All Hail Trick Room!
Introduction
With the harsh blows to stall (nerf to steel, intro to OP megas, indirect nerf to hazards), offense is becoming a more and more common playstyle. And do you all know what completely shits on hyper offense?A more offensive hyper offense Trick Room! I wanted to base a team around mega-abomasnow, and I figured Trick Room would be the most efficient way to do that. Trick Room is, more or less, a gimmick playstyle, but don't let that deter you. It's an incredibly potent gimmick that will shit on your hyper offense quite literally turns the metagame on its head, where less speed is more. I originally created this team as a means to challenge and entertain myself, but this team has actually turned out to be one of my best creations. Oh, and if you're trying to rate this team, it would be beneficial to read the teambuilding process. If you're gonna read the whole RMT, grab some popcorn, because you'll be here a while. Without further ado, let's get into it!
TL;DR Offense is everywhere so Trick Room is sweet.Also rapes sticky web sideways.
Introduction
With the harsh blows to stall (nerf to steel, intro to OP megas, indirect nerf to hazards), offense is becoming a more and more common playstyle. And do you all know what completely shits on hyper offense?
TL;DR Offense is everywhere so Trick Room is sweet.
As many may know, Trick Room teams are not easy to build. The general framework behind it is:
mixed sweeper/physical sweeper/special sweeper/defensive TR setter/defensive TR setter/late-game cleaner.
For my offensive pokemon, there were a couple of requirements laid out:mixed sweeper/physical sweeper/special sweeper/defensive TR setter/defensive TR setter/late-game cleaner.
1) They had to have a STAB move with atleast 100 BP which would be easy to spam.
2) They had to have some decent bulk.
3) They had to have slower than 80 base speed, the lower the better.
4) They can't be complete dead weight if trick room isn't up.
For my defensive pokemon, I had a couple of guidelines to follow as well:
1) Obviously, they need to be able to set TR and have bulk
2) They have to be very very slow
3) They need some sort of recovery, outside of rest-talk and leftovers.
4) They need to have some sort of offensive presence.
And finally, my late-game sweeper had some expectations to live up to:
1) It
2) It should not be OHKO'd by banded talonflame brave bird, atleast a majority of the time.
3) Must have very good coverage if it doesn't recieve att/sp. att boost
4) It is of paramount importance that it is not insanely difficult to set up.
So obviously, I needed to have mega abomasnow, as the whole team is based around him after all. He's a powerful mixed attacker and fit #1-3, and I wouldn't know until testing if it fulfills #4.
Slowbro and Porygon2 would form a defensive Trick Room core. Porygon2 is cool because unlike most TR setters, he's not weak to ghost and dark, a valuable asset to the team. Slowbro has Fire blast to catch those pesky scizors and ferrothorn, great lure. They both fit #1-4, so we're good.
Conkeldurr and Reuniclus form an amazing offensive core suited for TR, and Reuniclus could even set TR by himself. These guys covered their weaknesses pretty good. Conkeldurr fit #1-4 nicely, and while Reuniclus doesn't fit #1 he can set TR by himself, so I let that go. But I needed some late-game cleaner.
Scarf Moxiemence was famed as a late-game cleaner, so I decided to give him a go. But the results were rather undesirable. Maybe I just wasn't using him properly, but it didn't work out.
I tried a life orb greninja, as it was rather fast and hit fairly hard, but it too just wasn't enough. The power left much to be desired, and it still didn't outspeed scarfers. I needed something that could set up, immediate power wasn't enough.
Finally, I decided to try out a RP genesect, and damn, did I hit the spot. This guy outspeeds scarfers, packed a punch, and if you got the special attack boost from download, you were golden. He's great at cleaning up teams that have been smacked around by my offensive core.
He fulfills #1 nicely; in fact, he outspeeds every commonly used scarfer. (after RP of course) Save stuff like scarf jolteon/greninja, which are ridiculously obscure and neverseen anyway.
