I've balanced every single thing since last game, including setup, roles, etc.
This game uses Acid City's Trouble VERSION STABLE-1.4.4
Rules:
X. Any rules may change during the game. New rules may be added at any time.
X. To join simply say /join Gender (Male/Female/They). In case of not specifying a gender, you will be refered to as a They.
The Setup:
Residays’ 13P-CO-S
Random Citizen Power
Random Citizen Non-Power (x4)
Civilian (x4)
Assassin
Random Smuggler Tactical
Random Smuggler Non-Tactical
Random Neutral Evil or Neutral Killing
13+ Players may or may not be accepted depending on the amount.
Role List:
The City: (Wins when no threat to the City is present.)
Smugglers: (Wins when making up majority of total living players, can leave a death note on victim’s corpse.)
Neutral Evil: (Upon the entire City’s Death will leave and win.)
Neutral Killing: (Wins when they are the last man standing, may leave a death note on the victim’s corpse.)
Detective Investigation Results:
Unique: Means there may not be duplicates of this role in a match.
Journal: A note full of text that the player may have and edit anytime.
Death Note: Similar to a journal, But doesn’t show it’s owner.
Goals:
Citizen: Get rid of all criminals and evildoers.
Smuggler: Get rid of everyone who threats your crime.
Neutral Evil: Live to see the entire City die.
Neutral Killing: Live to see all opposers die.
Victory Conditions:
Citizen:
-You win with Citizen.
-You must kill Smugglers, Neutral Evil, Neutral Killing.
Smuggler:
-You win with Smugglers.
-You can spare Neutral Evil.
-You must kill Citizen, Neutral Killing.
Neutral Evil:
-You can spare Smugglers, Neutral Evil, Neutral Killing.
-You must kill Citizen.
Neutral Killing:
-You win with Neutral Killing of your own role.
You can spare Neutral Evil.
-You must kill Citizen, Smugglers, Opposing Neutral Killing.

This game uses Acid City's Trouble VERSION STABLE-1.4.4
Rules:
- Votes, unvotes and possible day actions must be slashed and bolded ( /lynch, /no lynch, /no one or /unlynch player ). You must unvote before voting again. If a player receives votes greater than 50% they will be lynched immediately (Hammer).
- You may not discuss:
- outside the game thread with anyone except the game mod and any people specified to you through PMs.
- in the game thread during the night phases.
- If you are not part of the game, do not interfere with the ongoing game unless you are signing as a replacement.
- Editing and deleting posts is highly forbidden. If you find a need to change or clarify something made in a previous post, use Edit by Way of Post (EBWOP).
- You may not sign with more than one account.
- In case of a tie in votes, the person who received the votes first is lynched. In case there are no votes at the deadline, no lynch occurs.
- Inform the game mod if you are going to be V/LA (vacation/limited access) for more than one cycle (one day + one night) in total. If you want to drop out of the game, inform the game mod.
- Day phases will last 72 hours (3 real-life days) and the night phases will last 48 hours (2 RL days).
During day phase and during voting to lynch somebody, If that person received majority of the votes at the end of the day, they will be lynched.
One extension of 48 hours can be requested per day phase ( /vote extension ), and it will only be proceeded if the majority of players agree.
- Presenting any kind of copies of private (mod) messages (pictures, word-to-word copies) will result in a modkill. You may still paraphrase PMs, though.
- If you find something gamebreaking, you must report it to the game mod. The game mod has the right to deny any wins gained through player replacement late in the game or by any game-breaking actions such as cheating.
- You must post at least once every game day or you will be replaced, or in case there are no replacements available, modkilled.
- Every player has a journal, you may always edit it by sending a private message to the game moderator (/journal), your journal will be seen upon your death. A journal may or may not have your logs depending of your role and or your actions.
- During night, you may PM /skip to vote to skip the night phase, this action can only be done if all players agree to only.
- As an smuggler, you may communicate via an external chat with other smugglers as a smuggler during night phases, as long as those smugglers aren’t disallowed to (Replaced, Jailed, Killed, etc)
- The game begins during Night 0, killing roles may visit a target to make it seem they visited them without killing them.
- There is a dead chat, if there is a Gravedigger, the Gravedigger is able to participate in it during night only.
