Anime-Style Simulator Challenge Thread: Fort Colorcastle

Pre-Round
Fort Colorcastle
excadrill.png

Excadrill
HP: 110
EN: 100
6/2/1/3/102 (+12% Acc)
Status: OK

Team Galactic
bronzong.png

Bronzong
HP: 100
EN: 100
4/6/3/6/28 (-10% Evade)
Status: OK

Round 0
Excadrill breaks the mold!

Round 1
Excadrill used Earthquake! (-6 en)
Crit Roll (<=625): 8524 (No)
(10 + 1 + 3 + 9 - 9) * 1.5 = 21
Bronzong lost 21 HP!

Bronzong used Imprison! (-7 en)
Earthquake, Substitute, and Protect were sealed off from Excadrill!

Round 2
Excadrill used Drill Run! (-5 en)
Crit Roll (<=1250): 194 (Yes)
(8 + 1 + 3 + 3 + 9 - 9) * 1.5 = 22.5
Bronzong lost 22.5 HP!

Bronzong used Trick Room! (-9 en)
The dimensions twisted!

Round 3Bronzong used Skill Swap! (-6 en)
Mold Breaker and Heavy Metal were swapped!

Excadrill used Struggle! (-5 en)
Crit Roll (<=625): 2027 (No)
5 + 9 - 9 = 5
Bronzong lost 5 HP!
Excadrill took 2 HP recoil!

Post-Round
Fort Colorcastle
excadrill.png

Excadrill
HP: 108
EN: 84
6/2/1/3/102 (+12% Acc)
Status: Heavy Metal replacing Mold Breaker

Field: Trick Room (3r)

Team Galactic
bronzong.png

Bronzong
HP: 51
EN: 78
4/6/3/6/28 (-10% Evade)
Status: Imprisoning Earthquake, Substitute, and Protect (3a), Mold Breaker replacing Heavy Metal

Team Galactic Jupiter orders
Fort Colorcastle orders
Earth Traveler refs
 
Spr_DP_Jupiter.png

"Then again, maybe I did."

Earthquake~Reflect~Earthquake
IF
Excadrill is under the effects of Magnet Rise when you would use Earthquake, THEN use Gyro Ball
[ONCE] IF Excadrill is to use Drill Run AND you have less than 25 HP remaining AND Excadrill is not in cooldown, THEN use Super Potion [Bronzong] and push back actions
[non-consecutive] IF Excadrill is to use Shadow Claw in a combination AND you have less than 17 HP remaining AND Excadrill is not in cooldown, THEN use Protect and push back actions
 
Last edited:
Pre-Round
Fort Colorcastle
excadrill.png

Excadrill
HP: 108
EN: 84
6/2/1/3/102 (+12% Acc)
Status: Heavy Metal replacing Mold Breaker
Field: Trick Room (3r)

Team Galactic
bronzong.png

Bronzong
HP: 51
EN: 78
4/6/3/6/28 (-10% Evade)
Status: Imprisoning Earthquake, Substitute, and Protect (3a), Mold Breaker replacing Heavy Metal

Action One
Bronzong used Earthquake! (-7 en)
Crit roll (<=625): 588 (Yes)
(10 + 3 + 6 - 3) * 1.5 = 24 dmg
Excadrill lost 24 hp!

Excadrill used Hone Claws! (-6 en)
Excadrill's Attack and Accuracy rose to +1!

Action Two
Bronzong used Reflect! (-9 en)
Bronzong gained armor!

Excadrill used Brick Break! (-6 en)
Crit roll (<=625): 9150 (No)
8 + 9 - 9 + 2 = 10 dmg
Reflect was destroyed!
Bronzong lost 10 hp!

Action Three
Bronzong used Earthquake! (-7 en)
Crit roll (<=625): 9315 (No)
(10 + 6 - 3) * 1.5 = 19.5 dmg
Excadrill lost 19.5 hp!

Excadrill used Drill of Doom! (-32 en)
Hit roll (<=9513): 5907 (Yes)
Crit roll (<=1250): 1417 (No)
(33 + 3 + 9 - 9) * 1.5 = 54 dmg
Bronzong lost 54 hp!
Bronzong fainted!