#2 is a little bit of an issue, but from full health he only dies 18% of the time. In my defense, talonflame is ridiculous and greatly limits a lot of sweepers from actually doing anything.
#3 Is overfulfilled, and I am very happy to see that. Not only may I sometimes recieve a boost, I have outstanding coverage nonetheless.
#4 Is a little tough, but its easier to set up, than say, lucario.
Unfortunately, there's a chance genesect could be banned, and I have no idea what I'd replace him with. He's soo damn good, and I don't have much other alternatives.
That said, while it looked great on paper, it was performing worse and worse than what I had imagined.
He was easily destroyed by talonflame, which was honestly a better revenge killer than most scarfers.
He had a hard time setting up; even though he had a great typing he was super frail.
He was pretty bad at "revenge killing" outside of TR
And it never really got the download boost I needed, always letting me down in terms of fire power.
Not to mention he was super tough to even bring in and if I ever needed him once, outside of sweeping, he was done for the game.
Even though he outsped scarfers, honestly, my other pokemon had no trouble with them, making that niche about him useless
I had simply underestimated how much of a problem talonflame actually was.
So I looked around for even more late-game cleaners that could possibly fit into this team.
Dragon dance dragonite and SD lucario failed to outspeed scarf genesect, regardless of beating talonflame with extremespeed.
Anything else was just too fast or raped by talonflame.
But, I looked long and hard, and I came across
Autotomize Aegislash!!!!
He had the unique duality of working both while trick room was up AND when it was down. He could just flat out attack when it was up while still outslowing faster threats and if it was down, he could set up autotomize and do damage. He also improves my defensive synergy a lot.
#1 Unfortunately, it doesn't outspeed scarf genesect, along with most other scarfers, but honestly, my team doesn't have too much trouble with scarfers. My team is just too damn bulky for them.
#2 But here's the main problem. My team isn't bulky enough to shrug off a banded talonflame. But aegislash cannot be revenged by banded talonflame. Yes, it's a sad thing to brag about, but banded talonflame just stops so many sweepers these days its ridiculous. You always have to get rid of him before you can attempt to sweep, but that's not the case with aegislash. After an autotomize, I simply outspeed, sponge brave bird if needed, and kill with shadow ball. This is HUGE.
#3 It doesn't have outstanding coverage, admittedly, but it hits harder than genesect without a boost. That consistency is more important to me than bad coverage. And honestly, shadow ball itself has great neutral coverage, so I don't see too much of an issue. Weakness Policy will give me a huge boost if it activates too, so we're all good in this department.
#4 This is another big one. It simply must be easy to set up, and with aegislash's superb bulk and typing, this is not tough to do at all. That's what sealed the deal for me.
Aaaaand you don't want to read this much more, but the team building process goes on. The thing is, I never even swept with this guy because it was so tough to activate weakness policy and stay at a good amount of health. Sure, he worked fine and stuff, but he wasn't really fixing my huge weakness to volcarona and char-y, so unfortunately, he had to go.
So I searched longer and harder, and then I came across a well-known friend of mine.
DD dragonite!!!
#1 Again, a little lenient on this one. He's better than aegislash though because he can revenge if genesect is down to 30% with espeed, so that's better than nothing.
#2 Ah yes, the greatest requirement to achieve. Not a lot of good set up sweepers that suited this team could tank a banded brave bird, but I then realized that the rare espeed lets me not need to do that at all. Lucario wasn't suited for TR, sorry but I'm not using arcanine, and zygarde took too long to set up, so dragonite seemed to be the only good user of it. I can clean up a talonflame at 70% or so with a +1 espeed, so we still need a little prior damage, but that's nothing we can't do.
#3 It recieves an attack boost and has decent neutral coverage, so we can be lenient with this too. It's not like a 134 fully invested adamant dragonite will be that weak either.
