Alakazam and Gerard do some babysitting

2v2 Babysitter Doubles
Etc etc

Someoneelse

Swampert* [Flood] (M)
Nature: Quiet
Type: Water / Ground

Abilities:
Torrent (Passive)
Damp (Passive) (H, unlocked)

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
-10% Evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Avalanche*
Bide*
Bite*
Blizzard
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge*
Double Team
Earth Power
Earthquake
Endeavor
Endure
Focus Blast
Focus Punch
Foresight*
Giga Impact
Growl*
Hammer Arm
Hidden Power (Grass)
Hyper Beam
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud-Slap*
Mud Sport*
Muddy Water
Power-Up Punch
Protect
Rain Dance
Rest
Roar
Rock Slide*
Rock Smash
Scald
Sleep Talk
Sludge Wave
Stealth Rock
Stone Edge
Substitute
Surf
Tackle*
Toxic
Waterfall*
Water Gun*
Water Pulse
Whirlpool
Wide Guard
---
58 Moves


Golett [Iron Giant] (M)
Nature: Brave
Type: Ground / Ghost

Abilities:
Iron Fist (Passive)
Klutz (Toggle)
No Guard (Passive) (H, locked)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
-10% Evasion
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 2/6
MC: 0
AC: 1/5

Attacks:
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Earthquake

Drain Punch
Ice Punch
Fire Punch
Magic Coat
Thunder Punch

Gyro Ball
Protect
Rest
Rock Slide
Sleep Talk
Substitute
Swagger
Toxic
---
23 Moves


Gerard
Elphaba (Misdreavus) {♀}
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Ghost

  • Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities: Levitate
  • Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 4
Spe: 121 (+)
SC: 2
WC: 1
BRT: 18

EC: 6/6
MC: 0
AC: NA

Attacks (52/91)

Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Shadow Ball
Pain Split
Perish Song
Magical Leaf
Lucky Chant
Power Gem
Phantom Force
Grudge

Skill Swap
Destiny Bond
Shadow Sneak
Hyper Voice
Dark Pulse
Inferno
Heal Bell
Sucker Punch
Imprison
Endure
Snatch

Torment
Thunder Wave
Will-O-Wisp
Taunt
Psychic
Hidden Power Fighting
Icy Wind
Thunderbolt
Energy Ball
Incinerate
Toxic
Protect
Double Team
Substitute
Dazzling Gleam
Thunder
Sleep Talk
Dream Eater
Hyper Beam
Round
Sunny Day
Rain Dance
Calm Mind
Rest
Payback

Ruby (Tentacool) {♀}
Nature: Modest (+1 SpA, -1 Atk)
Type: Poison / Water

  • Poison STAB; Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-Typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities: Clear Body / Liquid Ooze / Rain Dish (H)
  • Clear Body: (Passive) This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
  • Liquid Ooze: (Passive) This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
  • Rain Dish: (Toggle) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 4
Spe: 70
SC: 2
WC: 3
BRT: 15

EC: 2/6
MC: 0
AC: 2/5

Attacks (18/---)

Poison Sting
Acid
Supersonic
Wrap
Water Gun
Constrict
Toxic Spikes
Bubble Beam
Hydro Pump
Sludge Wave
Hex
Barrier
Water Pulse

Mirror Coat
Muddy Water
Aqua Ring
Confuse Ray
Rapid Spin

Dazzling Gleam
Ice Beam
Sludge Bomb
Scald
Toxic
Venoshock
Infestation


Gerard orders first
Someoneelse orders second
 
Elphaba @ Exp. Share: Energy Ball (Flood) ~ Energy Ball (Flood) ~ Energy Ball (Flood)
* If Iron Giant targets you with Shadow Punch then use Phantom Force (Iron Giant) & push actions
* If Flood uses Mirror Coat then use Shadow Ball (Iron Giant) instead


Ruby @ Exp. Share: Muddy Water ~ Hydro Pump (Iron Giant) ~ Muddy Water
* If Flood uses Mirror Coat then use Hydro Pump (Iron Giant) instead
* If Flood & Iron Giant use SychroQuake then use Barrier, the first time, Confuse Ray (Iron Giant), the second, & Confuse Ray (Flood), the third
 

Someoneelse

Why am I here?
Both @ Exp. Share

Swampert: Wide Guard > Waterfall (Mismagius) > Waterfall (Mismagius)

Golett: Shadow Punch (Mismagius) > Shadow Punch (Mismagius) > Shadow Punch (Mismagius)
 
Pre-Round

Flood @ Exp. Share
HP: 110
EN: 100
4/3/4/3/52/ -10% Eva

Iron Giant @ Exp. Share
HP: 90
EN: 100
4/2/2/2/30/ -10% Eva


Elphaba @ Exp. Share
HP: 90
EN: 100
1/2/4/4/121/ +17% Acc

Ruby @ Exp. Share
HP: 90
EN: 100
1/2/3/4/70

Elphaba -> Ruby -> Flood -> Iron Giant
Action 1
Wide Guard (7 EN)

Elphaba vanished! (9 EN)

Muddy Water -> Both (6 EN)
Blocked

Shadow Punch -> Elphaba (3 EN)
Miss

Phantom Force -> Iron
RNG roll (to crit) 7434 = no crit
(9+3+(1-2)1.5)(1.5) = 15.75 DMG

