[AOT Round 2] Group ASBuddies: Mowtom vs Gale Wing Srock

Frosty

=_=
is a Forum Moderator Alumnusis a Top Community Contributor Alumnus
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification.
One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA. I will say this only once: don't test me
78 days Time Limit: After 78 days I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at March 16th. The number of days was increased to account for multiple matches and holidays.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule:
Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.


Team Mowtom

reuniclus.gif

Reuniclus [Bubble] (F)

Mowtom found Bubble while traveling in the Unova region. Her mother belonged to Catlin of the Elite Four, but Bubble wanted to see the world. She did inherit one thing from her mother's trainer, however. Bubble enjoys battling, but she can have trouble staying awake, even during a battle.

Type: Psychic
  • Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Overcoat / Magic Guard / Regenerator (Unlocked)
  • This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
  • This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
  • When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Nature: Quiet (+Special Attack, -Speed)

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 26 (-) (-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (66/81):

Physical
Dizzy Punch
Drain Punch
Endeavor
Explosion
Fire Punch
Focus Punch
Giga Impact
Gyro Ball
Ice Punch
Knock Off
Rock Slide
Rollout
Secret Power
Superpower
Thunder Punch
Zen Headbutt

Special
Energy Ball
Flash Cannon
Focus Blast
Future Sight
Grass Knot
Hidden Power (Fire)
Hyper Beam
Infestation
Night Shade
Psychic
Psyshock
Psywave
Signal Beam
Shadow Ball
Shock Wave
Snore
Thunder

Status
Acid Armor
After You
Calm Mind
Charm
Confuse Ray
Double Team
Embargo
Flash
Gravity
Heal Block
Helping Hand
Imprison
Light Screen
Magic Coat
Pain Split
Protect
Psych Up
Recover
Reflect
Rest
Role Play
Safeguard
Skill Swap
Snatch
Sleep Talk
Substitute
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room

Raid
Dispel
infernape.gif

Infernape [George] (M)

Mowtom found George after the latter had fallen out of a Tropius in an attempt to steal some bananas. He rushed him to the Pokemon Center, which happened to have a supply of both bananas and bandages for George. George was so thankful to Mowtom that he agreed to travel with him.

Type: Fire / Fighting
  • Fire STAB; immune to burn status. Brighten Command.
    • Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
      Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
  • Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Blaze / Iron Fist (Unlocked)
  • When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
  • The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Nature: Naive (+Speed, -Special Defense)

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 125 (+) (+18% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 1
AC: 5/5

Attacks (62/102):

Physical
Acrobatics
Aerial Ace
Blaze Kick
Brick Break
Close Combat
Counter
Dig
Dual Chop
Earthquake
Endeavor
Facade
Fake Out
Feint
Fire Punch
Flame Wheel
Flare Blitz
Focus Punch
Fury Swipes
Gunk Shot
Low Kick
Mach Punch
Power-Up Punch
Punishment
Retaliate
Scratch
Stone Edge
Thunder Punch
U-turn

Special
Blast Burn
Ember
Fire Blast
Fire Pledge
Fire Spin
Flamethrower
Focus Blast
Grass Knot
Heat Wave
Hidden Power (Ice)
Hyper Beam
Solar Beam

Status
Assist
Double Team
Encore
Endure
Focus Energy
Helping Hand
Leer
Nasty Plot
Protect
Quick Guard
Rest
Roar
Role Play
Slack Off
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Taunt
Torment
Toxic
Will-O-Wisp
togekiss.gif

Togekiss [Joy] (F)

Mowtom first found Joy as an Egg left in a Pokemon Center by an unknown person. He took the Egg with him at the nurse's insistence. When she hatched, Joy was given that name for two reasons: to honor the nurse who gave Mowtom the Egg, and because she is always overflowing with, well, joy.

