Anime-Style Simulator Challenge Thread: Fort Colorcastle

Fort Colorcastle BAX
3x Super Potion
goomy.png

Goomy #None
HP: 90
EN: 96
Abilities: Sap Sipper/Hydration
Stats: 2/2/2/2/46
Status: +7% Accuracy; Fine
PrivatykeFront_zpseaa2b2ce.png

Privatyke #None
HP: 89
EN: 13
Abilities: Unaware
Stats: 4/3/1/2/35
Status: +5% Accuracy; Taunted 3a

Gym Leader Brock AB
1x Potion
onix.png

Onix #Hard Stone
HP: 39
EN: 26
Abilities: Rock Head/Sturdy/Weak Armor
Stats: 3/7/1/2/70
Status: Fine
geodude.png

Geodude #Hard Stone
HP: 90
EN: 100
Abilities: Rock Head/Sturdy/Sand Veil
Stats: 4/4/1/2/20
Status: Fine
======
Action 1
Privatyke: Aqua Jet
Crit: 6627 NO
[(4+3-1) × 2.25] = 13.5
-3 EN

Geodude: Thunder Punch
Crit: 2822 NO
Paralyze: 4029 NO
[(8+1.5) × 1.5] = 14.25
-6 EN

Action 2
Privatyke: Mach Punch
Crit: 3518 NO
[(4+3-1) × 1.5] = 9
-3 EN

Geodude: Dig
Crit: 9183 NO
[8+3+1.5] = 12.5
-6 EN, -3 EN

Action 3
Privatyke: Aqua Jet
Crit: 8274 NO
[(4+3-1) × 2.25] = 13.5
-3 EN

Geodude: Thunder Punch
Crit: 5193 NO
Paralyze: 5829 NO
[(8+1.5) × 1.5] = 14.25
-6 EN
======
Fort Colorcastle BAX
3x Super Potion
goomy.png

Goomy #None
HP: 90
EN: 96
Abilities: Sap Sipper/Hydration
Stats: 2/2/2/2/46
Status: +7% Accuracy; Fine
PrivatykeFront_zpseaa2b2ce.png

Privatyke #None
HP: 48
EN: 4
Abilities: Unaware
Stats: 4/3/1/2/35
Status: +5% Accuracy

Gym Leader Brock AB
1x Potion
onix.png

Onix #Hard Stone
HP: 39
EN: 26
Abilities: Rock Head/Sturdy/Weak Armor
Stats: 3/7/1/2/70
Status: Fine
geodude.png

Geodude #Hard Stone
HP: 54
EN: 79
Abilities: Rock Head/Sturdy/Sand Veil
Stats: 4/4/1/2/20
Status: Fine

Fort Colorcastle orders
Gym Leader Brock orders
I ref
 
Fort Colorcastle BAX
3x Super Potion
goomy.png

Goomy #None
HP: 90
EN: 96
Abilities: Sap Sipper/Hydration
Stats: 2/2/2/2/46
Status: +7% Accuracy; Fine
PrivatykeFront_zpseaa2b2ce.png

Privatyke #None
HP: 48
EN: 4
Abilities: Unaware
Stats: 4/3/1/2/35
Status: +5% Accuracy

Gym Leader Brock AB
1x Potion
onix.png

Onix #Hard Stone
HP: 39
EN: 26
Abilities: Rock Head/Sturdy/Weak Armor
Stats: 3/7/1/2/70
Status: Fine
geodude.png

Geodude #Hard Stone
HP: 54
EN: 79
Abilities: Rock Head/Sturdy/Sand Veil
Stats: 4/4/1/2/20
Status: Fine
======
Action 1
Privatyke: Chill
+12 EN

Geodude: Annihilation
Crit: 3133 NO
[56.25+1.5] = 57.75
Privatyke and Geodude fainted
-77 EN
======
Fort Colorcastle BXX
3x Super Potion
goomy.png

Goomy #None
HP: 90
EN: 96
Abilities: Sap Sipper/Hydration
Stats: 2/2/2/2/46
Status: +7% Accuracy; Fine
PrivatykeFront_zpseaa2b2ce.png

Privatyke #None
HP: KO
EN: 16
Abilities: Unaware
Stats: 4/3/1/2/35
Status: +5% Accuracy

Gym Leader Brock XB
1x Potion
onix.png

Onix #Hard Stone
HP: 39
EN: 26
Abilities: Rock Head/Sturdy/Weak Armor
Stats: 3/7/1/2/70
Status: Fine
geodude.png

