Hello everyboy! So this is my first RMT, one of the few reasons why I wanted to make this team it's to use Sharpedo in OU, and it was pretty amazing. I worked around it with synergy and stuff, so here it is!
TEAM BUILDING
So obviously, Sharpedo it's the star of the team. I wanted to make it a Mixed sweeper, because oh god it's so good. Speed Boost as the obvious choice. You may think "Why Sharpedo? There are better mons in OU, you know.." The reason why I pick Sharpedo it's because basically hits anything so hard under rain, bar Ferrothorn and Keldeo. If it gets at least two boosts and you lack priority/Ferrothorn, this things it's going to kill something.
So I wanted rain support, and politoed was the obvious choice in the team. I mean, Sharpedo is a fucking beast under rain. Seriously, try it. Also, this Politoed can beat Baton Pass teams, although rare, were a PAIN to face to the team when I was testing it. Politoed can do a lot of things to the team, like Toxic some annoying things like Gastrodon and opposing Weather inducers, which is a plus because I need rain no matter what.
So, I wanted to make another rain abuser, and Tornadus-T was the one. Tornadus-T is an insane sweeper under rain, and it's oh so fast. Beeing the fastest natural pokemon in OU bar Jolteon it's nothing to be ashamed of. I mean, the thing even outspeeds Scarf Tyranitar and can dispatch it with a swift superpower. Also, it can OHKO right off the bat Amoonguss with a Hurricane, that's a plus.
At this point, my team gets wrecked by basically any Electric-type attack, and that's not good because Electric is a common offensive type in OU. So, here's Thundurus-T. At first I was skeptical about it because I don't think it could be as good as Jolteon, but boy was I wrong. Thundurus-T worked amazingly with my team, and it has done it's job in such a beautiful way.
So, my team so far is vulnerable to Entry Hazards. I wanted a spinner. I tested Starmie first, but I didn't like another Electric weakness. Then, I came up with Forretress. I think Forretress has the most important job in the team: spin. If the opponent lacks a Ghost-Type, I can just spin away those annoying rocks/spikes, and trust me, Sharpedo does not like Toxic Spikes with a Life Orb under it's belt. Forretress also con set up some rocks for my benefit, and Volt Switch away from those annoying Magnezones.
My team got destroyed by a couple of set-up sweepers, like Double Dance Terrakion, Dragonite, Haxorus, etc... And I needed SOMETHING to stop them. Quagsire was the answer. Quagsire is so amazing. It can come in in any Dragonite, Toxic it, and just recover off the damge. Also, it gave another Electric resist which is nice, because I don't think Thundurus-T alone would have done that very well.
So now, to the team!
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Protect
- Toxic
- Perish Song
So obviously, since this is a rain team, I needed Politoed. I decided to go for the defensive set and not the Choice set because I think a defensive set is just better.
The set is pretty self explanatory: Scald to burn those annoying Dragons/Fighting (Bar Conkeldurr and something else), Protect to scout the move, Toxic to damage them and works really good with protect, and Perish Song to just fuck up with those ANNOYING Baton Pass teams, and can also fuck up those set-up sweepers as leads, unless is a Gyarados with Taunt.
Politoed also can tank a hit! It can take anything Tyranitar throws at it, unless is a Choice Band set, and Ninetales can't do anything to Politoed unless it runs Will-O-Wisp, which is rare. Sadly, politoed gets smashed by Abomasnow, but obviously I'm not going to loss my little frog that early.
The EVs are just there: 252 HP for more bulk, and 252 Def to just thank physicall hits as much as he can.
Politoed is a very important member of the team, because If I have won the weather war, then it's just easier for me to pull a Sharpedo Sweep.
Thundurus-T @ Choice Scarf
Trait: Volt Absorb
EVs: 252 SpA / 252 Spd / 4 HP
Modest Nature
- Thunder
- Voltswitch
- Focus Blast
- Hidden Power Ice
I was very worried about the addition of Thundurus-T to the team, becasue honestly, I thought Jolteon was just better overall. I wish I had a time machine to take back to time and slap me for thinking that. With a Choice Scarf equiped, Thundurus-T becames an insane Revenge Killer.
