Anime-Style Simulator — General Thread [Current Version: v1.6.2]

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Jay is insane. So am I, because I'm going to challenge Saturn with horribly unprepared Pokemon and no good items.

Thread: Here
Backpack:
2x Potion

Pokemon:

Hendrix [Krookodile] (♂)
Nature: Jolly (+15% Speed, +X% Accuracy, -1 SpA)

Type: Ground / Dark
Ground:
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 106 (+) (+13% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Abilities: Intimidate / Moxie / Anger Point
Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (Passive): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Moves (41/87):
=====Level-Up {COMPLETE}=====
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Crunch
Dig
Scary Face
Foul Play
Sandstorm
Thrash
Earthquake
Outrage
=====Egg=====
Fire Fang
Beat Up
Pursuit
Thunder Fang
Counter
Me First
=====TM/HM=====
Smack Down
Bulldoze
Power-Up Punch
Dragon Tail
Taunt
Stone Edge
Aerial Ace
Protect
Sleep Talk
Substitute
Incinerate
=====Tutor=====
Aqua Tail
Focus Punch
Iron Tail
Knock Off
Low Kick
Stealth Rock
=====Other=====

Credit for the non-mega model goes to DJTHED
Percival [Gallade] (♂)
Nature: Jolly (Speed*1.15, +10% Accuracy, -1 SpA)

Type: Psychic / Fighting
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Mega Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 127 (+) (+19% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Abilities: Steadfast / Justified / Inner Focus (Mega)
Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified (Passive): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Moves (54/133):
=====Level-Up=====
Close Combat
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Quick Guard
Fury Cutter
Slash
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Wide Guard
Swords Dance
Psycho Cut
Feint
Draining Kiss
Calm Mind
Imprison
Psychic
Future Sight
Hypnosis
Stored Power
=====Egg=====
Shadow Sneak
Disable
Encore
Destiny Bond
Confuse Ray
=====TM/HM=====
Thunder Wave
Will-o-Wisp
Dazzling Gleam
Thunderbolt
Protect
Shadow Ball
Grass Knot
Toxic
Poison Jab
Torment
Taunt
Substitute
Stone Edge
Earthquake
Sleep Talk
=====Tutor=====
Fire Punch
Thunder Punch
Ice Punch
Knock Off
Magic Coat
Low Kick
Drain Punch
Zen Headbutt
=====Other=====

Titania [Aggron] (♀)
Nature: Careful (+1 SpD, -1 SpA)

Type: Steel/Rock / Steel (Mega)
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Rock: Rock STAB; Adds an additional level of Priority on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage. Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (10 w/ Heavy Metal)
Base Rank Total: 21

Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (11 w/ Heavy Metal)
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Abilities: Sturdy / Rock Head / Heavy Metal / Filter (Mega)
Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Heavy Metal (Passive): The Pokemon's body structure is immensely dense, doubling its actual weight.
Filter (Passive) (Mega): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Moves (50/113):
=====Level-Up=====
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Rock Tomb
Protect
Roar
Take Down
Iron Head
Rock Slide
Autotomize
Heavy Slam
Metal Burst
=====Egg=====
Body Slam
Dragon Rush
Endeavor
Head Smash
Reversal
Stealth Rock
Superpower
=====TM/HM=====
Focus Punch
Toxic
Taunt
Smack Down
Earthquake
Dig
Double Team
Aerial Ace
Rest
Shadow Claw
Payback
Rock Polish
Stone Edge
Avalanche
Thunder Wave
Dragon Tail
Sleep Talk
Substitute
=====Tutor=====
Aqua Tail
Block
Counter
Endure
Fire Punch
Ice Punch
Magnet Rise
Mimic
Low Kick
Thunder Punch
=====Other=====
Queue:
Iron Caliber (Saturn)
 
Last edited:
Challenging Magikarp Fisherman Mk II.



Elegant but slightly suggestive. Pisses off her trainer with its antics.

