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@ Expert Belt
Static / Shield Dust / Overcoat
70 HP | 83 EN
1/5/5/3/80
STATUS: OK
--------------------VS.--------------------
@ Rare Candy
Levitate / Heatproof / Heavy Metal
100 HP | 100 EN
4/6/3/6/28
STATUS: OK
(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit.)
A1
Cyclohm uses Rain Dance!
The clouds above the lake release their watery burdens. -10 EN
Bronzong uses Trick Room!
The raindrops distort as Bronzong manipulates the dimensions around them... an invisible, distorted box covers the battlefield. -9 EN
A2
Bronzong uses Light Screen!
Bronzong sets up a barrier of mystical origins. -9 EN
Cyclohm uses Thunder! (No crit or para)
CRIT: NO (1191>625)
EFFECT: NO (7808>3000)
5.5 + 3 - 1.5 = 7 DMG
-7 EN
A3
Bronzong uses Future Sight!
Bronzong now sends an attack into the future... -7 EN
Cyclohm uses Hydro Pump! (No crit)
CRIT: NO (2010>625)
5.5 + 3 - 1.5 = 7 DMG
-8 EN
Cyclohm:-0 HP,-25 EN
Bronzong:-14 HP,-25 EN
Arena:
Raining (3 rounds)
Trick Room (3 rounds)
@ Expert Belt
Static / Shield Dust / Overcoat
70 HP | 58 EN
1/5/5/3/80
STATUS: Future Sight Incoming
--------------------VS.--------------------
Field: Light Screen (4 actions)
@ Rare Candy
Levitate / Heatproof / Heavy Metal
86 HP | 75 EN
4/6/3/6/28
STATUS: OK
"This bulk is unacceptable." Cyclohm @ Expert Belt
Thunder - Hydro Pump - Thunder
IF Bronzong is under the effects of Protective/Evasive Move, THEN Electric Terrain the first time, Chill the second time, pushing back each time.
IF Bronzong is to use a (Damaging Ground Combination OR Damaging Psychic Combination) AND you do not have a substitute up, THEN Substitute 15 and push back.
"Time to end this!" Mega Gengar @ Gengarite
[Mega Evolve] Shadow Ball - Hex - Shadow Ball
IF Light Screen, THEN Snatch the first instance, Will-o-Wisp and replace all future actions with Hex on the second instance, pushing back each instance.
IF Endure, THEN Initiate Action String [Taunt - Shadow Ball - Shadow Ball]. Do this once.
IF Shadow Ball is imprisoned, THEN replace all instances of Shadow Ball in substitutions and actions with Dark Pulse. Do this once.
It doesn't surprise me that you brought demon spawn with you. Finish this and begone. Tired of your sight.
Trick Room -- Light Screen -- Future Sight
If Taunt, then initiate action string {Psychic -- Future Sight -- Psychic}.
If damaging Ghost-type combination and Light Screen is not up and Bronzong is not Taunted, then initiate action string {Light Screen -- Future Sight -- Chill}. [once]
Fight Legend Trainer
Difficulty: Uber Team Restrictions: Players can bring six Pokémon with them. Item Restrictions: Can bring up to 0 CC worth of non-held items, can bring up to 0 "rare items", can only bring six held items.
"My journey has taken me through every nook and corner of every world mankind has ever seen. I have managed to capture every legendary pokemon that has ever existed, in all of the realms of our universe."
----
"Do you have what it takes to beat me?"
Battle Info
Format: 6v6 Singles
# Allowed Subs: 3
# Allowed Mega Evolution: 6
Switch = OK
All Abilities
Items = ON
Player orders first R1.
Arena: Legendary ASB Tournament Arena
Surrounded by thousands of ominous latin chanters, the Legendary ASB Tournament Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about four and a half metres wide and creates a perimeter around the dirt arena. The arena itself is twenty-four metres wide and thirty metres long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source and packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena and cannot fly higher than twenty metres). This prevents Pokémon from injuring the crowd who are attempting to distract you with their latin dribble. Outside of the chanting, there are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle. However, the endless latin chanting helps the mighty Legendary Pokémon in one way, by empowering them to be able to use the mighty Everstone item and be able to gain the rank boost(s) the unholy leaders of ASB denied them of.
Arena Type: Stadium (Produces Tri-Attack)
Restrictions: None.
Everstone boosts Ranks even if the Pokémon's BRT is above 23.