#4 It's not that hard to set up considering the resistances it brings to the team, especially with multiscale, but honestly, multiscale is a little irrelevant on this team. Hail and no way to remove SR aren't really doing multiscale any favors. Its good bulk still allows it to set up though, so this wasn't too much of an issue.
So yeah, this hideous teambuilding process finally ends. Although I might wanna make it longer to include any good suggestions I see, if I see them.
However, this time, it is not a problem of the late-game cleaner. This time, it was necessary to look at the core, and some helpful people have pointed out that slowbro is not doing too much for the team. Thus, we bring back an old friend with a new moveset:
A mixed aegislash!
This guy has more bulk than autotomize, and with KS, he can still threaten the tier's top physical threats. It leaves me a tiny bit weaker to grounds, but when you have a mega abomasnow, accounting for grounds is at the back of your head. He has much more of an offensive presence than slowbro, and while we lose out on a major TR setter, the benefits of aegislash simply outweighed the benefits of slowbro.
All right, that was a lengthy teambuilding process, but it was necessary. Trick Room teams are not easy to build, and require much more knowledge and testing than normal teams to work as effectively. But let's finally get in-depth!
A Closer Look
Bro :) (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature
IVs: 0 Atk / 0 Spd
- Trick Room
- Surf
- Fire Blast
- Yawn
The Pros
The moves are fairly self-explanatory: Surf and Fire Blast give me the coverage I like, and Trick Room is there for obvious reasons. The reasons I chose slowbro, over say, bronzong, because it has better recovery and the ability to take talonflame. Talonflame is a huge threat in the meta and this guy is basically the only thing that can take a hit from it, so I need to keep him around.
I use Yawn over slack off for several reasons. First off, against set-up sweepers, which are a big problem for this team, Yawn is practically my only defense. Yawn allows me to set up TR much easier, and when a pokemon is asleep, it allows a much safer switch-in to the big guys. It also makes up for the lack of an offensive presence. Long story short: Yawn is not going anywhere.
I invest fully in defense because my only recovery is regenerator; if I were to forego yawn for slack off I would be running a quiet nature with max hp/sp. att, but yawn has countless benefits to which slack off cannot compare.
The forfeits I get from this guy when people think I'm funbro are hilarious.
The Cons
I am forced to switch out if I am getting low on health, and slowbro doesn't hit hard at all when uninvested. Fire/Water coverage isn't exactly the best, and he can't do much to aegislash or dragons before they set up/kill him. If I can't get a yawn off soon enough, the opponent can begin to hide behind a sub and start setting up, which is always something I have to keep in mind.
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature
IVs: 0 Atk / 0 Spd
- Trick Room
- Surf
- Fire Blast
- Yawn
The Pros
The moves are fairly self-explanatory: Surf and Fire Blast give me the coverage I like, and Trick Room is there for obvious reasons. The reasons I chose slowbro, over say, bronzong, because it has better recovery and the ability to take talonflame. Talonflame is a huge threat in the meta and this guy is basically the only thing that can take a hit from it, so I need to keep him around.
I use Yawn over slack off for several reasons. First off, against set-up sweepers, which are a big problem for this team, Yawn is practically my only defense. Yawn allows me to set up TR much easier, and when a pokemon is asleep, it allows a much safer switch-in to the big guys. It also makes up for the lack of an offensive presence. Long story short: Yawn is not going anywhere.
I invest fully in defense because my only recovery is regenerator; if I were to forego yawn for slack off I would be running a quiet nature with max hp/sp. att, but yawn has countless benefits to which slack off cannot compare.
The forfeits I get from this guy when people think I'm funbro are hilarious.
The Cons
I am forced to switch out if I am getting low on health, and slowbro doesn't hit hard at all when uninvested. Fire/Water coverage isn't exactly the best, and he can't do much to aegislash or dragons before they set up/kill him. If I can't get a yawn off soon enough, the opponent can begin to hide behind a sub and start setting up, which is always something I have to keep in mind.
