Changes in RED. Hi all! This is my second RMT, and this time, it's focused on letting the Legendary Beast of Thunderbolts, Raikou, mop the floor with an opponents team! I know that the members are pretty standard, but I think they all work to accomplish the goal. So, here they are: After following some of the advice given to me, and trying it out on Shoddy (to great success I might add!) I have updated the team to the following.
Roserade @ Focus Sash
Ability: Natural Cure
EVs: 6 HP / 252 SpA / 252 Spe
Timid Nature
-Sleep Powder
-Toxic Spikes
-Leaf Storm
-Hidden Power (Fire)
This guy has been a key to my success, all thanks go to Stathakis for suggesting it! Focus Sash allows him to survive a hit, and his decent speed allows him to get Sleep Powder off most of the time. Toxic Spikes are extremely important, as Stathakis said, for Blissey, which is the bane of Raikou, this team's focus. Leaf Storm has amazing power behind it as well, and HP Fire help to counter any Ice types, Steels, etc.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 128 Atk / 128 SpD
Sassy Nature
-Gyro Ball
-Earthquake
-Stealth Rock
-Grass Knot
This here's my lead, and a broken one for sure, but he works out well. No longer my lead, but incredibly important nonetheless. Acts as a backup sleeper, as Roserade usually doesn't last very long. Setting up SR and sleep is no surprise, but Bronzong's also here to stop Mamoswine from giving Raikou a tough time. Alot of handy resistances also benefit the team.
Machamp @ Leftovers
Ability: No Guard
EVs: 252 HP / 252 Atk / 6 Spe
Adamant Nature
-Dynamicpunch
-Stone Edge
-Rest
-Sleep Talk
This guy is AWESOME! He can counter sooo many Pokemon that give my main man Raikou trouble (All those listed above except for Swampert). He also has a very important role on my team absorbing status, and his 100% confusion is VERY annoying.
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 168 Atk / 252 SpA / 88 Spe
Naughty Nature
-Rain Dance
-Waterfall
-Surf
-Ice Beam
Another awesome new addition, this guy packs alot of power and speed, and is handy for any taking out many different types, not only the Ground types that can give Raikou trouble. RD gives him about 456 Spd, letting him hit hard and fast. This guy usually takes out at least 1 Pokemon, usually 2, mostly because he can't take too many powerful boosted hits.
Garchomp @ Choice Scarf
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
-Stone Edge
-Outrage
-Earthquake
-Fire Blast
Decided to change my SDChomp to a Scarfchomp here, as I find he is handy for revenge kills, as well as packing serious power and speed right off the bat. Useful for softening up the defences of the other team. Though he may get locked into a useless attack, I find that he usually ends up taking out at least 1 Pokemon. Bronzong is usually still alive, as he is very tough, and he makes a handy switch for any oncoming attacks aimed at Garchomp.
Raikou @ Leftovers
Ability: Pressure
EVs: 64 HP / 96 SpA / 96 SpD / 252 Spe
Timid Nature
-Thunderbolt
-Hidden Power (Ice)
-Calm Mind
-Substitute
Here he is, the main focus of the RaiSweep (obviously). Standard set here, as he relies on the rest of the team to set up the field for him. Substitute, then CM away as many times as possible. HP Ice over Grass, as I believe that it's more useful given it's wider coverage, and the fact that the rest of the team can handle the threats that Grass will do more damage against.
Well there you are, feel free to RMT! Again, this is only my second team, so any constructive criticisms and/or advice is most appreciated. Thanks in advance!
Roserade @ Focus Sash
Ability: Natural Cure
EVs: 6 HP / 252 SpA / 252 Spe
Timid Nature
-Sleep Powder
-Toxic Spikes
-Leaf Storm
-Hidden Power (Fire)
This guy has been a key to my success, all thanks go to Stathakis for suggesting it! Focus Sash allows him to survive a hit, and his decent speed allows him to get Sleep Powder off most of the time. Toxic Spikes are extremely important, as Stathakis said, for Blissey, which is the bane of Raikou, this team's focus. Leaf Storm has amazing power behind it as well, and HP Fire help to counter any Ice types, Steels, etc.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 128 Atk / 128 SpD
Sassy Nature
-Gyro Ball
-Earthquake
-Stealth Rock
-Grass Knot
This here's my lead, and a broken one for sure, but he works out well. No longer my lead, but incredibly important nonetheless. Acts as a backup sleeper, as Roserade usually doesn't last very long. Setting up SR and sleep is no surprise, but Bronzong's also here to stop Mamoswine from giving Raikou a tough time. Alot of handy resistances also benefit the team.
Machamp @ Leftovers
Ability: No Guard
EVs: 252 HP / 252 Atk / 6 Spe
Adamant Nature
-Dynamicpunch
-Stone Edge
-Rest
-Sleep Talk
This guy is AWESOME! He can counter sooo many Pokemon that give my main man Raikou trouble (All those listed above except for Swampert). He also has a very important role on my team absorbing status, and his 100% confusion is VERY annoying.
Kingdra @ Life Orb
Ability: Swift Swim
EVs: 168 Atk / 252 SpA / 88 Spe
Naughty Nature
-Rain Dance
-Waterfall
-Surf
-Ice Beam
Another awesome new addition, this guy packs alot of power and speed, and is handy for any taking out many different types, not only the Ground types that can give Raikou trouble. RD gives him about 456 Spd, letting him hit hard and fast. This guy usually takes out at least 1 Pokemon, usually 2, mostly because he can't take too many powerful boosted hits.
Garchomp @ Choice Scarf
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
-Stone Edge
-Outrage
-Earthquake
-Fire Blast
Decided to change my SDChomp to a Scarfchomp here, as I find he is handy for revenge kills, as well as packing serious power and speed right off the bat. Useful for softening up the defences of the other team. Though he may get locked into a useless attack, I find that he usually ends up taking out at least 1 Pokemon. Bronzong is usually still alive, as he is very tough, and he makes a handy switch for any oncoming attacks aimed at Garchomp.
Raikou @ Leftovers
Ability: Pressure
EVs: 64 HP / 96 SpA / 96 SpD / 252 Spe
Timid Nature
-Thunderbolt
-Hidden Power (Ice)
-Calm Mind
-Substitute
Here he is, the main focus of the RaiSweep (obviously). Standard set here, as he relies on the rest of the team to set up the field for him. Substitute, then CM away as many times as possible. HP Ice over Grass, as I believe that it's more useful given it's wider coverage, and the fact that the rest of the team can handle the threats that Grass will do more damage against.
Well there you are, feel free to RMT! Again, this is only my second team, so any constructive criticisms and/or advice is most appreciated. Thanks in advance!