Type: Fairy / Flying
  • Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities: Hustle / Serene Grace / Super Luck (Unlocked)
  • At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
  • This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
  • This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Timid (+Speed, -Attack)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+) (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 1
AC: 5/5

Attacks (55/120):

Physical
Counter
Endeavor
Extreme Speed
Fly
Last Resort
Sky Attack

Special
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam
Extrasensory
Fairy Wind
Fire Blast
Grass Knot
Heat Wave
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Magical Leaf
Psyshock
Shadow Ball
Shock Wave
Signal Beam
Solar Beam
Twister

Status
After You
Baton Pass
Bestow
Charm
Defog
Double Team
Encore
Endure
Follow Me
Growl
Heal Bell
Helping Hand
Light Screen
Magic Coat
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psycho Shift
Reflect
Rest
Safeguard
Sleep Talk
Substitute
Sweet Kiss
Tailwind
Thunder Wave
Toxic
Yawn

Raid
Dispel
escavalier.gif

Escavalier [Kent] (M)

Kent began his life as a younger brother to Shelby, a worm who lives in a viola. However, Kent was forced to leave his brother, never to return. After experiencing significant physical changes (and possibly a trip through a time machine), he found Mowtom, and the two bonded quite well.

Type: Bug / Steel
  • Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
  • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities: Swarm / Shell Armor / Overcoat (Unlocked)
  • When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
  • This Pokemon's thick, bony outer shell prevents it from taking critical hits.
  • This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Nature: Adamant (+Attack, -Special Attack)

Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5

Attacks (44/58):

Physical
Aerial Ace
Bug Bite
Counter
Double-Edge
Drill Run
Facade
False Swipe
Feint Attack
Fell Stinger
Flail
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Iron Head
Knock Off
Megahorn
Peck
Poison Jab
Pursuit
Reversal
Secret Power
Slash
Take Down
Twineedle
X-Scissor

Special
Bug Buzz
Hyper Beam
Infestation
Struggle Bug

Status
Double Team
Endure
Iron Defense
Leer
Protect
Quick Guard
Rain Dance
Rest
Scary Face
Sleep Talk
Substitute
Swagger
Swords Dance
Toxic

Team Gale

Spr_5b_376_s.png

Steven | Metagross (N)
________________________

[Nature]

Hasty (+15% Speed, +6% Accuracy, -1 Def)
[Type]
Steel | Psychic

Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]
Clear Body / Light Metal / Tough Claws (Mega)

Clear Body (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal (H)[UnLocked]
(Passive, MoldBreaker affects - Yes)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Tough Claws [Mega]
(Passive, MoldBreaker affects - No)
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 81 (+) (+8% Accuracy)
Size Class: 4
Weight Class: 9 (7 Light Metal)
Base Rank Total: 22
metagross-mega.png

HP: 100
Atk: Rank 6
Def: Rank 5 (-)
SpA: Rank 4
SpD: Rank 4
Spe: 127 (+) (+19% Accuracy)
Size Class: 4
Weight Class: 11 (9 Light Metal)
Base Rank Total: 27

[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 1
KOC: 0
[Attacks] [51/x]

Level Up (15/15)
Magnet Rise(6) | Take Down(11,9) | Metal Claw(8,3) | Confusion(5,2) | Scary Face(6) | Pursuit(8,5) | Zen Headbutt(11,5) | Hammer Arm(10,7) | Bullet Punch(7,3) | Psychic(6+tw,5+tw/2) | Iron Defense(0,6) | Hyper Beam(15,9) | Meteor Mash(12,6) | Miracle Eye(5) | Agility(6) |

Prev Gens (Tutor / TM / HM) (6/14)
Endure(15) | Dynamic Punch(10,8) | Mimic(5) | Mud-Slap(4+acc) | Swift(6,4) | Double-Edge(10+x,6+x) |

