Completed Akela vs. The Wolfe with Mr. Heefloot!

#1
Open Challenge
2v2 Doubles; No FEs
1 recovery/3 chills
1 day DQ
All abilities
Training item
1 sub (!)
Switch=KO
Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything

Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.


akela said:
My mons:
Growlithe [Raksha] [F]

Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (Innate) (Locked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up (10)
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Egg (3)
Close Combat
Crunch
Howl
Tutor (0)
Event (0)
Anime (0)
Manga (0)
TM/HM (3)
Double Team
Flame Charge
Wild Charge


Tirtouga [Oo] [F]

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (Innate) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 [19.130] (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up (10)
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Egg (3)
Body Slam
Iron Defense
Rock Throw
Tutor (0)
Event (0)
Anime (0)
Manga (0)
TM/HM (3)
Rock Tomb
Rock Polish
Rock Smash


My apologies for the wait.
TheWolfe said:

SirRonLionHeart - Gligar (M)
Nature: Careful (Adds one (1) Rank to Special Defense; Subtracts one (1) Rank from Special Attack)
Type:
Ground
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
KOs: 0

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity: (Dream World; Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 1
SpD: Rank 4
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Acrobatics
-Agility
-Counter
-Earthquake
-Faint Attack
-Feint
-Fury Cutter
-Harden
-Knock Off
-Poison Sting
-Quick Attack
-Sand-Attack
-Stone Edge
-X-Scissor

Total Moves: 14


Dynamo-0 - Magnemite
Nature: Sassy (Adds one (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type: Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel - Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
KOs: 0

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic: (Dream World) LOCKED.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 - 10 evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
-Endure
-Flash Cannon
-Light Screen
-Magic Coat
-Metal Sound
-Reflect
-Sonicboom
-Spark
-Supersonic
-Tackle
-Thunder Wave
-Thunderbolt
-Thundershock

Total Moves: 13
 
#2

"All right my friends. Let us enjoy glory on this day."


{Less my leader. I shall not let thee down.}


{As... long... as... you... love... me...}


{My friend! He will love us no matter what. But we must give it our all.}


{All... though... lone... lee... ness... has... all... ways... been... a... friend... of... mine...}


{For if he loves us then we must prove we love him. Though shall never be alone if you love him.}


{I'm... leave... ing... my... life... in... your... hands...}


{Do not fear. I will protect you till the end.}


{Pee... pull... say... I'm... cray... zee... and... that... I... am... blind...}


{Trusting in your friends is not crazy.}


{Risk... ing... it... all... in... a... glance...}


{What glance my dear friend? We have known each other for ages.}


{And... how... you... got... me... blind... has... been... a... miss... stir... ree...}


{It was not me who did it. It never happened. I beg of you, explain why you are saying this!}


{I... can't... get... you... out... of... my... head...}


"Oo Oo Oo; Raksha; My friends! Now is not the time for this. We must wage battle. For glory! For fame! For honor! AND FREEDOM!"

I equip nothing as I have nothing to equip.

Through Mr. Heefloot's store, Oo acquires the Bastiodon Skeleton (Rock/Water/Rock) and Raksha acquires the Fairy Wings (Fire/Flying).
 
#3


"Let's rock this party!"


SirRonLionHeart - Gligar (M)
Get equipped with Amulet Coin!
With the Master Ball, Gligar becomes Ground/Flying/Dragon!


Dynamo-0 - Magnemite (-)
Get equipped with EXP. Share!
With the Fairy Wings, Magnemite becomes Electric/Steel/Flying!

SirRonLionHeart: Earthquake ~ Stone Edge @Growlithe ~ Earthquake
Sub: IF Growlithe uses Double Team AND is slower than you are, THEN make your next action into Faint Attack @Growlithe.
Sub: IF Growlithe uses Double Team AND is faster than you are, THEN replace your action with Faint Attack @Growlithe.

Dynamo-0: Reflect ~ Thunderbolt @Growlithe ~ Thunderbolt @Growlithe
 
#4

Raksha: Ember (Dynamo-0) > Fire Fang (Dynamo-0) > Leer (Dynamo-0)

Oo: Aqua Jet (SirRonLionHeart) > Wide Guard > Rock Tomb (Dynamo-0)
 
#5
By the way Wolfe, the battle is one Sub but neither of them activated anyway.
Tirtouga used Aqua Jet on Gligar!
Crit: 5038 [No]
-3 EN
5.5 Damage

Gligar used Earthquake!
CritT: 9725 [No]
-6 EN
DamageT: 13.5

Growlithe used Ember on Magnemite!
Crit: 278 [Yes]
-2 EN
15 Damage

Magnemite used Reflect!
-10 EN
Reflect is up for 6a!

Tirtouga used Wide Guard!
-6 EN
A Wide Guard was set up!