Thunder is for that powerful STAB, which is as strong as Tornadus-Ts Life Orb Hurricane, I think. But to be honest, I barely use it. I have Voltswitch. I mean, you can just look at the team preview, confirm if your oponent has a Ground-type or a Volt Absorb mon, if it doesn't, then you can just click Voltswitch and something is getting hurt. If it switches into a Grass-type, Tornadus-T. Focus Blast is there to beat Steel-types, specially Ferrothorn. Hidden Power Ice is for those annoying Gliscor/Landorus switch ins, and hopefully kill them off.
The EVs are pretty straight forward: 252 SAtk and a Modest nature because it's just strong as hell, and you know, 252 Spd because it's Scarfed, you know.
Overall, Thundurus-T works amazingly with this team.
Tornadus-T @ Life Orb
Trait: Regenerator
EVs: 252 SpA / 252 Spd / 4 HP
Naive Nature
- Hurricane
- Superpower
- U-Turn
- Hidden Power Ice
Tornadus-T is amazing under rain, even without rain is threatening sweeper. It can OHKO any Tyranitar, which is just amazing and do CHUNKS of damage to Blissey, who otherwise walls half of my team. It also gives me a nice counter to Breloom, who destroys my star.
Hurricane serves as an amazing STAB move. With 319 SAtk and a Life Orb, a Hurricane under rain it's going to hurt unless you have Jirachi or Heatran. Superpower is mainly for Tyranitar, I don't know if Focus Blast con KO it in sand, but I'm pretty sure it doesn't even 3HKOs Blissey, so there it goes Focus Blast. Hidden Power Ice seems pretty weird, but I needed something for some dragons out there.
The EVs are pretty basic, so I don't know if I should explain them or not, but I will: 252 EVs on Speed and a Naive nature because it tops an amazing 374, and I don't want to lose power on Superpower (Strange huh?), 252 SAtk EVs for more raw power.
Tornadus-T is an amazing addition to basically any rain team. Seriously, try it.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Rapid Spin
- Voltswitch
- Earthquake
So, Forretress is quite possibly the most important memeber of the team, and a good one at that. Forretress can come in in any dragon, spin away, set up some hazards, and his job it's done. Obviously, with well-played hazards inducers it can be a pain to Spin, but usuallly they are not that hard to deal with.
Stealth Rcok is the best entry hazard in the game in my opinion, stripping away 25% of health to those Flying, Fire and Ice types. Rapid Spin is just obvious and I don't think I need to explain the move. Voltswitch is to escape from the Espeon/Xatu switch in, gaining momentum and going into my beast with no hazards in field, killing something. Earthquake is to fuck up with Heatran and Magnezone switch ins, unless they carry an Air Balloon.
I wanted something to tank those Choice locked dragons/Outrage, and the EVs allow me to do that: 252 HP for more natural bulk and take some weak Special Attacks, and 252 Def to tank basically anything, even a +1 Fire Punch from Dragonite doesn't KO this thing under rain. That's awesome.
Quagsire @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Toxic
- Recover
- Earthquake
Quagsire is also one of the most important members, stopping set-up sweepers, with the exception of Grass-types. I think this is an standard Quagsire, but I'll explain it anyways.
Quagsire is a great answer to almost all dragons, possibly burning them with Scald and rendering them useless for the rest of the match, and the recover off the damage. If Quagsire faces something that he can toxic or burn, like Tyranitar, then awesome, I have something Burned/Toxic'd. I mean, is endless the amount of times Quagsire has helped me with Terrakion, who otherwise would just destroy me with as a Double Dancer.
The moveset is obvious: Scald to fuck up the physicall threats (but Conkeldurr, who is a bitch to deal with if it's burned in the switch with Drain Punch), Toxic to annoy the things that I don't want burned or that can't be burned, recover to just make Quagsire invincible throughout the match, an Earthquake to deal decent damage to a couple of times, like Ninetales.
Quagsire is really, really bulky, and you obviously want 252 HP and 252 Def EVs to tank many physicall hits as possible.