Gen 6 TM/HM/Tutor (34/52)
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Bulldoze(6,5) | Ice Punch(8,6) | Gravity(9) | Rock Tomb(6,4) | Explosion(25,20) | Thunder Punch(8,6) | Signal Beam(8,6) | Sludge Bomb(8,6) | Light Screen(9) | Icy Wind(6,5) | Iron Head(11,5) | Reflect(9) | Brick Break(8,6) | Grass Knot(6+w, 4+w/2) | Frustration(10,7) | Hyper Beam(15,10) | Power-Up Punch (4,4) | Facade(14,8) | Sandstorm(10) | Toxic(7) | Sleep Talk(3+m) | Trick(6) | Rest(14) | Aerial Ace(6,4) | Stealth Rock(12) | Flash Cannon(11,5) | Giga Impact(17,12) | Block (6) | Hone Claws(6) | Double Team(4*c) |​
477.png

Duhhh! | Dusknoir (F)
_______________________________

Duhhh! is a goofy pokemon who spooked the sh8 out of Fletchner when he was fighting the baddies in Mt. Pyre. Duhhh! helped Fletcher beat Team Aqua and when Fletchner asked for Duskull's name to thank her, she said Duhhh!

[Nature]
Brave (+1 Atk, -10% Evasion)​

[Type]
Ghost

Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.​

[Abilities]
Pressure / Frisk

Pressure (Passive, MoldBreaker affects - No)
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Frisk (Passive, MoldBreaker affects - No) [UnLocked]
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.​

[Stats]
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21​

[Counters]
EC: 9/9
MC: 0
AC: 5/5
KOC: 0​

[Attacks] [48/X]

Level Up(20/22)
Leer(4) | Night Shade(10F, 4) | Disable(7) | Foresight(6) | Astonish(7,2) | Confuse Ray(4) | Shadow Sneak(7,3) | Pursuit(4/8,5) | Will-o-Wisp(7) | Hex(7/13,7) | Payback(10,7) | Shadow Ball(11,5) | Future Sight(12,8) | Fire Punch (8,6) | Ice Punch (8,6) | Thunder Punch (8,6) | Gravity (10) | Bind (3,4) | Shadow Punch (9,3) | Mean Look (6) |

Egg/Prev Gen Tutor & TM / Event (14/26)
Destiny Bond(30F, 14) | Feint Attack(6,4) | Haze(6) | Imprison(8) | Ominous Wind(9,3) | Endure(15) | Sucker Punch(8,6) | Helping Hand (2x, 4+BAP/2) | Counter(6+D/2) | Mimic (5) | Metronome (7+m) | Rapid Spin (4,6) | Telekinesis (7) |

Current Gen TM/HM/Tutors(32/56)
Substitute(12) | Protect(7+D/2.5) | Ice Beam(9,7) | Torment(10) | Trick Room(10) | Pain Split(Diff/2, 6+Diff/2) | Skill Swap(7*s) | Spite(5) | Snatch(4+m) | Trick(7) | Facade(14,8) | Infestation(12,5) | Taunt(10) | Frustration(10,7) | Rest(15) | Charge Beam(5,7) | Embargo(5) | Toxic(7) | Double Team(4*C) | Brick Break (8,6) | Earthquake (10,7) | Rock Slide (8,6) | Giga Impact (16,11) | Sleep Talk (3+m) | Icy Wind (6,5) | Snatch (4+m) | Focus Punch (15,10) | Hyper Beam (15,10) | Blizzard (11,8) | Focus Blast (12,8) | Rock Tomb (6,4) | Hidden Power [Fairy] (6,4) |
VolkrakenFront_zps2e599d39.png

Volkraken [Rhode] (F)

Nature: Timid (-1Atk, +1Spe, +14% acc)

Type: Fire / Water

Abilities: Analytic, Infiltrator, Pressure

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up

Constrict
Flash
Bite
Leech Life
Reflect
Water Gun
Whirlpool
Fire Spin
Flame Burst
Scald
Destiny Bond
Dive
Power Gem
Aqua Ring
Heat Wave
Hydro Pump

