Alexandrite [♀]
Type: Ghost/Fire
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire - Immune to burn status. Brighten Command.
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
✓
Infiltrator (HA): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 6
SpD: 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Level Up
Hex
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Memento
Pain Split
Curse
Inferno
Overheat
Egg
Acid
Acid Armor
Captivate
Clear Smog
Endure
Haze
Power Split
TM/HM
Calm Mind
Energy Ball
Flamethrower
Fire Blast
Hidden Power Ice
Hyper Beam
Protect
Psychic
Rest
Safeguard
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Sunny Day
Taunt
Telekinesis
Toxic
Trick Room
Move Tutor
Dark Pulse
Heat Wave
Shock Wave
Snoer
Spite
Trick