Anime-Style Simulator — General Thread [Current Version: v1.6.2]

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Geodude6

Look at my shiny CT!
I beat Brock. Challenging Roxanne.


Yadoh [Slowpoke] (M)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. LOCKED

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3+
Spe: 13-
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Moves:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Block
Future Sight
Me First
Mud Sport
Stomp

Ice Beam
Light Screen
Protect
Earthquake
Surf

Zlinj [Bulbasaur] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% eVA)
Type:

: Grass STAB; immunity to Leech Seed, Worry Seed, and all ʺPowderʺ based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed. LOCKED

Stats:
HP: 90
Atk: Rank 3+
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 39-
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Moves:
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Endure
Grassy Terrain
Leaf Storm
Power Whip
Skull Bash

Hidden Power [Fairy]
Light Screen
Protect
Sludge Bomb
Substitute

Kaukau [Wailmer] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Water Veil: (Passive) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. LOCKED

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 52-
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 0/6
MC: 0
AC: 0/5

Moves:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Brine

Clear Smog
Double-Edge
Fissure
Soak
Thrash

Hidden Power [Grass]
Ice Beam
Protect
Earthquake
Scald


QUEUE:
Just me
 
Okay time to take on the Falkner!

"Let me learn from you why Bird pokemon Trainers Rock!"



Rambo | Rhydon (M)
_______________________________

Fletchner had watched Rambo and was returning from the theater when he saw an outbreak from a Museum of Natural History. He couldn't believe what he was seeing, ancient and extinct animals walking alive on the streets. Fletcher decided to help the Museum guard to get all the Museum' beasts in control and he rode the Rhyhorn to do so. After a grueling battle with a T-Rex skeleton, Rhyhorn took a lot of beating but still stood firm on his ground. This gained him a lot of respect in the eyes of Fletchner who did the same to save Rhyhorn from the T-Rex. This mutual respect grew into a great bond and after Day-Break, the Museum guard used a magical amulet to let Rhyhorn free, so he could ride on, with Fletcher. Fletchner, seeing Rhyhorn's never give up attitude, named him after his idol's screen name. Rambo!

[Nature]
Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)

[Type]
Ground / Rock

Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

[Abilities]
Lightningrod / Rock Head

Lightningrod
(Passive, MoldBreaker affects - Yes)
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.

Rock Head (✓)
(Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.

Reckless (Locked)
(Passive, MoldBreaker affects - No)
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.

[Stats]
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

[Counters]
EC: 4 | 9
AC: 4 | 5
MC: 0
KOC: 0

[Attacks]

Level Up ( 13 / 15 )
Horn Attack (7,5) | Stomp (9+us-ts,7) | Tail Whip(4) | Fury Attack(2*h,4) | Scary Face (6) | Rock Blast (3*h +3 ,6) | Smack Down (8,3) | Bulldoze (9,4) | Chip Away (7,5) | Earthquake (13,6) | Megahorn (12,8) | Horn Drill (25,16) | Stone Edge (13,6) |

Egg ( 5 / 15 )
Counter (P*1.5,6+p/2) | Metal Burst(D*1.25, 5 + D/3) | Skull Bash(13,8) | Curse(6) | Reversal(23,12)

Prev Gens (Tutor / TM / HM) ( 3 / 11 )
Endure (15) | Double-Edge (14,8) | Ancient Power(9,3) |

Gen 6 TM/HM/Tutor ( 15 / x )
Substitute(11) | Protect(7+D/2.5) | Rest(15) | Dig(11,9) | Payback(10,7) | Blizzard (11,8) | Endeavor (Diff/2, 6+D/1.5) | Earth Power (12,6) | Icy Wind (6,5) | Aqua Tail (9,7) | Thunder (11,8) | Fire Blast (11,8) | Stealth Rock (11) | Poison Jab (8,6) | Sleep Talk (3+m) |



Onix [Dick] (M)
NATURE
: Brave (-10% Evasion)

TYPE: Rock / Ground
ABILITIES: Rock Head / Sturdy / Weak Armor (H)

STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 60 (-)
Size Class: 7
Weight Class: 6
Base Rank Total: 18

EC: 0/6
MC: 0
AC: 0/5

ATTACKS

Level Up
Mud Sport
Tackle
Harden
Bind
Curse
Rock Throw
Rock Tomb
Rage
Stealth Rock
Rock Polish
Gyro Ball
Smack Down
Dragon Breath
Slam
Screech
Sandstorm
Rock Slide
Dig
Stone Edge
Double-Edge

Egg / Prev Gen (6/X)
Heavy Slam
Defense Curl
Flail
Rock Blast
Rototiller
Endure

TM/HM (5/x)
Protect
Substitute
Taunt
Toxic
Roar
Earthquake
Double Team
Torment
Facade
Explosion
Rest
Sleep Talk


DumDum | Nosepass (F)
_______________________________

[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)

[Type]
Rock

[Abilities]
Sturdy / Magnet Pull / Sand Force (Locked)

[Stats]
HP: 90
Atk: Rank 3 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (-10% Evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 16

[Counters]
EC: 0 | 6
AC: 0 | 5
MC: 0
KOC: 0

[Attacks]

Level Up ( 13 / 16 )
Tackle | Harden | Block | Rock Throw | Thunder Wave | Rock Blast | Rest | Spark | Rock Slide | Power Gem | Stone Edge | Lock-On | Zap Cannon

Egg ( 5 / 5 )
Double-Edge | Endure | Magnitude | Roll Out | Stealth Rock

Gen 6 TM/HM/Tutor ( 17/ 41 )

Protect | Taunt | Smack Down | Thunder | Rock Tomb | Ice Punch | Magic Coat | Pain Split | Shock Wave | Sandstorm | Torment | Facade | Rest | Sleep Talk | Substitute | Volt Switch | Thunder Wave |

Back Pack:
x3 Super Potion [6 CC]
x1 Elixir [4 CC]

Rare Item: x1 Hyper Potion
Held Items: x1 Expert Belt, x1 Weakness Policy, x1 Eviolite
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Doing this simply because I'm bored, this'll alleviate it, and it helps empower someone when they crush me with a team of Legendaries. All in the spirit of Christmas and New Year. Challenging the Legend Trainer!

Lucario(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.


Nature: Mild (+1 SpAtk, -1 Def)

Type:

Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.

Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
BRT: 20

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
BRT: 24

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Captivate
Circle Throw
Close Combat
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power Grass
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Slide (*)
Rock Tomb
Screech (*)
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute (*)
Sunny Day
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Gardevoir - Lucy (F)

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.


Lucy likes to spend most of her time penning her thoughts into words, giving herself clarity on her own emotions. Confident in her appeal and skills, she sometimes still has her doubtful moments, but learning to calm her inner storms is something Zheng taught her to do diligently, and she always falls back to that in any situation.

The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.


Nature: Bold (+1 Def, -1 Atk)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.



Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3

Stats (Mega-Evo):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Disable
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Flash
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mimic
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Camerupt - Elfman (M)

"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.

Having a family to be with changes Elfman - he is becoming more and more a stolid guardian than a laid-back jock. Steadfast to the point of tactless, he will not give way if he feels that his family is threatened. He is especially protective of Mirajane, and will often go out of his way to help her in any way perceived possible.

Being able to mega-evolve is something Elfman cherish. For one thing, he actually can take life at a slower pace because of that. For another, he punched harder, meaning he can force his opponents to dance for him, per se, but eventually they'll have to duke it out like "real mons" if they want to win.

Nature: Quiet (+1 SpAtk, -15% Speed, -10% evasion)

Type:
Fire type: Fire STAB; immune to burn status.

Brighten Command said:
For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).

Ability 2: Solid Rock
Type: Passive
Elfman’s solid body and durable constitution causes the Base Attack Power of incoming super-effective attacks to be reduced by two (2).

Ability 3: Anger Point (DW Unlocked)
Type: Passive
When struck with a critical hit, Elfman becomes enraged and its Attack rises to maximum (Stage 6). However, his Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.


