Completed An Ax and a Doorknob? Ax's debut!

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#26
@Last round, I accidentally has A2's Bubble cost 5 EN when it should've cost 1, so that's why Viking has 4 more EN in the pre-round stats

Here's Round 5: Now with 80% less derp!

Pre-Round stats:

Shocky
HP: 80
EN: 100

Viking
HP: 61
EN: 81

Please tell me I didn't screw up here...
Action 1
BUBBLE -> Shocky (1 EN)
RNG roll (to crit, 1/16 crit) 8 = no crit
RNG roll (to lower Speed) 66 = no lower
(4+3-1-1-(2)1.5) = 2 DMG

Shocky made a Substitute! (15 HP, 12 EN)

Action 2
Reversal -> Shocky (76% HP remaining, 3 EN)
RNG roll (to crit) 4 = no crit
(4+(1-3)1.5-1)(1.5) = 0 DMG

Metal Sound -> Viking (5 EN)
RNG roll (to hit, <=85 hit) 11 = hit
Viking's SpD fell 2 stages!

Action 3
Reversal -> Shocky (76% HP remaining, 7 EN)
RNG roll (to crit) 16 = no crit
(4+(1-3)1.5-1)(1.5) = 0 DMG

Thunderbolt -> Viking (6 EN)
RNG roll (to crit) 10 = no crit
RNG roll (to para, <=10 para) 79 = no para
(10+3+(3-1)1.5)(1.5) +3.5 = 28 DMG


As I turn back into a human referee, the mighty Viking fires off another spray of Bubbles, but it appears that Shocky is going against his majesty, and doesn't take much damage at all! In fact, Shocky mocks our lord by making a doll and placing it in front of him!

Uh oh, Shocky's in for it now! Viking completely reverses the situation of the battle, dealing... no damage at all to the doll?! How is this even possible?! To mock the mighty carp even more, Shocky hurts his ears (and mine.... ow...) with a Metal Sound!

Unfortunately, power seems to have gone to Viking's head, as it tries a Reversal again, and it continues to do no damage! Just then, Shocky called down a Thunderbolt from the sky and fried the poor Viking!

Will Doorknob even be able to break this doll?!

Post-Round stats:

Shocky
HP: 63
EN: 77
Substitute (15)

Viking
HP: 33
EN: 70
-2 SpD (decays on A2 of next round)

EDIT: yes Ax, it's your turn
 
#29
Doorknob, I am disappoint. This is a Magikarp, the king of fandom!

Post-Round stats:

Shocky
HP: 63
EN: 77
Substitute (15)

Viking
HP: 33
EN: 70
-2 SpD (decays on A2 of next round)

Poor destroyer of worlds....
Action 1
Reversal -> Substitute (15) (41% remaining, 4 EN)
RNG roll (to crit) 14 = no crit
(6+(1-3)1.5-1)(1.5) = 3 DMG
The substitute took the damage! (12 HP remaining)

Thunderbolt -> Viking (6 EN)
RNG roll (to crit) 4 = no crit
RNG roll (to para, <=10 para) 57 = no para
(10+3+(3-1)1.5)(1.5) +3.5 = 28 DMG

Action 2
Reversal -> Substitute (12) (6% remaining, 10 EN)
RNG roll (to crit) 8 = no crit
(15+(1-3)1.5-1)(1.5) = 17 DMG
The substitute faded!

Thunderbolt -> Viking (10 EN)
RNG roll = none of these matter
(10+3+(3-1)1.5)(1.5) +3.5 = 28 DMG


Now with a lot less HP, Viking summons his powers again and reverses the Substitute, and actually deals damage, only to get severely blasted by a Thunderbolt!

Time froze for a minute. Viking summoned all of his rage and power, and slammed the Substitute as hard as he could, utterly demolishing it! Now that Shocky is unprotected, he fires off another Thunderbolt!

Can Doorknob's Buneary tear through Ax's team, or will Ax taste the sweet flavor of victory?!

Post-Round stats:

Shocky
HP: 63
EN: 61

Viking
HP: -23
EN: KO

Doorknob automatically sends out Peach the Buneary, an its his turn to order
 
#33
Okay, thanks. Here are my actions:

Okay Shocky, we're at a major disadvatage here. Even so, start with a 15 HP sub, then use Thunderbolt+Thunderbolt combo, and relax on action 3 for a while. You deserve it!

Summary: 15 HP Sub--->Thunderbolt+Thunderbolt--->Cooldown
 
#34
I was going to ref this sooner, then I took a nap to the... well, everywhere.

