OU Alakazam

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065-m.png

QC [3/3] (p2, Gary, DennisEG )
GP [1/1] (Kris)

[OVERVIEW]

* Mega Alakazam is one of the fastest Pokemon in the tier, only being outsped by Pheromosa and some Choice Scarf users.
* Very high Special Attack allows for late-game sweeps, including against weather teams due it gaining Trace after Mega Evolution.
* Using Psychic-, Ghost-, and Fighting-type moves, it has excellent coverage
* Moves such as Taunt and Encore equip it with utility and the ability to deal with stall and setup sweepers.
* Magic Guard pre-Mega Evolution can be used to avoid entry hazard damage or absorb status.
* It has weak defensive stats, is prone to priority and spammable attacks such as U-turn and Knock Off.

[SET]
name: Special Sweeper
move 1: Psychic
move 2: Shadow Ball
move 3: Focus Blast
move 4: Substitute / Taunt
item: Alakazite
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe


[SET COMMENTS]
Moves
=======

* Psychic is Mega Alakazam's only STAB move and hits very hard off of its base 175 Special Attack.
* Shadow Ball has great coverage, and it can wear checks down, hitting everything bar Dark- and Normal-types for neutral damage and dealing super effective damage to opposing Ghost-types such as Alolan Marowak, Mimikyu, as well as dangerous Psychic-types such as Tapu Lele.
* Focus Blast hits Dark- and Steel-types super effectively, which either resist or are immune to Psychic.
* Substitute both prevents status and eases predicting by absorbing attacks while evading Sucker Punch.
* Taunt prevents the foe from using status moves, such as Thunder Wave, recovery moves, and setup moves, and is an option against stall.
* Hidden Power Fire punishes Bug- and Steel-type switch-ins such as Mega Scizor and Ferrothorn.
* Calm Mind boosts its Special Attack and Special Defense against weaker special attackers such as Mantine and Toxapex and can end the game unexpectedly for the opponent.
* Signal Beam OHKOes non-HP invested Hoopa-U after Stealth Rock and hits Dark-types too, barring Mandibuzz and Sableye.
* Dazzling Gleam is a safer coverage move to deal with Dark-types such as Weavile, Greninja, Hoopa-U, weakened Tyranitar, and +1 Mega Gyarados and deals noticeable damage to Mega Sableye.

Set Details
========

* Maximum Special Attack investment is needed to let Mega Alakazam hit as hard as possible with Psychic and its coverage moves.
* Timid is the preferred nature, as it allows Mega Alakazam to outspeed the whole unboosted metagame bar Pheromosa, and lets it Speed tie with Mega Aerodactyl.
* It also outspeeds Choice Scarf users and Pokemon with a +1 Speed boost with base 83 Speed or lower such as Hoopa-U and Mega Gyarados.

Usage Tips
========

* Mega Alakazam fits on balance and hyper offense teams as a sweeper that also has the potential to deal heavy damage.
* Weaken the opponent's team to the point where only Mega Alakazam's coverage moves have to be clicked, e.g like with entry hazards such as Spikes and Toxic Spikes.
* Due to its frailty, Mega Alakazam has to be played cautiously. Checks must be worn down either by the use of teammates or by Mega Alakazam itself to allow it to sweep late-game.
* Make sure priority users and faster Pokemon are KOed before sending Mega Alakazam in, and keep Mega Alakazam at near-full health, since it struggles to take hits at all.
* Only let Mega Alakazam take weaker special hits, such as Scald from Toxapex.
* Only Mega Evolve when necassary, as Magic Guard prevents residual damage and can absorb status.
* Psychic Terrain keeps it safe from priority moves and boosts Psychic-type attacks.

Team Options
========

* Means to deal with Steel types that like to switch into Alakazam are needed, so Steel-resistant teammates like Alolan Marowak, Heatran, and Electric-types such as Magnezone that can trap Steel types are great.
* Rocky Helmet Garchomp and Landorus-T punish physical attackers with priority moves and checks like Scizor, and they can set up Stealth Rock or pivot into Celesteela and Ferrothorn.
* Fighting-types like Keldeo and Buzzwole deal with specially defensive walls such as Chansey and Blissey and check Dark-types such as physical Hoopa-U, Weavile, and Tyranitar, which either have priority moves or need to be hit with Focus Blast; Dugtrio can trap and eliminate weakened Dark-types.
* In return, Dark-types that weaken or remove opposing bulky Psychic types like Pursuit trappers, help bring them in KO range of Mega Alakazam.
* Fairy-types help against Dark-types; Tapu Fini has good defensive capabilities and can dent Steel-types with Nature's Madness.
* Heavy-hitting wallbreakers such as Buzzwhole, Tapu Bulu, Hoopa-U, and Choice Specs Tapu Lele are appreciated to soften up the opposing team.
* Together with Tapu Lele, it forms a Psychic-type spam core in Psychic Terrain, boosting the attack Psychic while protecting it from priority moves.