Egg
Aqua Jet
Assurance
Scary Face
Tickle
Constrict

TM/HM
Torment
Protect
Substitute
Fire Blast
Surf
Hidden Power (Ice)
U-Turn
Will-O-Wisp
Flash Cannon
Thief
Fling
Rest
Sleep Talk
Flamethrower
Sunny Day
Hyper Beam
Overheat
Double Team
Toxic
Payback
Rain Dance
Incinerate

Tutor
Pain Split
Snatch
Snore
Water Pulse
Krilowatt_Front.png
Bubbly | Krilowatt (F)
____________________________________

Bubbly, is gullible and Naive, one of the reasons why she is so Docile and always listens to her trainer no matter what. She remains cheerful and keeps everyone around him happy. A good team mate and loves shrimps.​

[Nature]
Naive (+15% Speed, +17% Accuracy, -1 SpD)​

[Type]
Water | Electric

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric STAB; immune to paralysis status.
[Abilities]
Trace / Magic Guard / Shell Armor

Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.​

[Stats]
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2

Total: 22​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [87/87] [5 CC]

Level Up ( 18 / 18 )
Bubble (7,2) | Charge (0,7) | Tackle (4,2) | Thunder Shock (7,2) | Detect (0,7+d) | Fairy Wind (4,3) | Zap Cannon (15,8) | Ice Shard (4,4) | Confuse Ray(0,5) | Aqua Jet (7,3) | Imprison(0,8) | Copycat(0,2+m) | Heart Swap (0,8) | Hydro Pump(14,7) | Thunder(14,7) | Discharge(11,5) | Bubble Beam(10,4) | Guillotine(25,16)​

Egg ( 12 / 12 )
Counter (P*1.5,6+p/2) | Mirror Coat (P*1.5,6+p/2) | Mind Reader (0,6) | Sheer cold (25,18) | Muddy Water (12,6) | Metronome (0,7+f) | Signal Beam(8,6) | Whirlpool(15,3) | Me First(m*1.5,e*1.25) | Follow Me (0,9) | Shock Wave(9,3) | Eerie Impulse(0,5)
Prev Gens (Tutor / TM / HM) ( 17 / 17 )
Dive (11,9) | Electro Web (9,4) | Endure(0,15) | Earth Power(9,7) | Icy Wind(6,5) | Low Kick(6+WC,4+WC/2) | Ice Punch(8,6) | Fury Cutter(4+(CU*3), 4+CU) | Helping Hand(x2,4+BAP/2) | Swift(6,4) | Aqua Tail(12,6) | Thunder Punch(11,5) | Natural Gift(10,7) | Secret Power(7,5) | Captivate(0,6) | Recycle(0,7) | Water Pulse(9,3)​

Gen 6 TM/HM ( 40 / 40 )
Volt Switch (10,4) | Thunder Wave (0,6) | Ice Beam (9,7) | Thunder Bolt (12,6) | Dazzling Gleam (8,5) | Substitute (0,12) | Rest (0,15) | Sleep Talk (3+f) | Double Team (0,4*C) | Hone Claws(0,6) | Blizzard(11,8) | Earthquake(10,7) | Torment(0,10) | Hyper beam (15,10) | Hail(0,10) | Flash(0,4) | Payback(5,7) | Toxic(0,7) | Rain Dance(0,9) | Hidden Power[Fire](6,4) | Surf (12,6) | Giga Impact(12,9) | Facade(14/7, 5/8) | Low Sweep(7,5) | Bulldoze(6,5) | Safeguard(0,10) | Return(10,7) | Scald (11,5) | Wild Charge(12,7) | Confide(0,5) | Waterfall(11,5) | Protect(0,7+d/2.5) | Rock Smash(4,3) | Snore(5,3) | Echoed Voice(4*R,3*R) | Round(6,8) | Attract(0,6) | Frustration(10,7) | Cut(5,3) | Fling(5-17,3-9) |

