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Completed Another Newcomer! - xEpiphany vs. Matezoide

Discussion in 'ASB' started by Floating, Jun 18, 2013.

  1. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390
    [​IMG]
    Ahh, reffing my creator and my brother. Let's see how this goes!

    xEpiphany
    Tynamo (open)

    [​IMG]
    Tynamo (F)
    Nature:Modest (+1 SpA, -1 Atk)
    Type:[Electric]
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 15

    Attacks:
    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Magnet Rise


    Gible (open)

    [​IMG]
    Gible (M)
    Nature:Lonely (+1 Atk, -1 Def)
    Type:[Dragon/Ground]
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil (Passive): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin [DW] (Passive) LOCKED: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 42
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Sand-Attack
    Dragon Rage
    Sandstorm
    Takedown
    Sand Tomb
    Slash

    Outrage
    Iron Head
    Body Slam
    Iron Tail
    Double-Edge

    Toxic
    Dig
    Shadow Claw
    Earthquake
    Flamethrower


    Syclar (open)

    [​IMG]
    Syclar (M)
    Nature:Naive (+15% Speed, +X% Accuracy, -1 SpD)
    Type:[Ice/Bug]
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Compoundeyes (Passive): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Snow Cloak (Passive): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Technician [DW] (Passive) LOCKED: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 105 (+ 25% Accuracy )
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Fury Attack
    Leer
    Leech Life
    Scratch
    Ice Shard
    Focus Energy
    Slash
    Icy Wind
    Bug Bite
    X-Scissor
    Icicle Spear

    Earth Power
    Pin Missile
    Spikes
    Superpower
    Tail Glow

    Ice Beam
    Venoshock
    Avalance
    Toxic
    X-Scissor


    ---------------​


    Matezoide
    Harold (open)

    [​IMG]

    <Eevee> (Harold) [Male]
    Nature: Adamant (+Atk, -SpAtk)

    Type:
    Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    About: As an unborn Eevee, Harold was defective. While his brothers and sister developed, Harold's was halted and when his mother gave birth, he was the only one that stayed behind, although nobody knew about his existence.
    After several months inside his mother, the fetus that would turn into Harold started to die, but luckly, his family came across a Moss Rock. Due to Eevee's adaptable nature, his body began to change. This allowed Harold's fetus to fully develop and he was born a week later.
    However, because of this event, part of his DNA is that of a Leafeon, leading Harold to be born with it's physical characteristics and making him immune to the effect of the other stones, he can only evolve into Leafeon.


    Abilities:
    Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability (Passive): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW UNLOCKED, Passive): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 5/6
    MC: 11
    DC: 5/5

    Moves:

    Tackle (*)
    Tail Whip (*)
    Helping Hand (*)
    Sand-Attack (*)
    Growl (*)
    Covet (*)
    Quick Attack (*)
    Take Down (*)
    Bite (*)
    Double Edge
    Last Resort
    Charm



    Dig
    Facade
    Frustration
    Heal Bell
    Protect (*)
    Return
    Round (*)
    Work Up (*)


    Endure (*)
    Flail (*)
    Yawn (*)
    Wish
    Covet






    Zero (open)

    [​IMG]
    <Bronzor> (Zero)
    Nature: Brave (+Attack, -Speed, -10% evasion)

    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    About: A Bronzor met at the Iron Island, Zero always heard tales of the out-side world. Upon capture, the young Bronzor is extremely curious and courageous (If not reckless) to explore his new surroundings. Sadly, Zero also realised just how much better life would be if he had arms. The ability to punch and grabs things looks extremely interesting to him, but alas, it is not meant to be.

    Abilities:
    Levitate (Passive):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss
    Heatproof (Passive):This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal (DW UNLOCKED, Passive):
    The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.