However, I need something to take on special threats, and I'm considering changing Quagsire to Gastrodon with Clear Smog, but I just don't want to get rid off Qaugsire. I mean, look at it. It's cute as fuck.
Sharpedo @ Life Orb
Trait: Speed Boost
EVs: 148 Atk / 252 SpA / 108 Spd
Rash Nature
- Hydro Pump
- Ice Beam
- Crunch
- Protect
So here it is. This beast. Seriously. Sharpedo is a fucking beast under rain with two boosts. If the opponent lacks a Ferrothorn or a Keldeo, or a bulky mon, then Sharpedo is likely to kill a lot of things.
I wanted a MixShark, because it's just an amazing Mixed Sweeper. If there are are rocks in the field, Skarmory gets KOed with a Hydro Pump without rain. Blissey gets KOed by Crunch if it has under 60% of Health, and with two Speed Boosts, I can revenge kill things like the three Genies, Terrakion, Dragonite with Rocks (Unless it has Extreme Speed, which is sadly common) and something else.
Sharpedo hates bulky things, even the ones that can take a move, like Jellicent, because Sharpedo gets KOed by pretty much ANYTHING. That's the moment when Stealth Rocks by Forretress come in field. The rocks can help me a lot in scoring a lot of KOs, and it's obviously great to pull a Sharpedo Sweep.
Hydro Pump under rain is scary to face, coming from 317 Special Attack, with a Life Orb, and in rain. Hell, it's even stronger than a super-effective Crunch.
IMPORTABLE
CONCLUSION
So this is everything. I wanted to make a team around Sharpedo, and here it is. I'm still testing the team on the Pokemon México server under the name [DKW] Hotoshimi, and I'm getting pretty succesful results. But seriously, if you are using a Rain team, use Sharpedo, you won't be dissapointed with that big old Shark.
TEAM BUILDING
So obviously, Sharpedo it's the star of the team. I wanted to make it a Mixed sweeper, because oh god it's so good. Speed Boost as the obvious choice. You may think "Why Sharpedo? There are better mons in OU, you know.." The reason why I pick Sharpedo it's because basically hits anything so hard under rain, bar Ferrothorn and Keldeo. If it gets at least two boosts and you lack priority/Ferrothorn, this things it's going to kill something.
So I wanted rain support, and politoed was the obvious choice in the team. I mean, Sharpedo is a fucking beast under rain. Seriously, try it. Also, this Politoed can beat Baton Pass teams, although rare, were a PAIN to face to the team when I was testing it. Politoed can do a lot of things to the team, like Toxic some annoying things like Gastrodon and opposing Weather inducers, which is a plus because I need rain no matter what.
So, I wanted to make another rain abuser, and Tornadus-T was the one. Tornadus-T is an insane sweeper under rain, and it's oh so fast. Beeing the fastest natural pokemon in OU bar Jolteon it's nothing to be ashamed of. I mean, the thing even outspeeds Scarf Tyranitar and can dispatch it with a swift superpower. Also, it can OHKO right off the bat Amoonguss with a Hurricane, that's a plus.
At this point, my team gets wrecked by basically any Electric-type attack, and that's not good because Electric is a common offensive type in OU. So, here's Thundurus-T. At first I was skeptical about it because I don't think it could be as good as Jolteon, but boy was I wrong. Thundurus-T worked amazingly with my team, and it has done it's job in such a beautiful way.
So, my team so far is vulnerable to Entry Hazards. I wanted a spinner. I tested Starmie first, but I didn't like another Electric weakness. Then, I came up with Forretress. I think Forretress has the most important job in the team: spin. If the opponent lacks a Ghost-Type, I can just spin away those annoying rocks/spikes, and trust me, Sharpedo does not like Toxic Spikes with a Life Orb under it's belt. Forretress also con set up some rocks for my benefit, and Volt Switch away from those annoying Magnezones.
My team got destroyed by a couple of set-up sweepers, like Double Dance Terrakion, Dragonite, Haxorus, etc... And I needed SOMETHING to stop them. Quagsire was the answer. Quagsire is so amazing. It can come in in any Dragonite, Toxic it, and just recover off the damge. Also, it gave another Electric resist which is nice, because I don't think Thundurus-T alone would have done that very well.