Pre-Round stats

Shocky
HP: 63
EN: 61


Peach
HP: 90
EN: 100

Moooooo, Im'ma Miltank for some odd reason!
Action 1
Peach dug underground! (10 EN)

Shocky made a Substitute! (15 HP, 12 EN)

Dig -> Shocky
RNG roll (to crit) 11 = no crit
(8+(4-3)1.5-1)(2.25) = 19 DMG
The substitute faded!

Action 2
Jump Kick -> Shocky (7 EN)
RNG roll (to hit, <=95 hit) 57 = hit
RNG roll (to crit) 1 = crit
(10+3+(4-3)1.5-1)(1.5) = 20 DMG

Zeus's Fury -> Peach ((6+10)2 = 32 EN)
RNG roll (to crit) 12 = no crit
RNG roll (to para, <=10 para) 78 = no para
((10x2.25)+3+(3-1)1.5) = 29 DMG

Action 3
Peach dug underground! (10 EN)

Shocky must cool down!

Dig -> Shocky
RNG roll (to crit) 4 = no crit
(8+(4-3)1.5-1)(2.25) = 19 DMG


As Peach the Buneary comes out of her Poke Ball, she instantly starts digging down. Now wanting to take more damage than it has to, Shocky throws a doll in his place, but it instantly gets demolished by Peach's Dig!

After jumping back into place after the ferocious Dig, Peach jumped again, but this time high into the air, and drop-kicked Shocky, hitting him right on the screw on his head for a critical hit! Instead of sending Shocky flying, it just seems to have made him angry, as he sends two giant Thunderbolts, almost as if a furious Zeus was throwing lightning bolts!

Just like before, Peach dug straight underground, but this time, Shocky has to cool down from that massive attack! With no doll to protect him, Peach comes up from her Dig, and Shocky almost faints!

Post-Round stats

Shocky
HP: 9
EN: 17


Peach
HP: 61
EN: 73
 
#35
(I believe it's my turn)

Sorry Shocky, you did well, but I'm afraid you probably won't last here. So, let's finish up with one last Thunderbolt! If you manage to survive, use Tunder Wave, and Thunderbolt again. I wish you good luck, and good job today!

Summary:Thunderbolt--->Thunder Wave--->Thunderbolt
 
#37
Remember that, due to Klutz, Jump Kick has 100% accuracy!
Reffing this tomorrow morning screw it I'm doing it now, but I'd just like to say that this is false.
the description of Klutz said:
The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Since Peach is not holding an item (and items are turned off anyways), she does not get the boost from Klutz.

Pre-Round stats

Shocky
HP: 9
EN: 17


Peach
HP: 61
EN: 73

Calcs with no hide tag?!?!
Jump Kick -> Shocky (7 EN)
RNG roll (to hit, <=95 hit) 56 = hit
RNG roll (to crit) 7 = no crit
(10+3+(4-3)1.5-1)(1.5) = 20 DMG
Shocky fainted!


FALCON KICK!

Post-Round stats

Shocky
HP: -11
EN: KO


Peach
HP: 61
EN: 66

Axmaster sends out Wotter the Mudkip (no post required)

Make your actions Doorknob!
 
#39
Okay Wotter, here we go. It's you VS Peach for the victory. I think I know how we can get the upper hand here, so start with an Avalanche, then use Dig, and finish with a Waterfall.

Summary: Avalanche--->Dig--->Waterfall
 
#40
Ax, if/when you get an Oshawott, his name better damn well be KipKip, or I shall be disappoint.

Pre-Round stats:

Wotter
HP: 90
EN: 100

Peach
HP: 61
EN: 66

A mini-Playboy bunny and a meme face off!
Action 1
Frustration -> Wotter (6 EN)
RNG roll (to crit) 11 = no crit
(10+3+(4-3)1.5) = 15 DMG

Avalanche -> Peach (8 EN)
RNG roll (to crit) 9 = no crit
(12+(3-2)1.5) = 14 DMG

Action 2
Peach bounced up high! (8 EN)

Wotter dug underground! (10 EN)

Peach used Bounce!
The attack missed!

Dig -> Peach
RNG roll (to crit) 15 = no crit
(8+(3-2)1.5) = 10 DMG

Action 3
Fake Out -> Wotter (3 EN)
RNG roll (to crit) 4 = no crit
(4+3+(4-3)1.5) = 9 DMG

Wotter flinched!


As the round begins, everyone in the arena can hear a giant scream! What is this scream? Well... it sounds oddly like... "FFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUU." What could be making that? Oh, its Peach, right before she slammed into Wotter! Woah! It appears that all that screaming caused an Avalanche! ...No wait, that's just Wotter's attack!

After being pelted by all that ice, Peach bounces up high to avoid Wotter's next attack! Its not going to help her, however, as Wotter just digs underground! As Peach comes down from her Bounce to not find a target in sight, Wotter digs up and launches Peach right into the air with another attack!