    HP: 90
    Atk: Rank 2 (+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 20 (-)
    Size Class: 1
    Weight Class: 4 (5 with heavy metal)

    EC: 1/6
    MC: 0
    DC: 5/5

    Attacks:


    Tackle (*)
    Confusion (*)
    Hypnosis (*)
    Imprison (*)
    Confuse Ray (*)
    Extrasensory (*)
    Psywave (*)
    Iron Defense (*)
    Faint Attack (*)
    Safeguard (*)
    Heavy Slam


    Earthquake (*)
    Gravity (*)
    Gyro Ball (*)
    Psyshock (*)
    Rest (*)
    Rock-Slide (*)
    Signal Beam (*)
    Sleep Talk (*)
    Solarbeam
    Stealth Rock (*)
    Trick (*)
    Trick-Room




    Solomon (open)

    [​IMG]


    <Chinchou> (Solomon) (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Water / Electric
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


    About: In the 19th century, a lone pokemon was abandoned by his trainer. Travelling without a destination, Solomon was attacked by a wild Parasect on the swamps. After suffering heavy damage and having his body almost entirely paralysed by the beast's spores, Solomon fell on the lake and died from his injures.
    Several years later, the water type woke up, with very little resemblance on his former life and having no idea how he got there, he wandered for months on his own, eventualy meeting with Matezoide and getting caught.
    The years spent ''dead'' greatly damaged Solomon's mind, reducing his inteligence and his ability to speak, but is surprisigly happy. The very first thing Solomon remembered is that he was ''born on a monday'', which led to Twilight to naming him after the poem, Solomon Grundy.

    Abilities:

    Volt Absorb (Passive):: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Illuminate (Toggle):

    Default effect: None.

    Alternative effect: This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Water Absorb (DW LOCKED Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


    HP: 100
    Atk: 1 (-)
    Def: 2
    SpA: 3 (+)
    SpD: 2
    Spe: 67
    Size Class: 1
    Weight Class: 2

    EC: 1/6
    MC: 0
    DC: 1/5

    Supersonic (*)
    Bubble (*)
    Thunder-Wave (*)
    Flail (*)
    Confuse Ray (*)
    Water Gun (*)
    Spark (*)
    Take Down (*)
    Electro Ball
    Hydro Pump

    Endure
    Ice Beam (*)
    Scald (*)
    Surf (*)
    Thunderbolt (*)
    Volt Switch (*)

    Agility (*)
    Brine (*)
    Whirlpool (*)
    Psybeam (*)
    Mist (*)



    Order of Events:
    Epiphany sends out and equips.
    Mate sends out, equips, and orders.
    Epiphany counters.
    I ref.

  2. xEpiphany

    xEpiphany

    Joined:
    May 30, 2013
    Messages:
    5
    "Do not give up, beginning is always the hardest."
    Gible@nothing
  3. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    [​IMG]

    Indeed, we look foward this battle.



    Harold*Exp.Share




    Return -> Frustration -> Return



    If Gible is underground when you attack it, use Wish that action the first time and Work Up the second.
  4. xEpiphany

    xEpiphany

    Joined:
    May 30, 2013
    Messages:
    5
    "Come mortal, witness your demise"

    Iron Head -> Iron Tail ->Slash
  5. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390

    [​IMG]

    For his first battle, Epiphany sends out the Dragon type, Gible! Responding with his own Pokemon, Matezoide commands Eevee into an immediate flurry of attacks. Gible retaliates with his own set of moves, starting this match with a bang!

    xEpiphany
    [​IMG]
    Gible (Gible) (M) @ Nothing.
    HP: 90/EN: 100
    4/1/2/2/42
    SC1/WC2
    Field: Empty.
    Other: Battlecast Chogath?

    ---------------​


    Matezoide
    [​IMG]
    Eevee (Harold) (M) @ Exp. Share
    HP: 90/EN: 100
    3/2/1/3/55
    SC1/WC1
    Field: Empty.
    Other: Leafeon in disguise!

