Honchkrow [Blackwing] (M)
One of Blackwing's ancestors lived in a world very different from this one. A world where everything was decided by a die roll, and humans could become as powerful as any other species, even using magic themselves. Blackwing doesn't know this, though; his attention wandered to the nearest shiny object each time it was explained to him.
Type: Dark / Flying
- Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
- Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Insomnia / Super Luck / Moxie (Unlocked)
- This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
- This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
- This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Nature: Quiet (+Special Attack, -Speed)
Stats:
HP: 110
Atk: 5
Def: 2
SpA: 5 (+)
SpD: 2
Spe: 61 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (33/88):
Physical
Assurance
Astonish
Drill Peck
Feint Attack
Fly
Night Slash
Peck
Pursuit
Sky Attack
Sucker Punch
Wing Attack
Special
Dark Pulse
Heat Wave
Night Shade
Status
Defog
Endure
Haze
Mirror Move
Perish Song
Protect
Psycho Shift
Rest
Roost
Sleep Talk
Snatch
Substitute
Swagger
Tailwind
Taunt
Thunder Wave
Torment
Toxic
Whirlwind