Order of Operations:

Heads: Mowtom
Tails: Gale


reverse.jpg

(Tails)

Gale Wing Srock sends out pokemon with item
Mowtom orders
Gale Wing Srock orders
I Ref
 
IRC confirmed sub 2, let me know and reorder if it is illegal pls
qBY07IR.png
"Kent @ Link Cable should start us off I think. Good luck, Gale! Not too good, though."
escavalier.gif
"Is fighting Steel/Psychics more heroic than fighting other Pokemon? Why do I always end up doing it?"
Megahorn~Drill Run~Megahorn
IF
Block AND Metagross does not have a Substitute up THEN Infestation and restart queue, but only once
IF Block AND Metagross had a Substitute up at the end of the previous action AND Metagross' next action is not Block AND Metagross' previous action was not Block THEN Protect and restart queue
IF Reflect THEN Swords Dance and restart queue, but only once
 
*I am assuming that 17.5 dmg doesn't awaken Metagross, asked on IRC and there was no negative response. Please VM me if that is not the case.

metagross-mega.png

Steven | Mega Metagross (N) #Metagrossite
________________________
[Mega Evolve] Rest ~ Sleep Talk (Hammer Arm, Dynamic Punch, Stealth Rock, Block) ~ Sleep Talk (Hammer Arm, Dynamic Punch, Stealth Rock, Block)

IF you are not asleep when you would act on action 2 or action 3, THEN declare Mowtom the winner due to Awesome Luck and use Dynamic Punch on the first instance, and Iron Head on the second instance.

IF Stealth Rock is up on opp side of the field when you would act on action 3, THEN use Sleep Talk (Dynamic Punch, Agility (Evasive), Hammer Arm, Block) that action instead.

IF Escavalier is under the effects of Block when you would act on action 3, THEN use Sleep Talk (Dynamic Punch, Agility (Evasive), Stealth Rock, Hammer Arm) that action instead.
 
Last edited:
*Escavalier*
Hp: 100
En: 100
7/5/1/5/20
Other:
Item: Link Cable

*MegaMetagross*
Hp: 100
En: 100
6/5/4/4/127
Other:
Item: Mega Stone​

Round 1!​

DATA:

ACTION 1!

Metagross used Rest! (-14en)
NOTE: Bulbapedia: Rest will fail if the user has full HP. Yeah ASB's healing is different, but still...there isn't any special rule on the matter, so in-game applies. Also it doesn't make anime sense to rest when the mon isn't tired. I ruled before that way and I checked with df44 who agreed.
But it failed!

Escavalier used Megahorn! (-7en)
Hit: 59 (yes)
Crit: 7 (no)
Damage: (12+3+2.5)= 17.5hp

ACTION 2!

Metagross used Dynamic Punch! (-8en)
Hit: 54 (yes)
Duration: 1 (2a)
Damage: (10+1.5-1)= 10.5hp

Escavalier is confused!

Hit Self: 2 (no)
Escavalier used Drill Run! (-6en)
Hit: 92 (close but yes)
Crit: 8 (no)
Damage: (8+2.5)*1.5= 15.75hp

ACTION 3!

Metagross used Iron head! (-5en)
Crit: 13 (no)
Effect: 2 (flinch)
Damage: (8+3+2-1+1.5)*0.67= 9hp

Escavalier flinched!