Geodude #Hard Stone
HP: KO
EN: 2
Abilities: Rock Head/Sturdy/Sand Veil
Stats: 4/4/1/2/20
Status: Fine

Fort Colorcastle sends out Goomy [AUTO]
Gym Leader Brock sends out Onix [AUTO] and orders
Fort orders
I ref
 
Lol I wasn't waiting on you. Twas making orders up

Spr_B2W2_Brock.png
onix.png

"Let's keep it going!"
Onix @ Hard Stone
Rock Blast ~ Stone Edge ~ Rock Blast
IF Bide A1, THEN initiate action string Chill ~ Chill ~ Rock Blast
IF Counter, THEN alternate Chill and Ancient Power on activations, pushing back each activation
 
Finally we can get this over with

absorb + absorb ~ cooldown ~ bubble + bubble

what's the betting jayy calls same-move combos infeasible
 
Fort Colorcastle AXX
3x Super Potion
goomy.png

Goomy #None
HP: 90
EN: 96
Abilities: Sap Sipper/Hydration
Stats: 2/2/2/2/46
Status: +7% Accuracy; Fine

Gym Leader Brock XA
1x Potion
onix.png

Onix #Hard Stone
HP: 39
EN: 26
Abilities: Rock Head/Sturdy/Weak Armor
Stats: 3/7/1/2/70
Status: Fine
======
Action 1
Onix: Rock Blast
Hit: 4390 YES
Count: 7184 (4)
Crits: 6046 8472 4213 8893 NONE
[12+3+1.5 + 4] = 20.5
-6 EN

Goomy: Absorb + Absorb
Crit: 8013 NO
[(9-1) × 2.25] = 18
-28 EN, +9 HP

Action 2
Onix: Stone Edge
Hit: 7838 YES
Crit: 7515 NO
[10+3+1.5 + 4] = 18.5
-6 EN

Goomy: Cooldown

Action 3
Onix: Rock Blast
Hit: 3468 YES
Count: 5283 (3)
Crits: 1191 8939 4493 NONE
[9+3+1.5 + 4] = 17.5
-6 EN

Goomy: Bubble + Bubble
Crit: 6310 NO
-Spe: 9953 NO
[(9-1) × 2.25] = 18
-28 EN
======
Fort Colorcastle AXX
3x Super Potion
goomy.png

Goomy #None
HP: 41
EN: 40
Abilities: Sap Sipper/Hydration
Stats: 2/2/2/2/46
Status: +7% Accuracy; Cooldown

Gym Leader Brock XA
1x Potion
onix.png

Onix #Hard Stone
HP: 3
EN: 8
Abilities: Rock Head/Sturdy/Weak Armor
Stats: 3/7/1/2/70
Status: Fine

Fort Colorcastle orders
Gym Leader Brock orders
I ref
 
Fort Colorcastle AXX
3x Super Potion
goomy.png

Goomy #None
HP: 41
EN: 40
Abilities: Sap Sipper/Hydration
Stats: 2/2/2/2/46
Status: +7% Accuracy; Cooldown

Gym Leader Brock XA
1x Potion
onix.png

Onix #Hard Stone
HP: 3
EN: 8
Abilities: Rock Head/Sturdy/Weak Armor
Stats: 3/7/1/2/70
Status: Fine
======
Action 1
Onix: Rock Blast
Hit: 9904 NO
Missed!
-10 EN (Fainted)
======
Fort Colorcastle AXX
3x Super Potion
goomy.png

Goomy #None
HP: 41
EN: 40
Abilities: Sap Sipper/Hydration
Stats: 2/2/2/2/46
Status: +7% Accuracy; Cooldown

Gym Leader Brock XX
1x Potion
onix.png

Onix #Hard Stone
HP: 3
EN: KO
Abilities: Rock Head/Sturdy/Weak Armor
Stats: 3/7/1/2/70
Status: Fine

REWARDS
Fort Colorcastle: 4 CC, Onix, Hard Stone, 10 UC
Porygon: 1 EC/2 MC/1 AC/1 KOC
Goomy: 2 EC/4 MC/2 AC/2 KOC
Privatyke: 2 EC/4 MC/2 AC/1 KOC

Me: 18 UC
 
Fight Team Galactic Jupiter
Difficulty
: Medium
Team Restrictions: Players can bring three Pokémon with them.
Item Restrictions: Can bring up to 10 CC worth of non-held items, can bring up to one "rare items", can only bring three held items.