♪♪♪

Gardevoir [♀] [Aftae]
Types: Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5

Gardevoir [♀] [Aftae]
Types: Psychic/Fairy
Abilities: Pixilate / Synchronize / Trace / Telepathy (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 5
Spe: 115 (+15% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 25

Attacks:
Calm Mind
Captivate
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Double Team
Disable
Disarming Voice
Draining Kiss
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Grass Knot
Growl
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mean Look
Mimic
Misty Terrain
Moonblast
Pain Split
Protect
Psychic
Psyshock
Reflect
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Swift
Synchronoise
Taunt
Teleport
Thunderbolt
Thunder Wave
Torment
Toxic
Trick
Will-O-Wisp
Wish


... Yeah.

♪♪♪

Krilowatt [♂] [Synthys]
Types: Electric/Water
Abilities: Trace / Magic Guard / Shell Armor (✓)
Nature: Timid (+Speed, +Accuracy, -Attack)
Stats:
HP:
125
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 121 (+17% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 2
EC: 6/6
MC: 1
AC: 5/5
Attacks:
Aqua Jet
Blizzard
Bubble
Bulldoze
Charge
Confuse Ray
Copycat
Counter
Detect
Discharge
Earth Power
Earthquake
Endure
Fairy Wind
Giga Impact
Heart Swap
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Imprison
Mind Reader
Mirror Coat
Protect
Scald
Sheer Cold
Signal Beam
Sleep Talk
Substitute
Surf
Tackle
Thunder
Thunderbolt
Thunder Shock
Volt Switch
Whirlpool
Zap Cannon


Hates being touched. Is more mischievous than naughty.

♪♪♪

Goodra [♀] [Plasmi]
Types: Dragon
Abilities: Sap Sipper / Hydration / Gooey (✓)
Nature: Naughty (+Attack, -Special Defense)
Stats:
HP:
100
Atk: 5 (+)
Def: 3
SpA: 4
SpD: 5 (-)
Spe: 80
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Absorb
Acid Armor
Aqua Tail
Bide
Body Slam
Bubble
Counter
Draco Meteor
Dragonbreath
Dragon Pulse
Dragon Tail
Earthquake
Endure
Feint
Fire Blast
Infestation
Iron Tail
Muddy Water
Outrage
Poison Tail
Power Whip
Protect
Rain Dance
Rock Slide
Sludge Bomb
Sludge Wave
Substitute
Tackle
Thunderbolt
Toxic

Rotom [♂] [Sparktrain]
Types: Electric/Ghost
Abilities: Levitate
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 105 (+13% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
MC: 0
Attacks:
Astonish
Charge
Confuse Ray
Discharge
Double Team
Electro Web
Foul Play
Pain Split
Protect
Shadow Ball
Shock Wave
Signal Beam
Snatch
Substitute
Thunderbolt
Thunder Shock
Thunder Wave
Trick
Uproar
Volt Switch


Queue:
Iron Caliber (Saturn)
Exclaimer (Magikarp Fisherman 2)
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
And now a quick break from Bronzong users.

---

I'll spend 4 CC on a Revive, and then...

Challenging Santalune Forest Gauntlet!

Backpack:
1x Revive

Hinden (M)

Nature: Jolly
+15% Speed, +24% Acc, -1 SpA

Type: Steel / Flying

Abilities: Keen Eye / Volt Absorb / Big Pecks [DW]

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 [-]
SpD: 2
Spe: 102 [+]
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 1/5

Attacks [22/65]:
Aerial Ace
Air Cutter
Belly Drum
Brick Break
Brine
Bullet Punch
Detect
Drill Peck
Fly
Growl
Leer
Metal Claw
Mirror Move
Peck
Pursuit
Quick Attack
Roost
Screech
Sky Drop
Steel Wing
Swift
Wing Attack

Baba (F)

Nature: Quiet
+1 SpA, Speed / 1.15, -10% Eva

Type: Rock

Abilities: Mold Breaker / Sheer Force [DW]

Stats:
HP: 100
Atk: 5
Def: 2
SpA: 3 [+]
SpD: 2
Spe: 50 [-]
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 1/6
MC: 4
DC: 1/5

Attacks [17/79]:
Assurance
Crunch
Focus Energy
Hammer Arm
Headbutt
Ice Beam
Leer
Protect
Pursuit
Rock Slide
Scary Face
Stomp
Take Down
Thrash
Thunderbolt
Toxic
Whirlwind

