*ONLY THE USERS MOWTOM, STARY02939, AND GLACIER KNIGHT SHOULD POST IN THIS THREAD. If you want to participate, go sign up in the Adventure Battles main thread!*
"Greetings, thrill seekers. My name is Cheyenne, and I will be your host as you make your way through perils and plights. I hope you two have got your thinking caps on snug and your imaginations kicked into gear! I expect us to have a grand time."

"Greetings, thrill seekers. My name is Cheyenne, and I will be your host as you make your way through perils and plights. I hope you two have got your thinking caps on snug and your imaginations kicked into gear! I expect us to have a grand time."
"Before we send you off into the heat of adventure, let's go over some of the rules- as well as look over your profiles. Shall we, gents?"
1) Mowtom and Stary02939 have a DQ time of 3 days, and
2) This campaign will be using some special mechanics that are noted in the AB general thread. You may want to read up on them, if you haven't already.
3) In combat, you get two substitutions per round.
4) You and your pokemon get to equip items.
5) All abilities are available, except those locked or accessible only by mega evolution.
6) You can use as many recoveries or chills as you like, provided the ill wind count is not at zero
7) While Cheyenne cannot punish you for skipping on the flavor, it is highly recommended that you avoid doing so at all costs; If you want a flavor-less roleplay, you should sign up for a battle hall challenge and quickly be on your way

"And now, our rising stars! Let's get a little insight as to who we are going to be watching undertake the mysteries of the Adventure Battles!"
Team Mowtom:

Human [Mowtom] (M)
Mowtom isn't quite sure how he is able to fight alongside his Pokemon. One day he just woke up and discovered his talent. He was astounded, and went to brag to other trainer he knew immediately. What he didn't realize? He is far from the first to have this ability, and with great power comes...you know what? You know the rest.
Type: Normal / Fighting
- Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
- This Human's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
- This Human is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
- Whenever this Human attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
Stats:
HP: 90
Atk: 5 (+)
Def: 2
SpA: 0 (-)
SpD: 2
Spe: 55
Size Class: 3
Weight Class: 4
Attacks:
Physical
Brick Break
Covet
Double-Edge
Extreme Speed
Fake Out
False Swipe
Feint
Force Palm
Frustration
Low Kick
Mach Punch
Pound
Quick Attack
Rage
Return
Slam
Storm Throw
Tackle
Special
Echoed Voice
Hyper Voice
Status
Bulk Up
Detect
Follow Me
Foresight
Focus Energy
Growl
Helping Hand
Leer
Meditate
Quick Guard
Sing
Tickle
Work Up
Generic
Bodyblock
Chill
Dodge
Shift
Struggle
Take Cover

Reuniclus [Bubble] (F)
Mowtom found Bubble while traveling in the Unova region. Her mother belonged to Catlin of the Elite Four, but Bubble wanted to see the world. She did inherit one thing from her mother's trainer, however. Bubble enjoys battling, but she can have trouble staying awake, even during a battle.
Type: Psychic
- Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
- This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
- This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
- When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 110
Atk: 3
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 26 (-) (-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (64/81):
Physical
Dizzy Punch
Drain Punch
Endeavor
Explosion
Fire Punch
Focus Punch
Gyro Ball
Ice Punch
Knock Off
Rock Slide
Rollout
Secret Power
Superpower
Thunder Punch
Zen Headbutt
Special
Energy Ball
Flash Cannon
Focus Blast
Future Sight
Grass Knot
Hidden Power (Fire)
Hyper Beam
Infestation
Night Shade
Psychic
Psyshock
Psywave
Signal Beam
Shadow Ball
Shock Wave
Snore
Thunder
Status
Acid Armor
After You
Charm
Confuse Ray
Double Team
Embargo
Flash
Gravity
Heal Block
Helping Hand
Imprison
Light Screen
Magic Coat
Pain Split
Protect
Psych Up
Recover
Reflect
Rest
Role Play
Safeguard
Skill Swap
Snatch
Sleep Talk
Substitute
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Raid
Dispel
Team Stary02939:

