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Fight Legend Trainer
Difficulty: Uber Team Restrictions: Players can bring six Pokémon with them. Item Restrictions: Can bring up to 0 CC worth of non-held items, can bring up to 0 "rare items", can only bring six held items.
Battle Info
Format: 6v6 Singles # Allowed Subs: 3 # Allowed Mega Evolutions: 6 Switch = OK
All Abilities
Items = ON
Player orders first R1.
Legend Trainer's Item Bag: N/A
Arena: Legendary ASB Tournament Arena
Surrounded by thousands of ominous latin chanters, the Legendary ASB Tournament Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about four and a half metres wide and creates a perimeter around the dirt arena. The arena itself is twenty-four metres wide and thirty metres long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source and packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena and cannot fly higher than twenty metres). This prevents Pokémon from injuring the crowd who are attempting to distract you with their latin dribble. Outside of the chanting, there are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle. However, the endless latin chanting helps the mighty Legendary Pokémon in one way, by empowering them to be able to use the mighty Everstone item and be able to gain the rank boost(s) the unholy leaders of ASB denied them of.
Arena Type: Stadium (Produces Tri-Attack)
Restrictions: None.
Everstone boosts Ranks even if the Pokémon's BRT is above 23.
ATTACKS
Aerial Ace
Ancient Power
Block
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Counter
Cut
Defence Curl
Dig
Double-Edge
Double Team
Dragon Claw
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Eruption
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Frustration
Fury Cutter
Giga Impact
Hammer Arm
Headbutt
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Iron Head
Iron Tail
Lava Plume
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud-Slap
Natural Gift
Overheat
Power-Up Punch
Precipice Blades
Protect
Psych Up
Rest
Return
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Scary Face
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Slash
Sleep Talk
Smack Down
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Uproar
ATTACKS
Ancient Power
Aqua Ring
Aqua Tail
Avalanche
Blizzard
Block
Body Slam
Brick Break
Brine
Bulldoze
Calm Mind
Confide
Defence Curl
Dive
Double-Edge
Double Team
Earthquake
Endure
Facade
Frustration
Giga Impact
Hail
Headbutt
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Head
Mimic
Muddy Water
Mud-Slap
Natural Gift
Origin Pulse
Protect
Psych Up
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Scald
Scary Face
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Swagger
Swift
Thunder
Thunderbolt
Thunder Wave
Toxic
Uproar
Waterfall
Water Pulse
Water Spout
Whirlpool
Attacks (110/112):
Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-Edge
Double Team
Dream Eater
Dynamic Punch
Embargo
Endure
Facade
Faint attack
Fake Out
Feint
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power Flying
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud Slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power gem
Power Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow ball
Shadow claw
Shadow Sneak
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Tickle
Torment
Toxic
Trick
Will-o-Wisp
Wonder Room
Zen headbutt
Dispel
Shadow Mend
XYTutor Shock Wave and Water Pulse
Ludicolo [Odolwa] (M) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Water/Grass
Abilities: Swift Swim/Rain Dish/Own Tempo (H) [UNLOCKED]
"I run a gym based on uphill battles for me, I am kinda used to them by now. Anyway, enough babbling, let's comence!"
Zant the Sableye with Sabletite!
[MEGAEVOLVE] Taunt - Foul Play [STALL] - Knock Off [STALL]
IF Magic Coat AND Sableye is to Taunt THEN Knock Off instead and push back IF Mew is under P/E when Sableye would move at priority 1 AND Mew is NOT to use Psych Up later on the round THEN Calm Mind and push back IF Dragon Tail THEN Protect on the first instance, 15hp substitute on the second AND Protect on the third and push back
Mew: Protect
Mew erected a barrier around itself!
-7 EN
Sableye: Taunt
Mew protected itself!
-9 EM
ACTION TWO
Mew: Volt Switch
Crit (625): 5975 [N]
7+3 = 10
-5 EN Ref's Note: Your second sub was ruled entirely illegal on the grounds that it has multiple interpretations as per the Anti-Pedant Clause, and thus has no clear interpretation to carry it from. Consult the Corgi for more information or to report any strife that has resulted from this. Sableye: Foul Play
Crit (625): 4262 [N]
(10+3)*1.5 = 19.5
-6 EN
ACTION THREE
Sableye: Protect
Sableye erected a barrier around itself!
-7 EN
"Let's make a new path!" SWITCHPHASE
Mew @ Everstone OUT
Kyogre @ Blue Orb IN
Kyogre @ Blue Orb
Water Spout - Origin Pulse - Hydro Pump
IF Sableye is to use Metal Burst, THEN Substitute 15 the first instance, Aqua Ring the second instance, Calm Mind the third instance, pushing back with each instance.
IF Sableye is to use Taunt, THEN Protect and push back. Do this only once.
IF Sableye is underground when you are to act, THEN Earthquake and push back.
Seed Bomb - Grass Knot - Grass Knot
IF Giga Impact THEN Protect and push back [ONCE]IF Roar AND Kyogre is not under a Substitute THEN Leech Seed IF Kyogre is underwater THEN Surf on the first instance, Dive on the second, Surf on the third and push back
"Well, looks like this happened again." Kyogre @ Blue Orb
Water Spout - Origin Pulse - Hydro Pump
IF Sableye is to use Metal Burst, THEN Substitute 15 the first instance, Aqua Ring the second instance, Calm Mind the third instance, pushing back with each instance.
IF Sableye is to use Taunt AND NOT Taunt the next action AND NOT Taunt the previous action, THEN Protect and push back. Do this only once.
IF Sableye is underground when you are to act, THEN Earthquake and push back.
If you are gonna pick all the matches in the world, I expect you to keep track of them. Odolwa returns
Grass Knot - Seed Bomb - Grass Knot
IF Giga Impact AND in a combo THEN Protect and push back IF Roar AND Kyogre is not under a Substitute THEN Fake Out on the first instance, Leech Seed on the second and push back IF Kyogre is underwater THEN Surf on the first instance, Dive on the second, Surf on the third and push back
IF Ludicolo is to use Counter, THEN Sludge Wave on the odd instances, Sludge Bomb on the even instances. Push back with each activation.
IF Ludicolo is enduring AND is not poisoned AND if not under the effects of Rest, THEN Toxic and push back.
IF Ludicolo is to use Knock Off outside of a combination, THEN Fly and push back.