Shakespeare (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Ground

Abilities: Sand Veil / Sand Rush [DW]

Stats:
HP: 90
Atk: 4 [+]
Def: 3
SpA: 0 [-]
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 3/6
MC: 2
DC: 3/5

Attacks [26/<87]:
Bulldoze
Counter
Defense Curl
Dig
Earthquake
Endure
Flail
Fury Cutter
Fury Swipes
Gryo Ball
Magnitude
Metal Claw
Night Slash
Poison Jab
Poison Sting
Rapid Spin
Rock Slide
Rollout
Sandstorm
Sand Attack
Sand Tomb
Scratch
Slash
Substitute
Swift
X-Scissor


Queue:
Dogfish44 (Santalune Forest Gauntlet)
 
Challenging Brock for the third and final time.




♪♪♪

Skiddo [♀] [Urbas]
Types: Grass
Abilities: Sap Sipper / Grass Pelt (✘)
Nature: Quiet (+Special Attack, -Speed, -10% Evasion)
Stats:
HP:
100
Atk: 3
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 45 (-10% Evasion)
Size Class: 1
Weight Class: 3
Base Rank Total: 15
EC: 3/6
MC: 0
AC: 3/5
Attacks:
Bulldoze
Defense Curl
Energy Ball
Giga Drain
Grass Knot
Growth
Horn Leech
Iron Tail
Leaf Blade
Leech Seed
Milk Drink
Protect
Razor Leaf
Rock Slide
Rollout
Substitute
Surf
Synthesis
Tackle
Tail Whip
Take Down
Vine Whip
Wild Charge
Worry Seed

Kadabra [♂] [Ethic]
Types: Psychic
Abilities: Synchronize / Inner Focus / Magic Guard (✘)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 121 (+25% Accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 7/9
MC: 3
AC: 4/5
Attacks:
Ally Switch
Barrier
Confusion
Dazzling Gleam
Disable
Encore
Energy Ball
Grass Knot
Kinesis
Knock Off
Magic Coat
Miracle Eye
Power Trick
Protect
Psybeam
Psycho Shift
Psyshock
Recover
Reflect
Shadow Ball
Substitute
Taunt
Teleport
Torment

Staryu [♂] [C.B. Revan]
Types: Water
Abilities: Illuminate / Natural Cure / Analytic
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 98 (+22% Accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 3/6
MC: 0
AC: 3/5
Attacks:
Aurora Beam
Barrier
Blizzard
Brine
Bubblebeam
Camouflage
Dazzling Gleam
Flash Cannon
Gyro Ball
Harden
Hydro Pump
Ice Beam
Minimize
Pain Split
Protect
Psychic
Psywave
Rapid Spin
Recover
Scald
Signal Beam
Substitute
Supersonic
Surf
Swift
Tackle
Thunder
Water Gun


Queue:
Dogfish44 (Santalune Forest Gauntlet)
Exclaimer (Brock)
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Challenging Magikarp fisherman one

Flounder #Magnet

Lanturn [♂] Flounder
Types: Water/Electric
Abilities: Volt Absorb/Illuminate/Water Absorb
Nature: Modest (+Spa, -Atk)
Stats:
HP: 120
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 10
AC: 5/5

Attacks:
Level Up
Water Gun
Confuse Ray
Bubble
Supersonic
Thunder Wave
Electro Ball
Flail
Bubblebeam
Spark
Take Down
Eerie Impulse
Discharge

Egg
Agility
Amnesia
Mist
Soak
Screech

TM/HM
Thunderbolt
Attract
double team
Scald
Dazzling Gleam

Niagara #EXP Share

Mudkip (♂) Niagara
Type:
Water
Abilities: Torrent/Damp
Nature: Quiet (+SpA, -Spe -10% Evade)
Stats:
HP:
90
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 34
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up