Diamond_Pearl_Jupiter.png

Battle Info
Format
: 3v3 Singles
# Allowed Subs: 3
# Allowed Mega Evolutions: 1
Switch = OK
All Abilities
Items = ON
Player orders first R1.


Team Galactic Jupiter's Item Bag: 2× Super Potion

Arena: Lake Acuity

The fight takes place just outside the home of Uxie in the snowy north of the Sinnoh Region. Not much to note here so expect a straight fight.
  • Arena Type: Snow (Nature Power: Frost Breath)
  • Restrictions: N/A
Team Galactic Jupiter
bronzong.png

Bronzong (-) @ Rare Candy
NATURE
: Brave (+1 Atk, -15% Spe, -10% Eva)

TYPE: Steel / Psychic
ABILITIES: Levitate / Heatproof / Heavy Metal (H)

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 5 [6]
SpA: Rank 3
SpD: Rank 5 [6]
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Block
Confuse Ray
Confusion
Extrasensory
Future Sight
Gyro Ball
Heal Block
Heavy Slam
Hypnosis
Feint Attack
Future Sight
Imprison
Iron Defence
Metal Sound
Payback
Psywave
Rain Dance
Safeguard
Sunny Day
Tackle

Endure
Gravity
Iron Head
Signal Beam
Skill Swap
Snore
Stealth Rock
Trick
Wonder Room
Zen Headbutt

Earthquake
Hidden Power (Water)
Hyper Beam
Light Screen
Protect
Psychic
Reflect
Rest
Rock Slide
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Toxic
Trick Room
crobat.png

Crobat (F) @ Weakness Policy
NATURE
: Mild (+1 SpA, -1 Def)

TYPE: Poison / Flying
ABILITIES: Inner Focus / Infiltrator (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

ATTACKS
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Cross Poison
Haze
Leech Life
Mean Look
Poison Fang
Quick Guard
Screech
Supersonic
Swift
Venoshock
Wing Attack

Brave Bird
Defog
Feint Attack
Gust
Hypnosis
Nasty Plot
Pursuit
Quick Attack
Steel Wing
Whirlwind

Endure
Giga Drain
Heat Wave
Sky Attack
Snatch
Snore
Super Fang
Tailwind
Uproar
Zen Headbutt

Dark Pulse
Double Team
Fly
Hidden Power (Fighting)
Hyper Beam
Protect
Shadow Ball
Sleep Talk
Sludge Bomb
Substitute
Taunt
Torment
Toxic
U-Turn
X-Scissor
skuntank.png

Skuntank (F) @ Life Orb
NATURE
: Hasty (+15% Spe, -1 Def, +11% Acc)

TYPE: Poison / Dark
ABILITIES: Stench / Aftermath / Keen Eye (H)

STATS
HP: 110
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 97 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Acid Spray
Belch
Explosion
Feint
Flamethrower
Focus Energy
Fury Swipes
Memento
Night Slash
Poison Gas
Scratch
Screech
Slash
Smokescreen
Toxic

Crunch
Double-Edge
Flame Burst
Haze
Leer
Play Rough
Punishment
Pursuit
Scary Face
Smog

Dark Pulse
Foul Play
Fury Cutter
Headbutt
Iron Tail
Mud-Slap
Snatch
Snore
Sucker Punch
Swift

Dig
Hidden Power (Ice)
Hyper Beam
Poison Jab
Protect
Rest
Shadow Ball
Shadow Claw
Sleep Talk
Sludge Bomb
Substitute
Taunt
Thief
Torment
Venoshock

Fort Colorcastle
2x Revive, 1x Super Potion
230.png

Kingdra [Male] Beer Challange, son of Birkal
Types: Water/Dragon
Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dragon STAB: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities: Swift Swim / Sniper / Damp (UNLOCKED)
Nature: Timid: +15% speed, +11% Accuracy, -1 Atk
Stats:
HP: 100
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: Value 98 (+13)
Size Class: #3
Weight Class: #5
Base Rank Total: 18

EC: 9/9
MC: 20
AC: 5/5

Attacks (32):
Agility
Attract
Bounce
Brine
Bubble
Bubble beam
Clear Smog
Disable
Dive
Draco Meteor
Dragon Dance
Dragon Pulse
Endure
Flash Cannon
Focus Energy
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Leer
Muddy Water
Octazooka
Rain Dance
Razor Wind
Rest
Scald
Signal Beam
Sleep Talk
Smokescreen
Snore
Substitute
Surf
Twister
Water Gun
Waterfall
Whirlpool
Yawn
xzUhVmk.png
aaIMJki.png

