Anime-Style Simulator Challenge Thread: Mamoswindle


"Looks like they might just be food after all then" *chuckles*

"Nice work there Kraken!"​

Sludge Wave ~ Parabolic Charge
 
|

60/88 vs. 43/86 43/86 43/86
90/2/3/5/4/70 | 80/1/2/2/1/69(all)
Storm Drain/Vital Spirit | Swift Swim/Rattled(all)
Rare Candy | Nada
N/A | -10% Evasion(all)
Fine | Fine​
Action One

Snugglow used Sludge Wave!
CRITS: 149, 350, 759 > 100, NONE
(7.5+3+1+7.5-1.5)=17.5 damage MagikarpA
(7.5+3+1+7.5-1.5)=17.5 damage MagikarpB
(7.5+3+1+7.5-1.5)=17.5 damage MagikarpC
POISON: 420, 671, 300 > 160, NONE
-6 EN

MagikarpA used Dragon Rage!
10 damage
-13 EN

MagikarpB used Dragon Rage!
10 damage
-13 EN

MagikarpC used Dragon Rage!
10 damage
-13 EN

Action Two

Snugglow used Parabolic Charge!
CRITS: 1512, 813, 872 > 100, NONE
(3.25+3+1+7.5-1.5)*1.5=19.875 damage MagikarpA
(3.25+3+1+7.5-1.5)*1.5=19.875 damage MagikarpB
(3.25+3+1+7.5-1.5)*1.5=19.875 damage MagikarpC
+29.8125 HP
-6 EN

MagikarpA used Dragon Rage!
10 damage
-17 EN

MagikarpB used Dragon Rage!
10 damage
-17 EN

MagikarpC used Dragon Rage!
10 damage
-17 EN

|

30/76 vs. 6/56 6/56 6/56
90/2/3/5/4/70 | 80/1/2/2/1/69(all)
Storm Drain/Vital Spirit | Swift Swim/Rattled(all)
Rare Candy | Nada
N/A | -10% Evasion(all)
Fine | Fine
Mamoswindle orders.
Magikarp Master orders.
I ref.
 
well you outspeed me soooooooooo


"Why do these newfangled Electric-type Pokemon keep wrecking my amazing team of MAGIKARP?"

Magikarp-All: Dragon Rage x2
 
|

30/76 vs. 6/56 6/56 6/56
90/2/3/5/4/70 | 80/1/2/2/1/69(all)
Storm Drain/Vital Spirit | Swift Swim/Rattled(all)
Rare Candy | Nada
N/A | -10% Evasion(all)
Fine | Fine​
Action One

Snugglow used Sludge Wave!
CRITS: who cares
(7.5+3+1+7.5-1.5)=17.5 damage MagikarpA
(7.5+3+1+7.5-1.5)=17.5 damage MagikarpB
(7.5+3+1+7.5-1.5)=17.5 damage MagikarpC
Magikarps fainted!
-6 EN

|

30/70 vs. KO KO KO
90/2/3/5/4/70 | 80/1/2/2/1/69(all)
Storm Drain/Vital Spirit | Swift Swim/Rattled(all)
Rare Candy | Nada
N/A | -10% Evasion(all)
Fine | Fine​
Magikarp Fisherman sends out and orders.
Mamoswindle orders.
I ref.
 

"MAGIC FISH! GET ONE OF THESE CREATURES FOR JUST -100% OFF!"


yes that is a negative sign

Magikarp-All: Dragon Rage x2
IF Snugglow is not under P/E AND at 31 or more HP AND at 60 or less HP THEN Dragon Rage+Dragon Rage.
 

"Very nice Kraken! Half of them down and still going! Give these your best shot, but don't worry about finishing the job you've done plenty!"

"Only doing what I'm supposed to, and I don't think I can hold take another full round of Dragon's Rage anyway"

Parabolic Charge ~ Sludge Wave
 
|

30/70 vs. 80/100 80/100 80/100
90/2/3/5/4/70 | 80/1/2/2/1/69(all)
Storm Drain/Vital Spirit | Swift Swim/Rattled(all)
Rare Candy | Nada
N/A | -10% Evasion(all)
Fine | Fine
Action One

Snugglow used Parabolic Charge!
CRITS: 1512, 813, 872 > 100, NONE
(3.25+3+1+7.5-1.5)*1.5=19.875 damage MagikarpA
(3.25+3+1+7.5-1.5)*1.5=19.875 damage MagikarpB
(3.25+3+1+7.5-1.5)*1.5=19.875 damage MagikarpC
+29.8125 HP
-6 EN