[STRATEGY COMMENTS]
Other Options
=============

* Encore locks Pokemon into Sucker Punch or their setup or recovery move.
* Hidden Power Ice deals with Ground- and Flying-types like defensive Landorus-T and Garchomp after some prior residual damage.
* Psyshock hits Chansey and Blissey harder.
* A Modest nature lets Mega Alakazam hit 399 Speed and can be used if necessary for a power boost. However, Choice Scarf users and setup sweepers like Hoopa-U, Xurkitree, Buzzwole, +1 Mega Gyarados, and Mega Aerodactyl outspeed it. Nevertheless, outspeeding as many Pokemon as possible should be preferred.
* Non-Mega Alakazam can be used with a Life Orb and a similar moveset, but it gets outsped by checks like Weavile, Greninja, Tapu Koko, other Mega Alakazam, and Tornadus-T and has even lower defenses while not being significantly stronger. If used, a Knock Off set has great utility to cripple checks like Chansey; that way, Psyshock 2HKOes it.
* A Focus Sash set can make Alakazam a decent revenge killer with Thunder Wave as an emergency break for setup sweepers, but it doesn't hit as hard and has the same problems as the Life Orb set.

Checks and Counters
===================

**Steel-types**: Mega Scizor and Assault Vest Metagross can switch into Mega Alakazam and Pursuit trap it. Choice Scarf Jirachi annoys it with U-turn gaining momentum and Iron Head to revenge kill it. Specially defensive Jirachi can capitalize on it multiple times, force a switch and gain momentum every time it switches in, while Magearna, especially Assault Vest likes to pivot into Mega Alakazam and use Volt Switch, but can't take too many repeated hits. Celesteela can also switch into any attack from Alakazam and can proceed to use Leech Seed, and then Protect and gain its health back or deal massive damage to Alakazam with Heavy Slam. Skarmory, Ferrothorn, and Klefki can switch into Psychic and Shadow Ball and proceed with setting up entry hazards, attacking with Gyro Ball, Iron Head, or using Thunder Wave.

**Dark-types**: Tyranitar and Bisharp force Mega Alakazam into risky situations with Focus Blast, Hoopa-U can take any hit bar Signal Beam after Stealth Rock, and Mandibuzz walls it and needs to be hit with Dazzling Gleam on the switch-in.

**Psychic-types**: Specially defensive Jirachi, Mew, Celebi, and boosted Reuniclus are hard to break and can wall Mega Alakazam.

**Priority**: Bullet Punch from Scizor, Water Shuriken from Ash Greninja, Ice Shard from Weavile, and Shadow Sneak from Mimikyu deal heavy damage; Mega Alakazam has to be kept at very high HP to take any of these hits.

**Pursuit**: Pursuit coming from Dark-types, Scizor, and Metagross, or any other Pokemon with a decent Attack stat can take Mega Alakazam out unexpectedly when switching out.

**Faster Pokemon**: Pheromosa and Choice Scarf users such as Tapu Lele, Landorus-T, and Jirachi can take a hit and hit back, or OHKO with U-turn in case of a physical Choice Scarf user.

**Chansey and Blissey**: These two take any hits from Alakazam, and only Psyshock and Focus Blast do noticeable damage.
 
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In my opinion, im spanish first of all so probably u wont understand all that I´m going to say:

In the Overview part:
- U can add that Alakazam has also good utility moves like TWave, Encore, Taunt, Reflect, Toxic... (and more)
- U can add that Alakazam is extremly reliant on some entry hazards to give OHKO to some Pokes.
- Also bad defensive type.

In Counter Checks:
- U cand add U-turn Spam which is one of the most used moves in the meta at least in ORAS. (?)

And finnaly in OO:
- U can add Protect if u want to Mega Evolve for sure against faster Pokes.

That's all. Don't be rude im just a newbie here in competitive Pokemon.
 
Signal seems better than DG? It hits the same things as DG, except you trade Sableye for Hoopa, and I gotta imagine Hoopa is more relevant.
 
When you mention LO Zam in OO, make a point of mentioning that KOff is a viable option on such a set to bait out Chansey so that you can no longer switch into Psyshock.
 
Signal seems better than DG? It hits the same things as DG, except you trade Sableye for Hoopa, and I gotta imagine Hoopa is more relevant.
you hit Mandibuzz too though, and Signal beam has 5 BP less. SB may be better actually. Mandi ans Sable are far easier to deal with than Hoopa. I'll slash it and let's see what the others say

edit: impemented all suggestions
 
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knock off should be mentioned in general instead of being delegated to normal zam. they essentially function the exact same way except mega zam is faster and it seems a bit misleading since the sentence kinda implies that knock off should only exclusively be used on normal zam.
 
There are far too many slashes there

name: Special Sweeper
move 1: Psychic
move 2: Shadow Ball
move 3: Focus Blast
move 4: Substitute / Taunt
item: Alakazite
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

I think Sub / Taunt should be the slashes on the 4th move, while all other options like CM / HP Fire / Signal Beam / Dgleam all deserve mentions in the move section, but not slashes.

remove sub, signal beam and hp poison from other options

1/3
 
Mega Special Attacker

  • Weak defensive stats, prone to priority and spammable attacks like U-Turn and Knock Off.