Post-Round
Fort Colorcastle
excadrill.png

Excadrill
HP: 64
EN: 40
6/2/1/3/102 (+12% Acc)
Status: Heavy Metal replacing Mold Breaker, +1 Atk, +33% Accuracy, Cooling down (1a)
Field: Trick Room (2r)

Team Galactic
bronzong.png

Bronzong
HP: RIP
EN: 55
4/6/3/6/28 (-10% Evade)
Status: Mold Breaker replacing Heavy Metal

Team Galactic Jupiter replaces Bronzong
Fort Colorcastle orders
Jupiter orders
Earth Traveler refs
 
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Pre-Round
Fort Colorcastle
excadrill.png

Excadrill
HP: 64
EN: 40
6/2/1/3/102 (+12% Acc)
Status: Heavy Metal replacing Mold Breaker, +1 Atk, +33% Accuracy, Cooling down (1a)

Field: Trick Room (2r)

Team Galactic
skuntank.png

Skuntank
HP: 100
EN: 100
3/2/3/3/97 (+11% Accuracy)
Status: Holding Life Orb

Action One
Excadrill cools down!

Skuntank used Mega-Flamethrower! (-31.5 en)
Crit roll (<=625): 4469 (No)
Burn roll (<=2000): 2637 (No)
(20.25 + 3 + 4.5 - 4.5) * 1.5 = 34.875 dmg
Excadrill lost 34.875 HP!
Skuntank lost 2 hp from the Life Orb!

Action Two
Skuntank cools down!

Excadrill used Earthquake! (-6 en)
Crit roll (<=625): 2636 (No)
(10 + 3 + 1 + 9 - 3) * 1.5 = 30 dmg
Skuntank lost 30 HP!

Action Three
Excadrill used Earthquake! (-10 en)
Crit roll (<=625): 4186 (No)
(10 + 3 + 1 + 9 - 3) * 1.5 = 30 dmg
Skuntank lost 30 HP!

Skuntank used Hyper Flame! (-37.5 en)
Crit roll (<=625): 2556 (No)
Burn roll (<=1000): 395 (Yes)
(24 + 3 + 4.5 - 4.5) * 1.5 = 40.5 dmg
Excadrill lost 40.5 hp!
Excadrill fainted!
Skuntank lost 2 hp from the Life Orb!

Post-Round
Fort Colorcastle
excadrill.png

Excadrill
HP: RIP
EN: 24
6/2/1/3/102 (+12% Acc)
Status: ded

Field: Trick Room (1r)

Team Galactic
skuntank.png

Skuntank
HP: 36
EN: 31
3/2/3/3/97 (+11% Accuracy)
Status: Holding Life Orb, Cooling down (1a), Sluggish after cooldown for 1a

Fort Colorcastle replaces Excadrill
Team Galactic Jupiter orders
Fort Colorcastle orders
I ref
 
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Spr_DP_Jupiter.png

"I feel it's time to reflect on where it all went wrong in this battle..."

Cooldown~Use Super Potion [Skuntank]~Sucker Punch
IF
Steelix is to use a damaging Ground-type move A3 OR a damaging Steel-type combination A3 OR a damaging Rock-type combination A3 AND you have less than 30 HP, THEN use Sucker Punch + Sucker Punch A3.
 
Pre-Round
Fort Colorcastle
steelix.png
Steelix
HP: 100
EN: 100
4/9/2/3/26 (-10% Evade)
Status: Holding Life Orb
Field: Trick Room (1r)
Team Galactic
skuntank.png
Skuntank
HP: 36
EN: 31
3/2/3/3/97 (+11% Accuracy)
Status: Holding Life Orb, Cooling down (1a), Sluggish after cooldown for 1a

Action One
Steelix used Earth Power! (-6 en)
Crit roll (<=625): 5411 (No)
(9 + 3 + 3 + 3 - 4.5) * 1.5 = 23.25 dmg
Skuntank lost 20.25 hp!
Steelix lost 2 hp from Life Orb!

Skuntank cools down!

Action Two
Jupiter used Super Potion on Skuntank!
Skuntank regained 40 hp!

Steelix used Earthquake! (-6 en)
Crit roll (<=625): 6102 (No)
(10 + 3 + 3 + 6 - 3) * 1.5 = 28.5 dmg
Skuntank lost 28.5 hp!

