Adaam
إسمي جف
Hello everyone! I am here to present (what I think to be) a cool Bulky Offense team featuring Mega Swampert and some underused threats in the UU meta. I noticed a lot of teams are pretty weak to Mega Swampert, as its best counters are fat Grasses and Suicune, the former of which are not very common, and the latter of which is not hard to take advantage of. Dragalge, in particular, handles both very well, and thus, I decided to build the team from this core.
As mentioned before, the team started with a Mega Pert + Dragalge core. RD Pert is insane under Rain and is a huge threat even without it due to its immense bulk, typing, and power. Dragalge is here to handle Grasses that bother Pert and use them as Draco fodder or set up T-Spikes to make sweeping easier.
Rocks are a must so I immediately thought of Cobalion. His beautiful typing, speed, and bulk makes him an excellent choice on almost all builds. Cobalion provides an offensive check to Draco spam and can soften up bulky waters with SD + Close Combat to avoid any future Scald burns on Swampert (fuck Scald). I also get another wincon which is cool.
I wanted another Suicune check, and physical Waters looked scary as hell. Speed was also lacking, so Whimsicott was an obvious choice. Whims is such a great mon for Offense to blanket check so many set up sweepers in conjunction with nice typing and great speed to revenge kill many threats.
I noticed Reuniclus was a massive threat, and Cress was annoying to break due to immunity to T-Spikes. Fighting types, particularly ScarfShao and Cobalion, were hard to deal with, so I decided to try out Hoopa. Hoopa's Ghost typing makes choiced Fighting types think twice before clicking their STAB, and it counters non S-Ball Reuniclus + dents Cress really really hard. Normal immunity also is nifty for Lax and PZ. Hoopa also can clean late game or mid game vs offense teams since it finds many opportunities to get a free TR.
Drill Run Beedrill and Dragons were still scary, and I had 0 priority which is a huge no no for offense. EQ Aero and other Flying types were a pain to handle, especially Crobat. Enter Mamoswine, the most frustrating mon in UU to face. I hate it so much but it is huge blessing for Offense to check 1000 things with Ice Shard, Knock Off support, and powerful EQs.
A moment of silence for the other mons I tried on this team but did not keep. RIP. You will not be forgotten.
tfw no Hoopa icon
--------------------------------
Swampert-Mega @ Swampertite
Ability: Damp
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
- Rain Dance
- Waterfall
- Earthquake
- Ice Punch
Mega Swampert is the heart and soul of the team. Anyone who plays UU knows how threatening this thing is under Rain. 99% of unboosted moves can't OHKO this besides Grass moves, which makes it easy to set up a Rain Dance every game. The set is fairly standard, with RD for set up, dual STABs that have hit extremely hard under Rain, and Ice Punch for floating Dragons + Grass types. The given EV spread lets you outspeed ScarfShao under Rain, which is the fastest relevant scarfer in UU. Something really cool about this team is that Hoopa can set up TR as a pseudo Rain Dance for Swampert late game if you are unable to set up Rain Dance. For example, if they have a Shaymin out, and all you have left if a Hoopa + Swampert, you can sack Hoopa to set up Trick Room and proceed to clean with Swampert.
Dragalge @ Draco Plate
Ability: Adaptability
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Dragon Tail
- Toxic Spikes
Dragalge is one of those criminally underused mons in UU. Its STABs, combined with a decent base SpA and Adaptability, make it impossible for any team to switch into that lacks a Snorlax or specially defensive Steel. It provides T-Spikes which is really useful for wearing down bulky teams and softening walls to facilitate a Swampert, Hoopa, or Cobalion sweep. Dragon Tail is so that Cune and Lax cannot use you as setup fodder and spreading poisons around. The idea is to switch Dragalge into a bulky Water or Grass, spike up if they don't have an Empoleon, and then spam D-Tail or Draco Meteor if they do not have a good switch in. Also, like Swampert, Dragalge has neat synergy with Hoopa since it becomes a horrifying wallbreaker under TR for teams that rely on faster Ground and Dragons to revenge kill it.
Also the speed outspeeds Relaxed Pert.
Also the speed outspeeds Relaxed Pert.
Cobalion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stealth Rock
- Iron Head
- Close Combat
Ah Cobalion. One of UU's most splashable mons. So much role compression in one slot. I get Rocks, a Knock Off switch in, Lucario check, Snorlax check, Beedrill check, Hydreigon check, and the list goes on. With Lum Berry, Cobalion is great for softening Suicune which everyone seems to throw at Cobalion (which is stupid. It only wins with Scald burns but oh well). I also have an easier time switching into P2 and Lax since I can eat one para and smack them with CC. Lum is also crucial for Sableye, which is a huge pain for my team due to no Will-O sponges. Not much else to say, this set is standard.