    Calcs (open)

    Action 1:
    Eevee used Return
    Roll: [<=625 Crit]: 1275/10000 (No)
    (10 + 3 + 4.5 - 1.5) = 16
    -6 EN
    Gible used Iron Head
    Roll: [<=625 Crit]: 458/10000 (Yes)
    (8 + 3 + 6 - 3) = 14
    -6 EN

    Action 2:
    Eevee used Frustration
    Roll: [<=625 Crit]: 5960/10000 (No)
    (12 + 3 + 4.5 - 1.5) = 18
    -6 EN
    Gible used Iron Tail
    Roll: [<=7500 Hit]: 8049/10000 (No)
    -7 EN

    Action 3:
    Eevee used Return
    Roll: [<=625 Crit]: 1275/10000 (No)
    (10 + 3 + 4.5 - 1.5) = 16
    -6 EN
    Gible used Slash
    Roll: [<=1250 Crit]: 1777/10000 (No)
    (7 + 6 - 3) = 10
    -5 EN

    Totals:
    Gible | -50 HP | -18 EN
    Eevee | -24 HP | -18 EN


    xEpiphany
    [​IMG]
    Gible (Gible) (M) @ Nothing.
    HP: 40/EN: 82
    4/1/2/2/42
    SC1/WC2
    Field: Empty.
    Other: Battlecast Chogath?

    ---------------​


    Matezoide
    [​IMG]
    Eevee (Harold) (M) @ Exp. Share
    HP: 66/EN: 82
    3/2/1/3/55
    SC1/WC1
    Field: Empty.
    Other: Leafeon in disguise!


    Order of Events:
    Epiphany orders.
    Mate counters.
    I ref.
  6. xEpiphany

    xEpiphany

    Joined:
    May 30, 2013
    Messages:
    5
    "The cycle of life and death continues, we will live, they will die.

    Body Slam -> Takedown -> Sandstorm
  7. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    Harold is not a Leafeon! He was a defective fetus!


    [​IMG]

    Not feeling like dying today.



    Dig -> Return -> Return
  8. Floating

    Floating

    Joined:
    Feb 8, 2012
    Messages:
    390

    [​IMG]

    Pew.

    xEpiphany
    [​IMG]
    Gible (Gible) (M) @ Nothing.
    HP: 40/EN: 82
    4/1/2/2/42
    SC1/WC2
    Field: Empty.
    Other: Battlecast Chogath?

    ---------------​


    Matezoide
    [​IMG]
    Eevee (Harold) (M) @ Exp. Share
    HP: 66/EN: 82
    3/2/1/3/55
    SC1/WC1
    Field: Empty.
    Other: Leafeon in disguise!

    Calcs (open)

    Action 1:
    Eevee used Dig
    It went underground!
    Gible used Body Slam
    It missed!
    -6 EN
    Eevee used Dig
    It attacked from underground!
    Roll: [<=625 Crit]: 9805/10000 (No)
    (8 + 4.5 - 1.5) = 11
    -10 EN

    Action 2:
    Eevee used Return
    Roll: [<=625 Crit]: 5960/10000 (No)
    (12 + 3 + 4.5 - 1.5) = 18
    -6 EN
    Gible used Takedown
    Roll: [<=8500 Hit]: 7856/10000 (Yes)
    (8 + 6 - 3) = 11
    -7 EN, -4 HP

    Action 3:
    Eevee used Return
    Roll: [<=625 Crit]: 5638/10000 (No)
    (12 + 3 + 4.5 - 1.5) = 18
    -10 EN
    Gible has fainted!

    Totals:
    Gible | KO
    Eevee | -11 HP | -26 EN


    xEpiphany
    [​IMG]
    Gible (Gible) (M) @ Nothing.
    HP: KO/EN: KO
    4/1/2/2/42
    SC1/WC2
    Field: Empty.
    Other: Battlecast Chogath?

    ---------------​


    Matezoide
    [​IMG]
    Eevee (Harold) (M) @ Exp. Share
    HP: 55/EN: 56
    3/2/1/3/55
    SC1/WC1
    Field: Empty.
    Other: Leafeon in disguise!


    Order of Events:
    Epiphany sends out and equips.
    Mate orders.
    Epiphany counters.
    I ref.
  9. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    2,611
    Someone called for a subref? OK. Someone calling DQ? OK.

    xEpiphany has been disqualified!

    Rewards:
    Matezoide: 3 CC
    - Harold: 1 EC, 3 MC, 1 KOC
    - Other 2 mons: 1 EC, 1 DC, 2 MC

    xEpiphany: Nothing :(

    Floating: 1 UC

    Geodude6: 0 UC (and I worked so hard too... :()

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