- Every player has a maximum of 2 whispers to send per day phase with a maximum of 150 characters excluding grammatical symbols (http://www.charactercountonline.com/ ), letters and numbers only. To whisper simply send a message to the host with /whisper [Username to send the whisper to] [Your message] . It will be said in the game thread that you whispered and who you whispered to.
X. Any rules may change during the game. New rules may be added at any time.
X. To join simply say /join Gender (Male/Female/They). In case of not specifying a gender, you will be refered to as a They.
The Setup:
Residays’ 13P-CO-S
Random Citizen Power
Random Citizen Non-Power (x4)
Civilian (x4)
Assassin
Random Smuggler Tactical
Random Smuggler Non-Tactical
Random Neutral Evil or Neutral Killing
13+ Players may or may not be accepted depending on the amount.
Role List:
The City: (Wins when no threat to the City is present.)
Civilian: (Can only be rolled once if random)
-You do not have any abilities.
Citizen Investigative:
Citizen Killing:
Citizen Support:
Citizen Power:
Citizen Protective:
-You do not have any abilities.
Citizen Investigative:
Detective:
-You may PM the game moderator during night to get a clue of someone’s role.
Cowboy:
-You may pm the game moderator to investigate someone during night to know if they’re suspicious or not.
-You will know if your target is: Not suspicious, A Serial Killer, A Firebug, The Werewolf or a Smuggler, except for The Assassin.
Eagle-eye:
-You may PM the game moderator to see who visits someone or yourself.
-You cannot see some visitors, Such as snipers.
Eavesdropper: (Unique)
-You may use a supersensor once to see all of the smuggler's visits, you can hear whispers.
-You may also follow somebody to see who they visit or if they stay at home.
-You may PM the game moderator during night to get a clue of someone’s role.
Cowboy:
-You may pm the game moderator to investigate someone during night to know if they’re suspicious or not.
-You will know if your target is: Not suspicious, A Serial Killer, A Firebug, The Werewolf or a Smuggler, except for The Assassin.
Eagle-eye:
-You may PM the game moderator to see who visits someone or yourself.
-You cannot see some visitors, Such as snipers.
Eavesdropper: (Unique)
-You may use a supersensor once to see all of the smuggler's visits, you can hear whispers.
-You may also follow somebody to see who they visit or if they stay at home.
Cop:
-You may PM the game moderator every night to shoot someone, You have 3 shots.
-If you shoot a fellow citizen member you will not shoot anymore.
Boxer:
-You may choose to target somebody to fight each night a maximum of 3 times.
-If your target is a Civilian, Citizen Investigative, Support, Protective, Smuggler Support, Deception or Neutral Unaligned, Evil, Demon you will kill them.
-If your target is a Citizen Power, Killing, Smuggler Tactical or Assassin you will distract them.
-If your target is a Neutral Killing, they will attack you.
-If you kill a fellow citizen you will never pick up your gloves again.
Insomniac: (Unique)
-You may go alert during night a maximum of 3 times.
-When alert, you are death immune and you will kill anyone who visits you bypassing night immunities.
-You are immune to distractions.
-You may PM the game moderator every night to shoot someone, You have 3 shots.
-If you shoot a fellow citizen member you will not shoot anymore.
Boxer:
-You may choose to target somebody to fight each night a maximum of 3 times.
-If your target is a Civilian, Citizen Investigative, Support, Protective, Smuggler Support, Deception or Neutral Unaligned, Evil, Demon you will kill them.
-If your target is a Citizen Power, Killing, Smuggler Tactical or Assassin you will distract them.
-If your target is a Neutral Killing, they will attack you.
-If you kill a fellow citizen you will never pick up your gloves again.
Insomniac: (Unique)
-You may go alert during night a maximum of 3 times.
-When alert, you are death immune and you will kill anyone who visits you bypassing night immunities.
-You are immune to distractions.
Citizen Support:
Clown:
-You may PM the game moderator to distract someone every night preventing them from realizing their action, And you are immune to distractions.
-If you distract the Serial Killer or Werewolf they will kill you instead.
Gravedigger: (Unique)
-During the beginning of the night you will automatically gain all information such as roles, actions and what happened to all dead unchecked players who are not Neutral Evil, Killing or a Smuggler.
-You are immune to distractions, you can talk with the dead during night.
Transporter: (Unique)
-You may PM the game moderator 2 targets to completly swap, All actions done to them are swapped, You can transport yourself too.