Hoopa @ Life Orb
Ability: Magician
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Trick Room
- Psyshock
- Shadow Ball
- Focus Blast
TR Hoopa is a nightmare for all builds lacking Pursuit. Even so, they can't switch in since Psyshock KOs Aero after Rocks and Focus Blast dumpsters Krook. Hoopa LOVES that Mandibuzz has vanished in usage recently (probably due to Zapdos being a better Defogger + Sableye serves as another Reuniclus check), so most teams have no switch ins to this. TR lets Hoopa turn the tables on Offense, and the mere presence of it makes things like ScarfShao a liability. The second it clicks HJK, I get a free Trick Room and proceed to go to down on the offensive team (unless they have Doublade). As mentioned before, TR also works even if Hoopa can't clean. Dragalge, Swampert, and Mamo all benefit from Trick Room, so Hoopa can sack itself late game if its team members needs the Trick Room to clean. Max Speed + Modest is chosen for max power, and you really don't want to be outsped by defensive mons and eat unnecessary Scalds, Moonblasts, and Foul Plays. Also, outspeeding Crawdaunt is huge because it can live an Aqua Jet and KO with Focus Blast or deal a nice 70% with Shadow Ball.
Against bulkier/balance builds, Hoopa usually takes down a crucial component of the opponents defensive backbone, such as Florges, Suicune, Swampert, Forry (which are all on literally every balance team these days). Speaking of Forry, it spinblocks that annoying bugger which is nice. It also spinblocks Tentas lacking Knock Off.
Against bulkier/balance builds, Hoopa usually takes down a crucial component of the opponents defensive backbone, such as Florges, Suicune, Swampert, Forry (which are all on literally every balance team these days). Speaking of Forry, it spinblocks that annoying bugger which is nice. It also spinblocks Tentas lacking Knock Off.
Whimsicott @ Yache Berry
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Encore
- Energy Ball
- U-turn
- Moonblast
Whimsicott serves as a catch-all check to all set up sweepers. People think twice before clicking Curse on Snorlax, Calm Mind on Suicune, Swords Dance on Cobalion, and so on. Fairy typing is also clutch to discourage Draco/Outrage spam and gives me a nice Fighting resist. Max Speed and SpA to hit as hard as possible and outspeed Azelf and tie other Whimsicotts. Encore + U-Turn + Moonblast is mandatory, and I opt for Energy Ball to hit Gatr and Mamo as hard as possible since they are threats to the team. I took the idea of Yache Berry from dodmen to have an easier time switching into Pedo/Gatr/Mega-Pert as well as not be revenged by Mamo. Whimsicott's speed is so useful for the team to give me a way to revenge kill things like Cobalion (another threat) without bringing out Swampert and forcing it to take unnecessary damage. Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Encore
- Energy Ball
- U-turn
- Moonblast
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Earthquake
http://replay.pokemonshowdown.com/uususpecttest-305149244
Hoopa sets TR for Pert to clean late game vs r0ady
http://replay.pokemonshowdown.com/uususpecttest-304440225
T-Spikes and D-Tail prove to be too much for this stall team vs pokemonisfun
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Earthquake
Dragalge @ Draco Plate
Ability: Adaptability
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Dragon Tail
- Toxic Spikes
Swampert-Mega @ Swampertite
Ability: Damp
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
- Rain Dance
- Waterfall
- Earthquake
- Ice Punch
Cobalion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stealth Rock
- Iron Head
- Close Combat
Hoopa @ Life Orb
Ability: Magician
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Trick Room
- Psyshock
- Shadow Ball
- Focus Blast
Whimsicott @ Yache Berry
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Encore
- Energy Ball
- U-turn
- Moonblast
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Earthquake
Dragalge @ Draco Plate
Ability: Adaptability
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Dragon Tail
- Toxic Spikes
Swampert-Mega @ Swampertite
Ability: Damp
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
- Rain Dance
- Waterfall
- Earthquake
- Ice Punch
Cobalion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Stealth Rock
- Iron Head
- Close Combat
Hoopa @ Life Orb
Ability: Magician
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Trick Room
- Psyshock
- Shadow Ball
- Focus Blast
Whimsicott @ Yache Berry
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Encore
- Energy Ball
- U-turn
- Moonblast
Enjoy the team!
Last edited: