Akela and Gold on a flash!

Thanks man.

NKaGEIe.png

Prescott (Slowking) (M)
Nature: Relaxed
Type: Water/Psychic

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious

Own Tempo

Regenerator (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-15% speed, -10% evasion)
Size Class: 3
Weight: Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves (40/???):

Power Gem
Hidden Power [Fairy]
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Nasty Plot
Slack Off
Psychic
Psych Up
Heal Pulse

Belch
Block (*)
Future Sight (*)
Me First (*)
Mud Sport
Sleep Talk (*)
Zen Headbutt (*)

Psyshock (*)
Ice Beam (*)
Light Screen
Earthquake (*)
Shadow Ball
Flamethrower (*)
Rest
Focus Blast
Scald
Dragon Tail
Grass Knot (*)
Trick Room

Bide
Counter
Endure
Recycle
Skill Swap
Teleport

ScABOkB.gif

Magikarp (Magikarp) (M)
Nature: Relaxed
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Swift Swim

Rattled (HA Locked)

Stats:

Hp: 80
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 1
Spe: 69 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 2/6
MC: 16
AC: 2/5
KOC: 1

Moves (7/8):

Splash (*)
Tackle (*)

Bounce (*)

Bubble (*)
Dragon Rage (*)
Hydro Pump (*)
Reversal (*)

uvhod4b.jpg

Gnasher (Clauncher) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Mega Launcher

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 38 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/6
MC: 0
AC: N/A

Moves (24/???):

Splash (*)
Water Gun (*)
Water Sport (*)
Vice Grip (*)
Bubble (*)
Flail (*)
Bubble Beam (*)
Swords Dance (*)
Water Pulse

Aqua Jet (*)
Crabhammer (*)
Endure (*)
Entrainment (*)
Helping Hand (*)

Toxic
Venoshock
Ice Beam (*)
Double Team
Sludge Wave (*)
Protect (*)
Rock Slide (*)
U-turn
Substitute
Flash Cannon (*)





Thank you for reffing, matezoide. It is appreciated.

Rhydon [Hyde] [M]
112.png

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Egg Group: Monster/Field
Abilities: Lightningrod, Rock Head, Reckless
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: (124/124)
Level Up [16/16]
Bulldoze
Chip Away
Drill Run
Earthquake
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Leer
Megahorn
Rock Blast
Scary Face
Stomp
Stone Edge
Tail Whip
Take Down
Egg [19/19]
Counter
Crunch
Crush Claw
Curse
Dragon Rush
Fire Fang
Guard Split
Ice Fang
Iron Tail
Magnitude
Metal Burst
Pursuit
Reversal
Rock Climb
Rock Slide
Rototiller
Skull Bash
Thrash
Thunder Fang
Tutor [15/15]
Ancient Power
Aqua Tail
Block
Double-Edge
Earth Power
Endeavor
Endure
Fire Punch
Ice Punch
Icy Wind
Outrage
Spite
Superpower
Thunder Punch
Uproar
TM/HM [73/73]
Attract
Avalanche
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Captivate
Confide
Cut
Dig
Double Team
Dragon Pulse
Dragon Tail
Dynamic Punch
Facade
Fire Blast
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Flying
Hyper Beam
Ice Beam
Incinerate
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Pay Day
Payback
Poison Jab
Power-Up Punch
Protect
Return
Rage
Rain Dance
Rest
Roar
Rock Polish
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snore
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Thief
Thunder
Thunderbolt
Toxic
Water Gun
Whirlpool
Zap Cannon
Event [1/1]
Helping Hand
Klang [Alpha 5] [-]
600.png

Hasty Nature (+15% Speed, +6% Accuracy, -1 Def)
Type: Steel
Egg Group: Mineral
Abilities: Plus, Minus, Clear Body (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 58 (+)
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 8/9
MC: 0
AC: 4/5