-You will not be able to transport jailed targets and will not know if one of your targets was jailed.
-You are immune to distractions, you cannot transport jester kills.
-You may PM the game moderator to distract someone every night preventing them from realizing their action, And you are immune to distractions.
-If you distract the Serial Killer or Werewolf they will kill you instead.
Gravedigger: (Unique)
-During the beginning of the night you will automatically gain all information such as roles, actions and what happened to all dead unchecked players who are not Neutral Evil, Killing or a Smuggler.
-You are immune to distractions, you can talk with the dead during night.
Transporter: (Unique)
-You may PM the game moderator 2 targets to completly swap, All actions done to them are swapped, You can transport yourself too.
-You will not be able to transport jailed targets and will not know if one of your targets was jailed.
-You are immune to distractions, you cannot transport jester kills.
Enforcer: (Unique)
-You may PM the game moderator during day to engage somebody a maximum of 3 times providing your guess of their role.
-If your role guess is correct, you will kill your target, if not, you will die instead.
-Targeting a fellow citizen will make you die automatically.
Warden: (Unique)
-You may PM the game moderator every night to jail someone, Your prisoner is safe from all attacks and cannot do their ability, You can execute them bypassing immunities and have 2 executions.
-You can talk with your prisoner with an external chat anonymously.
-If you jail the Serial Killer or Werewolf and not execute them they will attack you.
-Executing a fellow citizen will disallow you to execute.
Wizard: (Unique)
-You may copy a dead fellow citizen’s role even if it is unique, if you haven’t done this and are attacked you will be immune once and loose this ability.
-You may PM the game moderator during day to engage somebody a maximum of 3 times providing your guess of their role.
-If your role guess is correct, you will kill your target, if not, you will die instead.
-Targeting a fellow citizen will make you die automatically.
Warden: (Unique)
-You may PM the game moderator every night to jail someone, Your prisoner is safe from all attacks and cannot do their ability, You can execute them bypassing immunities and have 2 executions.
-You can talk with your prisoner with an external chat anonymously.
-If you jail the Serial Killer or Werewolf and not execute them they will attack you.
-Executing a fellow citizen will disallow you to execute.
Wizard: (Unique)
-You may copy a dead fellow citizen’s role even if it is unique, if you haven’t done this and are attacked you will be immune once and loose this ability.
Sacrifice:
-You may PM the game moderator to counter-attack someone who attacks someone that you choose during night, Preventing them from dying and ignoring all kinds of immunities.
-You may PM the game moderator to use a vest during night to protect yourself from attacks.
-Upon succesful protection, both the prioritized attacker and you die.
-Targets are priorized in this order: Neutral Killing > Demon > Smuggler > Actor > Cop > Boxer.
-You cannot protect from sniper attacks.
Guard:
-You may PM the game moderator to prevent the death of somebody or yourself once during night even by kills that would bypass night immunities.
-You will know if you or your target is attacked.
-Your target will know that they were protected by a guard if you succesfully protected them from an attack.
Hunter:
-You may protect somebody, making one visitor run away every night knowing only if your action succeeded.
-Targets/Actions are prioritized in this order: Kill > Smuggler Support > Smuggler Deception > Voodoo Control > Distraction (Shade > Saboteur > Shelterseeker > Clown)
Spellcaster: (Unique)
-You may PM the game moderator a target during night to give them a protective spell, notifying them.
-Spells expire in 2 nights, you may spell yourself only once.
-You may PM the game moderator to counter-attack someone who attacks someone that you choose during night, Preventing them from dying and ignoring all kinds of immunities.
-You may PM the game moderator to use a vest during night to protect yourself from attacks.
-Upon succesful protection, both the prioritized attacker and you die.
-Targets are priorized in this order: Neutral Killing > Demon > Smuggler > Actor > Cop > Boxer.
-You cannot protect from sniper attacks.
Guard:
-You may PM the game moderator to prevent the death of somebody or yourself once during night even by kills that would bypass night immunities.
-You will know if you or your target is attacked.
-Your target will know that they were protected by a guard if you succesfully protected them from an attack.
Hunter:
-You may protect somebody, making one visitor run away every night knowing only if your action succeeded.
