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Completed And they call it a mine! Akela vs Matezoide

Discussion in 'ASB' started by Leethoof, Feb 20, 2013.

  1. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Welcome to this battle deep within the bowels of Middle-Earth, where somebody is going to get rocked! Go go fight!

    Team Rock (Akela)
    Oo the Carracosta (open)

    Carracosta [Oo] [F]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water/Rock
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Group: Water 1/Water 3
    Abilities:
    Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 28 [27.826] (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical
    Aqua Jet
    Aqua Tail
    Bite
    Body Slam
    Crunch
    Rollout
    Rock Slide
    Rock Smash
    Rock Throw
    Rock Tomb
    Smack Down
    Waterfall
    Special
    AncientPower
    Brine
    Hydro Pump
    Water Gun
    Water Pulse
    Other
    Bide
    Iron Defense
    Protect
    Rain Dance
    Rock Polish
    Shell Smash
    Wide Guard
    Withdraw

    Olmec the Nosepass (open)

    Nosepass [Olmec] [M]
    [​IMG]
    Sassy Nature(+1 SpD, -15% Speed, -10% Evasion)
    Type: Rock
    Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Group: Mineral
    Abilities:
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Magnet Pull (Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    Sand Force (Innate) (Locked): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 26 (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Physical
    Double-Edge
    Rock Blast
    Rock Throw
    Spark
    Tackle
    Special
    Thunderbolt
    Other
    Block
    Endure
    Harden
    Rest
    Rock Polish
    Stealth Rock
    Thunder Wave
    Toxic


    Team Counter-teaming Hipster (Matezoide)
    Ernie (open)


    [​IMG]

    <Throh> [Ernie] (Male)
    Nature: Adamant (+ Attack, - Sp.Attack)

    Type: Fighting

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    About: While meditating, Throh was approached by the team and instantly felt Steve's strength. During their battle, Ernie showed a lot of inteligence and cunning, used Steve's own strength against him and got an early lead, but Steve managed to recover and quickly turn the tables around. After being burned by his Fire Punch, Ernie activated his Guts ability and had little trouble beating down Steve, until his Anger Point activated and a single Close Combat was enough to fall the Judo Pokemon.

    He decided to join the team and train harder than ever, due to his old age, he also feels responsable to the others and greatly enjoys Tara's company, due to her maturity.


    Guts (Innate):

    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Inner Focus (Innate):


    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Mold Breaker (DW LOCKED, Innate):

    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)


    HP: 120
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: None
    MC: 0
    DC: 4/5

    Attacks

    Bind (*)
    Leer (*)
    Bide (*)
    Focus Energy (*)
    Seismic Toss (*)
    Vital Throw (*)
    Revenge (*)
    Storm Throw (*)
    Bulk-Up
    Superpower
    Body Slam
    Endure
    Wide Guard
    Reversal

    Earthquake (*)
    Rest (*)
    Facade (*)
    Payback
    Rock-Slide

    Sleep-Talk (*)
    Ice Punch (*)
    Thunder Punch (*)
    Fire Punch



    Aloysius (open)

    [​IMG]
    <Voodoll> [Aloysius] (Male)
    Nature: Naive (+15% accuracy, -Sp.Defense)

    Type: Normal/Dark
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    About: A childhood friend of Chuck, Aloysius refused to follow the team when they met in the haunted house. Several weeks later, however, the house was destroyed to be replaced by a mall. Having no place to go, Aloysius wandered the forest before being found by the team, this time accepting to go with them.
    Despite his innitial lack of trust, Aloysius came to respect the others and showed to be more sociable than Chuck. He shares Rob's love for comic books.

    Abilities:
    Insomnia (Innate):This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    Normalize (Can be Disabled): This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.

    Cursed Body (DW LOCKED,Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 81 (+)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14


    EC: 4/6
    MC: 1
    DC: 3/5

    Attacks

    Astonish (*)
    Copycat (*)
    Mimic (*)
    Pain Split (*)
    Spite (*)
    Grudge (*)
    Charge (*)
    Follow Me (*)
    Pin Missile (*)
    Substitute

    Psychic (*)
    Return (*)
    Thunder-Wave (*)
    Dark Pulse
    Rock Slide
    Ice Punch
    Torment
    Endure
    Shock-Wave
    Vaccumm Wave
    Snatch
    Dual Chop
    Foul Play
    Magic Coat
    Pain Split
    Toxic
    Taunt
    Double-Team
    Hidden Power 7 (Fire)


    Perish Song (*)
    Counter (*)
    Mach Punch (*)
    Focus Punch
    Imprison


    PEMDAS:
    1. Akela sends out and attaches items
    2. Matezoide sends out and orders
    3. Akela fights back against the forces of Sauron fighting-types
    4. Something else happens, I forgot what though???
  2. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,305
    [​IMG]
    I see you have stumbled into my mine. Are you sure you wish to stay and test your metal? Nevertheless, Oo! Olmec! Time to deal with intruders.