- - -
*Escavalier*
Hp: 80
En: 87
7/5/1/5/20
Other: confused (0a)
Item: Link Cable

*MegaMetagross*
Hp: 67
En: 73
6/5/4/4/127
Other:
Item: Mega Stone​

Gale Wing Srock
Mowtom
I Ref
 
I guess, I am just going to embarrass myself here. Bah! as is destined.
Sign of slipping as expected though, don't expect me to be as good as before yo!
477.png

Duhhh! | Dusknoir (F) #Weakness Policy
_______________________________

Would you like to counter switch?
 
qBY07IR.png
"Iron Head should not have had a crit roll. And yeah, I'll switch to Joy @ Scope Lens. Also, don't be too hard on yourself - you are definitely a great battler. And I think you won the team matchup phase."
togekiss.gif
"I can use my normal item here!"
Dazzling Gleam~Fire Blast~Dazzling Gleam
IF
Dusknoir is under P/E THEN Reflect the first time, Chill the second, and restart queue each time
IF Skill Swap AND you do not have a Substitute up AND you have your original abilities AND Trick Room is not up AND you are faster THEN Substitute (15) and restart queue
IF you are faster AND Trick Room is not up AND Dusknoir does not have a Substitute up AND Air Slash is not under Spite THEN Air Slash and restart queue
 
qBY07IR.png
"Iron Head should not have had a crit roll. And yeah, I'll switch to Joy @ Scope Lens. Also, don't be too hard on yourself - you are definitely a great battler. And I think you won the team matchup phase."
togekiss.gif
"I can use my normal item here!"
Dazzling Gleam~Fire Blast~Dazzling Gleam
And I thought for once that some kind soul is not going to rely on Swearin' Disgrace

IF you are faster AND Trick Room is not up AND Dusknoir does not have a Substitute up AND Air Slash is not under Spite THEN Air Slash and restart queue
Until my eyes fell on this thing O.O

Orders later, when this world is rid of that hax plane when I feel better.
 
477.png

Duhhh! | Dusknoir (F) #Weakness Policy
_______________________________
COMBO (Giga Impact + Ice Punch) ~ cool down ~ Skill Swap (Frisk <-> Hustle)
 
no cooldown action? suit yourself...

togekiss.gif

togekiss.gif

Hp: 100
En: 100
1/3/5/4/92
Other:
Item: Scope Lens

*Escavalier*
Hp: 80
En: 87
7/5/1/5/20
Other: confused (0a)
Item: Link Cable


477.png

Hp: 90
En: 100
5/5/3/5/39
Other:
Item: Weakness Policy
*MegaMetagross*
Hp: 67
En: 73
6/5/4/4/127
Other:
Item: Mega Stone

[/RIGHT]
Round 2!
DATA:

ACTION 1!

Togekiss used Air Slash! (-7en)
Effect: 8 (no)
Damage: (8+3+3)= 14hp

Dusknoir used Giga Impact + Ice Punch! (-25.5en)
Hit: 39 (yes)
Crit: 8 (no)
Effect: 9 (no)
Damage: (15+8+3)*1.5= 39hp

ACTION 2!

Togekiss used Air Slash! (-11en)
Damage: 14hp

Dusknoir is cooling down

ACTION 3!

Togekiss used Substitute! (-12en)

Dusknoir used Skill Swap! (-7en)
Frisk for Hustle

- - -
togekiss.gif

Hp: 46 (15hp sub)
En: 70
1/3/5/4/92
Other: Frisk instead of Hustle
Item: Scope Lens

*Escavalier*
Hp: 80
En: 87
7/5/1/5/20
Other: confused (0a)
Item: Link Cable


477.png

Hp: 62
En: 62
5/5/3/5/39
Other: Hustle instead of Frisk
Item: Weakness Policy
*MegaMetagross*
Hp: 67
En: 73
6/5/4/4/127
Other:
Item: Mega Stone
[/RIGHT]
Gale Wing Srock orders
Mowtom orders
I Ref
 
Last edited:
477.png

Duhhh! | Dusknoir (F) #Weakness Policy
_______________________________
Shadow Punch ~ Thunder Punch ~ Ice Punch

IF Togekiss is in the evasive stage of a D/E move when you would act, THEN use Gravity on the first instance and push actions back.

IF Togekiss uses Encore, THEN use Dodge on the first instance, and chill on the future instances and push actions back.