Action Three
Skuntank used Sucker Punch + Sucker Punch! (-27 en)
Crit roll (<=625): 6743 (No)
Flinch roll (Stench) (<=1000): 3767 (No)
17 + 3 + 3 + 4.5 - 9 = 19.5 dmg
Steelix lost 19.5 hp!
Skuntank lost 2 hp from Life Orb!

Steelix used Earth Power! (-6 en)
Crit roll (<=625): 3622 (No)
(9 + 3 + 2 + 3 + 3 - 4.5) * 1.5 = 23.25 dmg
Skuntank lost 20.25 hp!

Post-Round
Fort Colorcastle
steelix.png
Steelix
HP: 79
EN: 82
4/9/2/3/26 (-10% Evade)
Status: Holding Life Orb
Team Galactic
skuntank.png
Skuntank
HP: RIP
EN: 4
3/2/3/3/97 (+11% Accuracy)
Status: Just got in one last shot

Crobat is automatically sent out for Jupiter
Fort Colorcastle orders
Jupiter orders
I ref
 
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your calcs are kinda messy but w.e i can understand them

Heavy Slam ~ Rock Blast ~ Heavy Slam

IF crobat is in the evasive stage of fly, THEN smack down and push back.
 
Pre-Round
Fort Colorcastle
steelix.png

Steelix
HP: 79
EN: 82
4/9/2/3/26 (-10% Evade)
Status: Holding Life Orb
Team Galactic
crobat.png

Crobat
HP: 100
EN: 100
3/2/4/3/130
Status: Holding Weakness Policy

Action One
Crobat used Heat Wave! (-7 en)
Crit roll (<=625): 235 (Yes)
Burn roll (<=1000): 6346 (No)
(9 + 3 + 6 - 4.5) * 1.5 = 20.25 dmg
Steelix lost 20.25 hp!

Steelix used Heavy Slam! (-9.33 en)
Crit roll (<=625): 1690 (No)
12 + 3 + 3 + 6 - 3 = 21 dmg
Crobat lost 21 hp!
Steelix lost 2 hp from Life Orb!

Action Two
Crobat used Heat Wave! (-11 en)
Crit roll (<=625): 6384 (No)
Burn roll (<=1000): 804 (Yes)
(9 + 6 - 4.5) * 1.5 = 15.75 dmg
Steelix lost 15.75 hp!
Steelix was burned!

Steelix used Rock Blast! (-7 en)
Hit roll (<=9000): 3327 (Yes)
# of Hits roll (2 - 5): 4
Crit roll (<=625): 8126 (No)
(12 + 3 - 3 + 6 - 3) * 1.5 = 22.5 dmg
Crobat lost 22.5 hp!
Crobat's Weakness Policy activated!
Steelix lost 2 hp from Life Orb!

Steelix lost 2 hp from the burn!

Action Three
Crobat used Heat Wave! (-15 en)
Crit roll (<=625): 6161 (No)
(9 + 6 - 4.5) * 1.5 + 2 = 17.75 dmg
Steelix lost 17.75 hp!

Steelix used Heavy Slam! (-9.33 en)
Crit roll (<=625): 9677 (No)
12 + 3 + 3 - 3 + 6 - 3 = 18 dmg
Crobat lost 18 hp!
Steelix lost 2 hp from Life Orb!

Steelix lost 2 hp from the burn!

Post-Round
Fort Colorcastle
steelix.png

Steelix
HP: 15
EN: 56
4/9/2/3/26 (-10% Evade)
Status: Holding Life Orb, Burned

Team Galactic
crobat.png

Crobat
HP: 38
EN: 67
3/2/4/3/130
Status: +2 Atk, +2 SpA (permanent)

Jupiter orders
Fort Colorcastle orders
I ref
 
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Spr_DP_Jupiter.png

"Can this Steelix just stop having Sturdy as an ability?"

Heat Wave~Hidden Power Fighting~Heat Wave
IF
Fort Colorcastle is to use a healing item on Steelix A1, THEN execute action string Hidden Power Fighting~Heat Wave~Hidden Power Fighting
[Non-consecutive] IF Steelix is to use a P/E, THEN use Roost.
[ONCE] IF Steelix is to use Rest AND it has more than 18 HP, THEN use Taunt and push back actions.
 
Pre-Round
Fort Colorcastle

steelix.png

Steelix
HP: 15
EN: 56
4/9/2/3/26 (-10% Evade)
Status: Holding Life Orb, Burned

Team Galactic
crobat.png

Crobat
HP: 38
EN: 67
3/2/4/3/130
Status: +2 Atk, +2 SpA (permanent)

Action One
Fort Colorcastle used a Super Potion on Steelix!
Steelix regained 40 HP!

