An Engineer fights a Pikachu!

I didn't see this, my bad.
Pre-round 7:
Team Fighter!
frontnormal-mcyclohm.png

67
62
Fine
475.png

53
96
Fine

Team Engi!
534.png

110
100
Fine
604.png

62
74
Fine

Cyclohm used Gust! (506) -3 en, -(4+3)*1.5=10.5 hp Conkeldurr
Conkeldurr used Earthquake! (330) -7 en, -(10+3)*1.5=19.5 hp Cyclohm

Cyclohm used Slack Off! -13 en, +20 hp
Conkeldurr used Ice Punch! (698, 21 crit) -6 en, -(8+2+2+3+3)*1.5=27 hp Cyclohm

Cyclohm used Thunder! (1120 miss) -7 en
Conkeldurr used Earthquake! (642) -7 en, -(10+3)*1.5=19.5 hp Cyclohm

Post-round 7:
Team Fighter!
frontnormal-mcyclohm.png

21
39
Fine
475.png

53
96
Fine

Team Engi!
534.png

100
80
Fine
604.png

62
74
Fine
 
Last edited:
Rain Dance~Thunder~Thunder
If a damaging move in a combination, use protect and push actions back.
If Conkeldurr is under the effects of a P/E move A2 or A3, use charge and push actions back.
 
I'm getting 27 DMG for critical Ice Punch: (8 [BP] + 2 [Sheer Force] + 2 [Iron Fist] + 3 [Stat Dif] + 3 [Crit]) * 1.5 = 27?

This might change his actions.
 
Thunder + Thunder Combination~Cooldown~Thunder (Probably Pointless :P)
If Conkeldurr uses Ice Punch, use protect and push actions back.
If Conkeldurr is under the effects of a p/e move, use Charge and push actions back.
 
Pre-round 8:
Team Fighter!
frontnormal-mcyclohm.png

21
39
Fine
475.png

53
96
Fine

Team Engi!
534.png

100
80
Fine
604.png

62
74
Fine

Conkeldurr used Dig! -10 en
Cyclohm used Thunder+Thunder! -(8*2+4)*1.75-1=34 en, miss
Conkeldurr used Dig! (759, 650) -(8+3)*1.5=16.5 hp Cyclohm

Conkeldurr chilled! +12 en

Conkeldurr used Mach Punch! (480, 981) -3 en, -(4+3+2+3)=12 hp Cyclohm, RIP Cyclohm

Post-round 8:
Team Fighter!
frontnormal-mcyclohm.png

RIP
RIP
RIP
475.png

53
96
Fine

Team Engi!
534.png

100
79
Fine
604.png

62
74
Fine
 
ThunderPunch – Ice Punch – Fire Punch
IF (Double Team clones are up) AND (Earthquake is NOT Disabled) THEN (Earthquake)
IF (Protective / Evasive) THEN (Block)
 
Pre-round 9:
Team Fighter!
475.png

53
96
Fine

Team Engi!
534.png

100
79
Fine
604.png

62
74
Fine

Gallade used Reflect! -9 en
Conkeldurr used Thunder Punch! (923) -6 en, -(8/2+2+2+4.5)=12.5 hp Gallade

Gallade used Psychic! (510, 654) -6 en, -(10+3)*1.5=19.5 hp Conkeldurr
Conkeldurr used Ice Punch! (1195) -6 en, -(8/2+2+2+4.5)=12.5 hp Gallade

Gallade used Dazzling Gleam! (434) -6 en, -(8)*1.5=12 hp Conkeldurr
Conkeldurr used Fire Punch! (178) -6 en, -(8/2+2+2+4.5)=12.5 hp Gallade

Post-round 9:
Team Fighter!
475.png

16
75
Reflect 3a

Team Engi!
534.png

69
61
Fine
604.png

62
74
Fine
 
Dazzling Gleam + Psychic Combination~Cooldown~Psychic
If P/E move, use feint and push actions back
If dig use lucky chant and push actions back
GG.
 
I'm calling no on Dazzling Gleam +Psychic, since it makes no real flavor sense. If you can convince me otherwise, I'll re-ref (for whatever good it does you).

Pre-round 10:
Team Fighter!
475.png

16
75
Reflect 3a

Team Engi!
534.png

69
61
Fine
604.png

62
74
Fine

Gallade used Dazzling Gleam! (542) -10 en, -(8)*1.5=12 hp Conkeldurr
Conkeldurr used Payback+Payback! (299) -(7*2+4)*1.75=31.5 en, -(10*2.25/2+4.5)=15.75 hp Gallade, RIP Gallade

Engi wins!
Rewards:
Me: 10 UC
Battlers: 2 CC
Engi's mons: 4 MC
Fighter's mons: 3 MC
KOC: Sigilyph, Pyroak, Conkeldurr x2​
 
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