IF Reflect is up on Togekiss's side of the field when you would act, THEN use Brick Break on the first instance, Ice Beam on the second instance and push actions back.
 
I have used this combo before. Let me know if it is ruled infeasible so I can reorder please.
qBY07IR.png
"Huh. That went less well than I hoped."
togekiss.gif
"This one will be much better, though!"
Air Slash~Air Slash~Shadow Ball+Hyper Beam
 
togekiss.gif

Hp: 46 (15hp sub)
En: 70
1/3/5/4/92
Other: Frisk instead of Hustle
Item: Scope Lens

*Escavalier*
Hp: 80
En: 87
7/5/1/5/20
Other: confused (0a)
Item: Link Cable


477.png

Hp: 62
En: 62
5/5/3/5/39
Other: Hustle instead of Frisk
Item: Weakness Policy
*MegaMetagross*
Hp: 67
En: 73
6/5/4/4/127
Other:
Item: Mega Stone

Round 3!

DATA:

ACTION 1!

Togekiss used Air Slash! (-7en)
Effect: 1 (yes)
Damage: (8+3+3)= 14hp

Dusknoir flinched!

ACTION 2!

Togekiss used Air Slash! (-11en)
Effect: 2 (yes)
Damage: 14hp

Dusknoir flinched!

ACTION 3!

Dusknoir used Ice Punch! (-6en)
Hit: 90/100 (miss)
miss

Togekiss used Shadow Ball + Hyper Beam! (-26en)
Effect: 9 (no)
Damage: (15+8+3)*1.5= 39hp

Dusknoir fainted!

- - -

togekiss.gif

Hp: 46 (15hp sub)
En: 26
1/3/5/4/92
Other: Frisk instead of Hustle, cooldown for 1a, sluggish for 2a
Item: Scope Lens

*Escavalier*
Hp: 80
En: 87
7/5/1/5/20
Other: confused (0a)
Item: Link Cable


477.png

Hp: KO
En: KO
5/5/3/5/39
Other: KO
*MegaMetagross*
Hp: 67
En: 73
6/5/4/4/127
Other:
Item: Mega Stone


Gale Wing Srock sends out pokemon with item
Mowtom orders
Gale Wing Srock orders
I Ref
 
Last edited:
qBY07IR.png
"Pretty sure Dusknoir should have used Ice Punch A3? This matters because it has a chance to miss. Though if it does miss, then I will remember this round the next time I complain about hax happening to me."
 
EDIT: Assuming Gale still wants to send out Metagross, I can reorder if need be.
qBY07IR.png
"That went...somewhat better than expected. Sorry about the miss, Gale, though I can't really say I didn't hope for the flinches. And Frosty there was a 7.2% chance of that happening it's more likely than a crit and waaaaay more likely than both my Metang's Zen Headbutts missing so this one round really shouldn't get me in trouble if I complain about any future hax Aaaaanyway let's keep this battle moving."
togekiss.gif
"..."
Cooldown~Hidden Power~Fire Blast
IF
Metagross is under P/E THEN Chill
IF Stealth Rock is up on your side of the field A3 THEN Defog
 
Last edited:
Cool, makes things easier for me.

metagross-mega.png

Steven | Metagross (N) #Metagrossite
________________________
Rest ~ Sleep Talk (Meteor Mash, Bullet Punch, Rock Tomb, Metal Claw) ~ Sleep Talk (Meteor Mash, Iron Head, Stealth Rock, Rock Slide)
 
Still gonna delete your posts since:
a) it is annoying as hell to keep complaining about hax, regardless if it is founded or not
b) I can


togekiss.gif

Hp: 46 (15hp sub)
En: 26
1/3/5/4/92
Other: Frisk instead of Hustle, cooldown for 1a, sluggish for 2a
Item: Scope Lens

*Escavalier*
Hp: 80
En: 87
7/5/1/5/20
Other: confused (0a)
Item: Link Cable



metagross-mega.png

Hp: 67
En: 73
6/5/4/4/127
Other:
Item: Mega Stone​

Round 4!​

DATA:

ACTION 1!