Action 2
Elphaba vanished! (13 EN)

Hydro Pump -> Iron (7 EN)
RNG roll (to hit) 5626 = hit
RNG roll (to crit) 2902 = no crit
(12+3+(3-2)1.5)(1.5) = 24.75 DMG

Waterfall -> Elphaba (5 EN)
Miss

Shadow Punch -> Elphaba (7 EN)
Miss

Phantom Force -> Iron
RNG roll (to crit) 3290 = no crit
(9+3+(1-2)1.5)(1.5) = 15.75 DMG

Action 3
Elphaba vanished! (17 EN)

Muddy Water -> Both (6 EN)
Flood: RNG roll (to hit) 2661 = hit
RNG roll (to crit) 530 = crit
RNG roll (to lower Acc) 4373 = no lower
(6+3+3+(3-3)1.5) = 12 DMG
Iron: RNG roll (to hit) 6501 = hit
RNG roll (to crit) 7444 = crit
RNG roll (to lower Acc) 9748 = no lower
(6+3+(3-2)1.5)(1.5) = 15.75

Waterfall -> Elphaba (9 EN)
Miss

Shadow Punch -> Elphaba (11 EN)
Miss

Phantom Force -> Iron
RNG roll (to crit) 6435 = no crit
(9+3+(1-2)1.5)(1.5) = 15.75 DMG


Post-Round

Flood @ Exp. Share
HP: 98
EN: 79
4/3/4/3/52/ -10% Eva

Iron Giant @ Exp. Share
HP: 2
EN: 79
4/2/2/2/30/ -10% Eva


Elphaba @ Exp. Share
HP: 90
EN: 61
1/2/4/4/121/ +17% Acc

Ruby @ Exp. Share
HP: 90
EN: 81
1/2/3/4/70

Someoneelse orders
Gerard orders
 

Someoneelse

Why am I here?
I don't care anymore. The fact that never-miss moves in fact do not never miss needs to be codified or located.

Both: Earthquake until you die.
 
Elphaba @ Exp. Share: Energy Ball (Flood) ~ Energy Ball (Flood) ~ Energy Ball (Flood)

Ruby @ Exp. Share: Muddy Water ~ Hydro Pump (Flood) ~ Hydro Pump (Flood)
 
Such rage quit wow

Pre-Round

Flood @ Exp. Share
HP: 98
EN: 79
4/3/4/3/52/ -10% Eva

Iron Giant @ Exp. Share
HP: 2
EN: 79
4/2/2/2/30/ -10% Eva


Elphaba @ Exp. Share
HP: 90
EN: 61
1/2/4/4/121/ +17% Acc

Ruby @ Exp. Share
HP: 90
EN: 81
1/2/3/4/70

Action 1
Energy Ball -> Flood (7 EN)
RNG roll (to crit) 9936 = no crit
RNG roll (to lower SpD) 9164 = no lower
(9+(4-3)1.5)(2.25) = 23.625 DMG

Muddy Water -> Both (10 EN)
Flood: RNG roll (to hit) 6415 = hit
RNG roll (to crit) 751 = no crit
RNG roll (to lower Acc) 2682 = no lower
(6+3+(3-3)1.5) = 9 DMG
Iron: RNG roll (to hit) 2168 = hit
Iron Giant fainted!

Earthquake -> Both (7 EN)
Elphaba: Miss
Ruby: RNG roll (to crit) 5741 = no crit
(7.5+3+(4-2)1.5)(1.5) = 20.25 DMG

Action 2
Energy Ball -> Flood (11 EN)
RNG roll (to crit) 9265 = no crit
RNG roll (to lower SpD) 8250 = no lower
(9+(4-3)1.5)(2.25) = 23.625 DMG

Hydro Pump -> Flood (7 EN)
RNG roll (to hit) 2047 = hit
RNG roll (to crit) 3012 = no crit
(12+3+(3-3)1.5) = 15 DMG

Earthquake -> Both (11 EN)
Elphaba: Miss
Ruby: RNG roll (to crit) 8458 = no crit
(7.5+3+(4-2)1.5)(1.5) = 20.25 DMG

Action 3
Energy Ball -> Flood (15 EN)
RNG roll (to crit) 4726 = no crit
RNG roll (to lower SpD) 1931 = no lower
(9+(4-3)1.5)(2.25) = 23.625 DMG

Hydro Pump -> Flood (11 EN)
RNG roll (to hit) 7675 = hit
RNG roll (to crit) 6636 = no crit
(12+3+(3-3)1.5) = 15 DMG
Flood fainted!


Post-Round

Flood @ Exp. Share
HP: -12
EN: KO
4/3/4/3/52/ -10% Eva

Iron Giant @ Exp. Share
HP: KO
EN: KO
4/2/2/2/30/ -10% Eva


Elphaba @ Exp. Share
HP: 90
EN: 28
1/2/4/4/121/ +17% Acc

Ruby @ Exp. Share
HP: 49
EN: 53
1/2/3/4/70

Rewards!

Someoneelse gets 1 CC
Flood the Swampert gets 4 MC
Iron Giant the Golett gets 1 EC, 3 MC, and 1 AC

Gerard gets 1 CC
Elphaba the Mismagius gets 4 MC
Ruby the Tentacool gets 1 EC, 3 MC, 1 AC, and 2 KOC

I get 6 UC

Yay
 

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