http://www.smogon.com/forums/showthread.php?t=23602
I like this thread.
I like it because it kind of takes the whole of competitive Pokemon battling and explains it through a very honest and simple truth: You can not counter everything, and so you will eventually find opponents that you cannot defeat by any other means than "out-foxing the fox."
The more I step back and look at D/P and all the new conventions and Pokemon, the more I realise that the only thing GameFreak did to balance the game was to make sure there were enough varried offensive threats with few counters as possible by carefully balancing the defensive effectiveness of key defensive Pokemon.
In R/S/E we had iconic teams that could counter nealy anything defensively while still posing moderate offensive threats. We no longer have that luxury. In R/S/E it took me an hour of lunchtime planning to make a great, competitive team that would net me more wins than losses. In D/P I can easily spend days and even weeks going aroud in circles in the planning stage without ever hatching so much as one egg at the daycare.
To be honest, D/P's metagame, when viewed under the perfect lens of the soon-to-be-released Competitor (right, guys?) -- with it's 31 IVs, perfect natures and hard-to-get Pal Park move/ability combinations -- will craft an endless time sink. Assuming you never get sick of it, one could conceivably play D/P forever and never reach the satisfaction of dominance. This has been the theoretical nature of Pokemon since Red and Green, but only now do I see it as a realistic concept.
Pokemon is an endless puzzle if you seek absolute victory. It cannot exist any longer, if it ever did in fact exist in the earlier generations.
***
Pokemon is fun as hell. There's so much creativity that went into designing this game, as evidenced by it's virtually endless potential and combinations. BUT I no longer care or desire to take part in a elite competitive metagame. It was fun in R/S/E, but now everything has expanded exponentially, and there's no fun to be had in crafting "perfect" teams.
I will still come to Smogon and I will still participate as I normally do, but I do not expect that you should see me on Competitor ever, nor should you expect that when you face me on Wi-Fi that I will use the best or most effective strategies.
Remember when Footnte first joined our community? Do you remember how his radical ideas on de-centralizing the metagame caught all kinds of debate and attention? But where has it gotten us thus far? If anything, I feel the forum members now have either forgotten or have chosen to ignor his ideas because it goes against the very nature of the Pokemon competitive strategy genre.
Now, I am not going to finish this post as a plug for a radically different "OU/Standard" setup -- even I love to use Pokemon like Heatran. My point is this. If you appraoch Pokemon from a funloving standpoint and make it your goal to seek out fun and unique ways to use Pokemon you love, then you are morel likely to find satisfaction in your battles.
What is the result of increased satisfaction? I don't know. It seems like a result in and of itself. It certainly sounds appealing.
Yes, in the end Pokemon is a video game that requires a vast ammount of time investment, a pleasant escape from the day's troubles and a way to feel the joys of lasting achievment through accomplishment and planning. But at the end of the day, Pokemon has not actually improved your real life, nor the lives of anyone around you. In fact, the moretime you spend playing, the less time is devoted to real-world tasks.
No, I'm, in essence, "quitting" "competitive Pokemon battling" because I recognize a quality in its innate nature which desires to soak up as much of your attention as possible.
What then to do? Obviously, I love the game. How, then, should I go on playing?
Trivially. At a whim. I don't care about being able to counter everything anymore, because it can't be done. And so, while I will still find myself in this loveable black hole of endless strategy, winning and losing no longer matter to me. If my record was 42 wins and 87 losses after a year's time, it ultimately won't matter to me since I had a lot of fun getting to that point.
I'm afraid of waxing loquacious, so this is the end of my rant.
TL;DR: I just don't agree with the idea behind the smogon community anymore, but I still wanna hang out. 'Cause you guys are cool.
-Adam
I like this thread.
I like it because it kind of takes the whole of competitive Pokemon battling and explains it through a very honest and simple truth: You can not counter everything, and so you will eventually find opponents that you cannot defeat by any other means than "out-foxing the fox."
The more I step back and look at D/P and all the new conventions and Pokemon, the more I realise that the only thing GameFreak did to balance the game was to make sure there were enough varried offensive threats with few counters as possible by carefully balancing the defensive effectiveness of key defensive Pokemon.
In R/S/E we had iconic teams that could counter nealy anything defensively while still posing moderate offensive threats. We no longer have that luxury. In R/S/E it took me an hour of lunchtime planning to make a great, competitive team that would net me more wins than losses. In D/P I can easily spend days and even weeks going aroud in circles in the planning stage without ever hatching so much as one egg at the daycare.
To be honest, D/P's metagame, when viewed under the perfect lens of the soon-to-be-released Competitor (right, guys?) -- with it's 31 IVs, perfect natures and hard-to-get Pal Park move/ability combinations -- will craft an endless time sink. Assuming you never get sick of it, one could conceivably play D/P forever and never reach the satisfaction of dominance. This has been the theoretical nature of Pokemon since Red and Green, but only now do I see it as a realistic concept.
Pokemon is an endless puzzle if you seek absolute victory. It cannot exist any longer, if it ever did in fact exist in the earlier generations.
***
Pokemon is fun as hell. There's so much creativity that went into designing this game, as evidenced by it's virtually endless potential and combinations. BUT I no longer care or desire to take part in a elite competitive metagame. It was fun in R/S/E, but now everything has expanded exponentially, and there's no fun to be had in crafting "perfect" teams.
I will still come to Smogon and I will still participate as I normally do, but I do not expect that you should see me on Competitor ever, nor should you expect that when you face me on Wi-Fi that I will use the best or most effective strategies.
Remember when Footnte first joined our community? Do you remember how his radical ideas on de-centralizing the metagame caught all kinds of debate and attention? But where has it gotten us thus far? If anything, I feel the forum members now have either forgotten or have chosen to ignor his ideas because it goes against the very nature of the Pokemon competitive strategy genre.
Now, I am not going to finish this post as a plug for a radically different "OU/Standard" setup -- even I love to use Pokemon like Heatran. My point is this. If you appraoch Pokemon from a funloving standpoint and make it your goal to seek out fun and unique ways to use Pokemon you love, then you are morel likely to find satisfaction in your battles.
What is the result of increased satisfaction? I don't know. It seems like a result in and of itself. It certainly sounds appealing.
Yes, in the end Pokemon is a video game that requires a vast ammount of time investment, a pleasant escape from the day's troubles and a way to feel the joys of lasting achievment through accomplishment and planning. But at the end of the day, Pokemon has not actually improved your real life, nor the lives of anyone around you. In fact, the moretime you spend playing, the less time is devoted to real-world tasks.
No, I'm, in essence, "quitting" "competitive Pokemon battling" because I recognize a quality in its innate nature which desires to soak up as much of your attention as possible.
What then to do? Obviously, I love the game. How, then, should I go on playing?
Trivially. At a whim. I don't care about being able to counter everything anymore, because it can't be done. And so, while I will still find myself in this loveable black hole of endless strategy, winning and losing no longer matter to me. If my record was 42 wins and 87 losses after a year's time, it ultimately won't matter to me since I had a lot of fun getting to that point.
I'm afraid of waxing loquacious, so this is the end of my rant.
TL;DR: I just don't agree with the idea behind the smogon community anymore, but I still wanna hang out. 'Cause you guys are cool.
-Adam