-Targets/Actions are prioritized in this order: Kill > Smuggler Support > Smuggler Deception > Voodoo Control > Distraction (Shade > Saboteur > Shelterseeker > Clown)
Spellcaster: (Unique)
-You may PM the game moderator a target during night to give them a protective spell, notifying them.
-Spells expire in 2 nights, you may spell yourself only once.
Smugglers: (Wins when making up majority of total living players, can leave a death note on victim’s corpse.)
Assassin: (Unique)
-You may PM the game moderator to realize a kill on a player, you are immune to death at night.
-Cowboys will see you as Not Suspicious.
Smuggler Tactical: (Can sacrifice their night action for killing someone, If killing can leave a death note on the victim’s corpse)
Smuggler Deception: (Can sacrifice their night action for killing someone, If killing can leave a death note on the victim’s corpse)
Smuggler Support: (Can sacrifice their night action for killing someone, If killing may leave a death note on their victim’s corpse)
-You may PM the game moderator to realize a kill on a player, you are immune to death at night.
-Cowboys will see you as Not Suspicious.
Smuggler Tactical: (Can sacrifice their night action for killing someone, If killing can leave a death note on the victim’s corpse)
Ward: (Unique)
-You can do one of a smuggler’s visit once per person in the smugglers.
-If a smuggler dies, you may take their position.
Blackmailer: (Unique)
-You may PM the game moderator to send an anonymous message to somebody a maximum of 3 times during day.
-You may visit somebody to see what roles visit them a maximum of 3 times.
Sniper: (Unique)
-You may PM the game moderator to shoot when the assassin allows you to.
Your shots ignore sacrifices and eagle-eyes but will make the smugglers not able to kill during the current and next night.
-You own one bullet that goes trough immunities.
-You can do one of a smuggler’s visit once per person in the smugglers.
-If a smuggler dies, you may take their position.
Blackmailer: (Unique)
-You may PM the game moderator to send an anonymous message to somebody a maximum of 3 times during day.
-You may visit somebody to see what roles visit them a maximum of 3 times.
Sniper: (Unique)
-You may PM the game moderator to shoot when the assassin allows you to.
Your shots ignore sacrifices and eagle-eyes but will make the smugglers not able to kill during the current and next night.
-You own one bullet that goes trough immunities.
Smuggler Deception: (Can sacrifice their night action for killing someone, If killing can leave a death note on the victim’s corpse)
Illussionist:
-You may PM the game moderator to rewrite the complete journal of someone during night a maximum of 3 times, illussions carry until the next day.
Manipulator:
-You may PM the game moderator to manipulate information so when someone is investigated they are seen as a manipulator or member of the smugglers during night.
-You can also manipulate a fellow smuggler so they are seen good by the cowboy, But will still be seen as a manipulator by the detective.
-Manipulated targets will ¨visit¨ whoever the smuggler killer visits.
-You may PM the game moderator to rewrite the complete journal of someone during night a maximum of 3 times, illussions carry until the next day.
Manipulator:
-You may PM the game moderator to manipulate information so when someone is investigated they are seen as a manipulator or member of the smugglers during night.
-You can also manipulate a fellow smuggler so they are seen good by the cowboy, But will still be seen as a manipulator by the detective.
-Manipulated targets will ¨visit¨ whoever the smuggler killer visits.
Smuggler Support: (Can sacrifice their night action for killing someone, If killing may leave a death note on their victim’s corpse)
Ghost:
-You may PM the game moderator to haunt somebody’s dreams, disallowing them to visit somebody else.
-Your second target can be anybody.
-Your haunted target will know who they’re disallowed to visit and if you change your mind.
Informer:
-You may PM the game moderator to get the exact role of someone during night.
Saboteur:
-You may PM the game moderator to distract someone disallowing them to complete their action.
-If your target is a serial killer or werewolf they will kill you instead, you are immune to distractions.
Stalker: (Unique)
-You can hear whispers.
-You may watch a target each night to see who they get visited by, or see who they visit or if they stay at home.
Eviscerator: (Unique)
-You may PM the game moderator for eviscerating someone, Making their journal, death reason and role not visible to the public except for yourself.
-You can only do your ability 3 times and it’ll only work if the person dies when you were eviscerating them.
-You may PM the game moderator to haunt somebody’s dreams, disallowing them to visit somebody else.
-Your second target can be anybody.
-Your haunted target will know who they’re disallowed to visit and if you change your mind.