Magikarp used Dragon WRATH!
20 damage
-24.5 EN

Magikarp used Dragon WRATH!
20 damage
-24.5 EN

Magikarp used Dragon WRATH!
20 damage
Snugglow fainted!
-24.5 EN
[/roll]
|

KO vs. 60/75 60/75 60/75
90/2/3/5/4/70 | 80/1/2/2/1/69(all)
Storm Drain/Vital Spirit | Swift Swim/Rattled(all)
Rare Candy | Nada
N/A | -10% Evasion(all)
Fine |cooldown(all)
Mamoswindle sends out and orders.
Magikarp Maker orders.
I ref and sigh.
 

"Time to clean up Salad Bowl!"

Send out Salamence w/ Salamencite and Mega Evolve!


"And I nearly thought you'd forget about my lunch"

Earthquake ~ Earthquake
 
|

100/100 vs. 60/75 60/75 60/75
100/6/2/5/3/138 | 80/1/2/2/1/69(all)
Intimidate/Moxie/Aerilate | Swift Swim/Rattled(all)
Salamencite | Nada
+22% Acc | -10% Evasion(all)
Fine |cooldown(all),-1 Atk (all)


Action One

Salamence used Earthquake!
CRITS: 882, 769, 705 > 100, NONE
(7.5+9-3)=13.5 damage MagikarpD
(7.5+9-3)=13.5 damage MagikarpE
(7.5+9-3)=13.5 damage MagikarpF
-7 EN

All Magikarp are cooling down!

Action Two

Salamence used Earthquake!
CRITS: 914, 1082, 200 > 100, NONE
(7.5+9-3)=13.5 damage MagikarpD
(7.5+9-3)=13.5 damage MagikarpE
(7.5+9-3)=13.5 damage MagikarpF
-11 EN

Magikarps used Tidal Wave!
(20+3+9-4.5)*.67=18.33 damage
Rain was set on the battlefield!
-1 EN each


|

82/82 vs. 33/74 33/74 33/74
100/6/2/5/3/138 | 80/1/2/2/1/69(all)
Intimidate/Moxie/Aerilate | Swift Swim/Rattled(all)
Salamencite | Nada
+22% Acc | -10% Evasion(all)
Fine | -1 Atk (all)
Rain 3 rounds
Magikarp Warrior orders.
Mamoswindle orders.
I ref.
 

"Hi, dragon friend!"

Magikarp(All): Bounce - Bounce
IF damaging Ground-type combo THEN Dragon Rage.
IF damaging Flying-type combo THEN Dragon Rage.
IF P/E THEN Chill.
 
|

82/82 vs. 33/74 33/74 33/74
100/6/2/5/3/138 | 80/1/2/2/1/[138](all)
Intimidate/Moxie/Aerilate | Swift Swim/Rattled(all)
Salamencite | Nada
+22% Acc | -10% Evasion(all)
Fine | -1 Atk (all)
Rain 3 rounds

Action One
Magikarp bounced up.

Magikarp bounced up.

Magikarp bounced up.

Salamence flew up. (-6 EN)

Magikarp used Bounce. (-9.66 EN)
But it missed.

Magikarp used Bounce. (-9.66 EN)
But it missed.

Magikarp used Bounce. (-9.66 EN)
But it missed.

Salamence used Fly! (-4 EN)
Crit: 6/16 NO
Damage: (9 + 3 + 9 - 3) = 18 (Magikarp 1)

Action Two
Magikarp used Dragon Rage! (-5 EN)
Damage: 10

Magikarp used Dragon Rage! (-5 EN)
Damage: 10

Magikarp used Dragon Rage! (-5 EN)
Damage: 10

Salamence used Earthquake + Earthquake! (-31.5 EN)
Crit: 2/16 NO | 7/16 NO | 3/16 NO
Damage: ((22.5 * 0.75) + 9 - 3) = 22.875 (Magikarp 1)
Magikarp fainted.
Damage: ((22.5 * 0.75) + 9 - 3) = 22.875 (Magikarp 2)
Damage: ((22.5 * 0.75) + 9 - 3) = 22.875 (Magikarp 3)


|

52/40 vs. KO/KO 10/59 10/59
100/6/2/5/3/138 | 80/1/2/2/1/[138](all)
Intimidate/Moxie/Aerilate | Swift Swim/Rattled(all)
Salamencite | Nada
+22% Acc | -10% Evasion(all)
Cooldown (1a) | -1 Atk (all)
Rain 2 rounds

Mamoswindle orders
Magikarp Trainer orders
I ref​
 

"Please leave us alone. I'm just an old man trying to fish enough food for my family to eat."
Magikarp B
Dragon Rage | Dragon Rage

Magikarp C
Dragon Rage | Dragon Rage
 
|

52/40 vs. 10/59 10/59
100/6/2/5/3/138 | 80/1/2/2/1/[138](all)
Intimidate/Moxie/Aerilate | Swift Swim/Rattled(all)
Salamencite | Nada
+22% Acc | -10% Evasion(all)
Cooldown (1a) | -1 Atk (all)
Rain 2 rounds

Action One
Salamence is cooling down.