TEAM JAYELT413
Challengers Item Bag: N/A
Sableye [M] [Alambar]
Nature: Brave
Type: Dark / Ghost
PHYSICAL
Aerial Ace
Astonish
Body Slam
Brick Break
Counter
Dig
Double-Edge
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Ice Punch
Knock Off
Low Kick
Low Sweep
Metal Burst
Natural Gift
Payback
Poison Jab
Power-Up Punch
Punishment
Return
Rock Smash
Rock Tomb
Scratch
Secret Power
Shadow Claw
Shadow Sneak
Sucker Punch
Thief
Thunder Punch
Zen Headbutt
SPECIAL
Dark Pulse
Dazzling Gleam
Dream Eater
Hidden Power [Steel]
Icy Wind
Incinerate
Night Shade
Octazooka
Power Gem
Psychic
Shadow Ball
Shock Wave
Signal Beam
Snarl
Snore
OTHER
Calm Mind
Confuse Ray
Detect
Double Team
Embargo
Endure
Flatter
Foresight
Gravity
Helping Hand
Hone Claws
Imprison
Leer
Magic Coat
Mean Look
Metronome
Mimic
Moonlight
Nasty Plot
Nightmare
Pain Split
Protect
Psych Up
Quash
Rain Dance
Recover
Rest
Role Play
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Will-O-Wisp
Wonder Room
PHYSICAL
Aerial Ace
Aqua Tail
Astonish
Bind
Body Slam
Brick Break
Counter
Cut
Dig
Dizzy Punch
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Headbutt
Ice Punch
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Mega Kick
Mega Punch
Natural Gift
Power-Up Punch
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Scratch
Secret Power
Seismic Toss
Shadow Claw
Shadow Sneak
Slash
Strength
Sucker Punch
Thief
Thunder Punch
SPECIAL
Ancient Power
Blizzard
Charge Beam
Fire Blast
Flamethrower
Grass Knot
Hidden Power [Poison]
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Psybeam
Round
Shadow Ball
Shock Wave
Snore
Solar Beam
Swift
Synchronoise
Thunder
Thunderbolt
Water Pulse
OTHER
After You
Attract
Camouflage
Captivate
Confide
Defense Curl
Disable
Double Team
Endure
Flash
Hone Claws
Magic Coat
Metronome
Mimic
Nasty Plot
Protect
Psych Up
Rain Dance
Recover
Recycle
Reflect Type
Rest
Role Play
Screech
Skill Swap
Sleep Talk
Snatch
Stealth Rock
Substitute
Sunny Day
Swagger
Tail Whip
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Work Up
[B]ATTACKS[/B]
Aerial Ace
Ancient Power
Block
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Counter
Cut
Defence Curl
Dig
Double-Edge
Double Team
Dragon Claw
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Eruption
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Frustration
Fury Cutter
Giga Impact
Hammer Arm
Headbutt
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Iron Head
Iron Tail
Lava Plume
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud-Slap
Natural Gift
Overheat
Power-Up Punch
Precipice Blades
Protect
Psych Up
Rest
Return
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Scary Face
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Slash
Sleep Talk
Smack Down
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Uproar
[B]ATTACKS[/B]
Ancient Power
Aqua Ring
Aqua Tail
Avalanche
Blizzard
Block
Body Slam
Brick Break
Brine
Bulldoze
Calm Mind
Confide
Defence Curl
Dive
Double-Edge
Double Team
Earthquake
Endure
Facade
Frustration
Giga Impact
Hail
Headbutt
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Head
Mimic
Muddy Water
Mud-Slap
Natural Gift
Origin Pulse
Protect
Psych Up
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Scald
Scary Face
Secret Power
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Swagger
Swift
Thunder
Thunderbolt
Thunder Wave
Toxic
Uproar
Waterfall
Water Pulse
Water Spout
Whirlpool
Sableye @ Sablenite Mega Evolve Mega Sableye: Taunt - Knock Off [Stall] - Foul Play [Stall]
IF Mew is to use Magic Coat and you are to use Taunt, THEN Foul Play the first and third instances, Knock Off the second instance. Push back actions with each activation.
IF Mew is to use a Protective/Evasive Move, THEN Feint the first instance, Double Team [2] the second instance. Push back actions with each activation. Do not activate this substitution on consecutive actions.
IF Mew is to use a Switch-Forcing Move, THEN Protect on the first and third instances, Substitute [15] the second instance. Push back actions with each activation.
Rayquaza (-) # Life Orb
_____________________
[Mega Evolve] Air Slash ~ Air Slash ~ Air Slash
IF Taunt is used, AND on action 1 or action 2, AND Sableye is not behind a substitute, AND you are not under the effects of taunt, THEN use Protect on the first instance, and COMBO (Hyper Beam + Hidden Power) on the second instance and restart the queue.
IF Sableye uses Substitute, THEN use Substitute (25 HP) on the first instance, Swords Dance on the second instance and Chill on the third instance.
IF Pain Split is ordered at least once over the round AND Rayquaza has no Substitute up when you are to act, THEN Substitute (20 HP) that action instead and replace your order with Protect on the action Sableye last uses Pain Split and restart the queue.
IF Sableye is KO'd then use Chill that action instead.
Mega Gardevoir: Grass Knot - Thunderbolt - Grass Knot
IF Primal Kyogre is to use a Damaging Water Move, THEN Protect and push back. Do not perform this on consecutive actions.
IF Primal Kyogre is under the effects of a P/E move, THEN Light Screen the first instance, Wonder Room the second instance, pushing back each instance.
IF Primal Kyogre is to use a Damaging Steel Combination, THEN Substitute 15 and push back.