Crobat used Hidden Power [Fighting]! (-4 en)
Crit roll (<=625): 7941 (No)
(5 + 6 - 4.5) * 1.5 + 4 = 13.75 dmg
Steelix lost 13.75 hp!

Steelix lost 2 hp from its Burn!

Action Two
Crobat used Heat Wave! (-7 en)
Crit roll (<=625): 5525 (No)
(9 + 6 - 4.5) * 1.5 + 4 = 19.75 dmg
Steelix lost 19.75 hp!

Steelix used Heavy Slam! (-9.33 en)
Crit roll (<=625): 9677 (No)
12 + 3 + 3 - 3 + 6 - 3 = 18 dmg
Crobat lost 18 hp!
Steelix lost 2 hp from Life Orb!

Steelix lost 2 hp from its Burn!

Action Three
Crobat used Hidden Power [Fighting]! (-4 en)
Crit roll (<=625): 1964 (No)
(5 + 6 - 4.5) * 1.5 + 4 = 13.75 dmg
Steelix lost 13.75 hp!

Steelix used Explosion! (-20 en)
Crit roll (<=625): 9350 (No)
25 + 3 + 6 - 3 = 31 dmg
Crobat lost 31 hp!
Crobat fainted!
Steelix fainted!

Post-Round
Fort Colorcastle

steelix.png

Steelix
HP: RIP
EN: 26
4/9/2/3/26 (-10% Evade)
Status: Kamikaze

Team Galactic
crobat.png

Crobat
HP: RIP
EN: 52
3/2/4/3/130
Status: Couldn't get that crit

Fort Colorcastle wins!

Prizes:
Fort Colorcastle : 10 UC, 1 Stunky, 1 Poison Barb (courtesy of Jupiter)

Steelix: 3 MC, 2 KOC
Excadrill: 3 MC, 1 KOC
Ambipom: 3 MC

Me: ((4*5)/2)*1.5 = 15 UC

Spr_DP_Jupiter.png

"What? Just because you beat me, you think you can beat Cyrus? Ha! Team Galactic's ultimate goal will still be achieved!"
 
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Pre-Round
Fort Colorcastle

steelix.png

Steelix
HP: 15
EN: 56
4/9/2/3/26 (-10% Evade)
Status: Holding Life Orb, Burned

Team Galactic
crobat.png

Crobat
HP: 38
EN: 67
3/2/4/3/130
Status: +2 Atk, +2 SpA (permanent)

Action One
Fort Colorcastle used a Super Potion on Steelix!
Steelix regained 40 HP!

Crobat used Hidden Power [Fighting]! (-4 en)
Crit roll (<=625): 7941 (No)
(5 + 6 - 4.5) * 1.5 + 4 = 13.75 dmg
Steelix lost 13.75 hp!

Steelix lost 2 hp from its Burn!

Action Two
Crobat used Heat Wave! (-7 en)
Crit roll (<=625): 5525 (No)
(9 + 6 - 4.5) * 1.5 + 4 = 19.75 dmg
Steelix lost 19.75 hp!

Steelix used Heavy Slam! (-9.33 en)
Crit roll (<=625): 9677 (No)
12 + 3 + 3 - 3 + 6 - 3 = 18 dmg
Crobat lost 18 hp!
Steelix lost 2 hp from Life Orb!

Steelix lost 2 hp from its Burn!

Action Three
Crobat used Hidden Power [Fighting]! (-4 en)
Crit roll (<=625): 1964 (No)
(5 + 6 - 4.5) * 1.5 + 4 = 13.75 dmg
Steelix lost 13.75 hp!

Steelix used Explosion! (-20 en)
Crit roll (<=625): 9350 (No)
25 + 3 + 6 - 3 = 31 dmg
Crobat lost 31 hp!
Crobat fainted!
Steelix fainted!

Post-Round
Fort Colorcastle

steelix.png

Steelix
HP: RIP
EN: 26
4/9/2/3/26 (-10% Evade)
Status: Kamikaze

Team Galactic
crobat.png

Crobat
HP: RIP
EN: 52
3/2/4/3/130
Status: Couldn't get that crit

Fort Colorcastle wins!

