ability descriptions up in dp

Discussion in 'Site Projects' started by chaos, Oct 21, 2007.

  1. chaos

    chaos
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    feel free to make any corrections necessary

    we need some rs ability descriptions (im sure we can reuse the majority of them, i know a few are different though)
  2. david stone

    david stone Fast-moving, smart, sexy and alarming.
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    I'll get started on the ADV abilities that changed tomorrow (or I guess, later today after I wake up).
  3. david stone

    david stone Fast-moving, smart, sexy and alarming.
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    Do I need to list all ADV ability descriptions or just the descriptions of those that have changed in DP?
  4. chaos

    chaos
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  5. david stone

    david stone Fast-moving, smart, sexy and alarming.
    is a Site Staff Alumnusis a Smogon IRC AOp Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

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    [ABILITY]
    Air Lock
    [SHORT DESC]
    Blocks the effects of weather.
    [LONG DESC]
    While Pokemon with Air Lock are out, the effects of weather are temporarily disabled. Fire and Water moves are at normal power in Sun and Rain, Solarbeam has 120 power and takes 2 turns, and Thunder has normal Accuracy. The game will report that the weather is still going, however. The weather's effects will return when the Pokemon with Air Lock switches out.


    [ABILITY]
    Arena Trap
    [SHORT DESC]
    Prevents switching.
    [LONG DESC]
    Enemy Pokemon cannot switch out unless they have the Levitate ability or are part Flying. Pokemon can escape by using Baton Pass.


    [ABILITY]
    Battle Armor
    [SHORT DESC]
    Prevents Critical Hits.
    [LONG DESC]
    Pokemon with this ability cannot be hit by Critical Hits.


    [ABILITY]
    Blaze
    [SHORT DESC]
    Boosts power of Fire moves 50% when at 1/3 HP or less.
    [LONG DESC]
    When Pokemon with this ability are at 1/3 HP or less, all of their Fire moves will have 50% more power.


    [ABILITY]
    Chlorophyll
    [SHORT DESC]
    Speed doubles in Sun.
    [LONG DESC]
    Sun doubles the Speed of Pokémon with Chlorophyll. If the Sunlight ends or a new weather condition is brought into play, the Pokemon's Speed returns to normal.


    [ABILITY]
    Clear Body
    [SHORT DESC]
    Stops the enemy from lowering this Pokemon's stats.
    [LONG DESC]
    This ability blocks any reduction of the Pokemon's stats by the enemy. For instance, Pokemon with Clear Body are immune to Intimidate, but still receive the +2 Attack from Swagger. This does not prevent the -Speed from Curse, the -Attack and -Defense from Superpower, or any other stat loss caused by the user. It does not block Haze.


    [ABILITY]
    Cloud Nine
    [SHORT DESC]
    Blocks the effects of weather.
    [LONG DESC]
    While Pokemon with Cloud Nine are out, the effects of weather are temporarily disabled. Fire and Water moves are at normal power in Sun and Rain, Solarbeam has 120 power and takes 2 turns, and Thunder has normal Accuracy. The game will report that the weather is still going, however. The weather's effects will return when the Pokemon with Cloud Nine switches out.


    [ABILITY]
    Color Change
    [SHORT DESC]
    Changes user's type to type of last attack that hit this Pokemon.
    [LONG DESC]
    When a Pokemon with this ability is hit by a damaging move, its type will change to the type of that move.


    [ABILITY]
    Compoundeyes
    [SHORT DESC]
    Raises Accuracy 30%.
    [LONG DESC]
    Increases the Accuracy of all moves used by this Pokemon by 30%. This is a multiplicative increase, not additive, meaning if a move has 50% Accuracy before Compoundeyes, it is brought to 65% total Accuracy afterward.


    [ABILITY]
    Cute Charm
    [SHORT DESC]
    Can Attract Pokemon of opposite gender when struck.
    [LONG DESC]
    Pokemon with this ability have a 30% chance of Attracting Pokemon of the opposite gender who attack with a contact move.


    [ABILITY]
    Damp
    [SHORT DESC]
    Prevents the use of Selfdestruct or Explosion.
    [LONG DESC]
    If a Pokemon uses Selfdestruct or Explosion when this Pokemon is out, it will fail.


