3/2/3/19
    2 KOC
    20% Para


    Calcs (open)


    Action 1

    Headbutt - 5 energy
    To crit (6910) - No
    To flinch (4002) - No
    (7 - 1,5) = 5,5 damage

    Eggy tries to use Reflect...
    To move (2183) - Yes
    -9 energy

    Action 2

    Eggy tries to use Synthesis...
    To move (9440) - Yes
    -12 energy
    +20 HP

    Beldum used Iron Heade....with an extra E so people know he isnt messing around - 27 energy
    To crit (788) - No
    (9 + 3 - 1,5) = 10,5 damage



    [/Hide]


    [​IMG]
    KO HP
    68 EN
    3/3/2/2/43
    [​IMG]

    30 HP
    14 EN
    2/3/2/3/26
    1 KOC
    Cooling Down
    [​IMG]

    KO HP
    KO EN
    1/2/2/2/15
    1 KOC


    Reflect (5 Actions)
    [​IMG]
    KO HP
    KO EN
    2/2/2/1/13
    [​IMG]
    KO HP
    KO EN
    4/2/2/2/52

    [​IMG]
    32 HP
    11 EN
    2/3/2/3/19
    2 KOC
    15% Para


    gg, gentlemen.

    Lad: 1 CC

    Gerard: 1 CC
    Eggy: 2 MC, 1 EC, 1 DC and 2 KOC
    Karrablast: 2 MC, 1 EC, 1 DC and 1 KOC
    Wooper: 2 MC, 1 EC and 1 DC

    Wanderer: 1 CC
    Cleffy: 2 MC, 1 EC, 1 DC and 1 KOC
    Beldum: 2 MC, 1 EC, 1 DC and 1 KOC
    Dratini: 2 MC, 1 EC and 1 DC

    Matezoide: 5 UC

    Ranger and Lupus: 1 UC each




    Gerard orders
    Last edited: Sep 4, 2013
  20. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]

    Mandala: Chill ~ Sunny Day
  21. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Cooldown -> Chill
  22. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    KO HP
    68 EN
    3/3/2/2/43
    [​IMG]
    30 HP
    14 EN
    2/3/2/3/26
    1 KOC
    Cooling Down
    [​IMG]
    KO HP
    KO EN
    1/2/2/2/15
    1 KOC


    Reflect (5 Actions)
    [​IMG]

    KO HP
    KO EN
    2/2/2/1/13
    [​IMG]

    KO HP
    KO EN
    4/2/2/2/52

    [​IMG]

    32 HP
    11 EN
    2/3/2/3/19
    2 KOC
    15% Para



    Calcs (open)


    Action 1

    Eggy tries to Chill....
    To move (7571) - Yes
    +12 energy

    Action 2

    Beldum chilled +12 energy

    Eggy tries to use Sunny Day....
    To move (401) - No


    [​IMG]

    KO HP
    68 EN
    3/3/2/2/43
    [​IMG]
    30 HP
    26 EN
    2/3/2/3/26
    1 KOC
    Cooling Down
    [​IMG]
    KO HP
    KO EN
    1/2/2/2/15
    1 KOC


    Reflect (5 Actions)
    [​IMG]

    KO HP
    KO EN
    2/2/2/1/13
    [​IMG]

    KO HP
    KO EN
    4/2/2/2/52

    [​IMG]

    32 HP
    23 EN
    2/3/2/3/19
    2 KOC
    5% Para




    Wanderer's turn
  23. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Chill -> Iron Head
  24. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,392
    [​IMG]

    Mandala: Hidden Power ~ Chill
  25. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Why arent you guys killing each other ;m;


    [​IMG]
    KO HP
    68 EN
    3/3/2/2/43
    [​IMG] 30 HP
    26 EN
    2/3/2/3/26
    1 KOC
    Cooling Down
    [​IMG] KO HP
    KO EN
    1/2/2/2/15
    1 KOC


    Reflect (5 Actions)
    [​IMG]
    KO HP
    KO EN
    2/2/2/1/13
    [​IMG]
    KO HP
    KO EN
    4/2/2/2/52

    [​IMG]
    32 HP
    23 EN
    2/3/2/3/19
    2 KOC
    5% Para



    Calcs (open)


    Action 1

    Beldum chilled +12 energy

    Eggy tries to use Hidden Power....
    To move (5521) - Yes
    To crit (9507) - No
    (7 - 1,5)*1,5 = 8,25 damage

    Action 2

    Beldum used Iron Head - 5 energy
    To crit (7612) - No
    To flinch (2562) - Yes
    (4 + 3 - 1,5) = 5,5 damage

    Eggy flinched!




    [​IMG]
    KO HP
    68 EN
    3/3/2/2/43
    [​IMG]

    22 HP
    33 EN
    2/3/2/3/26
    1 KOC
    [​IMG]

    KO HP
    KO EN
    1/2/2/2/15
    1 KOC


    Reflect (3 Actions)
    [​IMG]
    KO HP
    KO EN
    2/2/2/1/13
    [​IMG]
    KO HP
    KO EN
    4/2/2/2/52

    [​IMG]
    26 HP
    18 EN
    2/3/2/3/34
    2 KOC

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