Stary [M]
Nature: Careful (SpD+, SpA-)
Type: Ghost/Dark
Abilities: Intimidate/Levitate/Forewarn
Stats:
HP: 90
Atk: 2
Def: 3
SpA: 0-
SpD: 3+
Spe: 55
Size: 3
Weight: 4
Moves:
Growl
Leer
Meditate
Pound
Rage
Slam
Tackle
Tickle
Confuse Ray
Ominous Wind
Astonish
Shadow Punch
Spite
Night Shade
Will-O-Wisp
Hex
Shadow Sneak
Shadow Ball
Shadow Claw
Grudge
Destiny Bond
Phantom Force
Disable
Trick-Or-Treat
Fake Tears
Bite
Feint Attack
Snarl
Theif
Crunch
Embargo
Payback
Taunt
Torment
Dark Pulse
Foul Play
Punishment
Sucker Punch
Struggle
Bodyblock
Chill
Dodge
Shift
Take Cover
Infernape [Cheeky] [M]
Type: Fire/Fighting
Abilities: Blaze / Iron Fist (Unlocked)
Nature: Hasty (+Spe, +18% Accuracy, -Def)
Stats:
HP: 100
Atk: 4
Def: 2-
SpA: 4
SpD:3
Spe:125+
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (53):
Level Up
Flare Blitz
Scratch
Leer
Ember
Mach Punch
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Feint
Slack Off
Close Combat
Acrobatics
Fire Spin
Flamethrower
Egg Moves
Fake Out
Thunder Punch
Encore
Counter
Heat Wave
Focus Energy
TM Moves
Aerial Ace
Bulldoze
Dig
Earthquake
Fire Blast
Flame Charge
Focus Blast
Grass Knot
Poison Jab
Power-Up Punch
Protect
Rest
Roar
Rock Slide
Shadow Claw
Sleep Talk
Solarbeam
Stone Edge
Substitute
Toxic
U-Turn
Will-o-Wisp
Tutor
Dual Chop
Endeavor
Fire Punch
Gunk Shot
Iron Tail
Low Kick
Role Play
Stealth Rock
Past Gen
Endure

Type: Fire/Fighting
Abilities: Blaze / Iron Fist (Unlocked)
Nature: Hasty (+Spe, +18% Accuracy, -Def)
Stats:
HP: 100
Atk: 4
Def: 2-
SpA: 4
SpD:3
Spe:125+
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (53):
Level Up
Flare Blitz
Scratch
Leer
Ember
Mach Punch
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Feint
Slack Off
Close Combat
Acrobatics
Fire Spin
Flamethrower
Egg Moves
Fake Out
Thunder Punch
Encore
Counter
Heat Wave
Focus Energy
TM Moves
Aerial Ace
Bulldoze
Dig
Earthquake
Fire Blast
Flame Charge
Focus Blast
Grass Knot
Poison Jab
Power-Up Punch
Protect
Rest
Roar
Rock Slide
Shadow Claw
Sleep Talk
Solarbeam
Stone Edge
Substitute
Toxic
U-Turn
Will-o-Wisp
Tutor
Dual Chop
Endeavor
Fire Punch
Gunk Shot
Iron Tail
Low Kick
Role Play
Stealth Rock
Past Gen
Endure

"These Trainers seem ready for a long and hard journey! And those pokemon seem quite formidable! That Reuniclus... IS SO CUTE~<3! But can they withstand the mysteries of Mt. Coronet and Walker?"
"Let's find out now, shall we friends~?"
__________________________________________________________
Chapter 1: In the Caves
While most trainers that come from the region of Smogon control their Pokémon, there is one exception: Walker, the Eternal Drifter. Missing for over half a year, search teams dried up, especially once he was spotted with a Natu in turn at a shopping mall, a cave, and a battlefield, all very briefly. But his state when others encountered him showed him to be deteriorating, and Demon Lord Itsumo is known to be chasing the trainer for his own reasons.
Which is why, when Walker was spotted in the caverns in Mt Coronet, that two trainers and their Pokémon were sent to try to bring him to safety back in the Smogon region.
However, with the general increase of hostility of Pokémon all around, the trainers had better be on their guard...
Location: Southern Sinnoh, on the edges of the Mt. Coronet mountain range
Music: Wildwood Whimsy
The area of Mt. Coronet that Walker was spotted in is no longer open to the public, due to events ranging from slightly ominous to down-right life endangering occurring in those deep, twisting tunnels. However, through some combination of luck or having the right connection and know how, you and your expedition mate have made it to the right place:
The area of Mt. Coronet that Walker was spotted in is no longer open to the public, due to events ranging from slightly ominous to down-right life endangering occurring in those deep, twisting tunnels. However, through some combination of luck or having the right connection and know how, you and your expedition mate have made it to the right place:
Though you find yourself at one of the most southern points of Sinnoh, the mountain ridges are thick with Spruces and Douglas firs; while nearly all the Mt. Coronet range is classified as an Alpine Biome, these southern parts are strangers to the harsh winter blizzards and pounding snow falls its northern brethren experience. You stocked up in Pastoria City, and then trekked through the thicker parts of the swamp to make it to the continental divide- though you havent seen a wooper or thick mud for at least a day or two. You are definitely in a different climate zone, as you stare at the foreboding entrance of the cavern system. The tunnel itself is fairly small- perhaps ten feet tall at the most, with a narrow width of seven or so feet. The surrounding mountainside is craggy, though it abruptly juts skyward as you get closer to the cavern entrance... definitely cant (or would want to) scale it. As you wait or prepare to enter the cavern, you can hear the surrounding flora and fauna loud and clear; that flock of starvia was no match for you and your pokemon, yet you could tell they were much more agitated than usual. While you havent been confronted or ambushed just yet, it would be best not to dilly dally....
Mowtom and Stary02939 have 3 days to post opening flavor / talk to each other. Once the both explorers decide and act to enter the cave, or the 3 days have passed without a word, the Adventure Battle will truly begin. Best wishes~