Look.No.Feet, nephew of Someone Else [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
psychic.gif
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: max
MC: max +1
AC: max

MAXED MOVES: 106 / 106 = +7 bonus CC
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Punch
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Natural Gift
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Slash
Sleep Talk
Snatch
Snore
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt
ET0q88w.png

Syclant (M) Darth Syclious, Master of the Dark Side of the Force
Nature: Hasty (x1.15 Spe, +23% Acc, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to Hail, freezing and Sheer Cold, Frost Command
Frost Command: Ice moves have triple freeze chance for 6a. Only available to mons naturally Ice Type. 5 EN cost & 0 Priority
Bug: Bug STAB; Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes:
(Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (UNLOCKED): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their BAP multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Takes effect before any additive effects. Combos only get affected if combo BAP is 6 or less.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 140+ (+23 Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 6
AC: 5/5

Moves (38):
Acrobatics
Aerial Ace
Blizzard
Brick Break
Bug Bite
Bug Buzz
Counter
Dig
Earth Power
Earthquake
Endure
Focus Energy
Focus Punch
Freeze Dry
Fury Attack
Hidden Power Fire
Hone Claws
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Knock Off
Leech Life
Leer
Pin Missile
Protect
Rock Slide
Scratch
Signal Beam
Slash
Sleep Talk
Spikes
Substitute
Tail Glow
Taunt
U-Turn
Water Pulse
X-Scissor

Order of Operations
Team Galactic Jupiter sends out
Fort Colorcastle sends out and orders
Jupiter orders
I ref
 
Spr_DP_Jupiter.png
skuntank.png

"Eh? Did you want something? How silly of me to even ask. You want to free the Pokémon. Fine! I, Jupiter, will deal with you."
Skuntank @ Life Orb enters!
 
alakazam: mega evolve + trace stench
miracle eye ~ psychic ~ psyshock

IF dark pulse, THEN substitute (20) and push back.
IF damaging dark type move, AND NOT in combination, THEN barrier and push back.
IF skuntank is under the effects of a successful p/e move, THEN magic room on the first instance and future sight the second, pushing back each time.
 
Fort Colorcastle OAO
alakazam.png

Alakazam (M) @ Alakazite
HP: 90
EN: 100
Abilities: Synchronize/Inner Focus/Magic Guard
Stats: 1/2/5/3/138
Other: +22% Accuracy

Team Galactic Jupiter OOA
skuntank.png

Skuntank (F) @ Life Orb
HP: 110
EN: 100
Abilities: Stench/Aftermath/Keen Eye
Stats: 3/2/3/3/97
Other: +11% Accuracy
======
Pre-Round
Alakazam mega evolved and traced Stench! (-5 EN)

Action 1
Alakazam: Barrier
+2 Def, immune to physical damage (1)
-6 EN

Skuntank: Pursuit
Blocked!
-4 EN

Action 2
Alakazam: Barrier
+2 Def
-10 EN

Skuntank: Punishment
Crit: 7941 NO
(14+3+3)*1.5 - 8 = 22
-7 EN, -2 HP

Action 3
Alakazam: Barrier
+2 Def
-14 EN

Skuntank: Punishment
Crit: 2258 NO
(18+3+3)*1.5 - 12 = 24
-11 EN, -2 HP
======
Fort Colorcastle OAO
alakazam-mega.png

Alakazam (M) @ Alakazite
HP: 44
EN: 65
Abilities: Synchronize/Inner Focus/Magic Guard/Trace[Stench 3a]
Stats: 1/3/8/3/173
Other: +30% Accuracy, +6 Def

Team Galactic Jupiter OOA
skuntank.png

Skuntank (F) @ Life Orb
HP: 106
EN: 78
Abilities: Stench/Aftermath/Keen Eye
Stats: 3/2/3/3/97
Other: +11% Accuracy

Team Galactic Jupiter orders
Fort Colorcastle orders
I ref
 
Last edited:
Spr_DP_Jupiter.png
skuntank.png

"Not what you expected I imagine. Onwards!"
Skuntank @ Life Orb
Punishment ~ Dark Pulse ~ Punishment
IF you are tormented when you are set to use Punishment, THEN Shadow Ball
IF Punishment is disabled when you are to use it, THEN Shadow Ball
IF Dark Pulse is disabled when you are to use it, THEN Shadow Ball
 
Fort Colorcastle OAO
alakazam-mega.png

Alakazam (M) @ Alakazite
HP: 44
EN: 65
Abilities: Synchronize/Inner Focus/Magic Guard/Trace
Stats: 1/3/8/3/173
Other: +30% Accuracy, +6 Def