So now, to the team!
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Protect
- Toxic
- Perish Song
So obviously, since this is a rain team, I needed Politoed. I decided to go for the defensive set and not the Choice set because I think a defensive set is just better.
The set is pretty self explanatory: Scald to burn those annoying Dragons/Fighting (Bar Conkeldurr and something else), Protect to scout the move, Toxic to damage them and works really good with protect, and Perish Song to just fuck up with those ANNOYING Baton Pass teams, and can also fuck up those set-up sweepers as leads, unless is a Gyarados with Taunt.
Politoed also can tank a hit! It can take anything Tyranitar throws at it, unless is a Choice Band set, and Ninetales can't do anything to Politoed unless it runs Will-O-Wisp, which is rare. Sadly, politoed gets smashed by Abomasnow, but obviously I'm not going to loss my little frog that early.
The EVs are just there: 252 HP for more bulk, and 252 Def to just thank physicall hits as much as he can.
Politoed is a very important member of the team, because If I have won the weather war, then it's just easier for me to pull a Sharpedo Sweep.
Thundurus-T @ Choice Scarf
Trait: Volt Absorb
EVs: 252 SpA / 252 Spd / 4 HP
Modest Nature
- Thunder
- Voltswitch
- Focus Blast
- Hidden Power Ice
I was very worried about the addition of Thundurus-T to the team, becasue honestly, I thought Jolteon was just better overall. I wish I had a time machine to take back to time and slap me for thinking that. With a Choice Scarf equiped, Thundurus-T becames an insane Revenge Killer.
Thunder is for that powerful STAB, which is as strong as Tornadus-Ts Life Orb Hurricane, I think. But to be honest, I barely use it. I have Voltswitch. I mean, you can just look at the team preview, confirm if your oponent has a Ground-type or a Volt Absorb mon, if it doesn't, then you can just click Voltswitch and something is getting hurt. If it switches into a Grass-type, Tornadus-T. Focus Blast is there to beat Steel-types, specially Ferrothorn. Hidden Power Ice is for those annoying Gliscor/Landorus switch ins, and hopefully kill them off.
The EVs are pretty straight forward: 252 SAtk and a Modest nature because it's just strong as hell, and you know, 252 Spd because it's Scarfed, you know.
Overall, Thundurus-T works amazingly with this team.
Tornadus-T @ Life Orb
Trait: Regenerator
EVs: 252 SpA / 252 Spd / 4 HP
Naive Nature
- Hurricane
- Superpower
- U-Turn
- Hidden Power Ice
Tornadus-T is amazing under rain, even without rain is threatening sweeper. It can OHKO any Tyranitar, which is just amazing and do CHUNKS of damage to Blissey, who otherwise walls half of my team. It also gives me a nice counter to Breloom, who destroys my star.
Hurricane serves as an amazing STAB move. With 319 SAtk and a Life Orb, a Hurricane under rain it's going to hurt unless you have Jirachi or Heatran. Superpower is mainly for Tyranitar, I don't know if Focus Blast con KO it in sand, but I'm pretty sure it doesn't even 3HKOs Blissey, so there it goes Focus Blast. Hidden Power Ice seems pretty weird, but I needed something for some dragons out there.
The EVs are pretty basic, so I don't know if I should explain them or not, but I will: 252 EVs on Speed and a Naive nature because it tops an amazing 374, and I don't want to lose power on Superpower (Strange huh?), 252 SAtk EVs for more raw power.
Tornadus-T is an amazing addition to basically any rain team. Seriously, try it.
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Rapid Spin
- Voltswitch
- Earthquake
So, Forretress is quite possibly the most important memeber of the team, and a good one at that. Forretress can come in in any dragon, spin away, set up some hazards, and his job it's done. Obviously, with well-played hazards inducers it can be a pain to Spin, but usuallly they are not that hard to deal with.
Stealth Rcok is the best entry hazard in the game in my opinion, stripping away 25% of health to those Flying, Fire and Ice types. Rapid Spin is just obvious and I don't think I need to explain the move. Voltswitch is to escape from the Espeon/Xatu switch in, gaining momentum and going into my beast with no hazards in field, killing something. Earthquake is to fuck up with Heatran and Magnezone switch ins, unless they carry an Air Balloon.