    [ABILITY]
    Drizzle
    [SHORT DESC]
    Summons permanent Rain.
    [LONG DESC]
    When this Pokemon is brought out, a permanent Rain covers the battlefield. It can only be removed by bringing out a Pokemon with Drought or Sand Stream, or by using Sunny Day, Sandstorm, or Hail.


    [ABILITY]
    Drought
    [SHORT DESC]
    Summons permanent Sun.
    [LONG DESC]
    When this Pokemon is brought out, a permanent Sun covers the battlefield. It can only be removed by bringing out a Pokemon with Drizzle or Sand Stream, or by using Rain Dance, Sandstorm, or Hail.


    [ABILITY]
    Early Bird
    [SHORT DESC]
    Reduces Sleep time by 50%.
    [LONG DESC]
    Pokemon with this ability use up double the turns of the Sleep counter for every fast asleep message. The practical effect of this is to halve the length of Sleep. This affects Sleep from moves like Spore and Hypnosis, and also from Rest.


    [ABILITY]
    Effect Spore
    [SHORT DESC]
    Induces Paralysis, Poison, or Sleep when struck.
    [LONG DESC]
    Has a 30% chance of inducing Paralysis, Poison, or Sleep on the enemy when the enemy connects with a contact move.


    [ABILITY]
    Flame Body
    [SHORT DESC]
    Enemies' contact moves have a 30% chance to Burn them.
    [LONG DESC]
    When an enemy uses a contact move against this Pokemon, there is a 30% chance of Burning the enemy.


    [ABILITY]
    Flash Fire
    [SHORT DESC]
    Grants immunity to Fire and increases Fire's power 50% when hit by a Fire move.
    [LONG DESC]
    When this Pokemon is hit by a Fire move, it takes no damage, and all Fire moves used by this Pokemon are 50% stronger. Further hits by Fire moves simply do no damage, they do not boost damage further. This power boost is lost upon switching out.


    [ABILITY]
    Forecast
    [SHORT DESC]
    Changes type according to weather.
    [LONG DESC]
    This Pokemon's type changes to Fire under Sun, to Water under Rain, and to Ice under Hail. Forecast does not change the Pokemon's type in Sandstorm. If this Pokemon is changed to a certain type, and then receives a different trait via Role Play or Skill Swap, it is stuck in that same form until it switches, even if the weather changes.


    [ABILITY]
    Guts
    [SHORT DESC]
    Attack is increased 50% when statused.
    [LONG DESC]
    When this Pokemon is affected by Burn, Paralysis, Poison, or Sleep, its Attack is increased by 50%. Guts ignores Burn's Attack drop.


    [ABILITY]
    Huge Power
    [SHORT DESC]
    Doubles Attack.
    [LONG DESC]
    This Pokemon's Attack is doubled.


    [ABILITY]
    Hustle
    [SHORT DESC]
    Physical moves do 50% more damage at the cost of 20% Accuracy.
    [LONG DESC]
    Pokemon with this ability do 50% more damage with physical attacks, but physical attacks have 20% less Accuracy.


    [ABILITY]
    Hyper Cutter
    [SHORT DESC]
    Prevents the enemy from lowering this Pokemon's Attack.
    [LONG DESC]
    This Pokemon is immune to the enemy lowering its Attack stat. Does not block self-inflicted Attack drops, such as the -Attack from Superpower.


    [ABILITY]
    Immunity
    [SHORT DESC]
    This Pokemon cannot be Poisoned.
    [LONG DESC]
    This Pokemon is immune to both regular Poison and Toxic.


    [ABILITY]
    Illuminate
    [SHORT DESC]
    No effect.
    [LONG DESC]
    No competitive effect.


    [ABILITY]
    Inner Focus
    [SHORT DESC]
    Prevents flinching.
    [LONG DESC]
    This Pokemon cannot be flinched by moves like Fake Out or Rock Slide. Does not prevent this Pokemon from "losing its focus" when hit while using Focus Punch.


    [ABILITY]
    Insomnia
    [SHORT DESC]
    Prevents Sleep.
    [LONG DESC]
    This Pokemon cannot be put to Sleep. This Pokemon cannot use Rest.