Tetsusaiga (Aegislash) @ Spooky Plate
Ability: Stance Change
EVs: 252 SAtk / 208 Atk / 48 Spd
Mild Nature
- Shadow Ball
- Shadow Sneak
- Iron Head
- King's Shield
The Pros
This guy has been a great replacement to slowbro, and with dragonite still here, my defensive synergy is a lot stronger. I run spooky plate because I like power (It is Trick Room after all) and the moveset is fairly standard, with iron head in place of sacred sword. Iron head is here for fairies, as they are a bigger problem to this team than the things I hit with sacred sword.
The EV spread may look a little weird, but it has a very specific purpose. It is designed so that it outspeeds mega mawile that run 124 evs in speed, a very very important threat that can steamroll this entire team. By me running 48 speed evs, I can outpace mega mawile, or more importantly, my shadow sneak outpaces mawile's sucker punch, which is huge. I can just KS everything else, I just need to watch out for sub or SD a little. This is heavily prediction based, but it's better than just having mega mawile plow through the team. This also helps me outspeed other aegislash, so that's cool n_n
The Cons
The main problem with him is a common one: he gets worn down really quickly. This is not helped by the fact that I have no hp investment or any leftovers (or recovery at all). He is still countered by mandibuzz, and if TR isn't up, it can just roost stall my mega abomasnow's blizzards, which is a little annoying. At times, KS is very predictable as well, so I need to watch out for that. Using him well just relies on a lot of good prediction, and sometimes that doesn't really work.
Conkeldurr
Porygon2
Dragonite, Abomasnow
Cyber Duck (Porygon2) @ Eviolite
Ability: Download
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Atk / 0 Spd
- Trick Room
- Thunderbolt
- Ice Beam
- Recover
The Pros
My boy cyber duck does so much for this team. Even with just max hp, he has surprising bulk and is my main specially defensive thing. Trick Room is there for obvious reasons, and BoltBeam coverage is the best for this guy. I run recover because I can't just switch out and heal up, not to mention no leftovers. Running recover allows me to be more offensive, and thus I have gone all out in special attack and a quiet nature. This guy is quite a threatening bulky attacker with the right download boost, I've cleaned up the remaining 4 pokemon on a team with just this guy once. Scary stuff.
The main problem with Trick Room, other than how long it lasts, is who actually gets it. When you scroll through everybody who can learn TR, you see a trend: all of them are psychic or ghost, meaning they get destroyed by dark types. But my buddy porygon-2 over here isn't weak to ghost or dark, a unique trait heavily valued on this team, especially considering bronzong is now weak to ghost/dark as well.
This guy usually acts as my lead as well, easily taking a hit from other common leads like genesect and rotom-w. Dedicated leads can beat him with taunt, but those are rare nowadays, with the buff to defog and all. The amount of damage he takes from u-turn tells me a lot about genesect, which is always helpful. He can usually just get a TR up and start attacking or switch if necessary.
If you're smart, download can help scout for sets and tell you a lot of things. For example, if you get an attack boost on a rotom-w, you can deduce a lot. He is not defensive, otherwise you'd get the special attack boost, meaning he is specially defensive or choiced/AV. That already tells you he threatens aegislash from cleaning up, meaning he must be weakened a little. A little info goes a long way.
The Cons
Even though he has amazing mixed bulk and what not, there are nukes that can tear this guy apart, along with the rest of my team. An excellent example of this is charizard-y; a fire blast is a clean 2HKO and nothing else on my team can even stop it. He can set TR and stuff very well, but he's a little too reliant on recover, which wastes my precious TR turns. I don't usually get the download boost I need either, so his offensive presence stoops down to the level of slowbro, which is always a let down.