I'd specifically recommend that it's prone to Scarf U-turn, since it's not switching into Knock Off.

  • Taunt prevents Thunder Wave, recovery moves and setup.

It also lets you beat Pokemon like Chansey and in turn, break through stall.

U-turn/Volt Switch support should be mentioned in the Usage Tips since switching Alakazam into battle is incredibly difficult.

I hate to dump more work on you, but I think the revenge killer set from gen VI could definitely work.

[SET]
name: Revenge Killer
move 1: Psychic
move 2: Focus Blast
move 3: Hidden Power Fire / Hidden Power Ice
move 4: Thunder Wave
item: Focus Sash
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
 
I remember in gen6 the analysis deemed Encore the primary move in the 4th slot on MegaZam, then slashed Sub. Taunt was only mentioned in the moves section on the other hand. Is there any particular reason why Encore was preferable to Taunt in gen6 but not in gen7 or is this just a difference of opinion with the past QC team?
 
Yeah I personally really dislike Sash Zam and I think it's garbage in the current metagame. There's even more things that can eat up hits from it this gen such as Celesteela and Mantine, and then you have a new pool of Pokemon that just naturally outspeed it, such as both Greninjas, Tapu Koko, Pheromosa, etc. And of course, you still have Weavile, Torn-T, and the massive amount of priority flying around to worry about. It just seems like a really subpar revenge killer that fails to revenge kill some of OU's biggest threats right now. Only thing it's really useful for is T-wave, but I'd rather just use Thundurus in all honesty. I'd say just keep the Mega Zam set for now and put Sash in OO.

Only mega evolve when necassary, Magic Guard prevents residual damage.

I don't think this should be included. In almost every scenario, Mega evolving Zam is worth the extra residual damage because of its massive power and Speed increase. Regular Zam is just way too vulnerable, and you need to mega ASAP.

**Priority:** Bullet Punch from Scizor, Sucker Punch, Ice Shard from Weavile, Shadow Sneak from Mimikyu do heavy damage and it has to be kept at a very high HP to take any of these hits.

Mimikyu isn't THAT relevant nor do I see it being used much at all for long. Replace it with Ash Greninja's Water Shuriken, as it only needs like 2 SR switch-ins to OHKO Mega Zam with it.

Also I'd remove mentions of Xurkitree because it's an ass Pokemon.

QC 2/3
 
hello there
add remove
QC [2/3] (p2, Gary, )
GP .

[OVERVIEW]
  • One of the fastest Pokemon in the tier the turn it megas, only outsped by Pheromosa and a few scarfers.
  • Very high SpA allows for late game sweeps, including weather teams due to Trace after mega evolution.
  • Excellent coverage moves in Psychic / Ghost / Fighting.
  • mention the access to utility moves in taunt and encore
  • Useful abilities in Magic Guard pre-Mega and Trace.
  • Weak defensive stats, prone to priority and spammable attacks like U-Turn and Knock Off.

[SET]
name: Special Sweeper
move 1: Psychic
move 2: Shadow Ball
move 3: Focus Blast
move 4: Substitute / Taunt
item: Alakazite
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe


[SET COMMENTS]
Moves
========
  • Psychic is the only STAB move and hits very hard due to 175 base SpA.
  • Shadow Ball has great coverage, can wear checks down, hitting everything for neutral damage bar Dark and Normal Types and dealing super effective damage to opposing Ghost types like Marowak, Mimikyuu and dangerous Psychic types like Tapu Lele.
  • Focus Blast hits Dark and Steel types super effectively, which resist or are immune to Psychic.
  • Substitute prevents status and/or easens predictions absorbing attacks, while evading Sucker Punch
  • Taunt prevents Thunder Wave, recovery moves and setup.
  • Hp Fire punishes switch-ins like Mega Scizor, Genesect, and Ferrothorn.
  • Calm Mind boosts its SpA on weaker special attackers like Mantine, Toxapex and can end the game unexpectedly.
  • Signal beam OHKOs Hoopa-U after Stealth Rock and hits Dark types too, except for Mandibuzz and Sableye.
  • Dazzling Gleam is a safer variant to deal with Dark types like Weavile, Greninja, Hoopa-U, weakened Tyranitar, +1 Mega Gyarados and deals damage to Mega Sableye.
Set Details
========
  • Max SpA is needed to hit as hard as possible with Psychic and its coverage moves.
  • Timid is the preferred nature as it allows Alakazam to outspeed the whole unboosted meta, tieing with Mega Aerodactyl and only outsped by Pheromosa.
  • It also outspeeds scarfers such as Hoopa-U up to Xurkitree and Pokemon with a +1 speed boost like Mega Gyarados.