    [ABILITY]
    Intimidate ***
    [SHORT DESC]
    Lowers the foe's Attack 1 stage.
    [LONG DESC]
    Lowers the enemy's Attack 1 stage on entering the battlefield.


    [ABILITY]
    Keen Eye
    [SHORT DESC]
    Pokemon's Accuracy cannot be lowered.
    [LONG DESC]
    Moves such as Sand Attack and Kinesis fail against a Pokemon with Keen Eye. Any move that lowers Accuracy as a secondary effect will work, but never lower Accuracy.


    [ABILITY]
    Levitate
    [SHORT DESC]
    This Pokemon is immune to Ground moves.
    [LONG DESC]
    This Pokemon is immune to all Ground attacks, including Spikes. It can switch out of Arena Trap.


    [ABILITY]
    Lightningrod
    [SHORT DESC]
    All Electric attacks hit this Pokemon.
    [LONG DESC]
    All Electric attacks, except those from your ally in 2v2, hit this Pokemon with 100% accuracy, regardless of the intended target.


    [ABILITY]
    Limber
    [SHORT DESC]
    Blocks Paralysis.
    [LONG DESC]
    This Pokemon is immune to being Paralyzed.


    [ABILITY]
    Liquid Ooze
    [SHORT DESC]
    Leeching moves cause the enemy to lose HP instead.
    [LONG DESC]
    Absorb, Giga Drain, Leech Life, Mega Drain, and Leech Seed cause the enemy to lose HP equal to the amount they would have gained.


    [ABILITY]
    Magma Armor
    [SHORT DESC]
    Cannot be Frozen.
    [LONG DESC]
    This Pokemon cannot receive the Freeze status.


    [ABILITY]
    Magnet Pull
    [SHORT DESC]
    Prevents Steel Pokemon from switching.
    [LONG DESC]
    If the enemy is a Steel type, they cannot switch out. Pokemon can escape by using Baton Pass.


    [ABILITY]
    Marvel Scale
    [SHORT DESC]
    Boosts Defense 50% when statused.
    [LONG DESC]
    This Pokemon has 50% more Defense when afflicted with Burn, Freeze, Paralysis, Poison, or Sleep. Rest activates this, as well.


    [ABILITY]
    Minus
    [SHORT DESC]
    If allied with a Pokemon with Plus, its Special Attack increases 50%.
    [LONG DESC]
    If its partner in 2v2 has Plus as its ability, this Pokemon's Special Attack increases 50%.


    [ABILITY]
    Natural Cure
    [SHORT DESC]
    Cures status on switching out.
    [LONG DESC]
    Pokemon with this ability cure themselves of all status when they leave the battlefield.


    [ABILITY]
    Oblivious
    [SHORT DESC]
    Grants immunity to Attraction and Captivate.
    [LONG DESC]
    Pokemon with this ability are immune to Attraction, either by use of the move Attract or the ability Cute Charm. Captivate has no effect on this Pokemon.


    [ABILITY]
    Overgrow
    [SHORT DESC]
    Raises the power of Grass moves 50% when at 1/3 HP or less.
    [LONG DESC]
    When Pokemon with this ability are at 1/3 HP or less, all of their Grass moves will have 50% more power.


    [ABILITY]
    Own Tempo
    [SHORT DESC]
    Cannot be confused.
    [LONG DESC]
    Pokemon with this ability cannot be confused.


    [ABILITY]
    Pickup
    [SHORT DESC]
    No effect.
    [LONG DESC]
    No competitive effect.


    [ABILITY]
    Plus
    [SHORT DESC]
    If allied with a Pokemon with Minus, its Special Attack increases 50%.
    [LONG DESC]
    If its partner in 2v2 has Minus as its ability, this Pokemon's Special Attack increases 50%.


    [ABILITY]
    Poison Point
    [SHORT DESC]
    Enemies' contact moves have a 30% chance of Poisoning them.
    [LONG DESC]
    When an enemy uses a contact move against this Pokemon, there is a 30% chance of Poisoning the enemy.