Ability 4: Sheer Force (Mega-Evo)
At default, Elfman energizes all his attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). That way, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6
CRT: 19

Stats (Mega-Evo):
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (20/1.15)
Size Class: 4
Weight Class: 7
BRT: 23

EC: 6/6 Evolution at 6
MC: 0
AC: 5/5

Attacks:
Amnesia
Ancient Power
Body Slam
Bulldoze
Defense Curl
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Ember
Endure
Eruption
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power Grass
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Tomb
Rollout
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
Salamence - Happy (M)

What is there to say about Happy, besides his namesake? When Natsu found the egg, he's very excited to have a younger brother who'd also be a Dragon. And so he went to great pains to help it hatch - asking Elfman to warm it up, sleeping with it every night, hugging it as everybody travel. It took a week for Natsu's wishes to come true, and Happy has been sticking around Natsu ever since. Even though Happy have no wishes to evolve, he would still stand up for Natsu (who's much stronger than him), simply because they're great partners. Happy is also the only one whom Natsu wouldn't pick a brawl with - which says a lot about their camaraderie.

With Zheng's retreat, Happy decided that he can't just rely on Natsu to protect him - he wants to be Natsu's comrade in battle. And to do that, he has to train evolve. He started by facing cooked fishes and refused to eat them, then eating only the bones and the scales. All those calcium and minerals actually helped him to grow that rigid exterior around his body, going so far as to cover his mouth so that he can barely eat. Still, he trained......

..... Until one day he broke out of the shell in another evolution. Then ate so much fish because he's hungry. And he still was - until Tanner bough a Salamencite to sate his energy hunger. Turns out, evolving while being hungry is not a good thing for Pokemon's, because that deprivation will haunt the rest of the evolution.

Nature: Mild (+1 Spa, -1 Def)

Type:
Dragon Type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Thunderbolt against Salamence.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying Type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Ability 1: Intimidate
Type: Trigger
When Happy initially goes out into the battlefield, his intimidating appearance shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Ability 2: Moxie (Unlocked)
Type: Passive
Happy gets excited after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


Ability 3: Aerilate
By default, Happy's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, Happy's Normal-type attacks have been energized to increase BAP by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100

Base Ranks Total: 22
Size Class: 4
Weight Class: 5

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120

Base Ranks Total: 27
Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Dragon Breath
Flamethrower
Double-Edge
Scary Face
Thunder Fang
Fly
Dragon Tail
Ember

Endure
Hydro Pump
Twister
Dragon Pulse
Fire Fang
Dragon Rage
Thrash

Brick Break
Aerial Ace
Shadow Claw
Toxic
Protect
Rock Slide
Rock Tomb
Facade
Cut
Frustration
Rock Smash
Incinerate
Rest
Roar
Draco Meteor
Aqua Tail
Heat Wave
Hyper Voice
Iron Tail
Tailwind
Bulldoze
Return
Earthquake
Steel Wing
Stone Edge
Fire Blast
Hyper Beam
Roost
Sleep Talk
Substitute
Giga Impact
Strength
Sunny Day

Outrage
Defog
Issei Hyoudou, "Red Dragon Emperor" - Charizard (M)

Issei is a very, very perverted lecher. With a fetish for much bigger female Pokemons. Unfortunately, due to his small size, most Pokemons did not even acknowledge his existence - the first one to do so, a Tropius, struck him down with merciless, malicious intent. Which is how Rias found him. After Tanner and Rias helped him to recover, he regains his bluster, but underneath that harem ambition he professes all the time, his honest-to-goodness trait and his willingness to be stronger (and then own a harem) endears him to Rias' peerage as what some would call "The Fool".

Trying to grow and evolve faster, Issei inadvertently tapped into a strange power, a second voice in his head that sounds more like another entity than an alter ego. Calling himself "Ddraig", its mere presence allowed Issei to learn how to reach heights of power he previously thought impossible, although the price to pay is steep. Ddraig's own origins are mysterious - but cohabiting within Issei's body, they grew to believe in each other by necessity, and Issei grows to rely a lot on Ddraig's advice in things he keep to himself.