Usage Tips
========
  • Fits on balance and HO as a sweeper which also has the potential to do heavy damage.
  • Weaken the opponent's team to the point where only Alakazam's coverage moves have to be clicked, e.g with hazards: Spikes and Toxic Spikes.
  • Wear down checks, Steel and Dark types with repeated hits, hazards, Knock Off and with typespam, allowing risk-free sweeps.
  • Make sure priority users and faster Pokemon are eliminated or keep it at near full health since Alakazam struggles to take hits at all.
  • Only take weaker special hits, like Scald from Toxapex.
  • Only mega evolve when necassary, Magic Guard prevents residual damage.
  • Psychic Terrain keeps it safe from priority moves and boosts Psychic attacks. this is more of team option
Team Options
========
  • Means to deal with Steel types that like to switch in are needed, resists to Steel like Alolan Marowak, Heatran, Electric types like Magnezone which can trap them. when u mention this is because you dont wanna risk focus blast right? or its just to deal with scizor ? if only for scizor be specific or make a new bullet point just to deal with scizor.
  • Rocky Helmet Garchomp or Landorus-T punish physical attackers with priority moves and checks like Scizor, while being able to pivot into Celesteela and Ferrothorn. also can setup rox
  • Fighting types like Keldeo or Buzzwole deal with SpD walls like Chansey and Blissey and check Dark types like physical Hoopa, Weavile and Tyranitar which either have priority moves or need to be hit with Focus Blast. Dugtrio can trap dark types too not all of them, so be specific which darks traps.
  • In return, Dark Types that weaken or remove opposing bulky Psychic types for example through Pursuit help to bring them in range for a sweep.
  • Fairy types help against Dark types, Tapu Fini has good defensive capabilities and can dent Steel types with Natures Madness.
  • Heavy hitting breakers are appreciated to soften up the opposing team: Buzzwhole, Tapu Bulu, Hoopa-U, specs Tapu Lele.
  • Together with Tapu Lele it forms a Psychic spam core in Psychic Terrain, boosting the attack Psychic while protecting from priority moves.
[STRATEGY COMMENTS]
Other Options
========
  • Encore locks Pokemon into Sucker Punch or their setup or recovery move
  • HP Ice OHKOs Lando-I; defensive Lando-T and Garchomp need a few percent prior damage.
  • Psyshock hits Chansey and Blissey harder.
  • modest nature hits 399 and can be used if necessary for a power boost, following scarfers outspeed it when modest: Hoopa-U, Xurkitree, Buzzwhole. +1 Mega Gyarados and Mega Aerodatyl outspeed it too. Nevertheless, outspeeding as many Pokemon as possible should be preferred.
  • non-mega Alakazam can be used with Life Orb and a similar moveset, but it gets outsped by checks like Weavile, Greninja, Tapu Koko, other Mega Alakazam, Tornadus-T and has even lower defenses while not being significantly stronger. If used, a Knock Off set has great utility to cripple checks like Chansey, that way Psyshock 2HKOs.
  • A Sash set can make a decent revenge killer, but hits much less hard and has the same problems as the Life Orb set. mention twave for this sash set
=============
Checks and Counters
**Steel Types:** Mega Scizor and AV Metagross can come in on Alakazam and Pursuit trap it. Genesect and Jirachi annoy it with scarf U-turn gaining momentum and Iron Head to revenge kill. SpD Jirachi can capitalize on it multiple times, force a switch and gain momentum every time it switches in, while Magearna likes to pivot into Alakazam, but can't take too many repeated hits. Celesteela can also switch into any attack from Alakazam and can proceed to Leech Seed, Protect and gain its health back or deal massive damage to Alakazam with Heavy Slam. Skarmory, Ferrothorn and Klefi can switch into Psychic and Shadow Ball, and proceed with setting up hazards, attacking with Gyro Ball, Iron Head or using T-Wave respectively.
**Dark Types:** Tyranitar, Bisharp force 50/50 or 70/30 situations with Focus Blast, Hoopa-U can take any hit bar Signal Beam, Mandibuzz walls it and needs to be hit with Dazzling Gleam.
**Bulky Psychic Types:** Specially defensive Jirachi, Mew, Celebi and boosted Reuniclus are hard to break and can damage Alakazam.
**Priority:** Bullet Punch from Scizor, Sucker Punch, Ice Shard from Weavile, and Water Shuriken from Ash Greninja do heavy damage and it has to be kept at a very high HP to take any of these hits.
**Pursuit:** Pursuit coming from Dark types, Scizor and Metagross, or any other Pokemon with a decent attack stat can take it out unexpectedly when switching out.
**Faster Pokemon:** Pheromose and Scarfers: Tapu Lele, Landorus-T, Jirachi, Genesect, Latios and other strong scarfers can take a hit and revenge
**Chansey and Blissey:** These two take any hits from Alakazam, only Psyshock and Focus Blast do noticable damage

===================
looks good, just small changes.
QC3/3:toast:
 
why psychic over psyshock? With psyshock, you can do more damage to special walls.

He specifies Psyshock in Other Options:
Psyshock hits Chansey and Blissey harder.

