Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Well... Having Aggron put this much work in certainly helped (:
Heavy Slam ~ Heavy Slam ~ Heavy Slam IF a P/E move is used, replace the corresponding action with Chill. IF a D/E move is used, replace the corresponding action with Chill.
[Toggle off Weak Armor] Seed Bomb | Drain Punch | Seed Bomb
IF Garbodor's HP is less than 31 AND Rhyperior does not have a substitute AND Rhyperior is not under the effects of a D/E move, THEN use Pain Split.
IF a damaging Ground-type move is used AND Rhyperior is not confused AND Rhyperior does not have a substitute, THEN use Swagger and push back actions.
IF Rhyperior is confused AND Rhyperior is not poisoned, THEN use Toxic.
Earthquake + Earthquake ~ Cooldown (Bulldoze) ~ Earthquake IF a P/E move is used, use Chill that action. IF Pain Split is used A1, use Bulldoze that action and push actions back.
"Just you and me, buddy. Can this skillful trainer continue to show us such masterful technique?"
Earthquake --> Earthquake --> Earthquake
IF Magnet Rise is used, THEN use Smack Down.
IF Iron Head is used AND not in a combination, THEN use Counter.
IF Rock Slide is used AND not in a combination, THEN use Counter.
Fight CAP Trainer II
Difficulty: Hard Team Restrictions: Players can bring three Pokémon with them. Item Restrictions: Can bring up to 4 CC worth of non-held items, can bring up to 1 "rare items", can only bring three held items.
Battle Info
Format: 3vB6P3 Singles # Allowed Subs: 3 # Allowed Mega Evolutions: 1 Switch = OK
All Abilities
Items = ON
Player orders first R1.
ATTACKS
Copycat
Curse
Fake Out
Feint Attack
Hex
Imprison
Iron Defence
Iron Head
Lick
Memento
Metal Burst
Metal Claw
Perish Song
Odour Sleuth
Revenge
Scratch
Shadow Claw
Shadow Sneak
Shadow Strike
Tail Whip
Feather Dance
Flail
Foul Play
Hex
Metal Sound
Meteor Mash
Phantom Force
Psycho Shift
Yawn
Endeavour
Ice Punch
Iron Tail
Knock Off
Low Kick
Magic Coat
Pain Split
Snatch
Super Fang
Thunder Punch
ATTACKS
Acupressure
Astonish
Aura Sphere
Beat Up
Charge
Close Combat
Copycat
Dark Pulse
Feint Attack
Follow Me
Frustration
Grudge
Mimic
Night Slash
Pain Split
Pin Missile
Play Nice
Play Rough
Revenge
Spite
Substitute
Wrap
Aggron [] [Aggron] Types: Steel/Rock Abilities: Sturdy / Rock Head / Heavy Metal Nature: Adamant (+1 ATK / -1SPATK) Stats:
HP: 100 Atk: 5 (+) Def: 8 SpA: 1 (-) SpD: 2 Spe: 50 Size Class: 4 Weight Class: 8 (10 w/ Heavy Metal) Base Rank Total: 21
Aggron-Mega [] [Aggron-Mega]
Types: Steel Abilities:: Sturdy / Rock Head / Heavy Metal / Filter Nature: Adamant (+1 ATK / -1SPATK) Stats:
HP: 100
Atk: 6(+)
Def: 10
SpA: 1(-)
SpD: 3
Spe: 50
Size Class: 4
Weight Class: 8 (11 w/ Heavy Metal)
Base Rank Total: 25
EC: 9/9 MC: Maxed! +7 CC
AC: 5/5
Attacks: [113/113]
Level Up
Autotomize
Double-Edge
Harden
Headbutt
Heavy Slam
Iron Defense
Iron Head
Iron Tail
Metal Burst
Metal Claw
Metal Sound
Mud-Slap
Protect
Roar
Rock Slide
Rock Tomb
Tackle
Take Down
Egg
Body Slam
Curse
Dragon Rush
Head Smash
Reversal
Screech
Smelling Salts
Stomp
Superpower
TM/HM
Aerial Ace
Attract
Avalanche
Blizzard
Brick Break
Bulldoze
Captivate
Confide
Cut
Dark Pulse
Dig
Double Team
Dragon Claw
Dragon Tail
Earthquake
Endure
Facade
Fire Blast
Flamethrower
Flash Cannon
Fling
Focus Blast
Frustration
Giga Impact
Hidden Power [Grass]
Hone Claws
Hyper Beam
Ice Beam
Incinerate
Natural Gift
Payback
Power-Up Punch
Rain Dance
Rest
Return
Rock Climb
Rock Polish
Rock Smash
Round
Sandstorm
Secret Power
Shadow Claw
Sleep Talk
Smack Down
Solar Beam
Stone Edge
Strength
Substitute
Sunny Day
Surf
Swagger
Taunt
Thunder
Thunder Wave
Thunderbolt
Toxic
Whirlpool
Tutor
Ancient Power
Aqua Tail
Block
Counter
Defense Curl
Dragon Pulse
Dynamic Punch
Earth Power
Endeavor
Fire Punch
Focus Punch
Fury Cutter
Ice Punch
Icy Wind
Low Kick
Magnet Rise
Mega Kick
Mega Punch
Mimic
Outrage
Rollout
Seismic Toss
Shock Wave
Snore
Spite
Stealth Rock
Thunder Punch
Uproar
Water Pulse
Attacks:
Level Up
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Ancient Power
Magical Leaf
Fairy Wind
After You
Sky Attack
Air Slash
Extreme Speed
Aura Sphere
Baton Pass
[Mega Evolve] Earthquake ~ Fire Punch ~ Earthquake IF Imprison is used, use Magnet Rise that action and push back. IF Earthquake is imprisoned when I am to move, use Stealth Rock that action. IF a P/E move is used, use Sandstorm on the first instance and push back.
"Would've prefered the other matchup, but it's alright. Kitsunoh let's show him what we got!"
Kitsunoh #Rare Candy Dig ~ Phantom Force ~ Dig
IF Excadrill is to use Sandstorm AND you are to use a Damaging Evasive Move, THEN Taunt and push back
IF Excadrill is to use Fissure AND you are to use Dig, THEN Phantom Force and push back
IF Excadrill is to use Substitute, THEN Snatch the first time and Taunt the second time, pushing back each time