Gligar used Stone Edge on Growlithe!
Hit: 4089 [Yes]
Crit: 2215 [No]
-7 EN
29.25 Damage

Growlithe used Fire Fang on Magnemite!
Hit: 9254 [Yes]
Crit: 4343 [No]
-4 EN
10.5 Damage
Burn: 7199 [No]
Flinch: 6312 [No]

Magnemite used Thunderbolt on Growlithe!
Crit: 954 [No]
-6 EN
21.5 Damage
Paralysis: 6724 [No]

Gligar used Earthquake!
CritT: 2223 [No] [No]
-6 EN
DamageT: 13.5

Growlithe used Leer on Magnemite!
-4 EN
Magnemite's Defense Fell! (-1)

Magnemite used Thunderbolt on Growlithe!
Crit: 2706 [No]
-8 EN
21.5 Damage
Paralysis: 3725 [No]

Tirtouga use Rock Tomb on Magnemite!
Hit: 9456 [No]
-3 EN

64 HP
88 EN
Other Effects: N/A


28 HP
90 EN
Other Effects: N/A


84 HP
81 EN
Other Effects: N/A


75 HP
76 EN
Other Effects: Defense (-1)

EDIT: FIXED
 
#6
Oh deary dear, that did not go as well as I had hoped.


Raksha: Leer (Dynamo-0) > Fire Fang + Flame Charge Combo (Dynamo-0) > Cool Down

Oo: Withdraw > Iron Defense > Rock Tomb + Rock Smash Combo (Dynamo-0)
 
#7
Yoshinite, some of those calculations are off.

-Gligar deals [7.5 BAP + 3 STAB] - [1.5 from stats + 1 from Sturdy + 2 from Solid Rock] = 10.5 - 4.5 = 6 * 2.25 = 13.5 per Earthquake against Tirtouga actions 1 and 3.
-Growlithe deals [3.5 BAP + 3 STAB + 1.5 from stats] - [1 from Sturdy] = 7 * 1.5 = 10.5 on Fire Fang against Magnemite on action 2.
-Magnemite deals [10 BAP + 3 STAB + 1.5 from stats] = 14.5 * 1.5 = 21.5 on Thunderbolt against Growlithe on actions 2 and 3.

With that being said, my commands are coming right up:

SirRonLionHeart: Earthquake @Tirtouga ~ Stone Edge @Growlithe ~ Earthquake @Tirtouga
Sub: IF Growlithe faints by A2, THEN redirect at Tirtouga.

Dynamo-0: Thunderbolt @Growlithe ~ Thundershock @Growlithe ~ Thunderbolt @Growlithe
Sub: IF Growlithe faints, THEN redirect all attacks at Tirtouga.
 
#8

64 HP
88 EN
Other Effects: N/A


28 HP
90 EN
Other Effects: N/A


84 HP
81 EN
Other Effects: N/A


75 HP
76 EN
Other Effects: Defense (-1)

Gligar used Earthquake!
CritT: 4136[No]
-6 EN
DamageT: 13.5

Growlithe used Leer on Magnemite!
-4 EN
Magnemite's Defense Fell! (-1)

Magnemite used Thunderbolt on Growlithe!
Crit: 3017 [No]
-10 EN
21.5 Damage
Paralysis: 8842 [No]

Tirtouga used Withdraw!
-5 EN
Tirtouga's Defense Rose! (1)

Gligar used Stone Edge on Growlithe!
Hit: 9065 [No] [Yes]
-7 EN

Magnemite used ThunderShock on Growlithe!
Crit: 5663 [No]
-2 EN
KILL CONFIRMED

Tirtouga used Iron Defense!
-6 EN
Tirtouga's Defense Rose! (2)

Gligar used Earthquake!
CritT: 6623[No]
-6 EN
DamageT: 10

Magnemite used Thunderbolt on Tirtouga!
Crit: 3134 [No]
-10 EN
21.5 Damage
Paralysis: 9757 [No]

Tirtouga used SmashTomb on Magnemite!
Hit: 409 [Yes]
Crit: 7095 [No]
-11 EN
21 Damage
Magnemite's Defense and Speed Fell! (1)

19 HP
88 EN
Other Effects: Defense (3)


DED


84 HP
57 EN
Other Effects: N/A


64 HP
76 EN
Other Effects: Defense (-2)
 
#9
SirRonLionHeart: Earthquake @Tirtouga ~ X-Scissor @Tirtouga ~ Earthquake @Tirtouga
Sub: IF Tirtouga uses a successful protective/evasive move, THEN Chill.

Dynamo-0: Flash Cannon @Tirtouga ~ Thunderbolt @Tirtouga ~ Flash Cannon @Tirtouga
Sub: IF Tirtouga uses a successful protective/evasive move, THEN Chill.
 
#11

19 HP
88 EN
Other Effects: Defense (3)


DED


84 HP
57 EN
Other Effects: N/A


64 HP
76 EN
Other Effects: Defense (-2)

Gligar used Earthquake!
CritT: 6271 [No]
-8 EN
10.5 Damage

Magnemite used Flash Cannon
Kill, end of round

Rewards:
Me: 4 UC
Akela: 2CC
Tirtouga: 2 MC 1 EC 1 DC
Growllithe: Ditto
TheWolfe: 3 CC
Gligar: 1 EC 1 DC 2 MC
Magnemite: 1 EC 1 DC 3 MC 2 KOC