And the reason you want to go with Psychic on Mega Alakazam is because Psyshock isn't nearly as strong enough to hit bulkier neutral targets compared to Psychic, which has higher BP and hits physical walls for better damage. Taunt and other utility attacks also tends to limit the actions of special walls should you run into them. In other words, Mega Alakazam needs all the power it can get without Calm Mind while it leaves Psyshock to stronger mons that can pressure and hold an item like Tapu Lele, Latios, or CMers.

252 SpA Alakazam-Mega Psychic vs. 244 HP / 48 SpD Tangrowth: 294-346 (73.1 - 86%) -- guaranteed 2HKO
252 SpA Alakazam-Mega Psyshock vs. 244 HP / 216+ Def Tangrowth: 103-123 (25.6 - 30.5%) -- guaranteed 4HKO

So, you don't have to rely on the inaccurate Focus Blast to KO it two times while maintaining lots of power.

252 SpA Alakazam-Mega Psychic vs. 4 HP / 252 SpD Eviolite Chansey: 94-112 (14.6 - 17.4%) -- possible 6HKO
252 SpA Alakazam-Mega Psyshock vs. 4 HP / 252+ Def Eviolite Chansey: 217-256 (33.8 - 39.8%) -- guaranteed 3HKO

You're not doing much to Chansey at any rate while it threatens to 3HKO with seismic. If it tries to be cute with other moves, though, you have Taunt or Encore so you send in something safely.

252 SpA Alakazam-Mega Psychic vs. 248 HP / 8 SpD Landorus-Therian: 220-259 (57.7 - 67.9%) -- guaranteed 2HKO
252 SpA Alakazam-Mega Psyshock vs. 252 HP / 252+ Def Landorus-Therian: 127-150 (33.2 - 39.2%) -- 100% chance to 3HKO
252 SpA Alakazam-Mega Shadow Ball vs. 252 HP / 0 SpD Landorus-Therian: 131-155 (34.2 - 40.5%) -- guaranteed 3HKO

Huge one. None of your usual coverage attacks hit defensive Lando-T very hard, but Psychic at least ensures Alakazam can pick it off at a high range while Psyshock gives it a chance to U-turn or set up Rocks.

I could post more but I'd rather look for apartments and tl;dr outside of specialized specially defensive targets like SpD Rotom-W and Chansey you tend to way more damage to neutral targets with Psychic without Calm Mind.
 
This is really minor, but you'll wanna remove mentions of Genesect since it's now banned from OU (I quoted and bolded each time it was mentioned below)
065-m.png

QC [3/3] (p2, Gary, DennisEG )
GP [0/1]

[OVERVIEW]
* It is one of the fastest Pokemon in the tier the turn it megas; only outsped by Pheromosa and a few scarfers.
* Very high Special Attack allows for late game sweeps, including weather teams due to Trace after Mega Evolution.
* Using Psychic / Ghost / Fighting - type moves, it has excellent coverage
* Moves such as Taunt and Encore equip it with utility and the ability to deal with stall and setup sweepers
* Magic Guard pre-Mega Evolution can be used to avoid hazard damage or absorb status
* It has weak defensive stats, is prone to priority and spammable attacks such as U-Turn and Knock Off.

[SET]
name: Special Sweeper
move 1: Psychic
move 2: Shadow Ball
move 3: Focus Blast
move 4: Substitute / Taunt
item: Alakazite
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe


[SET COMMENTS]
Moves
=======
* Psychic is the only STAB move and hits very hard due to 175 base Special Attack.
* Shadow Ball has great coverage, can wear checks down, hitting everything for neutral damage bar Dark and Normal Types and dealing super effective damage to opposing Ghost types such as Marowak, Mimikyuu and dangerous Psychic types such as Tapu Lele.
* Focus Blast hits Dark and Steel types super effectively, which resist or are immune to Psychic.
* Substitute prevents status and/or easens predictions absorbing attacks, while evading Sucker Punch.
* Taunt prevents Thunder Wave, recovery moves and setup, while being an option against Stall.
* Hidden Power Fire punishes Bug/Steel type switch-ins such as Mega Scizor, Genesect, and Ferrothorn.
* Calm Mind boosts its Special Attack and Special Defense on weaker special attackers such as Mantine and Toxapex and can end the game unexpectedly for the opponent.
* Signal beam OHKOs non HP invested Hoopa-U after Stealth Rock and hits Dark types too, except for Mandibuzz and Sableye.
* Dazzling Gleam is a safer variant to deal with Dark types such as Weavile, Greninja, Hoopa-U, weakened Tyranitar, +1 Mega Gyarados and deals noticable damage to Mega Sableye.
Set Details
========
* Maximum Special Attack investment is needed to hit as hard as possible with Psychic and its coverage moves.
* Timid is the preferred nature as it allows Alakazam to outspeed the whole unboosted meta, tieing with Mega Aerodactyl and is only outsped by Pheromosa.
* It also outspeeds Choice Scarf users such as Hoopa-U up to Xurkitree and Pokemon with a +1 speed boost such as Mega Gyarados.