Wanting to avoid damage for sure this time, Peach claps her hands and makes a shock wave that fakes Wotter out, leaving him unable to attack!

Peach seems to be at a major disadvantage, but can Doorknob find a way to turn this around?!

Post-Round stats:

Wotter
HP: 66
EN: 82

Peach
HP: 37
EN: 49
 
#41
Okay Wotter, it's time to continue what we started. First, use Dig, then use Avalanche, and finally use Dig again.

Summary: Dig--->Avalanche--->Dig

(even though I'll probably get completly countered)
 
#43
So i herd u liek Mudkipz?


Pre-Round stats:

Wotter
HP: 66
EN: 82

Peach
HP: 37
EN: 49

Did you watch the whole thing?
Action 1
Frustration -> Wotter (6 EN)
RNG roll (to crit) 2 = no crit
(10+3+(4-3)1.5) = 15 DMG

Wotter dug underground! (10 EN)
Dig -> Peach
RNG roll (to crit) 5 = no crit
(8+(3-2)1.5) = 10 DMG

Action 2
Thunder Wave -> Wotter (7 EN)
Wotter was paralyzed! (25% para)

RNG roll (for para, <=25 para) 24 = para
Wotter could not move! It's fully paralyzed! (drop to 20%)

Action 3
Frustration -> Wotter (6 EN)
RNG roll (to crit) 2 = no crit
(10+3+(4-3)1.5) = 15 DMG

RNG roll (full para, <=20 para) 47 = no para
Wotter dug underground! (10 EN)
Dig -> Peach
RNG roll (to crit) 4 = no crit
(8+(3-2)1.5) = 10 DMG


Yea yea Peach, we know about you and your rage faces. Stop giving us all the headache with your yelling of curse words. When Wotter digs into the earth and attacks you, you know you're getting annoying.

In an attempt to save herself from damage, Peach raises her ears, makes some static electricity, and fires it at Wotter, paralyzing him... and it works! He couldn't move!

As Peach rages again, Wotter is able to overcome his paralysis, and nails Peach with a Dig!

Peach seems to be falling behind, and it might just be Ax's game! I guess its all downhill from here...

Post-Round stats:

Wotter
HP: 36
EN: 62
Paralyzed (drop to 15%)

Peach
HP: 17
EN: 30
 
#48
Yes, almost all attacking moves can be combined with themself, and Dig is no exception. Just a heads up, I might not be able to ref tonight due to homework, sorry :(
 
#49
That's fine WWarrior. We (at least I) understand.

Wotter, let's do our best and finish strong! Start with the ULTAMITE Dig+Dig combo, then relax on the next turn, and if the battle hasn't ended by then, use Waterfall.

Summary: Dig+Dig combo--->Cooldown--->Waterfall

(looks like this will come down to 1 para roll)
 
#50
"When RNG decides more than the ref... THAT is what true ASB matches should come down to..."

Did that sound anywhere near as insightful or badass as I wanted it to be? :S

Pre-Round stats:

Wotter
HP: 36
EN: 62
Paralyzed (15%)

Peach
HP: 17
EN: 30

The final rolls...
Action 1
Frustration -> Wotter (6 EN)
RNG roll (to crit) 4 = no crit
(10+3+(4-3)1.5) = 15 DMG

RNG roll (full para, <=15 para) 93 = no para
Wotter used Dig + Dig combo! (10+14)x2 = 48 EN
RNG roll (to crit) 11 = no crit
((8x2.25)+(3-2)1.5) = 20 DMG
Peach fainted!
Ax wins!!!!


As Peach uses Frustration in vain, the true question is... will Kippy be fully paralyzed on not? All eyes are on waterwarrior's laptop as he goes into random.org. He rolls the RNG and... 93. Wotter will be able to move this action. He Digs down, strikes Buneary, then Digs down and strikes again. The little bunny fell, and Wotter has won the game for Axmaster.

Post-Round stats:

Wotter
HP: 21
EN: 14

Peach
HP: -3
EN: KO


Great game to the both of you, now onto rewards!

Ax gets 2 CC and a win!
Wotter gets 1 EC, 2 MC, 1 DC, and 1 KOC
Professor gets 1 EC, 2 MC, 1 DC, and 1 KOC
Shocky gets 1 EC, 2 MC, 1 DC, and 1 KOC

Doorknob gets 2 CC and a loss!
Peach gets 1 EC, 2 MC, 1 DC, an 1 KOC
Viking gets 1 EC, 2 MC, 1 DC, and over 9,000 KOC cuz Magikarp (or, in reality, 1 KOC)
Phony gets 1 EC, 2 MC, and 1 DC (seriously, the only one without a KOC... how sad :( )

And me? I take home 7 UC! YAAAAAAAAAAAAAAAAAAAAAAAAY!
 
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