Tackle
Growl
Water Gun
Mud-Slap
Bide
Foresight
Mud Sport
Rock Throw

Egg
Avalanche
Barrier
Counter
Mirror Coat
Wide Guard

TM/HM
Waterfall
Rock Smash
Protect
Blizzard
Sludge Wave

Black Star #Lucky Egg

Froakie (♂) Black Star
Type:
Water
Abilities: Torrent/Proteon (H)
Nature: Hasty (+Spe, -DEF, +23% ACC)
Stats:
HP:
90
Atk: 2
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 82 (+, 23% ACC)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up

Pound
Growl
Bubble
Quick Attack
Lick
Water PulseSmokescreen
Round
Fling

Egg
Bestow
Camouflage
Mind Reader
Toxic Spikes
Mud Sport

TM/HM
Protect
Rock Slide
Blizzard
Dive
Aerial Ace

Sploosh #Expert Belt

Rotom [-] Sploosh
Types: Electric/Ghost (Grass/Water/Fire/Ice/Flying)
Abilities: Levitate
Nature: Modest (+SpA, Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: N/A
MC: 0
AC: N/A

Attacks:
Level Up
Astonish
Confuse Ray
Discharge
Thunder Shock
Thunder Wave
Trick
Charge
Uproar
Double Team
Shock Wave



Egg
Electroweb
Signal Beam
Pain Split
Foul Play
Mud-Slap

TM/HM
Shadow Ball
Thunderbolt
Reflect
Dark Pulse
Protect


Bringing my 2Super Potions and 1revive because wynaut

Queue:
Dogfish44 (Santalune Forest Gauntlet)
Exclaimer (Brock)
Toon (Fisher man part 1)
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Challenging Subway Boss Emmet


Blue Tips #Rarecandy

Volkraken [♀] Blue Tips
Types: Water/Fire
Abilities: Analytic/Infiltrator/Pressure
Nature: Timid (+Spe +14% Acc, -Atk)
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 3
AC: 5/5

Attacks:


Aqua Jet
Assurance
Bite
Constrict
Leech Life


Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hydro Pump
Overheat
Surf
Water Gun
Whirlpool


Captivate
Flash
Protect
Reflect
Scary Face
Tickle
SGD #Full Incense

Snorlax [♀] Snow Globe Dragon
Nature: Quiet
Type:

Abilities: Pickup / Thick Fat / Gluttony
Stats:
HP: 130
Atk: 4
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 26 (-10% Eva)
Size Class: 4
Weight Class: 9
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5


Bide
Body Slam
Brick Break
Bulldoze
Chip Away
Counter
Covet
Crunch
Double Edge
DynamicPunch
Earthquake
Facade
Fire Punch
Fissure
Fling
Focus Punch
Frustration
Giga Impact
Gunk Shot
Headbutt
Heavy Slam
Ice Punch
Iron Head
Last Resort
Lick
Mega Kick
Mega Punch
Natural Gift
Outrage
Pay Day
Power-Up Punch
Pursuit
Rage
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Seed Bomb
Seismic Toss
Selfdestruct
Skull Bash
Smack Down
Strength
Submission
Superpower
Tackle
Take Down
Thunderpunch
Wild Charge
Zen Headbutt


Belch
Blizzard
Bubblebeam
Fire Blast
Flamethrower
Focus Blast
Hidden Power [Flying]
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Psychic
Psywave
Round
Shadow ball
Shock Wave
Snore
Solarbeam
Surf
Thunder
Thunderbolt
Uproar
Water Gun
Water Pulse
Whirlpool
Zap Cannon


After You
Amnesia
Attract
Belly Drum
Block
Captivate
Charm
Confide
Curse
Defense Curl
Double Team
Endure
Harden
Lovely Kiss
Metronome
Mimic
Odor Sleuth
Protect
Psych Up
Rain Dance
Recycle
Reflect
Refresh
Rest
Sandstorm
Screech
Sleep Talk
Snatch
Splash
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Sweet Kiss
Toxic
Whirlwind
Work Up
Yawn

121|121 Moves
MAXXED
Dizzy #ExpertBelt

Tomohawk [♂] Dizzy
Types:

Abilities:: Intimidate/Prankster/Justified
Nature: Modest (+SpA, -Atk)
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 3
AC: 5/5

Attacks:


Aerial Ace
Fly
Fury Swipes
Rock Slide
Rock Smash
Scratch
Submission
Superpower
Sky Drop
Thief


Air Cutter
Air Slash
Aura Sphere
Earth Power
Echoed Voice
Focus Blast
Grass Knot
Heat Wave
Hurricane
Hyper Voice
Incinerate
Solar Beam


Attract
After You
Baby-Doll Eyes
Baton Pass
Confide
Confuse Ray
Flash
Focus Energy
Harden
Haze
Healing Wish
Morning Sun
Noble Roar
Protect
Quash
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Snatch
Stealth Rock
Sunny Day
Tailwind
Taunt
Whirlwind
Yawn
Bayonetta #Banettite

Banette [♀] Bayonetta
Types: Ghost
Abilities: Insomnia/Frisk/Cursed Body
Nature: Quiet (+SpA, -Spe -10% Evasion)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Mega Banette [♀] Bayonetta
Types:

Abilities: Insomnia/Frisk/Cursed Body/Prankster
Nature: Quiet (+SpA, -Spe -10% Evasion)
Stats:
HP:
100
Atk: 7
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 65 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 22


EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up
Knock Off
Screech
Night Shade
Spite
Shadow Sneak
Will-O-Wisp
Feint Attack
Hex
Curse
Snatch
Sucker Punch
Phantom Force
Shadow Ball
Embargo

Egg
Disable
Imprison
Destiny Bond
Gunk Shot
Pursuit

Tutor
Endure
Foul Play
Icy Wind
Knock Off
Magic Coat
Pain Split
Thunder Wave

TM/HM
Dark Pulse
Dazzling Gleam
Protect
Payback
Psych Up
Psychic
Thunderbolt
Thunder Wave
Taunt
Torment
Shadow Claw
Giga Impact
Trick Room


Queue
Me :D (Toon Subway Boss Emmet)
 
Last edited:
Challenging Cap Trainer 2.

Purchasing: 1 Revive (4 CC)



Elegant but slightly suggestive. Pisses off her trainer with its antics.

♪♪♪

Gardevoir [♀] [Aftae]
Types: Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5

Gardevoir [♀] [Aftae]
Types: Psychic/Fairy
Abilities: Pixilate / Synchronize / Trace / Telepathy (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 5
Spe: 115 (+15% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 25

Attacks:
Calm Mind
Captivate
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Double Team
Disable
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Grass Knot
Growl
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power Ground
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Mimic
Misty Terrain
Moonblast
Pain Split
Protect
Psychic
Psyshock
Reflect
Rest
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Swift
Synchronoise
Taunt
Teleport
Thunderbolt
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish


Is extremely offensive. Elizabeth thinks it's funny.

♪♪♪

Colossoil [♂] [Frykt]
Types: Dark/Ground
Abilities: Rebound /Guts / Pressure (✓)
Nature: Jolly (+Speed, -Special Attack, +14% Accuracy)
Stats:
HP:
120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+14% Accuracy)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
BubbleBeam
Bulldoze
Crunch
Dig
Dive
Double Edge
Double Team
Dragon Tail
Drill Run
Earthquake
Encore
Endure
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Giga Impact
Horn Attack
Horn Drill
Iron Tail
Knock Off
Leer
Magnitude
Megahorn
Payback
Peck
Poison Jab
Protect
Pursuit
Quash
Rapid Spin
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Sand Tomb
Sandstorm
Sleep Talk
Smack Down
Snatch
Stone Edge
Substitute
Sucker Punch
Superpower
Tackle
Taunt
Thief
Thunder Fang
Toxic
U-turn


... Yeah.