Usage Tips
========
* Fits on Balance and Hyper Offense as a sweeper which also has the potential to do heavy damage.
* Weaken the opponent's team to the point where only Alakazam's coverage moves have to be clicked, e.g with hazards: Spikes and Toxic Spikes.
* Wear down checks; Steel and Dark types with repeated hits, hazards, Knock Off and with typespam, allowing risk-free sweeps.
* Make sure priority users and faster Pokemon are eliminated or keep Alakazam at near full health since it struggles to take hits at all.
* Only take weaker special hits, such as Scald from Toxapex.
* Only mega evolve when necassary, Magic Guard prevents residual damage and can absorb status.
* Psychic Terrain keeps it safe from priority moves and boosts Psychic attacks.
Team Options
========
* Means to deal with Steel types that like to switch into Alakazam are needed, resists to Steel types are Alolan Marowak, Heatran, and Electric types such as Magnezone which can trap opposing Steel types.
* Rocky Helmet Garchomp or Landorus-T punish physical attackers with priority moves and checks like Scizor, set up Stealth Rock or pivot into Celesteela and Ferrothorn.#
* Fighting types like Keldeo or Buzzwole deal with Specially Defensive walls such as Chansey and Blissey and check Dark types such as physical Hoopa-U, Weavile and Tyranitar which either have priority moves or need to be hit with Focus Blast; Dugtrio can trap and eliminate weakened Dark types.
* In return, Dark Types that weaken or remove opposing bulky Psychic types for example through Pursuit help to bring them in range of Alakazam for a sweep.
* Fairy types help against Dark types; Tapu Fini has good defensive capabilities and can dent Steel types with Nature's Madness.
* Heavy hitting breakers are appreciated to soften up the opposing team; Buzzwhole, Tapu Bulu, Hoopa-U, and Choice Specs Tapu Lele.
* Together with Tapu Lele it forms a Psychic spam core in Psychic Terrain, boosting the attack Psychic while protecting from priority moves.
[STRATEGY COMMENTS]
Other Options
========
* Encore locks Pokemon into Sucker Punch or their setup or recovery move
* HP Ice deals with Ground/Flying types; defensive Landorus-T and Garchomp need a few percent prior damage.
* Psyshock hits Chansey and Blissey harder.
* Modest nature hits 399 Seeed and can be used if necessary for a power boost. Following scarfers outspeed it when modest is used: Hoopa-U, Xurkitree, Buzzwhole. +1 Mega Gyarados and Mega Aerodatyl outspeed it too. Nevertheless, outspeeding as many Pokemon as possible should be preferred.
* Non-mega Alakazam can be used with Life Orb and a similar moveset, but it gets outsped by checks like Weavile, Greninja, Tapu Koko, other Mega Alakazam, Tornadus-T and has even lower defenses while not being significantly stronger. If used, a Knock Off set has great utility to cripple checks like Chansey; that way Psyshock 2HKOs.
* A Sash set can make a decent revenge killer with Thunder Wave as an emergency brake for setup sweepers, but hits much less hard and has the same problems as the Life Orb set.
=============
Checks and Counters
**Steel Types:** Mega Scizor and AV Metagross can switch into Alakazam and Pursuit trap it. Genesect and Jirachi annoy it with scarf U-turn gaining momentum and Iron Head to revenge kill. Specially Defensive Jirachi can capitalize on it multiple times, force a switch and gain momentum every time it switches in, while Magearna, especially AV likes to pivot into Alakazam and use Volt Switch, but can't take too many repeated hits. Celesteela can also switch into any attack from Alakazam and can proceed to Leech Seed, Protect and gain its health back or deal massive damage to Alakazam with Heavy Slam. Skarmory, Ferrothorn and Klefki can switch into Psychic and Shadow Ball, and proceed with setting up hazards, attacking with Gyro Ball, Iron Head or using Thunder Wave respectively.
**Dark Types:** Tyranitar, Bisharp force 50/50 or 70/30 situations with Focus Blast, Hoopa-U can take any hit bar Signal Beam after Stealth Rock, Mandibuzz walls it and needs to be hit with Dazzling Gleam on the switch-in.
**Bulky Psychic Types:** Specially defensive Jirachi, Mew, Celebi and boosted Reuniclus are hard to break and can wall Alakazam.
**Priority:** Bullet Punch from Scizor, Sucker Punch, Ice Shard from Weavile, Water Shuriken from Ash Greninja, and Shadow Sneak from Mimikyu do heavy damage; it has to be kept at very high HP to take any of these hits.
**Pursuit:** Pursuit coming from Dark types, Scizor and Metagross, or any other Pokemon with a decent attack stat can take it out unexpectedly when switching out.
**Faster Pokemon:** Pheromose and Scarfers: Tapu Lele, Landorus-T, Jirachi, Genesect, and other strong scarfers can take a hit and hit back, or OHKO with U-Turn in case of a physical Choice Scarf user.
**Chansey and Blissey:** These two take any hits from Alakazam, only Psyshock and Focus Blast do noticable damage.