But it seems his training is not enough for him to keep up with the changes. Natsu taught him how to fight with emotions, and he took it to heart - channeling his lust into battle rage. But even that fails to help him - until he saw his weakness in not being able to protect someone dear to him. Until he saw the world being so unjust to him and a friend he made, simply because his foes are stronger. It was then when he was overcame by a new kind of strength, known beyond the Fourth Wall as "nakama power".


Nature: Lonely (+Atk, -Def) - an unabashed lecher

Type:
Fire type: Fire STAB; Issei is immune to burn status after being inflicted by the scathing eyes of other female Pokemon.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying type: Flying STAB; Issei is immune to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. He will also always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Issei' flight can even hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Dragon type (Mega-Evo-X only): Dragon STAB; Issei receives -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against himself). Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Ability 1: Blaze
Type: Passive
When Issei's HP is lower than 33%, the fire in his tail burns all the stronger at the thought of his harem dreams, increasing the base damage of any fire attack by two (2).

Ability 2: Solar Power (Unlocked)
Type: Passive
When in bright sunlight, Issei's bright dreams cause his tail to burn solar energy and 1 HP/action to increase the Base Attack Power of all his special attacks by two (2).


Ability 3: Tough Claws (Mega-Evo-X only)
Type: Passive
Issei's sharp claws enhance the power of all of its contact attacks by two (2) BAP.


Ability 4: Drought (Mega-Evo-Y only)
Type: Trigger
Issei's burning desire shown on his tail can summon blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Drought Command said:
Activate Drought | 9 En
Summons sunny weather to the field.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100

Size Class: 3
Weight Class: 4
BRT: 20

Stats (Mega-Evo-X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100

Size Class: 3
Weight Class: 5
BRT: 24

Stats (Mega-Evo-Y):
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 100

Size Class: 3
Weight Class: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Air
Air Slash
Beat Up
Belly Drum
Bide
Bite
Blast Burn
Brick Break
Bulldoze
Confide
Counter
Crunch
Cut
Defog
Dig
Dragon Claw
Dragon Rage
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fly
Fury Cutter
Growl
Heat Wave
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Mega Punch
Metal Claw
Mimic
Overheat
Power-Up Punch
Protect
Rage
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Smash
Rock Tomb
Roost
Scary Face
Scratch
Shadow Claw
Skull Bash
Sky Drop
Slash
Sleep Talk
Smokescreen
Steel Wing
Strength
Substitute
Sunny Day
Tailwind
Thunder Punch
Will-o-Wisp
Wing Attack
Vali Lucifer, "White Dragon Emperor" - Aerodactyl (M)

Born to a lineage of Aerodactyl, with lineages going back as far as time immemorial, Vali was one of the few exceptional case born with great potential. But only one of them. And so he struggled to rise far and above those before it, with the competitive spirit beyond what most would even comprehend. He would use every bit of strength at his disposal just to further his training, and to beat every strong opponent that not just stood in his way, but also those he actively seek out. Currently his long-term project involves resurrecting God to Its True Forme, and challenging it to combat.

Nature: Jolly (+15% Speed, + Accuracy, -1 SpA)

Type:
Rock Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.

Flying Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.

Abilities:
Ability 1: Rock Head
Type: Passive
The use of magic power to substitute for life force means Vali does not take recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (This does not prevent recoil damage from Struggle.)

Ability 2: Pressure
Type: Passive
Vali's lineage and raw power means his presence fills the air with intense anxiety, and any damaging or status attack launched at him would cost the his opponents two (2) more energy to perform without sufficient will to overcome his.

