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Completed akela learns ESP

Discussion in 'ASB' started by Faylion, Jan 18, 2013.

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  1. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]
    "Hello everyone! We have a special match for you all in the,"​
    Arena: Mr. Heefloot's Magical Type Shop (open)

    Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.​

    The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!​

    Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
    Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
    Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
    Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
    Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
    Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
    Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
    Torch: Light up your favorite pal, and voila! Instant fire-type!
    Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
    Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
    Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
    Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
    Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
    Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
    Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
    Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
    Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.​


    "Rules agreed on are,"
    2v2 doubles, LC.
    2 Subs
    1 Ability
    Training Items​

    "With me adding,"
    2 Day DQ
    2 Recovers / 3 Chills​

    "We have our initiator, EspyOwner!"​
    Staryu (Storm) (open)

    [​IMG]
    Staryu (Storm)
    Nature: Timid (+15% Speed, -1 Attack, +22% Accuracy)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.​

    Abilities:

    Illuminate:
    Type: Can be Enabled
    This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.​

    Natural Cure:
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.​

    Analytic (Dream World):
    Type: Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.​

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 98 (+)
    Size Class: 2
    Weight Class: 3​

    EC: 0/6
    MC: 0
    DC: 0/5​

    Attacks:​

    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift
    BubbleBeam
    Minimize
    Hydro Pump
    Power Gem
    Brine
    Reflect Type​

    Aurora Beam
    Barrier
    Supersonic​

    Magic Coat​

    Blizzard
    Thunder
    Surf​

    Dive


    Scyther (Dagger) (open)
    [​IMG]
    Scyther (Dagger) (open)


    Scyther (Dagger) [Female]

    NATURE: Careful​



    TYPE
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.​



    Abilities:



    Swarm:
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)​



    Technician:
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.​



    Steadfast (Dream World):
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.​



    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 105
    Size Class: 3
    Weight Class: 4​



    EC: 0/6
    MC: 0
    DC: 0/5​



    Attacks:​



    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Double Team​



    Counter
    Endure
    Night Slash​



    Protect
    Brick Break
    U-Turn​



    Snorunt (White Queen) (open)


    [​IMG]

    Snorunt (White Queen) [Female]
    Nature: Timid (+15% Speed, -1 Attack, +8% Accuracy)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.​



    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.​



    Stats:



    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 2
    SpD: 2
    Spe: 58 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12​



    EC: 0/6
    MC: 0
    DC: 0/5​



    Attacks:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect​



    Bide
    Disable
    Spikes​



    Shadow Ball
    Light Screen
    Safeguard​




    "We have our Challenger, Akela!"
    Bagheera the Purrloin (open)
    [​IMG]


    Bagheera the Purrloin (open)


    Purrloin [Bagheera] [M]

    Nature: Naughty (+1 Atk, -1 SpD)
    Type: Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Abilities:
    Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
    Unburden (Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    Prankster (Innate) (Locked): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 66
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13​



    EC: 1/6
    MC: 0
    DC: 1/5​



    Attacks:
    Level Up (11)
    Scratch
    Growl
    Assist
    Sand-Attack
    Fury Swipes
    Pursuit
    Torment
    Fake Out
    Hone Claws
    Snatch
    Night Slash
    Egg (3)
    Faint Attack
    Foul Play
    Pay Day
    Tutor (0)
    Event (0)
    Anime (0)
    Manga (0)
    TM/HM (3)
    Shadow Claw
    Snarl
    Cut​




    Baloo the Teddiursa (open)


    Teddiursa [Baloo] [M]

    [​IMG]
    Adamant Nature (+1 ATK, -1 SPA)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Pickup (Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Quick Feet (Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    Honey Gather (Innate) (Locked): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13​



    EC: 0/6
    MC: 0
    DC: 0/5​



    Attacks:
    Level Up
    Covet
    Scratch
    Leer
    Lick
    Fake Tears
    Fury Swipes
    Faint Attack
    Sweet Scent
    Egg
    Belly Drum
    Chip Away
    Take Down
    TM/HM
    Double Team
    Aerial Ace
    Facade​




    "LET'S GET IT STARTED!​



    EspyOwner send out Pokemon and equip



    akela send out Pokemon, equip, and moves



    Espy Owner make moves
  2. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
    Staryu @ Refrigerator/Exp. Share
    Illuminate
    Scyther @ Fairy Wings/Exp. Share
    Technician
  3. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    Go Bagheera (Limber)! Equip an Amulet Coin and go into the Gypsy Tent
    Go Baloo (Quick Feet)! Sorry, bud, but we don't have any other items. So play with the Rusty Ghostbuster.

    Bagheera: Sand Attack (Scyther) > Fake Out (Scyther) > Torment (Staryu)
    Baloo: Double Team (2 Clones) > Belly Drum > Aerial Ace (Scyther)
  4. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
    [​IMG]
    Blizzard - Blizzard - Dive (Baloo)

    [​IMG]
    Wing Attack (Baloo) - Protect - U-Turn (Bagheera)
  5. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]
    "Let's see how these little guys (except Scyther) fair!"​

    Weather: Clear
    Field: Clear
    [​IMG]
    **Fairy Wings**
    HP 100/100
    EN 100/100
    OK

    [​IMG]
    **Refridgerator,+22% Acc**
    HP 90/90
    EN 100/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Gypsy Tent**
    HP 90/90
    EN 100/100
    OK
    [​IMG]
    **Rusty Ghostbuster**
    HP 90/90
    EN 100/100
    OK

    Calculations (open)