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[OVERVIEW]

* It Mega Alakazam is one of the fastest Pokemon in the tier, (AC) the turn it megas; (RSC) only being outsped by Pheromosa and a few scarfers some Choice Scarf users.
* Very high Special Attack allows for late game late-game sweeps, including against weather teams due to it gaining Trace after Mega Evolution.
* Using Psychic-, Ghost-, and Fighting-type / Ghost / Fighting - type moves, it has excellent coverage.
* Moves such as Taunt and Encore equip it with utility and the ability to deal with stall and setup sweepers. (AP)
* Magic Guard pre-Mega Evolution can be used to avoid entry hazard damage or absorb status. (AP)
* It has weak defensive stats, and it is prone to priority and spammable attacks such as Extreme Speed, (AC) U-turn, (AC) and Knock Off.

[SET]
name: Special Sweeper
move 1: Psychic
move 2: Shadow Ball
move 3: Focus Blast
move 4: Substitute / Taunt
item: Alakazite
ability: Magic Guard
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe


[SET COMMENTS]
Moves
=======

* Psychic is the Mega Alakazam's only STAB move and hits very hard due to off of its base 175 base Special Attack.
* Shadow Ball has great coverage, and it can wear checks down, hitting everything for neutral damage bar Dark and Normal Types Dark- and Normal-types for neutral damage and dealing super effective damage to opposing Ghost-types (AH) such as Alolan Marowak, (RC) Mimikyuu and Mimikyu, as well as dangerous Psychic-types (AH) such as Tapu Lele.
* Focus Blast hits Dark- (AH) and Steel-types (AH) super effectively, which either resist or are immune to Psychic.
* Substitute both prevents status and/or easens predictions and eases predicting by absorbing attacks, (RC) while evading Sucker Punch.
* Taunt prevents the foe from using status moves, such as Thunder Wave, recovery moves, (AC) and setup moves, while being and is an option against stall.
* Hidden Power Fire punishes Bug/Steel type Bug- and Steel-type switch-ins such as Mega Scizor and Ferrothorn.
* Calm Mind boosts its Special Attack and Special Defense on against weaker special attackers such as Mantine and Toxapex and can end the game unexpectedly for the opponent.
* Signal beam beam OHKOs non HP Beam OHKOes non-HP invested Hoopa-U after Stealth Rock and hits Dark-types (AH) too, except for barring Mandibuzz and Sableye.
* Dazzling Gleam is a safer variant coverage move to deal with Dark-types (AH) such as Weavile, Greninja, Hoopa-U, weakened Tyranitar, and +1 Mega Gyarados and deals noticable noticeable damage to Mega Sableye.

Set Details
========

* Maximum Special Attack investment is needed to let Mega Alakazam hit as hard as possible with Psychic and its coverage moves.
* Timid is the preferred nature, (AC) as it allows Mega Alakazam to outspeed the whole unboosted meta metagame bar Pheromosa, tieing and lets it Speed tie with Mega Aerodactyl and is only outsped by Pheromosa.
* It also outspeeds Choice Scarf users and Pokemon with +1 Speed with base 83 Speed or lower such as Hoopa-U, (AC) up to Xurkitree and Pokemon with a +1 speed boost such as Mega Gyarados.

Usage Tips
========

* Mega Alakazam fits on balance and hyper offense teams as a sweeper which that also has the potential to do deal heavy damage.
* Weaken the opponent's team to the point where only Mega Alakazam's coverage moves have to be clicked, e.g like with entry hazards: (RC) such as Spikes and Toxic Spikes.
* Wear down checks; Steel- (AH) and Dark types with repeated hits, entry hazards, Knock Off and with typespam, allowing risk-free sweeps. Due to its fraility, Mega Alakazam has to be played cautiously. Checks must be worn down either by the use of teammates or by Mega Alakazam itself to allow it to sweep late-game. (approved by TDK)
* Make sure priority users and faster Pokemon are eliminated KOed before sending Mega Alakazam in, (AC) and or keep Mega Alakazam at near-full (AH) health, (AC) since it struggles to take hits at all.
* Only let Mega Alakazam take weaker special hits, such as Scald from Toxapex.
* Only Mega Evolve when necassary, as Magic Guard prevents residual damage and can absorb status.
* Psychic Terrain keeps it safe from priority moves and boosts Psychic-type attacks.