Ability 3: Unnerve (Hidden)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Ability 4: Tough Claws (Mega-Evo only)
Type: Toggle
Vali infuses his magic power to enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+26% Acc)
Size Class: 4
Weight Class: 4
BRT: 20

Stats (Mega-Evo):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+30% Acc)
Size Class: 4
Weight Class: 4
BRT: 23

MC: 0
AC: 0/5

Attacks:
Iron Head
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancient Power

Assurance
Foresight
Pursuit
Whirlwind
Wide Guard

Hone Claw
Dragon Claw
Roar
Toxic
Taunt

Crunch
Take Down
Sky Drop
Rock Slide
Giga Impact

Aqua Tail
Iron Tail
Sky Attack
Snore
Stealth Rock
Tailwind

Protect
Roost
Frustration
Smack Down
Earthquake
Return
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Thief
Steel Wing
Payback
Rock Polish
Stone Edge
Bulldoze
Sleep Talk
Substitute
Fly
Secret Power
Rock Smash

Defog
Bide
Counter
Double-Edge

All Pokemons holding their respective Mega-Stone (choosing Charizard-X).

Queue:
Gale (Falkner)
Zt (Legend Trainer)
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Bring it Roark!

Also buying 4 Potions and 2 Super Potions for a total of 8 CC


Flarelm [M] [The Cannon]
Types: Fire/Grass
Fire: Fire STAB; immune to burn status. Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities: Leaf Guard | Reckless | Chlorophyll (H)
Leaf Guard: In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless: This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.

Chlorophyll: During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Nature: Brave (+1 Atk, Speed /1.15, -10% Evasion)

Stats:
HP:
100
Atk: 3+
Def: 3
SpA: 3
SpD: 3
Speed: 34-
Base Rank Total (BRT): 16
Size Class (SC): 3
Weight Class (WC): 4

EC: 5/9
MC: 0
AC: 2/5

Attacks [24|80]:
Sweet Scent
Bullet Seed
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Leaf Tornado
Petal Dance
Flame Burst
Lava Plume

Blaze Kick
Earth Power
Petal Blizzard
Seed Bomb
Psybeam

Fire Blast
Energy Ball
Protect
Substitute
Flash Cannon
Rock Slide

Staryu [-] [-----]
Types: Water

Abilities: Illuminate/Natural Cure/Analytic (H)

Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Speed: 98 (+) (+22% Accuracy)
Size Class (SC): 2
Weight Class (WC): 3
Base Rank Total (BRT): 14

EC: 0/6
MC: 0
AC: 0/5

Attacks [22|XX]:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Psywave
Swift
Bubble Beam
Minimize
Gyro Ball

Aurora Beam
Barrier
Supersonic

Signal Beam
Pain Split

Ice Beam
Thunderbolt
Protect
Substitute
Dive


Bulbasaur [F] [-----]
Types: Grass/Poison

Abilities: Overgrow/Chlorophyll (H)

Nature: Relaxed (+1 Def, Speed /1.15, -10% Evasion)

Stats:
HP: 90
Atk: 2
Def: 3 (+)
SpA: 3
SpD: 3
Speed: 39 (-) (-10% Evasion)
Size Class (SC): 1
Weight Class (WC): 1
Base Rank Total (BRT): 14

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Razor Leaf
Sweet Scent
Take Down
Growth
Seed Bomb
Solar Beam

Endure
Giga Drain
Leaf Storm
Power Whip
Ingrain
Magical Leaf
Grassy Terrain

Protect
Sludge Bomb
Substitute
Rest
Sleep Talk
Energy Ball

Remoraid [F] [Glacier]
Types: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities: Hustle | Sniper | Moody (H)
Hustle: At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Moody: This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Quiet (+1 SpA, Speed /1.15, -10% Evasion)

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 4+
SpD: 2
Speed: 56-
Size Class (SC): 1
Weight Class (WC): 2
Base Rank Total (BRT): 15

EC: 0/6
MC: 0
AC: 0/5

Attacks
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubble Beam
Focus Energy

Water Spout
Mud Shot
Rock Blast
Swift
Thunder Wave

Ice Beam
Flamethrower
Surf
Dive
Psychic


Queue:
Zt (Legend Trainer)
jayelt413 (Roark)
 
Last edited:
All right, now that I'm not under cooldown time to get revenge on Br---err wait. I don't even have a good team against rock types. Bother.

