ACCIDENTAL SANDSTORM
An OU Sand Team RMT
Hey folks! So this team is one of the many I've made, and this one is really fun to play. I usually HATEHATEHATE weather teams, and this wasn't going to be one originally, but it accidentally became one. I know, I know, how does a team "accidentally" become a sand team? Let's take a look shall we? Maybe that will clear it up a bit for you.
Team at a Glance
Team-Building Process
Like I mentioned at the beginning, I started this as a team built around Scizor. More specifically, Choice Band Scizor.
Now Scizor hates Fire with a passion, so, what better team mate than Heatran? Balloon Heatran in this case.
Next I needed a Fighting check, as Heatran was VERY susceptible to Fighting types. I started with Latios with DDance, a weird set that acts like the ScarfTos set, but with more options and no choice-lock.
Next, I'd need a Fighting type to help my new Dark-Type weakness. I messed around between Terrakion and Keldeo, finally settling on Scarf Keldeo.
Next I decided to put a Dark type on my team to combat Psychic types. I already had Pursuit on Scizor, but that wouldn't always cut it. I also had no way to combat weather, so after some thought, I threw on Tyranitar, my favorite pokemon during Gen 2.
Now, adding sand to the team brought up some problems. namely, I had 2 pokemon who didn't like Sand all that much. So I made some trades. I brought in Trick Room Reuniclus over Latios, as it was bulkier, and Trick Room REALLY screws up almost every single team out there. Then I looked at Keldeo and thought about using Terrakion, but I remebered Lucario got Justified as its DW ability, and paired with its Double Resist to Dark types, it made perfect sense.
Now I had one spot left on my team, but no idea what to use. I felt a bit weak on the special sweeper side after trading Keldeo out for Lucario, so I put in RP Landorus-I as my current stopgap.
Now this is the team I have, and it has been doing very well, losing only twice in 20 games. And I know most of you are looking at this and saying "But Blank! You're so very Water weak! Rain will trample you! as soon as TTar goes down." Yes, I know that. I'm currently considering either Specially Defensive Jirachi or even Gastrodon to solve my water/Torn-T weakness.
Now Scizor hates Fire with a passion, so, what better team mate than Heatran? Balloon Heatran in this case.
Next I needed a Fighting check, as Heatran was VERY susceptible to Fighting types. I started with Latios with DDance, a weird set that acts like the ScarfTos set, but with more options and no choice-lock.
Next, I'd need a Fighting type to help my new Dark-Type weakness. I messed around between Terrakion and Keldeo, finally settling on Scarf Keldeo.
Next I decided to put a Dark type on my team to combat Psychic types. I already had Pursuit on Scizor, but that wouldn't always cut it. I also had no way to combat weather, so after some thought, I threw on Tyranitar, my favorite pokemon during Gen 2.
Now, adding sand to the team brought up some problems. namely, I had 2 pokemon who didn't like Sand all that much. So I made some trades. I brought in Trick Room Reuniclus over Latios, as it was bulkier, and Trick Room REALLY screws up almost every single team out there. Then I looked at Keldeo and thought about using Terrakion, but I remebered Lucario got Justified as its DW ability, and paired with its Double Resist to Dark types, it made perfect sense.
Now I had one spot left on my team, but no idea what to use. I felt a bit weak on the special sweeper side after trading Keldeo out for Lucario, so I put in RP Landorus-I as my current stopgap.
Now this is the team I have, and it has been doing very well, losing only twice in 20 games. And I know most of you are looking at this and saying "But Blank! You're so very Water weak! Rain will trample you! as soon as TTar goes down." Yes, I know that. I'm currently considering either Specially Defensive Jirachi or even Gastrodon to solve my water/Torn-T weakness.
The Sets
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Pretty much Scizor's best set, and the one I chose to build a team around, Scizor's Choice Band set really destroys things without much thought. Bullet Punch is the STAB of choice here, and with Priority and a Technician boost, it hits like a Tyson Haymaker coming off that 130 Base Attack. Pursuit traps pretty much any and all Psychic types and Ghost types. U-Turn is to scout if need be, and Superpower completely wrecks Ferrothorn.
