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Fight Team Galactic Saturn
Difficulty: Medium Team Restrictions: Players can bring three Pokémon with them. Item Restrictions: Can bring up to 10 CC worth of non-held items, can bring up to one "rare items", can only bring three held items.
Battle Info
Format: 3v3 Singles # Allowed Subs: 3 # Allowed Mega Evolutions: 1 Switch = OK
All Abilities
Items = ON
Player orders first R1.
Team Galactic Saturn's Item Bag: 2× Super Potion
Arena: Lake Valor
The fight takes place just outside the home of Azelf in the south-east of the Sinnoh Region. Not much to note here so expect a straight fight.
Type: Ground / Dark Ground:Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action. Dark:Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Intimidate / Moxie / Anger Point Intimidate (Trigger):When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Moxie (Passive):This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Anger Point (Passive):When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Moves (41/87):
=====Level-Up {COMPLETE}=====
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Crunch
Dig
Scary Face
Foul Play
Sandstorm
Thrash
Earthquake
Outrage
=====Egg=====
Fire Fang
Beat Up
Pursuit
Thunder Fang
Counter
Me First
=====TM/HM=====
Smack Down
Bulldoze
Power-Up Punch
Dragon Tail
Taunt
Stone Edge
Aerial Ace
Protect
Sleep Talk
Substitute
Incinerate
=====Tutor=====
Aqua Tail
Focus Punch
Iron Tail
Knock Off
Low Kick
Stealth Rock
=====Other=====
Credit for the non-mega model goes to DJTHED Percival [Gallade] () Nature: Jolly (Speed*1.15, +10% Accuracy, -1 SpA)
Type: Psychic / Fighting Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Steadfast / Justified / Inner Focus (Mega) Steadfast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference. Justified (Passive): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage). Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Moves (54/133):
=====Level-Up=====
Close Combat
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Quick Guard
Fury Cutter
Slash
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Wide Guard
Swords Dance
Psycho Cut
Feint
Draining Kiss
Calm Mind
Imprison
Psychic
Future Sight
Hypnosis
Stored Power
=====Egg=====
Shadow Sneak
Disable
Encore
Destiny Bond
Confuse Ray
=====TM/HM=====
Thunder Wave
Will-o-Wisp
Dazzling Gleam
Thunderbolt
Protect
Shadow Ball
Grass Knot
Toxic
Poison Jab
Torment
Taunt
Substitute
Stone Edge
Earthquake
Sleep Talk
=====Tutor=====
Fire Punch
Thunder Punch
Ice Punch
Knock Off
Magic Coat
Low Kick
Drain Punch
Zen Headbutt
=====Other=====
Type: Steel/Rock / Steel (Mega) Steel:Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status. Rock:Rock STAB; Adds an additional level of Priority on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage. Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:Sturdy / Rock Head / Heavy Metal / Filter (Mega) Sturdy (Passive):This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head (Passive):This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle. Heavy Metal (Passive):The Pokemon's body structure is immensely dense, doubling its actual weight. Filter (Passive) (Mega):This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Moves (50/113):
=====Level-Up=====
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Rock Tomb
Protect
Roar
Take Down
Iron Head
Rock Slide
Autotomize
Heavy Slam
Metal Burst
=====Egg=====
Body Slam
Dragon Rush
Endeavor
Head Smash
Reversal
Stealth Rock
Superpower
=====TM/HM=====
Focus Punch
Toxic
Taunt
Smack Down
Earthquake
Dig
Double Team
Aerial Ace
Rest
Shadow Claw
Payback
Rock Polish
Stone Edge
Avalanche
Thunder Wave
Dragon Tail
Sleep Talk
Substitute
=====Tutor=====
Aqua Tail
Block
Counter
Endure
Fire Punch
Ice Punch
Magnet Rise
Mimic
Low Kick
Thunder Punch
=====Other=====
Order of Operations
Team Galactic Saturn sends out
Iron Caliber sends out and orders
Saturn orders
I ref
"You'll be usin' those spoons as crutches soon!" Bulldoze ~ Knock Off ~ Crunch IF Alakazam is faster than you on A2 or A3 THEN Bulldoze, but only once. IF Teleport (Evasive) AND the above sub has not activated THEN Pursuit and push back, but only once. IF Alakazam is ordered to Substitute, THEN Beat Up and push back, but not consecutively.
"Ready to fight, sir!" {MEGA EVOLVE} Psycho Cut ~ Knock Off ~ Psycho Cut IF Toxicroak is ordered to Counter THEN Thunder Wave on the first instance, Will-o-Wisp on the second, and Hypnosis on the third, pushing back each time. IF Toxicroak is ordered to Taunt THEN Magic Coat and push back, but only once. IF Toxicroak is ordered to perform a Speed-reducing move THEN Substitute (15) and push back, but only once.
"Well, I see you clearly believe in Percival. However, I don't think Percival is ready for us yet." Toxicroak @ Life Orb Substitute 15 ~ Bounce ~ Bounce
"Very well, let us press this advantage." Toxicroak @ Life Orb Shadow Ball ~ Hidden Power ~ Shadow Ball
IF Mega Gallade is to use a Damaging Psychic Combination AND you do not have a substitute, THEN Substitute 15 and push back.
IF Mega Gallade is to use a Damaging Psychic Move, THEN Bounce on odd instances, Dig on even instances, pushing back on all instances.
IF Mega Gallade is to use a Protective/Evasive Move, THEN Feint and push back. Do not activate this substitution on consecutive actions.
Sooo, I made an error in the reffing, Psycho Cut does 33.75 DMG due to it be 4x SE against a Toxicroak instead of 22.5 DMG. Considering this, both sets of orders are incorrectly based, which usually leads to a reorder, but I'm not too sure what to do here. Its_A_Random, thoughts?
Moving forward since we agreed to just reorder in IRC
"Very well, let us press this advantage." Toxicroak @ Life Orb Bounce ~ Shadow Ball ~ Bounce
IF Mega Gallade is to use a Damaging Psychic Combination AND you do not have a substitute, THEN Substitute 15 and push back.
IF Mega Gallade is to use a Damaging Psychic Move AND you are not to use Bounce, THEN Bounce on odd instances, Dig on even instances, pushing back on all instances.
IF Mega Gallade is to use a Protective/Evasive Move, THEN Feint and push back. Do not activate this substitution on consecutive actions.