    [ABILITY]
    Pressure
    [SHORT DESC]
    Attacks lose 1 extra PP.
    [LONG DESC]
    Moves that affect this Pokemon lose 1 extra PP per turn.


    [ABILITY]
    Pure Power
    [SHORT DESC]
    Doubles Attack.
    [LONG DESC]
    This Pokemon's Attack is doubled.


    [ABILITY]
    Rain Dish
    [SHORT DESC]
    Heals 1/16 max HP in Rain.
    [LONG DESC]
    When Rain is in effect, this Pokemon heals 1/16 of its max HP at the end of each turn.


    [ABILITY]
    Rock Head
    [SHORT DESC]
    Recoil moves have no recoil.
    [LONG DESC]
    The ability-bearer gets no recoil if it uses a recoil move.


    [ABILITY]
    Rough Skin
    [SHORT DESC]
    Damages enemies using contact moves 6.25%.
    [LONG DESC]
    If a Pokemon uses a contact move on this Pokemon, it takes 6.25% of its max HP as damage.


    [ABILITY]
    Run Away
    [SHORT DESC]
    No effect.
    [LONG DESC]
    No competitive effect.


    [ABILITY]
    Sand Stream
    [SHORT DESC]
    Summons a permanent Sandstorm.
    [LONG DESC]
    When this Pokemon is brought out, a permanent Sandstorm covers the battlefield. It can only be removed by bringing out a Pokemon with Drizzle, Drought, or Snow Warning, or by using Rain Dance, Sunny Day, or Hail.


    [ABILITY]
    Sand Veil
    [SHORT DESC]
    Evasion increases by 20% in a Sandstorm.
    [LONG DESC]
    When a Sandstorm is in effect, this Pokemon gets a 20% Evasion increase.


    [ABILITY]
    Serene Grace
    [SHORT DESC]
    This Pokemon's secondary effect chances are doubled.
    [LONG DESC]
    When this Pokemon uses a move that has a secondary effect, such as Thunder Paralyzing, the chance of the secondary effect happening is doubled.


    [ABILITY]
    Shadow Tag
    [SHORT DESC]
    Prevents switching.
    [LONG DESC]
    Enemy Pokemon cannot switch out. Pokemon can escape by using Baton Pass.


    [ABILITY]
    Shed Skin
    [SHORT DESC]
    30% chance to heal status.
    [LONG DESC]
    This Pokemon has a 30% chance of removing Burn, Freeze, Paralysis, Poison, and Sleep at the end of each turn.


    [ABILITY]
    Shell Armor
    [SHORT DESC]
    Prevents Critical Hits.
    [LONG DESC]
    Pokemon with this ability cannot be hit by Critical Hits.


    [ABILITY]
    Shield Dust
    [SHORT DESC]
    Secondary effects won't occur.
    [LONG DESC]
    Any attack used on this Pokemon has its secondary effect nullified.


    [ABILITY]
    Soundproof
    [SHORT DESC]
    Unaffected by sound moves.
    [LONG DESC]
    This Pokemon is unaffected by all sound moves.


    [ABILITY]
    Speed Boost
    [SHORT DESC]
    Speed raises at end of turn.
    [LONG DESC]
    This Pokemon's Speed is boosted one stage at the end of each turn.


    [ABILITY]
    Static
    [SHORT DESC]
    Enemies' contact moves can Paralyze them.
    [LONG DESC]
    When an enemy uses a contact move against this Pokemon, there is a 30% chance of Paralyzing the enemy.


    [ABILITY]
    Stench
    [SHORT DESC]
    No effect.
    [LONG DESC]
    No competitive effect.


    [ABILITY]
    Sticky Hold
    [SHORT DESC]
    This Pokemon's item cannot be removed.
    [LONG DESC]
    If the enemy uses a move that would remove this Pokemon's item, it will not remove it.


    [ABILITY]
    Sturdy
    [SHORT DESC]
    OHKO moves will fail.
    [LONG DESC]
    Fissure, Guillotine, Horn Drill, and Sheer Cold will fail when used against this Pokemon.


    [ABILITY]
    Suction Cups
    [SHORT DESC]
    Cannot be forced to switch.
    [LONG DESC]
    Roar and Whirlwind cannot make this Pokemon switch.