I wanted something to tank those Choice locked dragons/Outrage, and the EVs allow me to do that: 252 HP for more natural bulk and take some weak Special Attacks, and 252 Def to tank basically anything, even a +1 Fire Punch from Dragonite doesn't KO this thing under rain. That's awesome.
Quagsire @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Toxic
- Recover
- Earthquake
Quagsire is also one of the most important members, stopping set-up sweepers, with the exception of Grass-types. I think this is an standard Quagsire, but I'll explain it anyways.
Quagsire is a great answer to almost all dragons, possibly burning them with Scald and rendering them useless for the rest of the match, and the recover off the damage. If Quagsire faces something that he can toxic or burn, like Tyranitar, then awesome, I have something Burned/Toxic'd. I mean, is endless the amount of times Quagsire has helped me with Terrakion, who otherwise would just destroy me with as a Double Dancer.
The moveset is obvious: Scald to fuck up the physicall threats (but Conkeldurr, who is a bitch to deal with if it's burned in the switch with Drain Punch), Toxic to annoy the things that I don't want burned or that can't be burned, recover to just make Quagsire invincible throughout the match, an Earthquake to deal decent damage to a couple of times, like Ninetales.
Quagsire is really, really bulky, and you obviously want 252 HP and 252 Def EVs to tank many physicall hits as possible.
However, I need something to take on special threats, and I'm considering changing Quagsire to Gastrodon with Clear Smog, but I just don't want to get rid off Qaugsire. I mean, look at it. It's cute as fuck.
Sharpedo @ Life Orb
Trait: Speed Boost
EVs: 148 Atk / 252 SpA / 108 Spd
Rash Nature
- Hydro Pump
- Ice Beam
- Crunch
- Protect
So here it is. This beast. Seriously. Sharpedo is a fucking beast under rain with two boosts. If the opponent lacks a Ferrothorn or a Keldeo, or a bulky mon, then Sharpedo is likely to kill a lot of things.
I wanted a MixShark, because it's just an amazing Mixed Sweeper. If there are are rocks in the field, Skarmory gets KOed with a Hydro Pump without rain. Blissey gets KOed by Crunch if it has under 60% of Health, and with two Speed Boosts, I can revenge kill things like the three Genies, Terrakion, Dragonite with Rocks (Unless it has Extreme Speed, which is sadly common) and something else.
Sharpedo hates bulky things, even the ones that can take a move, like Jellicent, because Sharpedo gets KOed by pretty much ANYTHING. That's the moment when Stealth Rocks by Forretress come in field. The rocks can help me a lot in scoring a lot of KOs, and it's obviously great to pull a Sharpedo Sweep.
Hydro Pump under rain is scary to face, coming from 317 Special Attack, with a Life Orb, and in rain. Hell, it's even stronger than a super-effective Crunch.
IMPORTABLE
Code:
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Protect
- Toxic
- Perish Song
Thundurus-T @ Choice Scarf
Trait: Volt Absorb
EVs: 252 SpA / 252 Spd / 4 HP
Modest Nature
- Thunder
- Voltswitch
- Focus Blast
- Hidden Power Ice
Tornadus-T @ Life Orb
Trait: Regenerator
EVs: 252 SpA / 252 Spd / 4 HP
Naive Nature
- Hurricane
- Superpower
- U-Turn
- Hidden Power Ice
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Rapid Spin
- Voltswitch
- Earthquake
Quagsire @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Toxic
- Recover
- Earthquake
Sharpedo @ Life Orb
Trait: Speed Boost
EVs: 148 Atk / 252 SpA / 108 Spd
Rash Nature
- Hydro Pump
- Ice Beam
- Crunch
- Protect
So this is everything. I wanted to make a team around Sharpedo, and here it is. I'm still testing the team on the Pokemon México server under the name [DKW] Hotoshimi, and I'm getting pretty succesful results. But seriously, if you are using a Rain team, use Sharpedo, you won't be dissapointed with that big old Shark.