Instead I'll challenge Cilan/Cress/Chili

Bronzor:

Bronzor [Palladius] (X)
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)

Type:
Steel/Psychic


Abilities:
Levitate/Heatproof/Heavy Metal (H)


Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (23/1.15)
Size Class: 1
Weight Class: 4
Base Rank Total: 11

EC: 0/6
MC: 0
AC: 0/5

Attacks (20/73):
Level Up:
Confuse Ray
Confusion
Extrasensory
Feint Attack
Hypnosis
Imprison
Iron Defense
Psywave
Safeguard
Tackle

Tutor:
Skill Swap
Sleep Talk
Stealth Rock
Trick
Wonder Room

TM:
Double Team
Earthquake
Payback
Protect
Substitute


Monohm:

Monohm [Zanthra] (F)
Nature: Modest (+1 SpA, -1 Atk)

Type:
Electric/Dragon

Abilities:
Shield Dust/Static/Overcoat (H)


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 100
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks (18/89):
Level Up:
Charge
Dragon Rage
Growl
Rain Dance
Sonic Boom
Tackle
Thundershock
Twister

Egg:
Dragon Breath
Dragon Dance
Electric Terrain
Hydro Pump
Power Gem

Tutor:

TM:
Double Team
Flamethrower
Protect
Substitute
Thunderbolt


Swablu

Swablu [Majestia] (F)
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)

Type:
Normal/Flying

Abilities:
Natural Cure/Cloud Nine (H)


Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 43 [50/1.15] (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks (21/86):
Level Up:
Astonish
Disarming Voice
Fury Attack
Growl
Mist
Natural Gift
Peck
Round
Safeguard
Sing
Take Down

Egg:
Agility
Dragon Rush
Haze
Hyper Voice
Pursuit

Tutor:

TM:
Dazzling Gleam
Double Team
Fly
Protect
Substitute


Bringing three Potions! (Bringing one from stockpile, buying two more for 2 CC).

Currency Counters: 40-2=38

EDIT: Hold items if df allows it at this point.
Bronzor: Exp Share
Monohm: Exp Share
Swablu: Lucky Egg
 
Last edited:
Rechallenging Brock


Necturine [Female][Chocolate Orange]
Type:
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Grass - Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Abilities:
Forewarn - This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

Telepathy (Locked): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Nature: Naive (-SpD, +15% Spe, +8% Acc)

Stats:
HP:
90
Atk: 2
Def: 2
SpA: 2
Sp (-): 2
Spe (+): 59
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks (/73):
Level Up

Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Egg
Giga Drain
Future Sight
Leaf Blade
Leaf Storm
Sketch

TM/HM
Protect
Solar Beam
Shadow Ball
Facade
Substitute



Kirlia [Female] [Empath]
Types:
Psychic - Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy - Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Synchronize - Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Trace - When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Telepathy (H) - This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Nature: Bold, -Atk, +Def

Stats:
HP:
90
Atk (-): 1
Def (+): 3
SpA: 3
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
AC: 2/5

Moves (/90):
Level Up
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater
Stored Power

Egg
Ally Switch
Confuse Ray
Destiny Bond
Disable
Encore

TM
Taunt
Torment
Protect
Thunderbolt
Shadow Ball



Gabite [Male] [Tony]
Types:
Dragon - Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage
Ground - Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities::
Sand Veil - This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin (H) - When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Nature:
Quiet, +1 SpA, -15% Spe and -10% evasion

Stats:
HP: Value 100
Atk: Rank 3
Def: Rank 3
SpA (+): Rank 3
SpD: Rank 2
Spe (-): Value 71
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 1/5

Attacks (/73):
Level Up
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Dig
Dragon Claw

Egg
Body Slam
Iron Head
Mud Shot
Outrage
Thrash

TM/HM
Earthquake
Fire Blast
Stone Edge
Protect
Shadow Claw

Tutor
Draco Meteor


Queue:
Mamoswindle (Brock)
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Challenging Brock

Bringing my 2 already purchased Potions alongside 2 Potions and 2 Super Potions that I am buying.