Team Options
========

* Means to deal with Steel types that like to switch into Alakazam are needed, resists to Steel types are so Steel-resistant teammates like Alolan Marowak, Heatran, and Electric-types (AH) that can trap Steel-types such as Magnezone which can trap opposing Steel types are great.
* Rocky Helmet Garchomp or and Landorus-T punish physical attackers with priority moves and checks like Scizor, and they can set up Stealth Rock or pivot into Celesteela and Ferrothorn.#
* Fighting-types (AH) like Keldeo or and Buzzwole deal with specially defensive walls such as Chansey and Blissey and check Dark-types (AH) such as physical Hoopa-U, Weavile, (AC) and Tyranitar, (AC) which either have priority moves or need to be hit with Focus Blast; Dugtrio can trap and eliminate weakened Dark-types (AH).
* In return, Dark-types that weaken or remove opposing bulky Psychic-types, (AC) like Pursuit trappers, (AC) for example through Pursuit help to bring them in KO range of Mega Alakazam for a sweep.
* Fairy-types (AH) help against Dark-types (AH); Tapu Fini has good defensive capabilities and can dent Steel-types (AH) with Nature's Madness.
* Heavy-hitting (AH) wallbreakers such as Buzzwole, Tapu Bulu, Hoopa-U, and Choice Specs Tapu Lele are appreciated to soften up the opposing team; (RSC) Buzzwhole, Tapu Bulu, Hoopa-U, and Choice Specs Tapu Lele.
* Together with Tapu Lele, (AC) it forms a Psychic-type spam core in Psychic Terrain, boosting the attack Psychic while protecting it from priority moves.

[STRATEGY COMMENTS]
Other Options
=============

* Encore locks Pokemon into Sucker Punch or their setup or recovery move. (AP)
* HP Hidden Power Ice deals with Ground/Flying types; (RSC) Ground- and Flying-types like defensive Landorus-T and Garchomp need a few percent prior damage after some prior residual damage.
* Psyshock hits Chansey and Blissey harder.
* A Modest nature hits lets Mega Alakazam hit 399 Seeed Speed and can be used if necessary for a power boost. However, Choice Scarf users and setup sweepers like Hoopa-U, Xurkitree, Buzzwole, +1 Mega Gyarados, and Mega Aerodactyl outspeed it Following scarfers outspeed it when modest is used: Hoopa-U, Xurkitree, Buzzwhole. +1 Mega Gyarados and Mega Aerodatyl outspeed it too. Nevertheless, outspeeding as many Pokemon as possible should be preferred.
* Non-Mega Alakazam can be used with a Life Orb and a similar moveset, but it gets outsped by checks like Weavile, Greninja, Tapu Koko, other Mega Alakazam, and Tornadus-T and has even lower defenses while not being significantly stronger. If used, a Knock Off set has great utility to cripple checks like Chansey; that way, (AC) Psyshock 2HKOs 2HKOes it.
* A Focus Sash set can make Alakazam a decent revenge killer with Thunder Wave as an emergency brake break for setup sweepers, but it doesn't hit as hits much less hard and has the same problems as the Life Orb set.

Checks and Counters
===================

**Steel Types:** Steel-types**: Mega Scizor and AV Assault Vest Metagross can switch into Mega Alakazam and Pursuit trap it. (remove paragraph line) Choice Scarf Jirachi annoys it with scarf U-turn gaining momentum and Iron Head to revenge kill it. Specially defensive Jirachi can capitalize on it multiple times, force a switch and gain momentum every time it switches in, while Magearna, especially AV Assault Vest, (AC) likes to pivot into Mega Alakazam and use Volt Switch, but it can't take too many repeated hits. Celesteela can also switch into any attack from Alakazam and can proceed to use Leech Seed, (RC) and then Protect and gain its health back or deal massive damage to Alakazam with Heavy Slam. Skarmory, Ferrothorn, (AC) and Klefki can switch into Psychic and Shadow Ball, (RC) and proceed with setting up entry hazards, attacking with Gyro Ball, Iron Head, (AC) or using Thunder Wave respectively.

**Dark Types:** Dark-types**: Tyranitar, (RC) and Bisharp force 50/50 or 70/30 Mega Alakazam into risky situations with Focus Blast, Hoopa-U can take any hit bar Signal Beam after Stealth Rock, and Mandibuzz walls it and needs to be hit with Dazzling Gleam on the switch-in.

**Bulky Psychic Types:** Psychic-types**: Specially defensive Jirachi, Mew, Celebi, (AC) and boosted Reuniclus are hard to break and can wall Mega Alakazam.

**Priority**: (move semicolon) Bullet Punch from Scizor, Sucker Punch, (RC) Ice Shard from Weavile, Water Shuriken from Ash-Greninja (AH), and Shadow Sneak from Mimikyu do deal heavy damage; it Mega Alakazam has to be kept at very high HP to take any of these hits.

**Pursuit**: (move semicolon) Pursuit coming from Dark-types (AH), Scizor, (AC) and Metagross, or any other Pokemon with a decent Attack stat can take it Mega Alakazam out unexpectedly when switching out.

**Faster Pokemon**: (move semicolon) Pheromose and Scarfers: Pheromosa and Choice Scarf users such as Tapu Lele, Landorus-T, and Jirachi, (RC) and other strong scarfers can take a hit and hit back, or OHKO with U-turn in case of a physical Choice Scarf user.

**Chansey and Blissey:** These two take any hits from Alakazam, and only Psyshock and Focus Blast do noticable noticeable damage.
read the standards next time please

GP 1/1
 
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