This is my first RMT, and I have tried my best to keep it to somgon's standards. I have had success with this team on the laddar, and it is the best synergy I have had. This team focuses around the offensive core (found in the smog) of Gengar, Tyranitar, and Magnezone. So, here it is! At a glance: Lead Blastoise @ Lum berry Ability: Torrent EVs: 184 HP / 252 SpA/ 72 Spe Nature: Modest -Hydro Pump -Aqua Jet -Rapid Spin -Ice Beam A lot of sets on the New and Creative movestes thread are gimmicky trash. But I keep a watch on the thread because sometimes an awesome set like this pops up (credit to M Blade for the set). This set very effective at keeping Stealth Rocks off the field. While my team doesn't have a huge weakness to Rocks, that extra 12% can add up (especially when it is factored in all calculations). This set also earns at least one KO a game (usually more), and gets the momentum rolling in my favor. The only lead it solidly loses to is Roserade. The Secondary Lead Jirachi @ Choice Scarf Evs: 4 hp/252 attack/252 speed Jolly Nature -Stealth Rocks -Iron Head -Fire Punch -Trick This set helps get Stealth Rocks on my opponent's side of the field. It also maximizes my chances of winning against a Roserade lead (will be explained in threat down). Tricking choice scarfs are wonderful in general easing prediction, but it helps my team in other ways as well. Since my team has no phazer, I was having trouble with bulky set up sweepers (crocune, curse umbreon, ect). Crippling with choice scarf helps my team a ton. The Core Gegar @ Life Orb Evs: 4 defense/252 sp. attack/ 252 speed Timid Nature -Shadow Ball -Focus Blast -Pain Split -Substitute For the core, gengar deals with lucario who plagues Tyranitar. He also lures in Blissey and Scizor, who are dealt with by Tyranitar and Magenezone. Gengar gets a lot of free subs by switching into pokes that the other members of the core bring in. After that, the fun can begin. It is very hard to deal with gengar from behind the sub. Magnezone @ Leftovers Ability: Magnet Pull EVs: 172 HP / 252 SpA / 84 Spe Naive nature (+Spe, -Spdef) - Thunderbolt - Hidden Power Grass - Explosion - Substitute Magnezone is a great pokemon in this steel ridden metagame. It takes care of offensive pokemon like choice scarf Jirachi and Scizor (who can take out Aerodactyl), while setting up free subs. He also removes defensive pokemon Skarmory, Fortress, and Bronzong, which Aerodactyl also has problems with. HP Grass allows him to take care a Swampert who I have had trouble with. Though he can't switch in on earthquake, I can bait an ice beam by switching to Aerodactyl on an Earthquake. Explosion always makes a dent and is a good move from behind a sub. Tyranitar @ Choice Band Ability: Sand Stream EVs: 160 HP / 252 Atk / 96 Spe Adamant nature (+Atk, -SpA) - Stone Edge - Crunch - Pursuit - Aqua Tail Choice Band Tyrainitar makes up the last member of my core. He takes care of Blissey take walls my other two Special Attackers. Blissey generally switches out of Tyranitar into one of Tyranitar's counters, so pursuit will deal a good amount of damage, then I can switch to a member of the core to deal with the counter. Gengar or Aerodactyl can switch in on the Earthquakes from bulky pokemon that come in on Tyranitar. The Late Game Sweep Aerodactyl @ Life Orb Evs: 252 attack/4 defense/252 speed Jolly Nature -Stone Edge -Earthquake -Taunt -Roost The final member of my team was up for grabs for a while, but I decided on Life orb aerodactyl for its amazing synergy with the rest of my team. As previously stated, magnezone removes a large number of offensive and defensive threats to Aerodactyl. Tyranitar provides Aerodactyl with a large Sp.def boost that allows it to switch in on things other then ground attacks. Stone edge and Earthquake provide great