Informer:
-You may PM the game moderator to get the exact role of someone during night.
Saboteur:
-You may PM the game moderator to distract someone disallowing them to complete their action.
-If your target is a serial killer or werewolf they will kill you instead, you are immune to distractions.
Stalker: (Unique)
-You can hear whispers.
-You may watch a target each night to see who they get visited by, or see who they visit or if they stay at home.
Eviscerator: (Unique)
-You may PM the game moderator for eviscerating someone, Making their journal, death reason and role not visible to the public except for yourself.
-You can only do your ability 3 times and it’ll only work if the person dies when you were eviscerating them.
Neutral Evil: (Upon the entire City’s Death will leave and win.)
Thief:
-You may steal a maximum of 3 journals from the citizen without them knowing, also disallowing them to make another one.
-Stolen journals will be returned on your death, stolen journals cannot be read.
-You cannot steal journals from third parties or smugglers.
-You have 1 automatic vest, which protects you from Neutral Killings and Smugglers. But not citizen.
Executioner:
-You have one target, that target must be lynched for you to win, if you fail you must see the entire city loose or change to another neutral evil role.
-After lynching your target you will loose your night immunity and cannot change role, you know your target’s role and name. Your target will never be a Citizen Power.
-You are night immune as an Executioner only.
Shade:
-You may PM the game moderator to distract all visitors of a target you choose during night, you cannot stop self-targetting actions, Transports or Killing actions.
-This ability apart from taking part of the night you choose will also happen the night afterwards.
-You may protect yourself once.
-You have 1 automatic shield, which protects you from Neutral Killings and Smugglers. But not Citizen.
Voodoo: (Unique)
-You may PM the game moderator to make someone target someone of your choice.
-If your controlled target cannot visit, they will visit your second target anyways.
-Your targets will know they have been controlled.
-You have 1 automatic shield, which protects you from Neutral Killings and Smugglers. But not Citizen.
-You may steal a maximum of 3 journals from the citizen without them knowing, also disallowing them to make another one.
-Stolen journals will be returned on your death, stolen journals cannot be read.
-You cannot steal journals from third parties or smugglers.
-You have 1 automatic vest, which protects you from Neutral Killings and Smugglers. But not citizen.
Executioner:
-You have one target, that target must be lynched for you to win, if you fail you must see the entire city loose or change to another neutral evil role.
-After lynching your target you will loose your night immunity and cannot change role, you know your target’s role and name. Your target will never be a Citizen Power.
-You are night immune as an Executioner only.
Shade:
-You may PM the game moderator to distract all visitors of a target you choose during night, you cannot stop self-targetting actions, Transports or Killing actions.
-This ability apart from taking part of the night you choose will also happen the night afterwards.
-You may protect yourself once.
-You have 1 automatic shield, which protects you from Neutral Killings and Smugglers. But not Citizen.
Voodoo: (Unique)
-You may PM the game moderator to make someone target someone of your choice.
-If your controlled target cannot visit, they will visit your second target anyways.
-Your targets will know they have been controlled.
-You have 1 automatic shield, which protects you from Neutral Killings and Smugglers. But not Citizen.
Neutral Killing: (Wins when they are the last man standing, may leave a death note on the victim’s corpse.)
Serial Killer:
-You may PM the game moderator every night to kill someone, If you are distracted you will kill the distracter instead.
-If you are jailed and not executed you will escape and kill the warden.
-You are immune to death at night.
Electrician:
-You may charge somebody every night, your target will not know they were charged, Charges bypass night immunities.
-If two charged targets make contact (One visits the other), both will die.
-If a charged target is charged again, they will die, you may also charge yourself attacking your charged visitors.
-If you charge everyone who you don’t win with, it will be announced as ¨The electricity feels quite dangerous.¨ during day.
-If everyone you don’t win with is charged, you may choose to kill them all.
-You are kill immune during night.
Firebug:
-Douse somebody in gasoline every night or ignite all doused targets bypassing night immunities, doused targets know they are doused.
-When dousing you are distraction immune, but not when igniting.
-You are kill and douse immune during night.
Werewolf: (Unique)
-You may target somebody every night, attacking them and all of their visitors bypassing night immunities. If you kill two or more players you will not be able to attack the next night.
-You may also stay at home, attacking all your visitors. If you are distracted, you will stay at home.