    [ABILITY]
    Swarm
    [SHORT DESC]
    Boosts power of Bug moves 50% when at 1/3 HP or less.
    [LONG DESC]
    When Pokemon with this ability are at 1/3 HP or less, all of their Bug moves will have 50% more power.


    [ABILITY]
    Swift Swim
    [SHORT DESC]
    Speed doubles in Rain.
    [LONG DESC]
    Rain doubles the Speed of Pokemon with Swift Swim. If the Rain ends or a new weather condition is brought into play, the Pokemon's Speed returns to normal.


    [ABILITY]
    Synchronize
    [SHORT DESC]
    When statused, the enemy is also statused.
    [LONG DESC]
    If another Pokemon inflicts Burn, Paralysis, or Poison on the ability-bearer, then the enemy receives the status as well. Toxic Poison is passed on as regular Poison. Self-induced status is not passed on.


    [ABILITY]
    Thick Fat
    [SHORT DESC]
    Halves Ice and Fire damage.
    [LONG DESC]
    When this Pokemon is damaged by an Ice or Fire attack, it takes 50% damage.


    [ABILITY]
    Torrent
    [SHORT DESC]
    Boosts power of Water moves 50% when at 1/3 HP or less.
    [LONG DESC]
    When Pokemon with this ability are at 1/3 HP or less, all of their Water moves will have 50% more power.


    [ABILITY]
    Trace
    [SHORT DESC]
    Copies foe's ability.
    [LONG DESC]
    Upon switching in, this Pokemon copies the opponent's ability.


    [ABILITY]
    Truant
    [SHORT DESC]
    This Pokemon does nothing every other turn.
    [LONG DESC]
    The first turn this Pokemon is brought out, it can attack. The second turn it is out, it does nothing. If this Pokemon is switched out after it attacks, it can attack the first turn when it comes back in. If this Pokemon is brought in to replace an ally that fainted to end-of-turn damage, this Pokemon loafs the first turn, then attacks the second.


    [ABILITY]
    Vital Spirit
    [SHORT DESC]
    Prevents Sleep.
    [LONG DESC]
    This Pokemon cannot be put to Sleep. This Pokemon cannot use Rest.


    [ABILITY]
    Volt Absorb
    [SHORT DESC]
    Heals 25% HP when hit by an Electric attack.
    [LONG DESC]
    When this Pokemon is hit by an Electric attack, it gains 25% of its max HP. Thunder Wave is not absorbed. No secondary effects associated with the Electric attack will occur.


    [ABILITY]
    Water Absorb
    [SHORT DESC]
    Heals 25% HP when hit by a Water attack.
    [LONG DESC]
    When this Pokemon is hit by a Water attack, it gains 25% of its max HP. No secondary effects associated with the Water attack will occur.


    [ABILITY]
    Water Veil
    [SHORT DESC]
    Prevents Burn.
    [LONG DESC]
    This Pokemon cannot be Burned.


    [ABILITY]
    White Smoke
    [SHORT DESC]
    Stops the enemy from lowering this Pokemon's stats.
    [LONG DESC]
    This ability blocks any reduction of the Pokemon's stats by the enemy. For instance, Pokemon with White Smoke are immune to Intimidate, but still receive the +2 Attack from Swagger. This does not prevent the -Speed from Curse, the -Attack and -Defense from Superpower, or any other stat loss caused by the user. It also does not block the effects of Haze.


    [ABILITY]
    Wonder Guard
    [SHORT DESC]
    Only super effective attacks harm this Pokemon.
    [LONG DESC]
    This Pokemon can only be harmed by super effective attacks. Hail and Sandstorm hurt this Pokemon. Burn and Poison hurt this Pokemon. Leech Seed hurts this Pokemon. Beat Up, Doom Desire, Future Sight, and Struggle hurt this Pokemon. All forms of recoil hurt this Pokemon. Wonder Guard cannot be Skill Swapped or Role Played, but it can be Traced. Wonder Guard is also copied by Pokemon Transforming into the ability-bearer. Night Shade counts as a Ghost attack as far as type effectiveness and hitting through Wonder Guard is concerned, and Dragon Rage counts as a Dragon attack.

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