Prizes:
Fort Colorcastle : 10 UC, 1 Stunky, 1 Poison Barb (courtesy of Jupiter)

Me: ((4*5)/2)*1.5 = 15 UC

Spr_DP_Jupiter.png

"What? Just because you beat me, you think you can beat Cyrus? Ha! Team Galactic's ultimate goal will still be achieved!"
do i get battle counters on my mons?
 
Fight Team Galactic Saturn
Difficulty
: Medium
Team Restrictions: Players can bring three Pokémon with them.
Item Restrictions: Can bring up to 10 CC worth of non-held items, can bring up to one "rare items", can only bring three held items.

Diamond_Pearl_Saturn.png


Battle Info
Format
: 3v3 Singles
# Allowed Subs: 3
# Allowed Mega Evolutions: 1
Switch = OK
All Abilities
Items = ON
Player orders first R1.


Team Galactic Saturn's Item Bag: 2× Super Potion

Arena: Lake Valor

The fight takes place just outside the home of Azelf in the south-east of the Sinnoh Region. Not much to note here so expect a straight fight.
  • Arena Type: Grass (Nature Power: Energy Ball)
  • Restrictions: N/A
alakazam.png

Alakazam (M) @ Life Orb
NATURE
: Timid (+1 Spe, -1 Atk, +22% Acc)

TYPE: Psychic
ABILITIES: Synchronise / Inner Focus / Magic Guard (H)

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

ATTACKS
Ally Switch
Calm Mind
Confusion
Disable
Future Sight
Kinesis
Miracle Eye
Psybeam
Psychic
Psycho Cut
Recover
Reflect
Role Play
Telekinesis
Teleport
Trick

Barrier
Encore
Guard Split
Guard Swap
Ice Punch
Knock Off
Light Screen
Power Trick
Psycho Shift
Skill Swap

Drain Punch
Fire Punch
Focus Punch
Foul Play
Gravity
Magic Coat
Signal Beam
Snatch
Snore
Wonder Room

Dazzling Gleam
Double Team
Focus Blast
Grass Knot
Hidden Power (Flying)
Hyper Beam
Protect
Psyshock
Rest
Shadow Ball
Sleep Talk
Substitute
Taunt
Torment
Toxic
bronzong.png

Bronzong (-) @ Rare Candy
NATURE
: Brave (+1 Atk, -15% Spe, -10% Eva)

TYPE: Steel / Psychic
ABILITIES: Levitate / Heatproof / Heavy Metal (H)

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 5 [6]
SpA: Rank 3
SpD: Rank 5 [6]
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Block
Confuse Ray
Confusion
Extrasensory
Future Sight
Gyro Ball
Heal Block
Heavy Slam
Hypnosis
Feint Attack
Future Sight
Imprison
Iron Defence
Metal Sound
Payback
Psywave
Rain Dance
Safeguard
Sunny Day
Tackle

Endure
Gravity
Iron Head
Signal Beam
Skill Swap
Snore
Stealth Rock
Trick
Wonder Room
Zen Headbutt

Earthquake
Hidden Power (Water)
Hyper Beam
Light Screen
Protect
Psychic
Reflect
Rest
Rock Slide
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Toxic
Trick Room
toxicroak-f.png

Toxicroak (F) @ Life Orb
NATURE
: Mild (+1 SpA, -1 Def)

TYPE: Poison / Fighting
ABILITIES: Anticipation / Dry Skin / Poison Touch (H)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Astonish
Belch
Feint Attack
Flatter
Mud Bomb
Mud-Slap
Nasty Plot
Poison Jab
Poison Sting
Pursuit
Revenge
Sucker Punch
Sludge Bomb
Swagger
Taunt
Venoshock

Bullet Punch
Counter
Cross Chop
Dynamic Punch
Fake Out
Feint
Me First
Quick Guard
Vacuum Wave
Wake-up Slap

Bounce
Drain Punch
Dual Chop
Focus Punch
Foul Play
Ice Punch
Icy Wind
Knock Off
Super Fang
Thunder Punch

Dark Pulse
Dig
Earthquake
Focus Blast
Hidden Power (Fairy)
Hyper Beam
Low Sweep
Protect
Rest
Rock Slide
Shadow Ball
Sleep Talk
Substitute
Toxic
X-Scissor
Team Fort Colorcastle
Bag:
2 Super Potion, 1 Revive
charizard.png