Synergy:Ability: Download
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Atk / 0 Spd
- Trick Room
- Thunderbolt
- Ice Beam
- Recover
The Pros
My boy cyber duck does so much for this team. Even with just max hp, he has surprising bulk and is my main specially defensive thing. Trick Room is there for obvious reasons, and BoltBeam coverage is the best for this guy. I run recover because I can't just switch out and heal up, not to mention no leftovers. Running recover allows me to be more offensive, and thus I have gone all out in special attack and a quiet nature. This guy is quite a threatening bulky attacker with the right download boost, I've cleaned up the remaining 4 pokemon on a team with just this guy once. Scary stuff.
The main problem with Trick Room, other than how long it lasts, is who actually gets it. When you scroll through everybody who can learn TR, you see a trend: all of them are psychic or ghost, meaning they get destroyed by dark types. But my buddy porygon-2 over here isn't weak to ghost or dark, a unique trait heavily valued on this team, especially considering bronzong is now weak to ghost/dark as well.
This guy usually acts as my lead as well, easily taking a hit from other common leads like genesect and rotom-w. Dedicated leads can beat him with taunt, but those are rare nowadays, with the buff to defog and all. The amount of damage he takes from u-turn tells me a lot about genesect, which is always helpful. He can usually just get a TR up and start attacking or switch if necessary.
If you're smart, download can help scout for sets and tell you a lot of things. For example, if you get an attack boost on a rotom-w, you can deduce a lot. He is not defensive, otherwise you'd get the special attack boost, meaning he is specially defensive or choiced/AV. That already tells you he threatens aegislash from cleaning up, meaning he must be weakened a little. A little info goes a long way.
The Cons
Even though he has amazing mixed bulk and what not, there are nukes that can tear this guy apart, along with the rest of my team. An excellent example of this is charizard-y; a fire blast is a clean 2HKO and nothing else on my team can even stop it. He can set TR and stuff very well, but he's a little too reliant on recover, which wastes my precious TR turns. I don't usually get the download boost I need either, so his offensive presence stoops down to the level of slowbro, which is always a let down.
Reuniclus, Aegislash, Dragonite
Shaqeela (Conkeldurr) (F) @ Toxic Orb
Ability: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Brave Nature
IVs: 0 Spd
- Mach Punch
- Drain Punch
- Facade
- Knock Off
The Pros
All right, now that we have all the pansy supporters out of the way, let's get on with the program to the bulky beasts of nature that single-handedly swat aside teams. What you are now looking at is the epitome of
This thing is flat out strong. I see some people on the RMT forums calling their AV conkeldurr "wallbreakers," and I always laugh a little too hard at that. They don't reliably get status'd, and conkeldurr is easily revenged by the ever prevalent talonflame and common scarfers. While you're still shit on by talonflame, scarfers
#conktoostronk
The Cons
Believe it or not,
Reuniclus, Aegislash
Aegislash
Aegislash
Handjob (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 188 HP / 68 Def / 252 SAtk
Quiet Nature
IVs: 0 Atk / 0 Spd
- Trick Room
- Psyshock
- Shadow Ball
- Focus Blast
The Pros
This guy is practically custom-made to fit right into TR, so how could I not use him. He provides me with a back-up TR setter, and psyshock>psychic to get past special walls and act as a pseudo mixed attacker. Shadow ball and focus blast are there for coverage, and the evs are pretty self-explanatory.
Reuniclus is amazing, in a word. He sets TR himself and goes to town with his great neutral coverage, outstanding ability, and great power with life orb (but without the recoil). There isn't much else to say about this guy; he can take a hit, set TR, and switch or attack. Great team-player.
The Cons
He's too reliant on focus miss for coverage, and I've lost way too many games just because of this. God I hate focus miss. I also can't take a U-turn, limiting my switch-ins on genesect. But other than that, this guy is a beast, and he's not going anywhere either.