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Earth Power
- Roar
- Flame Charge
Flame Charge Balloontran is a bit of a wild card. Roar is for phazing, obviously, but between the speed boost it gets from Flame Charge and the power behind Fire Blast and Earth Power (for coverage), I can slam every Steel type that blocks Scizor or Lucario.
Reuniclus (F) @ Life Orb
Trait: Magic Guard
EVs: 252 SAtk / 172 HP / 84 SDef
Modest Nature
IVs: 0 Spd
- Shadow Ball
- Psyshock
- Trick Room
- Focus Blast
This guy is my Wild Card. Although I may change the EV spread a bit, he absolutely wrecks most teams. TR sets up and he annihalates all those little frail sweepers the opponent carries, including most Steel types, Psychic types, even Ghosts, all things that Lucario appreciates.
Lucario @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- ExtremeSpeed
- Ice Punch
- Swords Dance
This guy has slowly become the MVP of this team, and I'm not sure how. Between T-Tar, Scizor and Reuniclus rendering all his usual checks into oblivion, this guy comes in with SD Espeed and cleans out everything very efficiently. Ice Punch for the random Gliscor that walls ESpeed, but usually Landorus takes those out with HP Ice, so I don't have to worry about it. this guuy is beastly though, and takes out so many things. Added to this, he double-resists Rocks, meaning he comes in with 94% health unless someone manages to get Spikes up too.
Tyranitar @ Shed Shell
Trait: Sand Stream
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
- Pursuit
- Stealth Rock
- Crunch
- Fire Blast
Specially Defensive Tyrantiar, with Shed Shell to escape Dugtrio. Also traps Espeon, fries Ferro/Forry, kills Deo-D, and always wins the Opening Weather War by being nice and slow.
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
IVs: 2 Atk / 30 Def
- Rock Polish
- Earth Power
- Focus Blast
- Hidden Power [Ice]
RP Landorus is my Dragon Killer of Choice. after a single RP, he runs through most teams like nothing. Life Orb + Sheer Force + STAB and Earth Power wrecks anything and everything. Focus Miss and HP Ice for coverage, with only HP Ice not getting a Sheer Force boost sadly. now if only this guy got Ice Beam or something.
Closing Thoughts
All and all, I still hate weather. I think it is very over-centralizing and just not very good, but Sand Stream has been around since Gen 3, and even TTar has been using Sandstorm since Gen 2, so I guess I can' hate it too much.
Also, I'll be editing and prettying this up later after it isn't 3 am anymore. Sorry if it isn't quite up to standard yet. I'll beautify it later.
Thanks for reading! Try it out, Luvdisc, whatever you want! Let me know how I can improve on this or how you would tweak it.
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Earth Power
- Roar
- Flame Charge
Reuniclus (F) @ Life Orb
Trait: Magic Guard
EVs: 252 SAtk / 172 HP / 84 SDef
Modest Nature
IVs: 0 Spd
- Shadow Ball
- Psyshock
- Trick Room
- Focus Blast
Lucario @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- ExtremeSpeed
- Ice Punch
- Swords Dance
Tyranitar @ Shed Shell
Trait: Sand Stream
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
- Pursuit
- Stealth Rock
- Crunch
- Fire Blast
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
IVs: 2 Atk / 30 Def
- Rock Polish
- Earth Power
- Focus Blast
- Hidden Power [Ice]
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Pursuit
- Superpower
- U-turn
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Earth Power
- Roar
- Flame Charge
Reuniclus (F) @ Life Orb
Trait: Magic Guard
EVs: 252 SAtk / 172 HP / 84 SDef
Modest Nature
IVs: 0 Spd
- Shadow Ball
- Psyshock
- Trick Room
- Focus Blast
Lucario @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- ExtremeSpeed
- Ice Punch
- Swords Dance
Tyranitar @ Shed Shell
Trait: Sand Stream
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
- Pursuit
- Stealth Rock
- Crunch
- Fire Blast
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
IVs: 2 Atk / 30 Def
- Rock Polish
- Earth Power
- Focus Blast
- Hidden Power [Ice]