-The Sacrifice can only kill you directly. You are night immune.
-You may PM the game moderator every night to kill someone, If you are distracted you will kill the distracter instead.
-If you are jailed and not executed you will escape and kill the warden.
-You are immune to death at night.
Electrician:
-You may charge somebody every night, your target will not know they were charged, Charges bypass night immunities.
-If two charged targets make contact (One visits the other), both will die.
-If a charged target is charged again, they will die, you may also charge yourself attacking your charged visitors.
-If you charge everyone who you don’t win with, it will be announced as ¨The electricity feels quite dangerous.¨ during day.
-If everyone you don’t win with is charged, you may choose to kill them all.
-You are kill immune during night.
Firebug:
-Douse somebody in gasoline every night or ignite all doused targets bypassing night immunities, doused targets know they are doused.
-When dousing you are distraction immune, but not when igniting.
-You are kill and douse immune during night.
Werewolf: (Unique)
-You may target somebody every night, attacking them and all of their visitors bypassing night immunities. If you kill two or more players you will not be able to attack the next night.
-You may also stay at home, attacking all your visitors. If you are distracted, you will stay at home.
-The Sacrifice can only kill you directly. You are night immune.
Detective Investigation Results:
- Warden (Citizen: Power) or Spellcaster (Citizen: Protective) (Unique x2).
- Boxer (Citizen: Killing), Enforcer (Citizen: Power), Sniper or Ward (Smuggler: Tactical) (Unique x3).
- Clown (Citizen: Support), Saboteur (Smuggler: Support), Ghost (Smuggler: Support).
- Transporter (Citizen: Support) (Unique), Sacrifice (Citizen: Protective), Voodoo (Neutral: Evil) (Unique) or Firebug (Neutral: Killing).
- Wizard (Citizen: Power) (Unique), Guard (Citizen: Protective) or Serial Killer (Neutral: Killing)
- Detective (Citizen: Investigative) or Informer (Smuggler: Support)
- Civilian (Citizen) or Thief (Neutral: Evil).
- Cowboy (Citizen: Investigative), Assassin (Smuggler) (Unique), Illussionist (Smuggler: Deception) or Executioner. (Neutral: Evil)
- Eagle-eye (Citizen: Investigative), Eavesdropper (Citizen: Investigative) , Blackmailer (Smuggler: Tactical) or Stalker (Smuggler: Support) (Unique x3)
- Gravedigger (Citizen: Support), Eviscerator (Smuggler: Support) (Unique x2).
- Cop (Citizen: Killing), Hunter (Citizen: Protective), Shade (Neutral: Evil) or Electrician (Neutral: Killing)
- Insomniac (Citizen: Killing) (Unique) or Werewolf (Neutral: Killing) (Unique)
- Manipulator (Smuggler: Deception) or is manipulated.
- If your target did not die from your attack (EX: Immunity, Protected, Jailed, Etc) you will be informed.
- If a Boxer attacks a target, they will only know if they did fight.
- Gravedigger receives their results at the beginning of the night.
- Clowns, Saboteurs and Shelterseekers will not be informed if their target is immune to distractions.
- Shelterseekers do not know how many targets they distract.
- If an Insomniac and Werewolf fight each other, both die.
- If you are attacked but survive for any reason (EX: Immunity, Protected, Jailed, Etc) you will be informed.
Unique: Means there may not be duplicates of this role in a match.
Journal: A note full of text that the player may have and edit anytime.
Death Note: Similar to a journal, But doesn’t show it’s owner.
Goals:
Citizen: Get rid of all criminals and evildoers.
Smuggler: Get rid of everyone who threats your crime.
Neutral Evil: Live to see the entire City die.
Neutral Killing: Live to see all opposers die.
Victory Conditions:
Citizen:
-You win with Citizen.
-You must kill Smugglers, Neutral Evil, Neutral Killing.
Smuggler:
-You win with Smugglers.
-You can spare Neutral Evil.
-You must kill Citizen, Neutral Killing.
Neutral Evil:
-You can spare Smugglers, Neutral Evil, Neutral Killing.
-You must kill Citizen.
Neutral Killing:
-You win with Neutral Killing of your own role.
You can spare Neutral Evil.
-You must kill Citizen, Smugglers, Opposing Neutral Killing.
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