♪♪♪

Krilowatt [♂] [Synthys]
Types: Electric/Water
Abilities: Trace / Magic Guard / Shell Armor (✓)
Nature: Timid (+Speed, +Accuracy, -Attack)
Stats:
HP:
125
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 121 (+17% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 2
EC: 6/6
MC: 1
AC: 5/5
Attacks:
Aqua Jet
Blizzard
Bubble
Bulldoze
Charge
Confuse Ray
Copycat
Counter
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earth Power
Earthquake
Electro Web
Endure
Fairy Wind
Follow Me
Giga Impact
Heart Swap
Helping Hand
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Icy Wind
Imprison
Low Kick
Low Sweep
Me First
Mind Reader
Mirror Coat
Protect
Rest
Safeguard
Scald
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Substitute
Surf
Tackle
Thunder
Thunderbolt
Thunder Shock
Thunder Wave
Torment
Toxic
Volt Switch
Whirlpool
Zap Cannon


Queue:
Toon (Subway Boss Emmet)
Exclaimer (Cap Trainer 2)

-----------

EDIT:

1:42 PM <Toon> i need food
I can't provide food but I'm providing Emmet. It'll be up within the hour.

Queue:
Exclaimer (Cap Trainer 2)
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Challenging Subway Boss Emmet!

I'll decide if I want Durant or Dwebble by the time I finish. Also this should be decent Doubles training. Items, in order: Solar Ray, Cameruptite, Everstone, Expert Belt.
Lucario(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.


Nature: Mild (+1 SpAtk, -1 Def)

Type:

Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.

Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
BRT: 20

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
BRT: 24

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power Grass
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Slide (*)
Rock Tomb
Screech (*)
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute (*)
Sunny Day
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Camerupt - Elfman (M)

"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.

Having a family to be with changes Elfman - he is becoming more and more a stolid guardian than a laid-back jock. Steadfast to the point of tactless, he will not give way if he feels that his family is threatened. He is especially protective of Mirajane, and will often go out of his way to help her in any way perceived possible.

Being able to mega-evolve is something Elfman cherish. For one thing, he actually can take life at a slower pace because of that. For another, he punched harder, meaning he can force his opponents to dance for him, per se, but eventually they'll have to duke it out like "real mons" if they want to win.

Nature: Quiet (+1 SpAtk, -15% Speed, -10% evasion)

Type:
Fire type: Fire STAB; immune to burn status.

Brighten Command said:
For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).

Ability 2: Solid Rock
Type: Passive
Elfman’s solid body and durable constitution causes the Base Attack Power of incoming super-effective attacks to be reduced by two (2).

Ability 3: Anger Point (DW Unlocked)
Type: Passive
When struck with a critical hit, Elfman becomes enraged and its Attack rises to maximum (Stage 6). However, his Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.


Ability 4: Sheer Force (Mega-Evo)
At default, Elfman energizes all his attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). That way, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6
CRT: 19

Stats (Mega-Evo):
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (20/1.15)
Size Class: 4
Weight Class: 7
BRT: 23

EC: 6/6 Evolution at 6
MC: 0
AC: 5/5

Attacks:
Amnesia
Ancient Power
Body Slam
Bulldoze
Defense Curl
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Ember
Endure
Eruption
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power Grass
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Tomb
Rollout
Sandstorm
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
Castform - Mirajane (F)

Mirajane is a sweet girl, always smiling at everyone, even though she sometimes do gets into fights with Erza when the latter is not busy pounding Natsu. She helped Elfman overcome his innate fear to swimming by teaching him patiently in Lake Lucid. As a result, the latter treated her as an elder sister, always protective of her while respecting her opinions on every turn. In turn, Mirajane always stays near Elfman for guidance, often perching atop his head on journeys and summoning sunny skies to invigorate the Numel. Despite her small stature, no one else in the family looks upon her as the one to be protected - Mirajane is very capable of looking after herself, usually resolving conflicts around her in a diplomatic way but more than willing to respond with force if necessary.

Nature: Modest (+1 SpA, -1 Atk)

Type (weather-dependent):
Normal type: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Thrash or Outrage will not be disrupted by oncoming damage.
Sunny Fire type: Fire STAB; immune to burn status. Brighten Command.
Rainy Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving energy cost reduced to 5 per action.
Snowy Ice type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.