Metagross used Rest! (-14en)
zzzzz

Togekiss is cooling down

Metagross got 12hp

ACTION 2!

Metagross used Sleep Talk (-4en)
Move: 2 (Bullet Punch) (-3en)
Damage: (4+3+2+4.5)*1.5= sub faded!

Togekiss used Hidden Power! (-4en)
Damage: (6+3+1.5)*1.5= 15.75hp

Metagross got 12hp

ACTION 3!

Metagross used Sleep Talk! (-8en)
Move: 2 (Iron Head) (-5en)
Crit: 15 (no)
Effect: 6 (no)
Damage: (8+3+2+4.5)*1.5= 25.5hp

Togekiss used Fire Blast! (-8en)
Hit: 19 (yes)
Effect: 4 (no)
Damage: (11+3+1.5)*1.5= 23.25hp

Metagross woke up!

- - -

togekiss.gif

Hp: 20
En: 14
1/3/5/4/92
Other: Frisk instead of Hustle
Item: Scope Lens

*Escavalier*
Hp: 80
En: 87
7/5/1/5/20
Other: confused (0a)
Item: Link Cable



metagross-mega.png

Hp: 52
En: 39
6/5/4/4/127
Other:
Item: Mega Stone​

Gale Wing Srock orders
Mowtom orders
I Ref
 
metagross-mega.png

Steven | Metagross (N) #Metagrossite
________________________
Bullet Punch ~ Bullet Punch ~ Bullet Punch

IF Stealth Rock is up on opp side of the field when you would act, AND you are about to use Stealth Rock that action, THEN use Chill that action instead.

IF Togekiss is under the effects of a P/E move when you would act, THEN use Stealth Rock on the first instance, Chill on the future instances.

IF Togekiss is in the evasive stage of a D/E move when you would act, THEN use Stealth Rock on the first instance, Chill on the future instances.

IF Togekiss is KO'd when you would act, THEN use Stealth Rock that action instead.
 
qBY07IR.png
"Ok I'll be good."
togekiss.gif
"2 EN too little...it's okay, I can still do something!"
Extreme Speed~Extreme Speed~Extreme Speed
 
togekiss.gif

Hp: 20
En: 14
1/3/5/4/92
Other: Frisk instead of Hustle
Item: Scope Lens

*Escavalier*
Hp: 80
En: 87
7/5/1/5/20
Other: confused (0a)
Item: Link Cable



metagross-mega.png

Hp: 52
En: 39
6/5/4/4/127
Other:
Item: Mega Stone

Round 5!
DATA:

ACTION 1!

Metagross used Bullet Punch! (-3en)
all hail light metal redundancy
Damage: (4+3+2+4.5)*1.5= 20.25hp

Togekiss fainted!

- - -


togekiss.gif

Hp: KO
En: KO
1/3/5/4/92
Other: KO
Item: Scope Lens

*Escavalier*
Hp: 80
En: 87
7/5/1/5/20
Other: confused (0a)
Item: Link Cable



metagross-mega.png

Hp: 52
En: 36
6/5/4/4/127
Other:
Item: Mega Stone
Mowtom sends out pokemon with item and orders
Gale Wing Srock orders
I Ref
 
qBY07IR.png
"Oh. Oops. Whatever, I had no choice there anyway. Kent, let's do this!"
escavalier.gif
"Learning from what happened last time is a heroic ability."
Megahorn~Drill Run~Megahorn
IF
Block AND Metagross does not have a Substitute up THEN Infestation and restart queue, but only once
IF Block AND Metagross had a Substitute up at the end of the previous action AND Metagross' next action is not Block AND Metagross' previous action was not Block AND Metagross is not under Infestation THEN Protect and restart queue
IF Rest THEN Swords Dance and restart queue, but only once
 
Back
Top