Thread


Flarelm [M] [The Cannon]
Types: Fire/Grass
Fire: Fire STAB; immune to burn status. Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities: Rock Head | Battle Armor | Chlorophyll (H) (Unlocked)
Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Battle Armor: This Pokemon's thick armor prevents it from taking critical hits.

Chlorophyll: During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Nature: Brave (+1 Atk, Speed /1.15, -10% Evasion)

Stats:
HP:
100
Atk: 3+
Def: 3
SpA: 3
SpD: 3
Speed: 34-
Base Rank Total (BRT): 16
Size Class (SC): 3
Weight Class (WC): 4

EC: 8/9
MC: 6
AC: 5/5

Attacks [24|80]:
Sweet Scent
Bullet Seed
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Leaf Tornado
Petal Dance
Flame Burst
Lava Plume

Blaze Kick
Earth Power
Petal Blizzard
Seed Bomb
Psybeam

Fire Blast
Energy Ball
Protect
Substitute
Flash Cannon
Rock Slide

Staryu [-] [-----]
Types: Water

Abilities: Illuminate/Natural Cure/Analytic (H)

Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Speed: 98 (+) (+22% Accuracy)
Size Class (SC): 2
Weight Class (WC): 3
Base Rank Total (BRT): 14

EC: 3/6
MC: 7
AC: 3/5

Attacks [22|XX]:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Psywave
Swift
Bubble Beam
Minimize
Gyro Ball

Aurora Beam
Barrier
Supersonic

Signal Beam
Pain Split

Ice Beam
Thunderbolt
Protect
Substitute
Dive

Ivysaur [F] [-----]
Types: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities: Overgrow | Chlorophyll (H) (Unlocked)
Overgrow: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Chlorophyll: During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Nature: Relaxed (+1 Def, Speed /1.15, -10% Evasion)

Stats:
HP: 90
Atk: 3
Def: 4 (+)
SpA: 3
SpD: 3
Speed: 52 (-) (-10% Evasion)
Size Class (SC): 2
Weight Class (WC): 2
Base Rank Total (BRT): 16

EC: 4/9
MC: 3
AC: 5/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Razor Leaf
Sweet Scent
Take Down
Growth
Seed Bomb
Solar Beam

Endure
Giga Drain
Leaf Storm
Power Whip
Ingrain
Magical Leaf
Grassy Terrain

Protect
Sludge Bomb
Substitute
Rest
Sleep Talk
Energy Ball
Toxic
Venoshock
Double Team
Facade


Queue
jayelt413 (Brock)
 
Gale's Rhydon, Onix, and Nosepass were somehow able to defeat a couple of Pidgeys.
Wow! totally didn't expect to be so lucky ^_^

-------

Okay time to take on the Star of Rock Type Pokemon Trainers!

"Lets see you face the dark side of your own self Roark!"
"Muhuhahahaha!"



Rambo | Rhydon (M)
_______________________________

Fletchner had watched Rambo and was returning from the theater when he saw an outbreak from a Museum of Natural History. He couldn't believe what he was seeing, ancient and extinct animals walking alive on the streets. Fletcher decided to help the Museum guard to get all the Museum' beasts in control and he rode the Rhyhorn to do so. After a grueling battle with a T-Rex skeleton, Rhyhorn took a lot of beating but still stood firm on his ground. This gained him a lot of respect in the eyes of Fletchner who did the same to save Rhyhorn from the T-Rex. This mutual respect grew into a great bond and after Day-Break, the Museum guard used a magical amulet to let Rhyhorn free, so he could ride on, with Fletcher. Fletchner, seeing Rhyhorn's never give up attitude, named him after his idol's screen name. Rambo!

[Nature]
Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)

[Type]
Ground / Rock

Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

[Abilities]
Lightningrod / Rock Head

Lightningrod
(Passive, MoldBreaker affects - Yes)
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric-type attack, they transfer the energy into their body, using it to increase their Special Attack (and adjust the natural stage) by one (1) stage, unless the user has a type immunity to Electric-type attacks.

Rock Head (✓)
(Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.