Ability:
Forecast
Type: Passive
Mirajane is adept at changing and adapting to the weather, granting her immunity to all forms of weather. Mirajane can also change the typing of Weather Ball accordingly, and take different forms during Sunlight, Rain, and Hail. The Energy Cost of Weather Ball and all weather changing moves are reduced to 6.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1

MC: 1

Attacks:
Amnesia
Attract
Avalanche
Blizzard
Body Slam
Clear Smog
Disable
Double Team
Ember
Endure
Energy Ball
Fire Blast
Flamethrower
Flash
Future Sight
Hail
Headbutt
Hex
Hydro Pump
Ice Beam
Icy Wind
Incinerate
Lucky Chant
Mimic
Ominous Wind
Powder Snow
Protect
Psych Up
Rain Dance
Rest
Round
Sandstorm
Scald
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Swift
Tackle
Tailwind
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Water Pulse
Weather Ball
Laxus - Eelektross (M)

Misunderstood since he had memory about his gender and sexuality, Laxus often feels angry at the world. At capture, he felt that only Zheng was non-judgemental to him, and more important, his anger. Yet, he still often lashes out at the people he loved because he's angry with himself for being weak. And he tries to be stronger by projecting his will upon others. Erza and Mirajane are the two who'd stand up to his reckless tantrums, not allowing him to hurt himself or those around him.

Nature: Quiet (+ SpA, -15% Speed, -10% Evasion)

Type:
Electric type: Electric STAB; immune to paralysis status.

Abilities:
Ability 1: Levitate
Type: Passive
Laxus naturally floats above the earth when released, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (50/1.15) (-)

Size Class: 4
Weight Class: 4
BRT: 19

EC: 9/9
MC: 0

Attacks:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Confide
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Pulse
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Focus Punch
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-up Punch
Protect
Rest
Rock Slide
Rock Tomb
Signal Beam
Sleep Talk
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
U-turn
Volt Switch
Wild Charge
Zap Cannon


Queue:
Frosty (Cyrus Subref)
Zt (Subway Emmet)
 
Going to challenge Falkner. Let's kill two birds with one...magnet?

Thread: Here

Backpack:
2x Potion
1x Super Potion (2 CC)
1x Revive (4 CC)

CC: 15 -> 9

Pokemon:

Merlin [Magneton] (N)
Pokemon like Magnemite didn't exist back in Caliber's time, so one could only imagine his surprise at finding a floating Electric-type Pokemon. Caliber named the captured Magnemite Merlin, after a powerful wizard of legend. After all, how else could a Pokemon defy gravity without wings or ghostly powers? Three of them stuck together perplexed Caliber even more. Magnets sure work in mysterious ways!
Nature: Modest (+1 Sp. Attack, -1 Attack)

Type: Electric/Steel
Electric: Electric STAB; immune to paralysis status.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 8/9
MC: 5
AC: 5/5

Abilities: Sturdy / Magnet Pull / Analytic
Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull (Trigger): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Ability Command: Activate Magnet Pull (Attract) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Ability Command: Activate Magnet Pull (Repulse) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
Analytic (Passive): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Moves (25/72):
=====Level-Up=====
Zap Cannon
Electric Terrain
Tri Attack
Metal Sound
Tackle
Sonic Boom
Thunder Shock
Supersonic
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Lock-on
=====TM/HM=====
Flash Cannon
Thunderbolt
Discharge
Protect
Substitute
Endure
Volt Switch
=====Tutor=====
Electroweb
Endure
Gravity
Iron Defense
Magic Coat
=====Other=====

Pendragon [Caimanoe] (♂)
Nature: Hasty (+15% Speed, +18% Accuracy, -1 Def)

Type: Water / Steel
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 101 (+) (+18% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 4/9
MC: 0
AC: 3/5

Abilities: Water Veil / Heatproof / Light Metal (H)
Water Veil (Passive): Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Light Metal (Passive) (H): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).