    [​IMG] @ Amulet Coin
    http://www.youtube.com/watch?v=Vz2lyq7kGms

    [​IMG] @ Rare Candy
    "Long ago there lived a King in this region. He discovered a way to fashion rocks into weapons. He built this mine to further his desires for ore. It is said deep within this mine lies his first bullion. Will you discover it like him? Or perish deep within?"
  3. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    [​IMG]

    Cant say i expected to find someone here.....

    [​IMG]
    Lets beat him up!



    [​IMG]
    I do have to agree this is a good oportunity to train.



    Throh gets an Everstone and , if possible, uses his now full DC to unlock his DW Ability.

    Voodoll gets a Rare Candy.

    Throh: Storm Throw (Carracosta -> Thunder Punch (Carracosta) -> Storm Throw (Carracosta)

    If Carracosta uses Bide, change that action to Storm Throw (Nosepass) and the following one to Seismic Toss (Nosepass)

    Voodoll: Taunt (Nosepass) -> Toxic (Nosepass) -> Dark Pulse (Nosepass)



    And no, i didnt mean to counter-team, Throh is just in desperate need for counters >_<
  4. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,305
    Carracosta: Iron Defense > Shell Smash > Rock Slide + Rock Polish
    Nosepass: Rock Polish (Evasive) > Thunder Wave (Voodoll) > Toxic (Voodoll)

    Sure you didn't mean to counter team. That's why you brought a fighting-type to a rock arena.
  5. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Well, i do admit his type advantage WAS related to bringing him here, but the main reason is because he needs training :x



    Also not used to Evasive Rock-Polish
  6. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    A lone torch flickers dimly, its meek light only giving fleeting glimpses of the true scale of the cavern. Even the quietest of whispers echo for minutes after they are spoken in the enormous empty space, pierced only by the finely-crafted pillars holding up the innumerate tons of rock between this mine and the surface.

    And in this dark setting, a true haven for rock-types, two trainers do battle. How they got here, nobody knows, but it will sure prove to be exciting in such an epic location. Akela, brave and budding master of the hardy rock-type, faces off against Matezoide, a well-known user of underused Pokemon. They send out their trusted allies, and the battle begins.

    Aloysius the semi-depressed doll, normally considered only of average speed, is lightning-fast among the other contestants, and begins the battle with dark Taunting voodoo rituals, enraging Olmec the Nosepass - or not, as Olmec polished his stony surface and rolled off into the shadows, avoiding the attack entirely! Oo the Carracosta was not so lucky, as the aptly named Ernie the Throh tossed the heavy turtle against a nearby pillar with the force of a Storm Throw, leaving a sizable dent in both of the rocks. However, Oo simply took the blow in stride with an apathetic grunt, hardening his exterior with some of the mine's ores, creating an Iron Defense. The solid edge even hurt Ernie a bit!

    Aloysius manages to properly hit his foe with some status trickery, nailing Olmec with some Toxic goop, while Ernie slams into Oo with a Thunder-empowered Punch. The slower rock-types take their chances to retaliate, Olmec sending out a Thunder Wave to paralyze Voodoll down to the same speed as everyone else, while Oo slams into the pillar off his own accord! What could he possibly be doing? Ah, he appears to be Smashing his own Shell, allowing for increased mobility and offenses! Risky, but surely is will pay off.

    However, Oo seems to be holding back for now, charging up for something...strong. He holds his ground resolutely when Ernie tosses him in another Storm Throw, while Aloysius and Olmec trade lethargic blows with Dark Pulse and Toxic. Oo finally releases his energy in a Rock Wave, sending dozens of scattered boulders towards the enemy team, crushing them under the weight.


    [​IMG][​IMG]
    Aloysius | Ernie
    HP:
    67 | 102
    EN: 79 | 84
    Stats: 2/2/3/1/81 | 5/3/1/3/45
    Status: Paralyzed (20%), Toxic (2 DPA) | None
    [​IMG][​IMG]
    Olmec | Oo
    HP:
    82 | 56
    EN: 80 | 55
    Stats: 2/5/2/4/26 | 4/5/4/3/28
    Status: Toxic (2 DPA) | Shell Smash (+2 Spe, +2 Atk, +2 SpA, -1 SpD), Regular +2 Speed, +1 Defense, Cooldown (1A)

    calculations (open)

    Nose=Evasive Rock Polish (6 EN)
    Doll=Taunt (9 EN) [Miss]
    Throw=Storm Throw Carra ( 5 EN) [18 Damage]
    Carra=Iron Defense (7 EN) [3.375 Damage]

    Doll=Toxic Nose (7 EN)
    Throw=Thunderpunch Carra (6 EN) [8.5 Damage] [lol]
    Nose=Twave Doll (7 EN)
    Carra=Smell Shash (20 EN)

    Throw=Storm Throw Carra (5 EN) [18 Damage]
    Nose=Toxic Doll (7 EN)
    Doll=Dark Pulse Nose (5 EN) [7.5 Damage]
    Carra=Polished Rock Slide (19 EN) [22 Damage Doll] [14.39 Damage Throw]
  7. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,305
    [​IMG]
    "I love Oo baby"
    Cool Down > Rock Slide > AncientPower (Voodoll)

    [​IMG]
    "Deeper in these minds you will find what you seek. But will what you seek serve you well?"
    Harden > Thunderbolt (Voodoll) > Rock Blast (Voodoll)
    IF Taunt is used, THEN Evasive Rock Polish the first instance.
  8. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    [​IMG]

    I can still help!

