Well hello there friends, Pokémon community, Smogon, welcome to my very first RMT post! With NU being my favourite tier, I have put in the effort to make a team and wish to share it with the rest of you. Well there may be a number of weakness and imperfections with the arrangement, I do find that this team does very well for me. Well here we have it! Golem (F) @ Leftovers Trait: Sturdy EVs: 184 HP / 252 Atk / 72 Spd Adamant Nature - Stealth Rock - Sucker Punch - Earthquake - Rock Blast Basic Stealth Rock setter. Acts as a counter/check to flying types, Swellow and Braviary respectively, and also provides some weak priority. Leftovers for health gain and to regain Sturdy whereas the EVs give decent bulk, power and enough speed to outpace 60 Speed Golem and below. All in all, pretty normal. Misdreavus (F) @ Eviolite Trait: Levitate EVs: 28 Spd / 252 HP / 228 Def Bold Nature - Will-O-Wisp - Shadow Ball - Pain Split - Taunt A physical wall able of stopping the likes of Cincinno and Sawk. Standard set so there is not much to say other than, paired with Miltank, I have myself a fairly solid Defensive core. Miltank (F) @ Leftovers Trait: Thick Fat EVs: 252 HP / 4 Def / 252 SDef Careful Nature - Milk Drink - Body Slam - Heal Bell - Toxic One of the better special walls in the tier, Miltank makes a cameo on this team. Leftovers are used as means of recovery alongside Milk Drink and a Careful nature is used to maximize Special Defense while not lowering Attack. Body Slam gives a nifty paralysis rate, Heal Bell adds the roll off cleric to the mix and Toxic is used as a means of status for bulkier walls. Lastly, Thick Fat provides some added resistances. Note: Replacing Miltank with Lickilicky is always an option in order to pass wishes while still keeping the cleric roll intact. Also, I realize that having a cleric on a team with Gurdurr is not the most common but status really hurts Ludicolo. Skuntank (F) @ Black Sludge Trait: Aftermath EVs: 4 HP / 252 Spd / 252 Atk Adamant Nature - Crunch - Pursuit - Sucker Punch - Taunt Basic Skuntank here is all. She is useful for getting rid of the ghost and psychic types present in the tier so that Gurdurr does not have to rely on Payback to do damage. The EVs remain standard, as does the moveset. Aftermath is the optimal ability, delivering 25% damage once downed (by a physical move I believe). Gurdurr (M) @ Eviolite Trait: Guts EVs: 252 HP / 252 Atk / 4 SDef Adamant Nature - Bulk Up - Drain Punch - Mach Punch - Payback The physical threat on my team, Gurdurr proves to be ever so valuable. With priority, a means of boosting, great bulk and a stellar ability in Guts, it's no wonder why Gurdurr strikes fear into the hearts of onlooking peers! The EVs are there to maximize power while retaining bulk and an Eviolite is given to add more bulk. Payback hits Psychics and Ghosts that would otherwise laugh at Gurdurr's other moves, resisting them or being immune altogether whereas Mach Punch and Drain Punch provide priority and recovery. Lastly, an Adamant nature is used because Gurdurr is slow to begin with and the boosts in attack is greatly appreciated. Ludicolo (M) @ Life Orb Trait: Swift Swim EVs: 252 SAtk / 252 Spd / 4 SDef Modest Nature IVs: 29 HP - Hydro Pump - Giga Drain - Ice Beam - Rain Dance Ludicolo is easily the best Pokémon in the NU tier. With Rain Dance and Swift Swim, he is able to outpace and demolish a number of walls with STAB Hydro Pump and/or Giga Drain. Ice Beam is there to round off the coverage while Life Orb gives some added oomph! 29 IVs minimize Life Orb recoil and a Modest Nature is given because Swift Swim makes up for the missing Speed. Ludicolo is stopped by nothing but Swanna and opposing Ludicolo, which can be worked around rather efficiently. Well that's it guys! I would very much appreciate your feedback! I find Amoonguss to be annoying but thankfully, I do not see it used as frequently. Have a great day!