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Aakeosu

Discussion in 'Locked / Outdated Analyses' started by reyscarface, Oct 4, 2010.

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  1. reyscarface

    reyscarface
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    [​IMG]
    Aakeosu

    --------------------

    [Overview]

    • Very scary Attack, Special Attack, and Speed, but horrible defenses.
    • Decent movepool.
    • Its horrible ability, Weak-Kneed really hinders it.
    • Stealth Rock weakness limits the amount of time it can switch in, and what sets it can use too.
    • Nice support movepool on Taunt, Phazing moves, and some Status ones, though Weak-Kneed will usually won't let it do much.
    [SET]
    name: Choice
    move 1: Rock Slide / Stone Edge
    move 2: Earthquake
    move 3: U-Turn
    move 4: Fly / Dragon Claw / Head Smash
    item: Choice Band / Choice Scarf / Stone Plate
    nature: Jolly
    evs: 4 HP / 252 Atk / 252 Spe

    Set Description:
    • Standard Sweeper, can be used to take on a lot of threats like Dragonite, Salamence, Randorosu, Borutorosu (with Scarf) and such.
    • Cannot be brought in on most attacks, be sure to switch in on Ground moves, as everything else, coupled with Stealth Rock, will most likely activate Weak Kneed.
    • Rock Slide gives you a more reliable STAB, but Stone Edge's power is appreciated.
    • U-Turn Scarfed Pokemon are more useful than ones without U-Turn, as they give you momentum and ease prediction.
    • With a Choice Band it becomes a Wall Breaker, with a Choice Scarf a good Revenge Killer, and with Stone Plate a good late game sweeper.
    Additional Comments:
    • Max Attack and Speed are pretty much obvious, and Jolly is needed to beat base 100s, and Aakeosu doesnt miss much the power as it has very good Attack.
    • Quake-Edge gives it good coverage, and with a filler move it can hit the vast majority of the Pokemon. Head Smash gives you a stronger STAB move, but will put you in Weak Kneed range. Fly is a strong Flying STAB, but the double turn is off putting, and Dragon Claw is for things like Kingdra, Sazandora, and Latias.
    • Stealth Rock really limits it and will kick on Weak Kneed usually.
    • Always use 31 IVs on HP and 4 HP EVs, as it lets Aakeosu switch into Stealth Rock twice and still be at full power.
    Teammates & Counters:
    • Rapid Spin support to remove Stealth Rock helps, as it will aid Aakeosu with Weak Kneed.
    • On the same vein, Wish users like Blissey, Jirachi, Vaporeon, and Mamanbou will restore its health a lot, meaning it can be put out of Weak Kneed.
    • Good to pair with other Scarfed Pokemon such as Randorosu, Sazandora, or Shandera, as it gives a good Revenge Kill couple that will take on most offensive threats, but must be careful of defensive ones.
    • Skarmory can easily take on Aakeosu, Roosting all the damage it gets and setting up layers.
    • Bronzong can also easily dispatch Aakeosu with no problems at all.
    • Things that resist Rock Type such as Metagross, Nattorei, Hitmontop, Roobushin, and Breloom will completely destroy a Choiced Aakeosu.
    [Team Options]
    • Doryuzu, Starmie, Forretress make excellent Spinning partners, while Doryuuzu can make a late game sweep thanks to Aakeosu removing its counters, Starmie taking on Water and Ice moves directed at Aakeosu, and Forretress setting up layers for an easier sweep.
    • Magnezone to dispatch Steel Types is excellent, as well as other bait Pokemon such as Tyranitar and Sazandora. Flying, Psychic, and Ghost types to take on Fighters are a good idea too, Latias, Randorosu, and Burungeru are good choices.
    [Optional Changes]
    • Taunt can be used on a non Choice set to hit Skarmory and Forretress that try to set up.
    • Focus Blast on a Life Orb set can hit Skarmory hard, but thats pretty much it, as it can't go all Special due to its lackluster Special Movepool.
    • Protect can also be used to scout a Choiced Pokemon move and bring in something adequate, as most of the time Aakeosu will be attacked by Choice Scarf Pokemon.
    [Counters]
    • Skarmory, Bronzong, Nattorei can easily get in on anything and proceed to get layers or do serious damage (Nattorei and Bronzong).
    • Roobushin, Breloom, Scizor, Abagoora, and basically any Pokemon with priority will put Aakeosu on Weak Kneed range, crippling it for the rest of the match.
    • Any kind of Status cripples Aakeosu almost as badly as Weak Kneed.
    • Scarfed Pokemon must be wary of some moves, like Borutorosu of Stone Edge, and Garchomp of Dragon Claw, but they can most of the time revenge kill Aakeosu without many problems.
    [Dream World]
    • Aakeosu does not get a Dream World Ability.
  2. Colonel M

    Colonel M I don't suck it's my team that sucks!
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    Posting this so rey knows my thoughts on "how to use this thing" - Read this
  3. Megan_Fox

    Megan_Fox

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    I think its important to mention that while the No Guard dream world ability doesn't help much, it means that your not using Week-Kneed which your forced to use otherwise.

    edit: oh, never mind then lol...
  4. Colonel M

    Colonel M I don't suck it's my team that sucks!
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    Uh...

    Somehow Goruggu and Aakeosu's stuff got merged together as Aakeosu doesn't get a Dream World ability.
  5. reyscarface

    reyscarface
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    lol sorry, i usually c/p my old analyses to use as the backbone of new ones and i go removing the stuff from the other mon adding the stuff from the new one, sorry if it caused confusion.
  6. reyscarface

    reyscarface
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    this is done
  7. Rising_Dusk

    Rising_Dusk
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    Spacing blahblah, marked as done.
  8. Deck Knight

    Deck Knight Well-shuffled and flush
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    I wouldn't characterize Aakeousu's special movepool as "lackluster" so much as limited.

    It has Focus Blast, Ancientpower, Earth Power, Dragon Pulse, and Hidden Power (It can get EP + DP from 4th Gen transferred Aero). Not exactly bone-crunching power but it does have Rock/Ground coverage along with Dragon/Fighting, and neither requires its Hidden Power slot to be used.
  9. Ahhhhhh......Clefable.

    Ahhhhhh......Clefable.

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    First, you should take out all mention of using Life Orb on Aekosu. His ability really shouldn't be paired with Life Orb, because after three or four attacks (IF you're lucky) you'll activate his ability inadvertently.

    Second, instead of opting for Stone Plate, I think you should run Expert Belt. That way, you still get the 20% bonus on your super-effective rock attacks, along with a boost on all of your other super-effetive attacks. Expert Belt should at least get a mention on the set, if not replacing Stone Plate completely.
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