The Team
I decided to make a new Little Cup team, and I knew immediately that I wanted to make a sand team because sand is fun and I love the defensive core of Lileep and Hippo, after some thought I decided to try stall because I though it had potential and I couldn't remember seeing any other sand stall teams in LC.
Lileep @ Eviolite
Trait: Storm Drain
Level: 5
Shiny: Yes
EVs: 228 HP / 220 Def / 60 SDef
Bold Nature
- Giga Drain
- AncientPower
- Recover
- Toxic
Under the sand this guy is such a champ, with the Sp def boost under sand he can take any special hit and recover off the damage. Fairly standard set giga drain and Ancientpower to do damage, toxic for fun status lols, and recover for longevity, about the only thing he doesn't like is toxic and fighting types.
Hippopotas @ Eviolite
Trait: Sand Stream
Level: 5
EVs: 132 HP / 20 Atk / 212 Def / 100 SDef / 44 Spd
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
My usual lead to set up sand and to get up rocks, he walls most physical attackers to high heaven, again pretty standard moveset it works well earthquake is for when I need to do more direct damage otherwise the strategy is to throw up rocks and then whirlwind away, slack off to recover damage switch to Lileep or Ferro if needed.
Ferroseed @ Eviolite
Trait: Iron Barbs
Level: 5
Shiny: Yes
EVs: 164 HP / 188 Def / 156 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Gyro Ball
- Leech Seed
- Protect
My spikes layer, and another wall, absorbs most physical hits really well and iron barbs plus hazards plus sandstorm makes the damage really add up, I've seen my opponents loose half their health in two turns when they try and switch in on this little guy. Gyro Ball is to prevent him from becoming taunt bait, I like gyro ball over a grass move because it hits flying and ghost types harder, which I feel was more important to hit. Leech seed is to help stall and to recover damage. Protect aids in prediction, helps him get leech seed recovery, makes my opponents angry, and catches fighting types using high jump kick.
Misdreavus @ Eviolite
Trait: Levitate
Level: 5
EVs: 56 HP / 120 Def / 80 SDef / 252 Spd
Timid Nature
- Will-O-Wisp
- Shadow Ball
- Hidden Power [Fighting]
- Pain Split
Bulky Missy to help with the whole stall aspect of this team, will-o-wisp is to cripple physical attackers and to add damage onto steel types that can't be toxiced by Lileep, shadow ball and hp fighting for coverage and Pain split for longevity. He also functions as my spin blocker, not completely set on him but so far he seems to be the best ghost type for this team.
Scraggy @ Eviolite
Trait: Shed Skin
Level: 5
Shiny: Yes
EVs: 236 Atk / 36 SDef / 236 Spd
Jolly Nature
- Drain Punch
- Dragon Dance
- Ice Punch
- Crunch
Later in the process of building this team I realized that I needed some sort of lategame cleaner and heavy hitter against certain pokemon, I also felt that I needed a fighting type so Scraggy made the most sense since he is bulkier over all than mienfoo and he switches into Abra well because of his dark typing, Drain punch and Crunch for stab, dragon dance because DDScragg is fun, I chose Ice punch to hit murkrow after a DD boost.
Sandshrew @ Eviolite
Trait: Sand Rush
Level: 5
EVs: 116 HP / 236 Atk / 36 SDef / 120 Spd
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Night Slash
Lastly I needed a spinner, and since this is a sand team drillbur seemed like the more obvious choice, but Sandshrew has higher defense and I wanted something with some staying power, I run a bulkier ev spread to help with that aim. He also can clean up late game thanks to Sand Rush and his decent attack stat.
This team is a lot of fun to use, I haven't been keeping track of my losses, but I don't think I have lost more than a couple times with this team. Sad.y enough this causes a lot of ragequits on the ladder because of the staying power of this team. My general strategy is to lead with Hippo set up rocks, phaze away any set up sweepers, then switch to either Lileep or Ferroseed depending, then switch to Misdreaveaus to spin block and to burn physical attackers, then I stall them and let hazard damage and Sand damage chip away until Scraggy or Sandshrew can finish them off.
All in all I like this team, could use some advice, what do ya'll think?