    **Illuminate**​

    Action 1
    1. Scyther: Wing Attack 4-2=2 EN / Hit 100% / Crit <=625 (8221=NO)
    Total: 6+3+3+6-3=15 Damage
    2. Staryu: Blizzard 8-1=7 EN
    Pufrloin: Hit 100% / Crit <=625 (9765=NO) / Effect: FRZ <=1000 (465=Effect / Light <=5000, Deep >= 5001 (4881=Light))
    Total: .75(12+3+4.5-1.5)=13.5 Damage / FRZ 1a
    Teddiursa: Hit 100% / Crit <=625 (5158=NO) / Effect: FRZ <=1000 (4822=NO)
    Total: .75(12+3+4.5-3)=12.3 Damage
    3. Purrloin: **FRZ**
    Total: Clear
    4. Teddiursa: Double Team 4*2-1=7 EN
    Total: 2 Clones​

    Action 2
    1. Scyther: Protect 7 EN
    Total: Protecting
    2. Purrloin: Fake Out 6 EN / Hit 100% / Crit <=625 (8628=NO) / Effect: Flinch 100%
    Total: 4+4.5-4.5=4 Damage
    **Protected: /2.5=1.6 EN**
    3. Staryu: Blizzard 8-1=7 EN
    Pufrloin: Hit 100% / Crit <=625 (5268=NO) / Effect: FRZ <=1000 (7291=NO)
    Total: .75(12+3+4.5-1.5)=13.5 Damage
    Teddiursa: Hit 100% **Clones Dissipated** / Crit <=625 (5158=NO) / Effect: FRZ <=1000 (4822=NO)
    Total: .75(12+3+4.5-3)=12.3 Damage
    4. Teddiursa: Belly Drum 30-1=29 EN **45 HP** / Effect: +6 Atk
    Total: User +6 Atk **Permanent**​

    Action 3
    1. Scyther: U-Turn 5-1=4 EN / Hit 100% / Crit <=625 (138=Crit) / Effect: Cleanse
    Total: 2.25(7+3+3+6-3)=36 Damage
    2. Staryu: Dive 10-1=9 EN / Effect: Underwater
    Total: Underwater
    3. Purrloin: Torment 10-1=9 EN / **Target Underwater**
    Total: Miss
    4. Teddiursa: Aerial Ace 4 EN / Crit <=625 (4179=NO)
    Total: 1.5(6+10.5+6-4.5)=27 Damage
    **Dive 0 EN / Hit 100% / Crit <=625 (3851=NO)
    Total=8+3+1.5-3=9.5 Damage**
    **Teddiursa KO / -4.1 HP**​


    OUTCOME

    Weather: Clear
    Field: Clear
    [​IMG]
    **Fairy Wings**
    HP 73/100
    EN 85/100
    OK

    [​IMG]
    **Refridgerator,+22% Acc**
    HP 90/90
    EN 77/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Gypsy Tent**
    HP 27/90
    EN 85/100
    OK
    [​IMG]
    **Rusty Ghostbuster, +6 Atk (Permanent)**
    HP -4/90
    EN 100/100
    KO

    [​IMG]
    "And what a devastating round we just had!"​

    EspyOwner Moves
  6. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,937
    Staryu
    Brine (Purloin) - Brine (Purloin) - Brine (Purloin)
    Scyther
    U-Turn (Purloin) - U-Turn (Purloin) - U-Turn (Purloin)

    On my phone so I have to give quick actions, my apologies.
  7. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,312
    Bagheera: Snarl > Snarl > Snarl
  8. Faylion

    Faylion

    Joined:
    Nov 24, 2011
    Messages:
    473
    [​IMG]
    "This match is looking bad for Purrloin!"

    Weather: Clear
    Field: Clear
    [​IMG]
    **Fairy Wings**
    HP 73/100
    EN 85/100
    OK

    [​IMG]
    **Refridgerator,+22% Acc**
    HP 90/90
    EN 77/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Gypsy Tent**
    HP 27/90
    EN 85/100
    OK
    [​IMG]
    **Rusty Ghostbuster, +6 Atk (Permanent)**
    HP -4/90
    EN 100/100
    KO
    Calculations (open)

    Action 1
    1. Scyther: U-Turn 5-1=4 EN / Hit 100% / Crit <=625 (695=NO) / Effect: Cleanse
    Total: 2.25(7+3+3+6-3)=36 Damage
    **Purrloin KO / -9 HP**

    OUTCOME

    Weather: Clear
    Field: Clear
    [​IMG]
    **Fairy Wings**
    HP 73/100
    EN 81/100
    OK

    [​IMG]
    **Refridgerator,+22% Acc**
    HP 90/90
    EN 77/100
    OK
    VS
    Field: Clear
    [​IMG]
    **Gypsy Tent**
    HP -9/90
    EN 85/100
    KO
    [​IMG]
    **Rusty Ghostbuster, +6 Atk (Permanent)**
    HP -4/90
    EN 100/100
    KO

    [​IMG]
    "And EspyOwner is the winner in a demanding fashion! Trainers come get your prizes!"​

    Prizes

    EspyOwner: 1 CC
    Scyther: 1 EC, 2+1 MC, 1 DC, 1 KOC
    Staryu: 1 EC, 2+1 MC, 1 DC, 1 KOC


    Akela: 1+1 CC
    Purrloin: 1 EC, 2 MC, 1 DC
    Teddiursa: 1 EC, 2 MC, 1 DC


    Faylion: 4 UC
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