Attacks: [29/48]
Level Up [8/16]
Bind
Charge
Gear Grind
Hyper Beam
Mirror Shot
Shift Gear
Thunder Shock
Vice Grip
Tutor [8/9]
Gravity
Iron Defense
Magic Coat
Magnet Rise
Recycle
Signal Beam
Sleep Talk
Snore
TM/HM [13/23]
Flash Cannon
Frustration
Hidden Power Water
Protect
Rest
Return
Round
Sandstorm
Substitute
Thunderbolt
Thunder Wave
Toxic
Volt Switch
Dewott [False Swipe] [M]
502.png

Lonely Nature (+1 Atk, -1 Def)
Type: Water
Egg Group: Field
Abilities: Torrent, Shell Armor (Locked)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 8/9
MC: 0
AC: 4/5

Attacks: [41/70]
Level Up [15/17]
Aqua Jet
Aqua Tail
Encore
Focus Energy
Fury Cutter
Hydro Pump
Razor Shell
Revenge
Slash
Swords Dance
Tackle
Tail Whip
Water Gun
Water Pulse
Water Sport
Egg [5/8]
Air Slash
Brine
Copycat
Detect
Night Slash
Tutor [4/10]
Helping Hand
Icy Wind
Snore
Water Pledge
TM/HM [17/35]
Aerial Ace
Dig
Dive
Facade
False Swipe
Frustration
Grass Knot
Ice Beam
Rest
Return
Scald
Sleep Talk
Substitute
Surf
Toxic
Waterfall
X-Scissor


You two are welcome :>


Ok, Akela sends out then Gold orders.
 
Prescott @ Exp Share Gnasher @ Exp Share

Slowking:

Scald (Rhydon) - Grass Knot (Rhydon) - Scald (Rhydon)
If your foe is under the effects of a successful p/e move, use Flamethrower (Klang) and push back,
If your foe is under the effects of the evasive stage of a d/e move when you would act, use Flamethrower (Klang) and push back.
[KO Sub] If your target has fainted when you would act, switch all remaining actions to Flamethrower (Klang) - Focus Blast (Klang) - Flamethrower (Klang).

Clauncher:

Water Pulse (Rhydon) - Water Pulse (Rhydon) - Water Pulse (Rhydon)
If your foe is under the effects of a successful p/e move, target your other foe.
If your foe is under the effects of the evasive stage of a d/e move when you would act, target your other foe.
[KO Sub] If your target has fainted when you would act, redirect to your other foe.
 
Klang: Thunderbolt (Clauncher) > Charge > Thunderbolt (Slowking)

Rhydon: Metal Burst > Metal Burst > Thunder Punch (Slowking)
 
NKaGEIe.png


100 HP
100 EN
3/4/4/4/26
-10% Evasion

uvhod4b.jpg


90 HP
100 EN
2/3/3/3/38
-10% Evasion



VS


112.png


110 HP
100 EN
5/5/2/3/34
-10% Evasion

600.png


90 HP
100 EN
3/2/3/3/58
+6% Accuracy
+4 on special moves



Action 1


Klang used Thunderbolt (Clauncher) - 7 energy
To crit (7282) - No
To para (9822) - No
(13)*1,5 = 19,5 damage

Caluncher used Water Pulse (Rhydon) - 4 energy
To crit (2123) - No
To conufse (8801) - No
(9 + 3)*2,25 = 27 damage

Rhydon used Metal Burst - 11 energy
33,75 damage

Slowking used Scald (Rhydon) - 5 energy
To crit (5093) - No
To burn (8888) - No
(8 + 3 + 1,5)*2,25 = 28,125 damage

Action 2

Klang used Charge - 6 energy


Caluncher used Water Pulse (Rhydon) - 4 energy
To crit (2123) - No
To conufse (8801) - No
(9 + 3)*2,25 = 27 damage

Rhydon used Metal Burst - 11 energy
33,75 damage

Slowking used Grass Knot (Rhydon) - 6,5 energy
To crit (7164) - No
(10 + 1,5)*2,25 = 25,875 damage

Action 3

Klang used Thunderbolt (Slowking) - 7 energy
To crit (7501) - No
To para (8828) - No
(9 + 3 + 4 - 1,5)*1,5 = 21,75 damage


Caluncher used Water Pulse (Rhydon) - 4 energy
To crit (2123) - No
To conufse (8801) - No
(9 + 3)*2,25 = 27 damage