Magikarp used Dragon Rage! (-9 EN)
Damage: 10

Magikarp used Dragon Rage! (-9 EN)
Damage: 10

Action Two
Magikarp used Dragon Rage! (-13 EN)
Damage: 10

Magikarp used Dragon Rage! (-13 EN)
Damage: 10

Salamence used Earthquake! (-15 EN)
Crit: 1/16 YES | 15/16 NO
Damage: 10 + 3 + 9 - 3 = 19
Magikarp B fainted.
Damage: 10 + 9 - 3 = 16
Magikarp C fainted.


Mamoswindle wins.
4 CC, 10 UC, 1x Mystic Water
Skitty: 1EC, 2MC, 1AC
Snugglow: 1EC, 2MC, 1AC, 3KOC
Salamence: 3MC, 3KOC
Kirlia: 1EC, 2MC, 1AC
You may rechallenge the simulator in exactly 0 years, 0 weeks, 0 days, 0 hours, 0 minutes, 1 second from this post.

6*7/2*1.5 = 31.5
Ooraloo 32 UC

acidphoenix: DQed​
 
Fight Subway Boss Ingo
Difficulty
: Medium
Team Restrictions: Players can bring three Pokémon with them.
Item Restrictions: Can bring up to 0 CC worth of non-held items, can bring up to 0 "rare items", can only bring three held items.

Battle Info
Format
: 3v3 Singles
# Allowed Subs: 3
# Allowed Mega Evolutions: 1
Switch = OK
All Abilities
Items = ON
Player orders first R1.


Subway Boss Ingo's Item Bag: N/A

Arena: Subway Train

(Image) Cramped spaces are characteristic of this arena and during the battle the train zooms along briskly, bumping occasionally, but not enough to interrupt the battle. There are no seats in these custom trains, as they are designed for Pokémon battles, though there are metal rings hanging from the ceiling that Pokémon and players alike can hold onto. The train is big enough in size to fit all Pokémon within reason, though larger Pokémon will find it difficult to maneuver. Somehow, the train is so immeasurably tough that no attack can damage it or throw it off course. Inexplicably, even though it might not make sense, all moves succeed as normal in this arena without environmental hindrance. Although there is electricity flowing about and tons of metal, it is all properly insulated so that no single type of Pokemon has a distinct advantage over any other.
  • Arena Type: Structure (Produces Tri-Attack)
  • Restrictions: None.

Crustle (M) @ Weakness Policy
NATURE
: Adamant (+1 Atk, -1 SpA)

TYPE: Bug / Rock
ABILITIES: Sturdy / Shell Armour / Weak Armour (H)

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Aerial Ace
Attract
Block
Bug Bite
Bulldoze
Confide
Counter
Curse
Cut
Dig
Double Team
Earthquake
Endure
Facade
Feint Attack
Flail
Frustration
Fury Cutter
Giga Impact
Hidden Power (Grass)
Hone Claws
Hyper Beam
Iron Defense
Knock Off
Nature Power
Night Slash
Poison Jab
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rock Wrecker
Rototiller
Round
Sand Attack
Sandstorm
Sand Tomb
Secret Power
Shadow Claw
Shell Smash
Slash
Sleep Talk
Smack Down
Snore
Solar Beam
Spikes
Stealth Rock
Stone Edge
Strength
Struggle Bug
Substitute
Swagger
Swords Dance
Toxic
Wide Guard
Withdraw
X-Scissor

Garbodor (M) @ Rare Candy
NATURE
: Jolly (+15% Spe, -1 SpA, +9% Acc)

