Ahh, reffing my creator and my brother. Let's see how this goes! xEpiphany Tynamo (Move your mouse to reveal the content) Tynamo (open) Tynamo (close) Tynamo (F) Nature:Modest (+1 SpA, -1 Atk) Type:[Electric] Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 0/9 MC: 15 Attacks: Tackle Thunder Wave Spark Charge Beam Magnet Rise Gible (Move your mouse to reveal the content) Gible (open) Gible (close) Gible (M) Nature:Lonely (+1 Atk, -1 Def) Type:[Dragon/Ground] Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Sand Veil (Passive): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin [DW] (Passive) LOCKED: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 42 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Attacks: Tackle Sand-Attack Dragon Rage Sandstorm Takedown Sand Tomb Slash Outrage Iron Head Body Slam Iron Tail Double-Edge Toxic Dig Shadow Claw Earthquake Flamethrower Syclar (Move your mouse to reveal the content) Syclar (open) Syclar (close) Syclar (M) Nature:Naive (+15% Speed, +X% Accuracy, -1 SpD) Type:[Ice/Bug] Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Compoundeyes (Passive): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Snow Cloak (Passive): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Technician [DW] (Passive) LOCKED: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 105 (+ 25% Accuracy ) Size Class: 1 Weight Class: 1 Base Rank Total: 15 EC: 0/6 MC: 0 DC: 0/5 Attacks: Fury Attack Leer Leech Life Scratch Ice Shard Focus Energy Slash Icy Wind Bug Bite X-Scissor Icicle Spear Earth Power Pin Missile Spikes Superpower Tail Glow Ice Beam Venoshock Avalance Toxic X-Scissor --------------- Matezoide Harold (Move your mouse to reveal the content) Harold (open) Harold (close) <Eevee> (Harold) [Male] Nature: Adamant (+Atk, -SpAtk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. About: As an unborn Eevee, Harold was defective. While his brothers and sister developed, Harold's was halted and when his mother gave birth, he was the only one that stayed behind, although nobody knew about his existence. After several months inside his mother, the fetus that would turn into Harold started to die, but luckly, his family came across a Moss Rock. Due to Eevee's adaptable nature, his body began to change. This allowed Harold's fetus to fully develop and he was born a week later. However, because of this event, part of his DNA is that of a Leafeon, leading Harold to be born with it's physical characteristics and making him immune to the effect of the other stones, he can only evolve into Leafeon. Abilities: Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability (Passive): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Anticipation (DW UNLOCKED, Passive): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). HP: 90 Atk: Rank 3(+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 55 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 5/6 MC: 11 DC: 5/5 Moves: Tackle (*) Tail Whip (*) Helping Hand (*) Sand-Attack (*) Growl (*) Covet (*) Quick Attack (*) Take Down (*) Bite (*) Double Edge Last Resort Charm Dig Facade Frustration Heal Bell Protect (*) Return Round (*) Work Up (*) Endure (*) Flail (*) Yawn (*) Wish Covet Zero (Move your mouse to reveal the content) Zero (open) Zero (close) <Bronzor> (Zero) Nature: Brave (+Attack, -Speed, -10% evasion) Type: Steel/Psychic Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. About: A Bronzor met at the Iron Island, Zero always heard tales of the out-side world. Upon capture, the young Bronzor is extremely curious and courageous (If not reckless) to explore his new surroundings. Sadly, Zero also realised just how much better life would be if he had arms. The ability to punch and grabs things looks extremely interesting to him, but alas, it is not meant to be. Abilities: Levitate (Passive):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss Heatproof (Passive):This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal (DW UNLOCKED, Passive): The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back. HP: 90 Atk: Rank 2 (+) Def: Rank 3 SpA: Rank 1 SpD: Rank 3 Spe: 20 (-) Size Class: 1 Weight Class: 4 (5 with heavy metal) EC: 1/6 MC: 0 DC: 5/5 Attacks: Tackle (*) Confusion (*) Hypnosis (*) Imprison (*) Confuse Ray (*) Extrasensory (*) Psywave (*) Iron Defense (*) Faint Attack (*) Safeguard (*) Heavy Slam Earthquake (*) Gravity (*) Gyro Ball (*) Psyshock (*) Rest (*) Rock-Slide (*) Signal Beam (*) Sleep Talk (*) Solarbeam Stealth Rock (*) Trick (*) Trick-Room Solomon (Move your mouse to reveal the content) Solomon (open) Solomon (close) <Chinchou> (Solomon) (M) Nature: Modest (+1 SpA, -1 Atk) Type: Water / Electric Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. About: In the 19th century, a lone pokemon was abandoned by his trainer. Travelling without a destination, Solomon was attacked by a wild Parasect on the swamps. After suffering heavy damage and having his body almost entirely paralysed by the beast's spores, Solomon fell on the lake and died from his injures. Several years later, the water type woke up, with very little resemblance on his former life and having no idea how he got there, he wandered for months on his own, eventualy meeting with Matezoide and getting caught. The years spent ''dead'' greatly damaged Solomon's mind, reducing his inteligence and his ability to speak, but is surprisigly happy. The very first thing Solomon remembered is that he was ''born on a monday'', which led to Twilight to naming him after the poem, Solomon Grundy. Abilities: Volt Absorb (Passive):: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon. Illuminate (Toggle): Default effect: None. Alternative effect: This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. Water Absorb (DW LOCKED Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. HP: 100 Atk: 1 (-) Def: 2 SpA: 3 (+) SpD: 2 Spe: 67 Size Class: 1 Weight Class: 2 EC: 1/6 MC: 0 DC: 1/5 Supersonic (*) Bubble (*) Thunder-Wave (*) Flail (*) Confuse Ray (*) Water Gun (*) Spark (*) Take Down (*) Electro Ball Hydro Pump Endure Ice Beam (*) Scald (*) Surf (*) Thunderbolt (*) Volt Switch (*) Agility (*) Brine (*) Whirlpool (*) Psybeam (*) Mist (*) Order of Events: Epiphany sends out and equips. Mate sends out, equips, and orders. Epiphany counters. I ref.