Postgame Acid City's Trouble [Day 4/End: City Win! 4/10 Players]

Because UncleSam won't update the votecount after my 2 PMs:
Votecount (1.6)
King_ (4) - Da Letter El, Ullar, Acidphoenix, Jalmont.
Dullagamur (1) - King_
Acidphoenix (1) - Jumpluff

Deadline is in about 4 hours.
 
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Vote counts tend to not be edited so as to be clear how many votes are on who at the time of the post. Rather than editing people tend to make new vote count posts

That being said king_ is one from majority
 
blazade so wimpy obvscum lynch it gg no re

To anyone against a king_ lynch, now's a good time to talk. A good thing for you to talk about would be what scum you think are on the King_ wagon if any.

I really dislike the way the acid vote was put down; if anyone's got a good king_ town case I'd be willing to consider an acid/jalmont lynch. Dulla to a lesser extent but I feel like she might have dumbtelled on the set up that she isn't mafia earlier. Unsure, I was admittedly a bit confused by some of her posts lol but wasnt reading all of them completely focused
 
Oh I remember now what I was thinking about dulla. Blazade already spelled out most of the implications but the "5/10 are vanilla" misread of set up seems more likely to be a town misread of set up than a scum one, but the later rolespec about power/protective and neutrals makes it more likely she's just scum.
 
To people still confused by the set up:

We've got one of these:

Citizen Power:

Enforcer: (Unique)
-You may PM the game moderator during day to engage somebody a maximum of 3 times providing your guess of their role.
-If your role guess is correct, you will kill your target, if not, you will die instead.
-Targeting a fellow citizen will make you die automatically.

Warden: (Unique)
-You may PM the game moderator every day to jail someone for the night, Your prisoner is safe from all attacks and cannot do their ability, You can execute them bypassing immunities and have 2 executions.
-You can talk with your prisoner with an external chat anonymously.
-If you jail the serial killer and not execute them they will kill you.
-Executing a fellow citizen will disallow you to execute.

Wizard: (Unique)
-You may PM the game moderator once to bring someone back to life.
-If you are attacked while you haven't revived anyone you will be immune, loosing your revival.

We've got at least one of these:

Sacrifice:
-You may PM the game moderator to counter-attack someone who attacks someone that you choose during night, Preventing them from dying and ignoring all kinds of immunities.
-You may PM the game moderator to use a vest during night to protect yourself from attacks.
-Targets are priorized in this order: Neutral Killing > Smuggler > Cop/Boxer.
-You cannot protect from sniper attacks.

Guard:
-You may PM the game moderator to stay at someone's house and protect them during night.
-You may PM the game moderator to stay alert protecting yourself from attacks during night once.
-You will know if you or your target is attacked.

Merchant: (Unique)
-You may target a maximum of 3 targets, one per night.
-Targets will then receive maximum protection supplies which will block all visitors for the night they use it.
-Supplies only work once, you also have an extra one for yourself.

And we have 5 of everything not including the 3 power roles left in the list of citizen roles, but can only have 1 max of any role that says unique next to it, including vanilla citizen. So the town technically could be something like an enforcer, a merchant, and 5 guards.

For scum, we know they have at least one of:

Assassin: (Unique) (Can leave a death note on the victim's corpse)
-You may PM the game moderator to realize a kill on a player.
-You are immune to death at night.
-Cowboys will see you as Not Suspicious.

Smuggler Tactical: (Can sacrifice their night action for killing someone, If killing can leave a death note on the victim's corpse)

Ward: (Unique)
-You can do one of a smuggler's job once per person in the smugglers.
-If a smuggler dies, you may take their position.

Blackmailer (Unique)
-You may PM the game moderator to send an anonymous message to somebody a maximum of 3 times during day.
-You may visit somebody to see what roles visit them a maximum of 3 times.

Sniper: (Unique)
-You may PM the game moderator to shoot when the assassin allows you to.
Your shots ignore sacrifices and and eagle-eyes but will make the smugglers not able to kill during the current and next night.
-You own one bullet that goes trough immunities.

And then one of any the roles in the smugglers set. Sniper and Assassin is possible, but Ghost and Illusionist is not possible.

And then one of any of the neutrals.
 
Uh ok that's the hammer I believe.

Votecount - Final
King_ (5) - Da Letter El, Ullar, Acidphoenix, Jalmont, ButteredToast.
Dullagamur (1) - King_.
Acidphoenix (1) - Jumpluff.

King_ was lynched! He was Merchant: Citizen (Protective) (Unique)

It is now Night 1! Night 1 will end in 48 hours, at 9 PM EST on Tuesday, August 9th.
 
Uh ok that's the hammer I believe.

Votecount - Final
King_ (5) - Da Letter El, Ullar, Acidphoenix, Jalmont, ButteredToast.
Dullagamur (1) - King_.
Acidphoenix (1) - Jumpluff.

King_ was lynched! He was Merchant: Citizen (Protective) (Unique)

It is now Night 1! Night 1 will end in 48 hours, at 9 PM EST on Tuesday, August 9th.

King_'s journal:

"N0: Idle."
 
b-b-b-boxer reporting for duty, targeted Blazade last night

no kills means it's highly likely i hooked a kill with my fighting prowess, and seeing as there is a very low probability of two village roles that kill in the same game?

yeah, I'm willing to bet Blazade is tactical or assassin
 
Blazade needs to provide some information and probably a full claim as soon as he sees thread imo. Force the CC or get some more likely town voices is a win win after a no kill night, we want to secure a town circle and if Blazade isn't mafia, mafia already can narrow down his role assuming Ullar isn't full of shit which I doubt
 
hey dulla! did you get the chance to read through day 1 thoroughly yet? what were your main thoughts going through it?
Yeah I read through day 1. Didn't get to much from it. Only thing that is bothering me at this point is why jalmont showed up, lynched me, then went away just after d2 started. At least Ullar sticked around and explained his lynch
 
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