Moves (26/71):
=====Level-Up=====
Peck
Dragon Breath
Gust
Splash
Water Gun
Metal Claw
Scary Face
Metal Sound
Bubble Beam
Drill Peck
Flash Cannon
Slack Off
Brine
Icicle Crash
Protect
Hydro Pump
=====Egg=====
Dragon Dance
Refresh
Thunder Fang
Whirlpool
Wide Guard
=====TM/HM=====
Calm Mind
Taunt
Ice Beam
Scald
Dive
=====Tutor=====
=====Other=====

Mezul [Protowatt] (♀)
Nature: Hasty (Speed *1.15, +28% Accuracy, -1 Def)

Type: Water / Electric
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 0 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 110 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/6
MC: 0
AC: 0/5

Abilities: Trace / Magic Guard / Shed Skin (H)
Trace (Trigger): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a Pokemon with Trace, the Player sending out last must send out the Pokemon without orders, in order to give the opponent the opportunity to trigger Trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard (Passive): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shed Skin (Passive) (H): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moves (16/87):
=====Level-Up=====
Bubble
Charge
Tackle
Thunder Shock
Fairy Wind
Detect
=====Egg=====
Eerie Impulse
Follow Me
Me First
Metronome
Sheer Cold
=====TM/HM=====
Ice Beam
Thunderbolt
Scald
Dazzling Gleam
Dive
=====Tutor=====
=====Other=====
Queue:
Zt (Subway Emmet)
Iron Caliber (Falkner)
 

Cradily [Mossflower] (M)
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Rock / Grass
Abilities: Suction Cups / Storm Drain (UNLOCKED)

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 4 (+)
SpD: 4
Spe: 37 (-10% Eva)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves:

Acid
Ancientpower
Astonish
Brine
Confuse Ray
Constrict
Earth Power
Earthquake
Endure
Facade
Gastro Acid
Giga Drain
Grass Knot
Infestation
Ingrain
Mimic
Mirror Coat
Pain Split
Protect
Recover
Rock Slide
Seed Bomb
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Solarbeam
Spit Up
Stealth Rock
Stockpile
Swallow
Worry Seed
Wring Out


---
33 Moves

Excadrill [clawDrill] (F)
Nature: Adamant
Type: Ground
Abilities: Sand Rush / Sand Force / Mold Breaker (H)

Stats:
HP: 110
Atk: 5
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 102 (+12% acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 6/6
MC: 0
AC: 5/5

Moves: 34
Aerial Ace
Attract
Brick Break
Crush Claw
Dig
Drill Run
Earthquake
Facade
Fissure
Fling
Fury Swipes
Giga Impact
Hone Claws
Horn Drill
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Metal Sound
Mud-Slap
Mud Sport
Poison Jab
Protect
Rapid Spin
Rock Slide
Rototiller
Sandstorm
Scratch
Shadow Claw
Skull Bash
Submission
Substitute
Toxic
X-Scissor

---
34 Moves

Kangaskhan [♀] Mama Fort
Types: Normal
Abilities: Early Bird/Scrappy/Inner Focus
Nature: Adamant
Stats:
HP: 110
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18

Mega Kangaskhan [♀] Mama Fort, Baby Castle
Types: Normal
Abilities: Early Bird/Scrappy/Inner Focus/Parental Bond
Nature: Adamant
Stats:
HP:
110
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: N/A
MC: 0
AC: 5/5

Attacks: (66)
Aerial Ace
Avalanche
Bide
Bite
Blizzard
Body Slam
Brick Break
Bulldoze
Chip Away
Circle Throw
Comet Punch
Counter
Crunch
Dig
Disable
Dizzy Punch
Double-Edge
Double Hit
Drain Punch
Dynamicpunch
Earthquake
Endeavor
Endure
Facade
Fake Out
Fire Blast
Fire Punch
Fissure
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hammer Arm
Head butt
Helping Hand
Ice Punch
Icy Wind
Incinerate
Iron tail
Leer
Low Kick
Mega Punch
Mimic
Outrage
Power-Up Punch
Protect
Rage
Retaliate
Return
Reversal
Roar
Rock Slide
Rock Tomb
safeguard
Seismic Toss
Shadow Claw
Skull Bash
Sleep Talk
Substitute
Sucker Punch
Surf
Tail Whip
Thunder
Thunder Punch
Toxic
Whirlpool


hard stone, rare candy, kangaskhanite

challenging marssssss
i finally have a fucking bronzong counter
fuck bronzong

Backpack:
1 revive, 3 super potions
buying now for 10cc

Queue:
Zt (Subway Emmet)
Iron Caliber (Falkner)
Fort (Mars)
 
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