Team Galactic Jupiter OOA
skuntank.png

Skuntank (F) @ Life Orb
HP: 106
EN: 78
Abilities: Stench/Aftermath/Keen Eye
Stats: 3/2/3/3/97
Other: +11% Accuracy
======
Action 1
Skuntank: Punishment
Crit: 5074 NO
(18+3+3)*1.5 - 12 = 24
-15 EN, -2 HP

Alakazam: Counter
24*1.5 = 36
-18 EN

Action 2
Alakazam: Super Potion (Alakazam)
+40 HP Alakazam

Skuntank: Dark Pulse
Crit: 4041 NO
(8+3+3)*1.5 = 21
-5 EN, -2 HP

Action 3
Skuntank: Punishment
Crit: 334 YES
(18+3+3+3)*1.5 = 40.5
Alakazam fainted!
-7 EN, -2 HP
======
Fort Colorcastle OXO
2x Revive
alakazam-mega.png

Alakazam (M) @ Alakazite
HP: KO
EN: 47
Abilities: Synchronize/Inner Focus/Magic Guard/Trace[Stench 3a]
Stats: 1/3/8/3/173
Other: +30% Accuracy, +5 Def

Team Galactic Jupiter OOA
2x Super Potion
skuntank.png

Skuntank (F) @ Life Orb
HP: 64
EN: 51
Abilities: Stench/Aftermath/Keen Eye
Stats: 3/2/3/3/97
Other: +11% Accuracy

Fort Colorcastle replaces Alakazam and orders
Team Galactic Jupiter orders
I ref
 
Last edited:
kingdra #dragon scale

hydro pump ~ revive (alakazam) ~ hydro pump

calling it; i dont get a single meaningful crit at all this game. while you get every important crit and secondary effect and hit/miss from me/whatnot

due to sheer chance, of course. [/sarcasm]
 
Fort Colorcastle AXO
2x Revive
kingdra.png

Kingdra (M) @ Dragon Scale
HP: 100
EN: 100
Abilities: Swift Swim/Sniper/Damp
Stats: 3/4/4/4/196
Other:
+11% Accuracy

Team Galactic Jupiter OOA
2x Super Potion
skuntank.png

Skuntank (F) @ Life Orb
HP: 64
EN: 51
Abilities: Stench/Aftermath/Keen Eye
Stats: 3/2/3/3/97
Other: +11% Accuracy
======
Action 1
Kingdra: Hydro Pump
Hit: 2694 YES
Crit: 3399 NO
11+3+1.5 = 15.5
-7 EN

Skuntank: Toxic
Kingdra was badly poisoned!
-6 EN

Poison: -1 HP Kingdra

Action 2
Revive (Alakazam)

Skuntank: Venoshock
Crit: 6212 NO
13+3+3-1.5 = 17.5
-7 EN, -2 HP

Poison: -1 HP Kingdra

Action 3
Kingdra: Hydro Pump
Hit: 8309 YES
Crit: 4600 NO
11+3+1.5 = 15.5
-7 EN

Skuntank: Venoshock
Crit: 2911 NO
13+3+3-1.5 = 17.5
-11 EN, -2 HP

Poison: -1 HP Kingdra
======
Fort Colorcastle ABO
1x Revive
alakazam.png

Alakazam (M) @ Alakazite
HP: 50
EN: 30
Abilities: Synchronize/Inner Focus/Magic Guard
Stats: 1/2/5/3/138
Other: +22% Accuracy
kingdra.png

Kingdra (M) @ Dragon Scale
HP: 62
EN: 86
Abilities: Swift Swim/Sniper/Damp
Stats: 3/4/4/4/196
Other:
+11% Accuracy, Toxic (2)

Team Galactic Jupiter OOA
2x Super Potion
skuntank.png

Skuntank (F) @ Life Orb
HP: 29
EN: 26
Abilities: Stench/Aftermath/Keen Eye
Stats: 3/2/3/3/97
Other: +11% Accuracy

Team Galactic Jupiter orders
Fort Colorcastle orders
I ref
 
Spr_DP_Jupiter.png
skuntank.png

"More pressure!"
Explosion ~ Venoshock ~ Venoshock
IF Kingdra is under P/E, Chill and push back
IF Kingdra is to use a D/E move without suspension and outside of a combination and Kingdra is not underwater at the start of the action, Dig and push back
IF Kingdra is to use a suspended D/E move, THEN Chill and push back
 
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