coverage, Taunt is to make sure walls don't try any funny business with moves like thunder wave, and Roost can heal on weak Sp. attacks or on forced switches. Other counters to Aerodactyl are Flygon and Breloom. Flygon can be revenged by gengar if at low health (Shadow Ball deals 50%) and Blastoise (who takes 39%-47% from Earthquake) can switch in and use ice beam if it has good health. Breloom can be taken care of with Jirachi (Focus Punch never OHKOs). Time for the Threat Down! I will divide the Threat Down into Lead, Offensive, and Defensive. Lead: Azelf-Hydro Pump and Aqua jet 2HKO. Smart people with just lay rocks, dumb ones taunt and die without doing anything. Either way, Blastoise is generally full health with Lum intact. Machamp- Always a win. Blastoise out speeds and 2HKO with a Hydro Pump that doesn't miss thanks to No Guard. Dynamic Punch deals about 50% and lum heals confusion. Aerodactyl-Same deal for Azelf. Metagross-2HKO by Hydro Pump Swampert-3HKO by Hydro Pump, but Swampy can't do much back, so I predict the switch and spin the rocks. Jirachi-Generally a Scarf lead, I switch to my Jirachi and they lock into Trick while I set up rocks. Infernape-Can't do anything to Blastoise, Close Combat is a 3HKO. I spin rocks or. Roserade-Trouble. They can sleep or leafstorm, if I predict wrong I die. I switch to Jirachi if they leafstorm, I keep blastoise in if they sleep (ice beam doesn't OHKO, I still lose). Of course if I switch in Jirachi on sleep powder, they always get toxic spikes and I can't get rocks. Roserade generally get one layer of Toxic spikes up. Its not that big of a deal, Tyranitar and Blastoise are the only ones effected, and Tyranitar would rather be poison (not badly poisoned) then burned. Heatran-Can't do anything to Blastoise, I can spin rocks immediately and KO if it stays. Ninjask- I switch to Magnezone. Ninjask can break the subs and I can attempt to cripple with thunder wave whatever comes in from safely behind a sub. Offensive: Breloom-Absorb sleep then KO with fire punch on Jirachi (or trick to lock it into spore). Dragonite- Jirachi can mess it up with Trick, or damage with Iron Head, putting Dragonite into revenge range. If gengar had HP Ice he could always revenge it. Electivire- Aerodactyl Empoleon- Gengar can out speed after agility and use Focus Blast Flygon-Blastoise Gengar-Minimal problems Gliscor-Blastoise. Gliscor tries to set up alot. Gyarados-85% of gyarados have DD which make Gengar a safe switch Heatran-Aerodactyl Heracross-Jirachi's Fire Punch Infernape-Blastoise, Aerodactyl Jirachi-Aerodactyl, Magnezone if Scarfed Jolteon- Magnezone can go in on almost anything and sub Kingdra-Magnezone can come in on Outrage or DD and cripple with explosion Lucario-Gengar Machamp- Jirachi can Trick it into locking into Dynamic Punch, Gengar can come in from there. Magnezone-Aerodactyl, Tyranitar, Jirachi if switching in and not locked into iron head Mamoswine- Jirachi Metagross- Causes problems, Trick is the best option Rotom formes-Tyranitar Scizor-Magnezone Snorlax- Tyranitar can deal some high damage, Gengar can as well Starmie-Gengar takes care of non scarfed (I have been seeing a lot of scarfs), Tyranitar takes care of scarfed (not enough damage to OHKO). Suicune-Trick cripples Swampert- minimal problems, magnezone can HP grass it. Togekiss-Magnezone, Aerodactyl, Gengar (the latter two must be wary of thunder wave) Tyranitar-Gengar with focus blast, Scarftar expects to outspeed Weavile-Gengar can KO with Focus Blast Zapdos-Tyranitar Defensive: Blissey-Tyranitar Bronzong-Magnezone(Careful of EQ) Celebi-Gengar Dusknoir-Tyranitar Forrtress-Magnezone, Blastoise Hippodown-Blastoise Skarmory-Magnezone Tentacruel-Magnezone Umbreon-Jirachi with Trick Vaporeon-Trick, magnezone, Tyranitar Thanks for reading, please make suggestions!!