Conkeldurr
Porygon2
Dragonite, Conkeldurr, Aegislash
OG (Dragonite) @ Lum Berry
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Extreme Speed
The Pros
This guy is my late-game cleaner atm, but this slot has been changing quite a bit here and there and I've settled on him for now. The EV's are quite simple, adamant nature complements extremespeed better, and lum berry to set up on and kill rotom-w at 50% or below. DD is there for obvious reasons, outrage<dragon claw because fairies, extremespeed is priority that is valued on this team.
The main reason I chose this guy is because of my overwhelming weakness to volcarona and charizard-y. While this increases my weakness to mega-mawile, not much could really fix that anyway, and mega mawile is a beast. This is a pretty self-explanatory set, and it does its job well.
The Cons
Genesect has to be taken down to around 30% for extremespeed to kill, so that's annoying, and azumarill has to be at around 50% as well. Bluntly put, this guy won't be killing anything from stock, everything must be damaged a little for me to safely pull a sweep, and sometimes that's not easy. Overall this is the only real slot I'm willing to change. Not really helping my SR weakness either.
Aegislash
Obamasnow (Abomasnow) @ Abomasite
Ability: Snow Warning
EVs: 252 Atk / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Blizzard
- Wood Hammer
- Earthquake
- Ice Shard
The Pros
This guy is what the entire team is based around, and being a mega, he has some expectations to live up to. Some people may think of him as the "worst" mega, but in TR, this guy begs to differ. He is so incredibly powerful; I remember in a battle I was predicting a genesect switch-in and I was thinking "should I earthquake? Eh, fuck it, I'll just Blizzard." And BAM, blizzard does a SOLID 50% on genesect. I don't care what y'all say, he is a beast and should not be ignored.
The ev spread maximizes special attack, since blizzard is the main move you're gonna be spamming here. Max attack is there to give wood hammer and earthquake maximum power.Earthquake can also take care of weakened aegislash sometimes. Ice shard is there for priority, does a solid 30% to talonflame. So, if I'm in TR, I can attempt to kill a talonflame since my ice shard goes before brave bird. I don't run energy ball because wood hammer gives me more mixed potential, and more of an offensive presence. I also need wood hammer to break through bulky fairies, like sylveon, because they stop dnite from doing his job well. Despite the annoying recoil, he pulls through. Wood hammer is also more useful for nailing tyranitar as opposed to rotom-w, because dragonite can even set up on rotom-w if need be. It's not as if rotom-w will enjoy taking a wood hammer either way.
I think what makes him even better is that Ice STAB is just so rare nowadays, it leaves teams unprepared and thus annihilated by them. I mean, the only notable users of Ice STAB in today's metagame is mamoswine and...greninja. This guy, with his STAB blizzard coming off of 399 special attack, shows every team that packing an ice resist is very necessary.
The Cons
Though he does have nice resistances to water, electric, ground, and grass, he suffers from 7 crippling weaknesses, meaning I can only bring him on walls and on resisted hits when TR is up. If you can't hit this guy for super effective damage, you shouldn't be an offensive pokemon. He is also very weak to hazards, suffering mainly from rocks. This team does not have anything to remove/set hazards either, so its a pain to bring him in once SR is up. He doesn't have any recovery, so he gets worn down super easy. For a mega, he has sub-par attacking stats as well, topping off at an underwhelming 132. On top of all this, he gets maimed by common priority like bullet punch, aqua jet, brave bird, and mach punch; even the lesser seen vacuum wave nails him and he dies to aerilate QA as well.