TYPE: Poison
ABILITIES: Stench / Weak Armour / Aftermath (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 87 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Acid Spray
Amnesia
Attract
Belch
Body Slam
Clear Smog
Confide
Curse
Dark Pulse
Double Slap
Double Team
Drain Punch
Explosion
Facade
Fling
Focus Blast
Frustration
Giga Drain
Giga Impact
Gunk Shot
Haze
Hidden Power (Bug)
Hyper Beam
Infestation
Mud Sport
Pain Split
Payback
Poison Gas
Pound
Protect
Psychic
Rain Dance
Recycle
Rest
Return
Rock Blast
Rock Polish
Rollout
Round
Sand Attack
Secret Power
Seed Bomb
Self-Destruct
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Smack Down
Snore
Solar Beam
Spikes
Spite
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Take Down
Thief
Thunderbolt
Toxic
Toxic Spikes
Venoshock

Klinklang (-) @ Life Orb
NATURE
: Hasty (+15% Spe, -1 Def, +12% Acc)

TYPE: Steel
ABILITIES: Plus / Minus / Clear Body (H)

STATS
HP: 90
Atk: Rank 4
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 104 (+)
Size Class: 1
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

ATTACKS
Autotomize
Bind
Charge
Charge Beam
Confide
Discharge
Double Team
Facade
Flash Cannon
Frustration
Gear Grind
Giga Impact
Gravity
Hidden Power (Ground)
Hyper Beam
Iron Defense
Lock-On
Magic Coat
Magnetic Flux
Magnet Rise
Metal Sound
Mirror Shot
Protect
Recycle
Rest
Return
Rock Polish
Rock Smash
Round
Sandstorm
Screech
Secret Power
Shift Gear
Shock Wave
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Thunder
Thunderbolt
Thunder Shock
Thunder Wave
Toxic
Trick Room
Uproar
Vice Grip
Volt Switch
Wild Charge
Zap Cannon
VS
Team Mamoswindle

Mamoswine [Male] [Mamoswindle]
Types:
Ice - Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Ground - Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities::
Oblivious - This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.

Snow Cloak - This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Thick Fat - This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance

Nature:
Jolly, -1 SpA, +15% Spe and +10% accuracy

Stats:
HP: Value 110
Atk: Rank 5
Def: Rank 3
SpA (-): Rank 2
SpD: Rank 2
Spe (+): Value 92
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (38/82):
Level Up
Amnesia
Ancient Power
Bite
Blizzard
Double Hit
Earthquake
Endure
Fissure
Flail
Freeze Dry
Fury Attack
Hail
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Iron Head
Knock Off
Light Screen
Mist
Mud Bomb
Mud-Slap
Mud Sport
Odor Sleuth
Peck
Powder Snow
Protect
Reflect
Rock Slide
Scary Face
Stealth Rock
Stone Edge
Superpower
Tackle
Take Down
Thrash

Lucario [Female] [Aurora]
Types:
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Nature: Naive, -1 SpDef, +15% Spe, 12% Acc boost

Stats:
HP: Value 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD (-): Rank 2
Spe (+): Value 104
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega-Lucario:

Types:

Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Adaptability - The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Nature: Naive, -1 SpDef, +15% Spe, 19% Acc boost
Stats:
HP:
Value 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD (-): Rank 2
Spe (+): Value 129
Size Class: 3
Weight Class: 4
Base Rank Total: 24



EC: 6/6
MC: 1
AC: 5/5

Attacks (51/101):
Agility
Aura Sphere
Blaze Kick
Bone Rush
Bullet Punch
Calm Mind
Close Combat
Copycat
Counter
Crunch
Dark Pulse
Detect
Drain Punch
Dragon Pulse
Dual Chop
Earthquake
Extreme Speed
Endure
Feint
Final Gambit
Flash Cannon
Follow Me
Force Palm
Foresight
Headbutt
Heal Pulse
High Jump Kick
Ice Punch
Iron Defense
Iron Tail
Low Kick
Magnet Rise
Me First
Metal Claw
Metal Sound
Nasty Plot
Poison Jab
Power-Up Punch
Quick Attack
Quick Guard
Reversal
Rock Slide
Screech
Shadow Claw
Sky Uppercut
Stone Edge
Swagger
Swords Dance
Thunderpunch
Vacuum Wave
Zen Headbutt

Aggron [Female] [Nutz'N'Boltz]
Types:
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Rock - Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Sturdy - This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head - This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.

Heavy Metal - The Pokemon's body structure is immensely dense, doubling its actual weight.

