Yeah you're right that it will be a wasted slot most of the time. My idea was to switch in Ambipom whenever another of my pokés gets KO'd, use U-turn to cause some damage and switch to my real counter for that opponent, who will hopefully be immune or take very slight damage from the predicted attack. The U-turn damage will probably not make that much of a difference so you're most likely right about it being a waste. Thanks for the help anyway.Honestly, you could get 1 chance to use U-turn. ONLY 1. The very first move of the game. After that it would be a usless move. Think. Is it worth using U-turn for a *possible* 1 use only? After the first turn, you would never switch in just to use U-turn, and with choice band, you wouldn't be able to use it after killing somthing. Just a thought.
It very well could be, if you have the right moves. Though you might want to think about giving him a Salac berry instead of leftovers, so you could pass some speed too. Thunder Wave would work. For Ev's, you would want 252 Hp, and 252 Speed, 6 somthing. Trait would be Timid or Jolly(+Speed, -Attack/Special Attack)Is this a good Nasty Plot Passer?
Why not use Swift? It gets the Tech boost and is boosted by Nasty Plot.
I use an Ambipom as my lead. I can't stress enough how much of a head start STABed Technician Fake Out can give you. I'd run Fake Out as your third move. My Ambipom is Jolly and I put the most points into Speed, with the rest into Attack and HP. I use a Razor Fang as my Held item. It gives a good chance to flinch with Double Hit (2 hits = 2 flinch chances). Chople Berry and Scope Lens also seem like good choices, but Leftovers would be a waste. Ambipom's just not that durable. Anyhow, if you want to put EVs into HP, Defense, and Special Defense, try to arrange them so that Defense = Sp. Defense and HP = Defense + Sp. Defense. That will generally give you the best overall staying power.Alright, so... I've read this thread for about a week now, and I'm been trying to breed myself a good ol' Ambipom. Traded a aipom from E past lvl 32, made it relearn Double Hit, then bred with a smeargle (double hit, ariel ace, thunderbolt, and shadow claw sketched). So... here's the PLANNED moveset...
Ambipom @ Leftovers / Scope Lens / Chople Berry
Adamant / Technician
- Double Hit
- Ariel Ace
- Shadow Claw / Pursuit / Assurance
- U-turn
Now... I don't plan on him staying in for rock or steel types, so that's why U-turn is there instead of brick break. Ariel Ace is for the grass, bugs, and fighting. U-turn for annoying damage and switching to something useful (like for damned Infernape on Wifi). And I cant decide on that 3rd move, but I want/need something for ghosts. Any ideas for what I should put my EVs into? I would actually want to think about using him competively, so I'm guessing max attack, then spread out the rest except in Sp. Def?
I'm very glad I posted my idea, and very glad you responded. Ok, so, I've used my resources found by lurking (Metalkid's dmg calc + Serebii's IV/Stat calc) to find out some damage and I now know that fake out + double hit + max atk and speed = sexyness. I'll prolly throw in the last avaliable 4 into HP. So... thanks to you, here's what I'm going with.I can't stress enough how much of a head start STABed Technician Fake Out can give you. I'd run Fake Out as your third move. My Ambipom is Jolly and I put the most points into Speed, with the rest into Attack and HP.
Fake Out works exactly like you say. You can only use it the first turn the Pokemon comes into play, and it's a 100% Flinch rate unless your opponent has Inner Focus. If you switch out and switch back in, you can use it again the first turn your pokemon is in play, but not after that.This sounds pretty cool. What Flinch rate does Razor Fang give before Double Attack, and is King's Rock the same?
How exactly does Fake Out work? Is it usable only as the first attack after you switch in?