    Torment (Carracosta) -> Dark-Pulse (Carracosta) -> Pain Split (Nosepass)

    [​IMG]

    Time to see how strong i am....

    Storm Throw (Carracosta) -> Seismic Toss (Carracosta) -> Storm Throw (Carracosta)
  9. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Oo, although being a streamlined sexy surfer, is relegated to simply resting from that alarming cave slide while everybody else fights it out. Ernie continues to flex his muscles, tossing Oo in another mighty Storm Throw, while Olmec prepares for the long road ahead by Hardening his skin. Aloysius unfortunately freezes up with paralysis, leaving a key portion of Matezoide's plan unfinished.

    Oo then strikes both foes with another Rock Slide, and Ernie wows the nonexistant crowd with a slightly different throw, this one a Seismic Toss. Aloysius is zapped by a Thunderbolt from Nosepass, and tries to make up for his earlier failure with a Dark Pulse directed at Oo.

    Oo's on his last legs now, and goes out by striking Aloysius with the Ancientpower imbued in this grand cavern, bringing the little doll within critical HP. He cannot live to see if he attack was successful, though, as Ernie the Throh smashes the cracked turtle against a pillar for the last time with another Storm Throw. All alone now, Olmec Blasts off a barrage of Rocks at Aloysius, nearly grabbing a KO - but it falls a bit short. Aloysius then reveals a wicked grin, and saps the lap force of the mostly healthy Olmec with a powerful Pain Split! Things are looking poor for Akela, can Olmec at least finish off Aloysius?



    [​IMG][​IMG]
    Aloysius | Ernie
    HP:
    30 | 93
    EN: 79 | 65
    Stats: 2/2/5/1/81 | 6/3/1/3/45
    Status: Paralyzed (10%), Toxic (3 DPA) | None
    [​IMG][​IMG]
    Olmec | Oo
    HP:
    52 | KO
    EN: 62 | KO
    Stats: 2/7/2/4/26 | 4/5/4/3/28
    Status: Toxic (3 DPA), +1 Defense | KO

    Calculations (open)

    i also remembered rare candy and everstone, which have been retroactively applied to hp totals (not calcs though). im fairly certain everything is accurate now.

    Carra=lol
    Throw=Storm Throw Carra (9 EN) [18 Damage]
    Nose=Harden (4 EN) [+1 Defense]
    Doll=nice try

    Carra=Rock Slide (9 EN) [16 Damage Doll] [9 Damage Throw]
    Throw=Seismic Toss Carra (5 EN) [11 Damage]
    Nose=Thunderbolt Doll (7 EN) [12 Damage]
    Doll=Dark Pulse Carra [remembers normalize, has been adjusted in hp totals retroactively] (5 EN) [12 Damage]

    Carra=Ancientpower Doll (3 EN) [17 Damage]
    Throw=Storm Throw Carra (5 EN) [18 Damage] [KO]
    Nose=Rock Blast Doll (2 hits) (6 EN) [11 Damage]
    Doll=Pain Split Nose (29 EN) [+25 HP] [25 Damage]

    -6 HP Toxic on Doll and Nose
  10. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    512
    Voodoll: Dark-Pulse*3

    Throh: Seismic Toss -> Storm Throw -> Seismic Toss
  11. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,305
    Nosepass: Double-Edge + Double-Edge (Voodoll) > Cool Down (Tackle(Voodoll)) > Evasive Rock Polish
  12. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Even in these hallowed halls of rock-type dominance, Olmec eventually falls to the repeated attacks from Ernie - but not before taking down Aloysius with a Piledriver, crushing the soft doll into the dust of the mine. Congratulations to counterteamer Matezoide, and a game well-played to Akela!

    [​IMG][​IMG]
    Aloysius | Ernie
    HP:
    KO | Winner
    EN: KO | Winner
    Stats: 2/2/5/1/81 | 6/3/1/3/45
    Status: KO, Winner | Winner
    [​IMG][​IMG]
    Olmec | Oo
    HP:
    KO | KO
    EN: KO | KO
    Stats: 2/7/2/4/26 | 4/5/4/3/28
    Status: KO | KO

    Rewards

    Matezoide: 1 CC
    Ernie the Throh: 3 MC, 2 KOC
    Aloysius the Voodoll: 1 EC, 2 MC, 1 DC

    Akela: 2 CC [Amulet Coin]
    Oo the Carracosta: 3 MC
    Olmec the Nosepass: 1 EC, 2 MC, 1 DC, 1 KOC

    Me: 4 UC :)

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