Reckless (Locked)
(Passive, MoldBreaker affects - No)
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.

[Stats]
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

[Counters]
EC: 4 | 9
AC: 4 | 5
MC: 0
KOC: 0

[Attacks]

Level Up ( 13 / 15 )
Horn Attack (7,5) | Stomp (9+us-ts,7) | Tail Whip(4) | Fury Attack(2*h,4) | Scary Face (6) | Rock Blast (3*h +3 ,6) | Smack Down (8,3) | Bulldoze (9,4) | Chip Away (7,5) | Earthquake (13,6) | Megahorn (12,8) | Horn Drill (25,16) | Stone Edge (13,6) |

Egg ( 5 / 15 )
Counter (P*1.5,6+p/2) | Metal Burst(D*1.25, 5 + D/3) | Skull Bash(13,8) | Curse(6) | Reversal(23,12)

Prev Gens (Tutor / TM / HM) ( 3 / 11 )
Endure (15) | Double-Edge (14,8) | Ancient Power(9,3) |

Gen 6 TM/HM/Tutor ( 15 / x )
Substitute(11) | Protect(7+D/2.5) | Rest(15) | Dig(11,9) | Payback(10,7) | Blizzard (11,8) | Endeavor (Diff/2, 6+D/1.5) | Earth Power (12,6) | Icy Wind (6,5) | Aqua Tail (9,7) | Thunder (11,8) | Fire Blast (11,8) | Stealth Rock (11) | Poison Jab (8,6) | Sleep Talk (3+m) |

Onix [Dick] (M)
NATURE
: Brave (-10% Evasion)

TYPE: Rock / Ground
ABILITIES: Rock Head / Sturdy / Weak Armor (H)

STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 60 (-)
Size Class: 7
Weight Class: 6
Base Rank Total: 18

EC: 0/6
MC: 0
AC: 0/5

ATTACKS

Level Up
Mud Sport
Tackle
Harden
Bind
Curse
Rock Throw
Rock Tomb
Rage
Stealth Rock
Rock Polish
Gyro Ball
Smack Down
Dragon Breath
Slam
Screech
Sandstorm
Rock Slide
Dig
Stone Edge
Double-Edge

Egg / Prev Gen (6/X)
Heavy Slam
Defense Curl
Flail
Rock Blast
Rototiller
Endure

TM/HM (5/x)
Protect
Substitute
Taunt
Toxic
Roar
Earthquake
Double Team
Torment
Facade
Explosion
Rest
Sleep Talk

Necturine (Female)
Types: Grass/Ghost
Abilities: Anticipation / Telepathy (H)
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Stats:
HP:
90
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up

Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex
Shadow Ball
Pain Split
Forest's Curse

Egg
Sketch
Leaf Blade
Future Sight
Ingrain
Leaf Storm

TM/HM
Protect
Solar Beam
Infestation
Thief
Payback
Torment
Substitute
Psychic

Tutor
Giga Drain
Skill Swap
Synthesis

Chikku (Chikorita (F))
Nature: Quiet (+SpA, -Spe, -10% Evasion)

Type:

- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

- Overgrow (Passive): When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)

- Leaf Guard (Passive) (LOCKED): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 39 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 4/9
MC: 0
AC: 4/5
KOC: 0



Moves (24/??):

Level-Up
Tackle
Growl
Razor Leaf
Reflect
Poison Powder
Synthesis
Magical Leaf
Natural Gift
Solar Beam
Light Screen

Egg / Prev Gen:
Counter
Leech Seed
Heal Pulse
Grassy Terrain
Leaf Storm
Endure
Ingrain

TM
Hidden Power (Fire)
Frustration
Grass Knot
Protect
Substitute
Rest
Sleep Talk

Tutor
Giga Drain
Iron Tail
Magic Coat


Back Pack:
x3 Super Potion [6 CC]
x1 Revive [4 CC]

Rare Item: x1 Hyper Potion
Held Items: x1 Expert Belt, x1 Life Orb, x1 Eviolite, x1 Rare Candy

Queue:
Gale (Roark)
 
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