Lileep @ Eviolite
Trait: Storm Drain
Level: 5
Shiny: Yes
EVs: 228 HP / 220 Def / 60 SDef
Bold Nature
- Giga Drain
- AncientPower
- Recover
- Toxic
Hippopotas @ Eviolite
Trait: Sand Stream
Level: 5
EVs: 132 HP / 20 Atk / 212 Def / 100 SDef / 44 Spd
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
Ferroseed @ Eviolite
Trait: Iron Barbs
Level: 5
Shiny: Yes
EVs: 164 HP / 188 Def / 156 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Gyro Ball
- Leech Seed
- Protect
Misdreavus @ Eviolite
Trait: Levitate
Level: 5
EVs: 56 HP / 120 Def / 80 SDef / 252 Spd
Timid Nature
- Will-O-Wisp
- Shadow Ball
- Hidden Power [Fighting]
- Pain Split
Scraggy @ Eviolite
Trait: Shed Skin
Level: 5
Shiny: Yes
EVs: 236 Atk / 36 SDef / 236 Spd
Jolly Nature
- Drain Punch
- Dragon Dance
- Ice Punch
- Crunch
Sandshrew @ Eviolite
Trait: Sand Rush
Level: 5
EVs: 116 HP / 236 Atk / 36 SDef / 120 Spd
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Night Slash
Trait: Storm Drain
Level: 5
Shiny: Yes
EVs: 228 HP / 220 Def / 60 SDef
Bold Nature
- Giga Drain
- AncientPower
- Recover
- Toxic
Hippopotas @ Eviolite
Trait: Sand Stream
Level: 5
EVs: 132 HP / 20 Atk / 212 Def / 100 SDef / 44 Spd
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
Ferroseed @ Eviolite
Trait: Iron Barbs
Level: 5
Shiny: Yes
EVs: 164 HP / 188 Def / 156 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Gyro Ball
- Leech Seed
- Protect
Misdreavus @ Eviolite
Trait: Levitate
Level: 5
EVs: 56 HP / 120 Def / 80 SDef / 252 Spd
Timid Nature
- Will-O-Wisp
- Shadow Ball
- Hidden Power [Fighting]
- Pain Split
Scraggy @ Eviolite
Trait: Shed Skin
Level: 5
Shiny: Yes
EVs: 236 Atk / 36 SDef / 236 Spd
Jolly Nature
- Drain Punch
- Dragon Dance
- Ice Punch
- Crunch
Sandshrew @ Eviolite
Trait: Sand Rush
Level: 5
EVs: 116 HP / 236 Atk / 36 SDef / 120 Spd
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Night Slash
I decided to make a new Little Cup team, and I knew immediately that I wanted to make a sand team because sand is fun and I love the defensive core of Lileep and Hippo, after some thought I decided to try stall because I though it had potential and I couldn't remember seeing any other sand stall teams in LC.
Lileep @ Eviolite
Trait: Storm Drain
Level: 5
Shiny: Yes
EVs: 228 HP / 220 Def / 60 SDef
Bold Nature
- Giga Drain
- AncientPower
- Recover
- Toxic
Under the sand this guy is such a champ, with the Sp def boost under sand he can take any special hit and recover off the damage. Fairly standard set giga drain and Ancientpower to do damage, toxic for fun status lols, and recover for longevity, about the only thing he doesn't like is toxic and fighting types.
Hippopotas @ Eviolite
Trait: Sand Stream
Level: 5
EVs: 132 HP / 20 Atk / 212 Def / 100 SDef / 44 Spd
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
My usual lead to set up sand and to get up rocks, he walls most physical attackers to high heaven, again pretty standard moveset it works well earthquake is for when I need to do more direct damage otherwise the strategy is to throw up rocks and then whirlwind away, slack off to recover damage switch to Lileep or Ferro if needed.
Ferroseed @ Eviolite
Trait: Iron Barbs
Level: 5
Shiny: Yes
EVs: 164 HP / 188 Def / 156 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Gyro Ball
- Leech Seed
- Protect
My spikes layer, and another wall, absorbs most physical hits really well and iron barbs plus hazards plus sandstorm makes the damage really add up, I've seen my opponents loose half their health in two turns when they try and switch in on this little guy. Gyro Ball is to prevent him from becoming taunt bait, I like gyro ball over a grass move because it hits flying and ghost types harder, which I feel was more important to hit. Leech seed is to help stall and to recover damage. Protect aids in prediction, helps him get leech seed recovery, makes my opponents angry, and catches fighting types using high jump kick.
Misdreavus @ Eviolite
Trait: Levitate
Level: 5
EVs: 56 HP / 120 Def / 80 SDef / 252 Spd
Timid Nature
- Will-O-Wisp
- Shadow Ball
- Hidden Power [Fighting]
- Pain Split
Bulky Missy to help with the whole stall aspect of this team, will-o-wisp is to cripple physical attackers and to add damage onto steel types that can't be toxiced by Lileep, shadow ball and hp fighting for coverage and Pain split for longevity. He also functions as my spin blocker, not completely set on him but so far he seems to be the best ghost type for this team.
Scraggy @ Eviolite
Trait: Shed Skin
Level: 5
Shiny: Yes
EVs: 236 Atk / 36 SDef / 236 Spd
Jolly Nature
- Drain Punch
- Dragon Dance
- Ice Punch
- Crunch
Later in the process of building this team I realized that I needed some sort of lategame cleaner and heavy hitter against certain pokemon, I also felt that I needed a fighting type so Scraggy made the most sense since he is bulkier over all than mienfoo and he switches into Abra well because of his dark typing, Drain punch and Crunch for stab, dragon dance because DDScragg is fun, I chose Ice punch to hit murkrow after a DD boost.
Sandshrew @ Eviolite
Trait: Sand Rush
Level: 5
EVs: 116 HP / 236 Atk / 36 SDef / 120 Spd
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Night Slash
Lastly I needed a spinner, and since this is a sand team drillbur seemed like the more obvious choice, but Sandshrew has higher defense and I wanted something with some staying power, I run a bulkier ev spread to help with that aim. He also can clean up late game thanks to Sand Rush and his decent attack stat.
This team is a lot of fun to use, I haven't been keeping track of my losses, but I don't think I have lost more than a couple times with this team. Sad.y enough this causes a lot of ragequits on the ladder because of the staying power of this team. My general strategy is to lead with Hippo set up rocks, phaze away any set up sweepers, then switch to either Lileep or Ferroseed depending, then switch to Misdreaveaus to spin block and to burn physical attackers, then I stall them and let hazard damage and Sand damage chip away until Scraggy or Sandshrew can finish them off.
All in all I like this team, could use some advice, what do ya'll think?