Nature: Brave, +Atk, -Spe -10% Evasion

Stats:
HP:
100
Atk (+): 5
Def: 8
SpA: 2
SpD: 2
Spe (-): 43
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5



Type:
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Ability:
Filter - This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Stats:
HP:
100
Atk: 6
Def: 10
SpA: 2
SpD: 3
Spe: 43
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Stat Total: 25


Moves (38/113):
Aerial Ace
Avalanche
Body Slam
Brick Break
Counter
Curse
Dig
Earthquake
Endeavor
Endure
Fire Punch
Focus Punch
Harden
Headbutt
Head Smash
Heavy Slam
Ice Punch
Iron Defense
Iron Head
Low Kick
Magnet Rise
Metal Burst
Metal Claw
Mud-Slap
Payback
Protect
Reversal
Rock Slide
Rock Tomb
Shadow Claw
Substitute
Superpower
Stealth Rock
Tackle
Take Down
Taunt
Thunderpunch
Thunder Wave


Prizes: 10 UC (First Time Only), 1 of Dwebble, Trubbish, and Klink + 1× Life Orb (Always)
- - -
Order:
Ingo
sends out
Mamoswindle orders
Ingo orders
Lucy refs​
 

"Hurry up Nutz, train's about to set off"


Aggron @ Aggronite​

Mega Evolve!

Heavy Slam ~ Head Smash ~ Heavy Slam
IF Counter THEN use Curse first instance, Substitute (15) second instance and Curse third instance
IF Earthquake THEN use Magnet Rise first instance
 
Round One

Team Ingo (AOO)


Crustle
HP/EN:
100/100
Type: Bug/Rock
Abilities: Sturdy/Shell Armor/Weak Armor
Stats: 4/5/2/3/45/3/5
Item: Weakness Policy
Status: Healthy
\\VS/

Team Mamoswindle

Aggron
HP/EN:
100/100
Type: Steel/Rock
Abilities: Sturdy/Rock Head/Heavy Metal
Stats: 5/8/2/2/43/4/10
Item:
Aggronite
Status: Healthy​
- - -
Turn Order: Crustle -> Aggron
- - -
Action 1
Aggron
's Aggronite is reacting to Mamoswindle's mega thongs!
Aggron mega evolved!
Stats: 6/10/2/3/43/4/11
Ability:
Filter
Type: Steel

Crustle dug underground!

Aggron used Heavy Slam! (-11.33 EN)
Crustle avoided the attack!

Crustle used Dig! (-10 EN)
Crit [<=625]: 7270 NO
DMG
: ((8 - 1 - 2 + 6 - 13) * 1.5) = -3 = 1
yeah fuck Mega Aggron

Action 2
Crustle
dug underground!

Aggron used Head Smash! (-13.4 EN)
Crustle avoided the attack!

Crustle used Dig! (-14 EN)
Crit [<=625]: 7270 NO

DMG: ((8 - 1 - 2 + 6 - 13) * 1.5) = -3 = 1

Action 3
Crustle
dug underground!

Aggron used Heavy Slam! (-11.33 EN)
Crustle avoided the attack!

Crustle used Dig! (-18 EN)
Crit [<=625]: 7270 NO

DMG: ((8 - 1 - 2 + 6 - 13) * 1.5) = -3 = 1
- - -
Crustle: -0 HP, -42 EN
Aggron: -3 whopping MASSIVE damaging, -36 EN
- - -
Round One

Team Ingo (AOO)


Crustle
HP/EN:
100/58
Type: Bug/Rock
Abilities: Sturdy/Shell Armor/Weak Armor
Stats: 4/5/2/3/45/3/5
Item: Weakness Policy
Status: Healthy
\\VS/

Team Mamoswindle

Mega Aggron
HP/EN:
97/64
Type: Steel
Abilities: Sturdy/Rock Head/Heavy Metal/Filter
Stats: 6/10/2/3/43/4/11
Item:
Aggronite
Status: Healthy​
- - -
Order:
Ingo
orders
Mamoswindle orders
Lucy refs​
 
Last edited:

"Your Lucy Express trip has ended, your payment will be charged WITH YOUR LIFE. Also switching to Klinklang."


Klinklang @ Life Orb

Counterswitch?​
 
Iggy Azalea js, I didn't Heavy slam *3

Also Counter switching to Mamoswine


"This is nearly as eventful as the train ride I took in Hungary, but more on that later."
"Mamoswindle! Make quick work of this one"


Mamoswine @ Relic Crown​

Earthquake ~ Icy Wind ~ Earthquake

IF Klinglang uses Magnet Rise THEN start the chain Icy Wind ~ Stealth Rock ~ Icicle Crash
IF Klinglang uses Magic Coat when you would use Stealth Rocks THEN use Knock Off
IF Klinglang uses Gear Grind AND you are faster THEN use Reflect first instance
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top