Alias Quicksilver, richest man alive, he provides the money that allows the Rising to happen on the basis that the Society prohibits capitalism and progress.
Charizard [Regulus ag Sun] (M)
Nature: Timid (+Spe, +15% Acc, -Atk)
Type: Fire / Flying
Abilities: Blaze / Solar Power (UNLOCKED)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 115 (+15% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MegaX:
charizard-mega-x.png

Type: Fire / Dragon
Abilities: Blaze / Solar Power / Tough Claws
HP: 100
Atk: 4 (-)
Def: 4
SpA: 5
SpD: 3
Spe: 115 (+15% Acc)
Size: 3
Weight: 5
BRT: 24

MegaY:
charizard-mega-y.png

Type: Fire / Flying
Abilities: Blaze / Solar Power / Drought
HP: 100
Atk: 3 (-)
Def: 3
SpA: 7
SpD: 4
Spe: 115 (+15% Acc)
Size: 3
Weight: 4
BRT: 25

EC: 9/9
MC: 2
AC: 5/5

Moves: 60
Air Cutter
Air Slash
Beat Up
Bide
Blast Burn
Brick Break
Bulldoze
Counter
Crunch
Defog
Dig
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Ember
Endure
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Burst
Flamethrower
Flare Blitz
Fly
Focus Blast
Focus Punch
Giga Impact
Growl
Heat Wave
Hidden Power Electric
Hyper Beam
Incinerate
Inferno
Iron Tail
Leer
Metal Claw
Outrage
Overheat
Power-Up-Punch
Protect
Rage
Reflect
Rock Slide
Rock Tomb
Roost
Scary Face
Scratch
Shadow Claw
Skull Bash
Sky Drop
Smokescreen
Solar Beam
Steel Wing
Substitute
Thunder Punch
Toxic
Will-o-Wisp
Wing Attack

---
60 Moves
NB4RG9C.jpg

Goodra [Candy] (M)
Nature: Naive (-1 SpD, +15% Spe, +10% Accuracy)
Type: Dragon
Abilities: Sap Sipper / Hydration / Gooey (UNLOCKED)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 5 (-)
Spe: 92 (+10% Acc)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 9/9
MC: 4
AC: 5/5

Moves: 31
Absorb
Aqua Tail
Bide
Blizzard
Body Slam
Bubble
Counter
Curse
Draco Meteor
Dragon Breath
Dragon Pulse
Dragon Tail
Earthquake
Endure
Feint
Fire Blast
Fire Punch
Flail
Flamethrower
Focus Blast
Focus Punch
Ice Beam
Infestation
Infestation
Iron Tail
Muddy Water
Outrage
Poison Tail
Power Whip
Protect
Rain Dance
Rock Slide
Sleep Talk
Sludge Bomb
Sludge Wave
Substitute
Superpower
Tackle
Thunder
Thunderbolt
Thunder Punch
xMFOLZa.jpg

Rampardos [Male] [Yoda]
Type: Rock

Abilities::
Mold Breaker / Sheer Force (UNLOCKED)

Nature: Quiet +1 SAtk, 1/1.15 Spe, -10% evasion

Stats:
HP: Value 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: Value 50 (-8)
Size Class: #3
Weight Class: #5
Base Rank Total: 20

EC: 6/6
MC: 17
AC: 5/5

Attacks (37):
Ancient Power
Assurance
Blizzard
Bulldoze
Crunch
Curse
Dig
Dragon Tail
Facade
Fire Blast
Fire Punch
Flamethrower
Focus Energy
Hammer Arm
Headbutt
Head Smash
Ice Beam
Iron Head
Leer
Protect
Pursuit
Rock Polish
Rock Slide
Scary Face
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Substitute
Swords Dance
Take Down
Thief
Thrash
Thunder
Thunderbolt
Thunder Punch
Zen Headbutt

Saturn sends out
Fort Colorcastle sends out and orders
Saturn orders
I ref
 
charizard #charizardite y

mega evolve

fire blast ~ flamethrower ~ fire blast

IF it is raining when you are to use a damaging fire type move, THEN activate [drought] and restart queue.
IF toxicroak is underground, THEN earthquake.
IF rock slide, AND NOT toxicroak is behind a substitute, THEN counter.
 
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