Aggron Screw Aron. Aggron is where it's at. Singles Autotomize Sweeper Nature: Adamant/Jolly EVs: 252 Attack / 252 Speed / 4 HP Ability: Rock Head / Sturdy Item: Leftovers / Life Orb / Wide Lens -Autotomize -Head Smash / Stone Edge -Aqua Tail / Earthquake -Brick Break / Superpower / Fire Punch After a Rock Polish, a max speed Adamant Aggron reaches 204 Speed, outspeeding all unboosted max+ 130s, +1 neutral base 83, and +1 +Speed 71. Meanwhile, Jolly Aggron reaches 224 speed, outspeeding anything unboosted in the GBU except Ninjask. If you opt for Rock Head, almost everything after Head Smash is filler - its sheer power is enough to KO most foes that aren't especially bulky, even when resisted. In fact, it can 2HKO max/max Impish Skarmory with a Life Orb. However, Sturdy's benefits can be hard to ignore. In that case, run Stone Edge, and pick your attacks more carefully. SubPunch Aggron thanks to Tenodera Nature: Adamant EVs: 252 Atk / 252 HP / 4 Spe Ability: Rock Head Item: Leftovers -Substitute -Focus Punch -Head Smash -Aqua Tail Pretty self-explanatory, don't you think? Other Options: There are a few. Curse+Metal Burst, Hone Claws, and various other coverage moves. However, Hone Claws dies rather quickly, and moves such as Iron Head and Dragon Claw really don't compare to some stronger moves. Doubles Triples Launcher Rotation Might add more later, but for now I'm only working on singles.