Rhydon used Thunder Punch (Slowking) - 6 energy
To crit (8959) - No
To para (4771) - No
(8 + 1,5)*1,5 = 14,25 damage

Slowking used Scald (Klang) - 5 energy
To crit (848) - No
To burn (6029) - No
(8 + 3 + 1,5) - 2 = 10,5 damage damage

NKaGEIe.png


78 HP
83 EN
3/4/4/4/26
-10% Evasion

uvhod4b.jpg


2 HP
76 EN
2/3/3/3/38
-10% Evasion
1 KOC


VS


112.png


KO HP
KO EN
5/5/2/3/34
-10% Evasion

600.png


79 HP
83 EN
3/2/3/3/58
+6% Accuracy
+4 on special moves
Charged (5 Actions)



Akela's turn.
 
Last edited:
Klang: Thunder Shock (Clauncher) > Thunderbolt (Clauncher) > Thunder Shock (Clauncher)
IF Clauncher is under the effects of a Protective/Evasive Maneuver A1, THEN Target Slowking instead
IF Thunderbolt is Disabled when you would use it, THEN Shift Gear instead
[KO Sub] IF Clauncher is KO'd when you would target Clauncher, THEN Target Slowking instead
 
Slowking:

Flamethrower (Klang) - Flamethrower (Klang) - Flamethrower (Klang)

Clauncher:

Endure - Helping Hand (Slowking) - Helping Hand (Slowking)
 
NKaGEIe.png


78 HP
83 EN
3/4/4/4/26
-10% Evasion

uvhod4b.jpg


2 HP
76 EN
2/3/3/3/38
-10% Evasion
1 KOC


VS


112.png


KO HP
KO EN
5/5/2/3/34
-10% Evasion

600.png


79 HP
83 EN
3/2/3/3/58
+6% Accuracy
+4 on special moves
Charged (5 Actions)



Action 1

Clauncher used Endure - 15 energy

Thundershock - 3 energy
To para (7232) - No

Flamethrower - 7 energy
To crit (8401) - No
To burn (9195) - No
(9 + 1,5)*1,5 - 2 = 15,7 damage

Action 2

Helping Hand

Thunderbolt - 7 energy
To para (3078) - No

Flamethrower - 11 energy
To crit (8192) - No
To burn (2993) - No
(18 + 1,5)*1,5 - 2 = 26,25 damage

Acion 3


Helping Hand

Thundershock - 3 energy
To para (9818) - No


Flamethrower - 15 energy
To crit (6110) - No
To burn (4181) - No
(18 + 1,5)*1,5 - 2 = 26,25 damage
NKaGEIe.png


78 HP
50 EN
3/4/4/4/26
-10% Evasion

uvhod4b.jpg


1 HP
31 EN
2/3/3/3/38
-10% Evasion
1 KOC


VS


112.png


KO HP
KO EN
5/5/2/3/34
-10% Evasion

600.png


11 HP
70 EN
3/2/3/3/58
+6% Accuracy
+4 on special moves
Charged (2 Actions)
 
Now, I could just protect like a dick, but let's not go that road tonight. Let's just put it in an easy to exploit sub.

Slowking:

Flamethrower (Klang) - Flamethrower (Klang) - Flamethrower (Klang)
If your target is under the effects of a successful p/e move when you would act, Heal Pulse (Clauncher) the first time, and chill any others, pushing back each time.
If you are targeted by a damaging electric type combo, Teleport (Evasive) and push back.

Clauncher:

Water Pulse (Klang) - Crabhammer (Klang) - Water Pulse (Klang)
If your target is under the effects of a successful p/e move when you would act, chill and push back.
If you are targeted by a damaging electric type attack, Protect and push back, but not consecutively.
 
BOOM! Signal Beam KO'es Clauncher, then Flamethrower ends the match.


Gold wins!

gg you two.



Akela: 2 CC

Rhydon: 8 CC for Akela

Klang: 3 MC, 1 EC, 1 AC and 1 KOC.


Gold: 1 CC

Slowking: 4 MC, 1 KOC

Clauncher: 3 MC, 1 EC and 1 KOC



Matezoide: 6 UC
 
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