Dragonite
Aegislash
Dragonite, Conkeldurr, Aegislash
Aegislash
Dragonite, Aegislash, Reuniclus
Conkeldurr, Aegislash
Aegislash
Obamasnow (Abomasnow) @ Abomasite
Ability: Snow Warning
EVs: 252 Atk / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Blizzard
- Wood Hammer
- Earthquake
- Ice Shard
Shaqeela (Conkeldurr) (F) @ Toxic Orb
Ability: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Brave Nature
IVs: 0 Spd
- Mach Punch
- Drain Punch
- Thunder Punch
- Knock Off
Handjob (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 188 HP / 68 Def / 252 SAtk
Quiet Nature
IVs: 0 Atk / 0 Spd
- Trick Room
- Psyshock
- Shadow Ball
- Focus Blast
Cyber Duck (Porygon2) @ Eviolite
Ability: Download
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Atk / 0 Spd
- Trick Room
- Thunderbolt
- Ice Beam
- Recover
OG (Dragonite) @ Lum Berry
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Extreme Speed
Ability: Snow Warning
EVs: 252 Atk / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Blizzard
- Wood Hammer
- Earthquake
- Ice Shard
Shaqeela (Conkeldurr) (F) @ Toxic Orb
Ability: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Brave Nature
IVs: 0 Spd
- Mach Punch
- Drain Punch
- Thunder Punch
- Knock Off
Handjob (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 188 HP / 68 Def / 252 SAtk
Quiet Nature
IVs: 0 Atk / 0 Spd
- Trick Room
- Psyshock
- Shadow Ball
- Focus Blast
Tetsusaiga (Aegislash) @ Spooky Plate
Ability: Stance Change
EVs: 252 SAtk / 208 Atk / 48 Spd
Mild Nature
- Shadow Ball
- Shadow Sneak
- Iron Head
- King's Shield
Ability: Stance Change
EVs: 252 SAtk / 208 Atk / 48 Spd
Mild Nature
- Shadow Ball
- Shadow Sneak
- Iron Head
- King's Shield
Cyber Duck (Porygon2) @ Eviolite
Ability: Download
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Atk / 0 Spd
- Trick Room
- Thunderbolt
- Ice Beam
- Recover
OG (Dragonite) @ Lum Berry
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Dragon Dance
- Dragon Claw
- Fire Punch
- Extreme Speed
Threat list
Azumarill
Mega-Mawile
With some good prediction, though it is difficult, he can even get past my aegislash.
Aegislash
Conkeldurr
http://replay.pokemonshowdown.com/ou-72859575 Back when cofag was on deck
http://replay.pokemonshowdown.com/ou-72902804
http://replay.pokemonshowdown.com/pokebankoubeta-72166686 More conk
http://replay.pokemonshowdown.com/pokebankoubeta-69864388 Why mega hera is a threat.
http://replay.pokemonshowdown.com/ou-72902804
http://replay.pokemonshowdown.com/pokebankoubeta-72166686 More conk
http://replay.pokemonshowdown.com/pokebankoubeta-69864388 Why mega hera is a threat.
Conclusion
While this team isn't the strongest, it is still one of my favorites because I at least attempt to stray outside of the meta and still get reasonably far. It's not the bog standard ferrothorn/rotom-w/talonflame/genesect/greninja/mega lucario that you see goddamn everywhere, this team goes outside of the pool of 20 pokemon that are just being recycled in OU, and I appreciate that about it. Also note that I got above 2000 before pokebank, so it was before all the inflation with the resetting of the ladders.
Shout outs to %Imanalt for losing to this team in the finals of an OU tourney, he even had a PuP mega kang.
This was a long winded RMT, I apologize for making you read through all this.
All right, rip this team apart guys.
While this team isn't the strongest, it is still one of my favorites because I at least attempt to stray outside of the meta and still get reasonably far. It's not the bog standard ferrothorn/rotom-w/talonflame/genesect/greninja/mega lucario that you see goddamn everywhere, this team goes outside of the pool of 20 pokemon that are just being recycled in OU, and I appreciate that about it. Also note that I got above 2000 before pokebank, so it was before all the inflation with the resetting of the ladders.
Shout outs to %Imanalt for losing to this team in the finals of an OU tourney, he even had a PuP mega kang.
This was a long winded RMT, I apologize for making you read through all this.
All right, rip this team apart guys.
Last edited: