[AOT Round 2] Group Best of Rest: Chinchou11 vs S0L1D G0LD

Frosty

=_=
is a Forum Moderator Alumnusis a Top Community Contributor Alumnus
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification.
One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA. I will say this only once: don't test me
78 days Time Limit: After 78 days I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at March 16th. The number of days was increased to account for multiple matches and holidays.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule:
Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.


Team Chinchou11

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Staryu (-)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type: Water
Abilities: Illuminate, Natural Cure, Analytic (Locked)

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98+
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 2/5

Moves:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Bubblebeam
Minimize
Hydro Pump

Aurora Beam
Barrier
Supersonic

Protect
Rain Dance
Thunder
Scald
Substitute
Dazzling Gleam
Dive

Gravity
Pain Split
Spr_5b_131.png

Lapras (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Water/Ice
Abilities: Water Absorb, Shell Armor, Hydration

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 51-
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: N/A
MC: 0
AC: 5/5

Moves:
Sing
Growl
Water Gun
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine
Hydro Pump
Sheer Cold

Avalanche
Fissure
Foresight
Future Sight
Whirlpool

Zap Cannon
Blizzard
Hyper Beam
Protect
Thunderbolt
Thunder
Psychic
Bide
Skull Bash
Rest
Endure
Giga Impact
Bulldoze
Sleep Talk
Substitute
Surf
Dive

Block
Drill Run
Heal Bell
Iron Head
Iron Tail
003.gif

Venusaur (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
grass.gif
poison.gif

grass.gif
: Grass STAB; immunity to Leech Seed, Worry Seed, and all ʺPowderʺ based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
poison.gif
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Overgrow: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Chlorophyll: (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.[/S]

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 69-
Size Class: 4
Weight Class: 4
Base Rank Total: 20

venusaur-mega.png

Mega Venusaur (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
grass.gif
poison.gif


Mega Ability:
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Atk: Rank 5+
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 69-
Size Class: 5
Weight Class: 5
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Moves:
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Petal Dance
Synthesis
Worry Seed
Solar Beam
Seed Bomb

Endure
Grassy Terrain
Leaf Storm
Power Whip
Razor Wind
Skull Bash
Sludge

Roar
Toxic
Venoshock
Hidden Power [Ice]
Hyper Beam
Light Screen
Protect
Earthquake
Reflect
Sludge Bomb
Bide
Bulldoze
Grass Knot
Substitute

Bind
Block
Frenzy Plant
Giga Drain
Knock Off
Mimic
Outrage

Ancient Power
Dig
Weather Ball
094.gif

Gengar (M)
Nature: Timid (+15% Spe, +19% Acc, -1 Atk)
Type:
ghost.gif
poison.gif

ghost.gif
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
poison.gif
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127+
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
AC: N/A

Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Shadow Ball
Destiny Bond
Hex
Nightmare

Disable
Haze
Perish Song
Reflect Type
Smog

Toxic
Venoshock
Hidden Power [Ground]
Taunt
Protect
Thunderbolt
Thunder
Sludge Bomb
Bide
Torment
Focus Blast
Energy Ball
Endure
Will-O-Wisp
Explosion
Substitute
Dazzling Gleam

Counter
Giga Drain
Pain Split

Sludge Wave

Team S0L1D G0LD
VIBRbvN.png

Greninja (Sui-Ren) [M]
Nature: Hasty
Type:
Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

Torrent: Type: Passive

When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Pokemon with this ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawatt, Dewott, Samurott
Protean (DW Unlocked): Type: Toggle

When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Pokemon with this ability: Kecleon, Froakie, Frogadier, Greninja

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+15% speed, +23% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5
KOC: 0

Moves (59/72):

Night Slash
Role Play
Mat Block
Pound (*)
Growl (*)
Bubble (*)
Quick Attack (*)
Lick (*)
Water Pulse (*)
Smokescreen (*)
Round (*)
Shadow Sneak
Fling (*)
Spikes
Double Team
Bounce
Hydro Pump
Extrasensory
Haze
Water Shuriken

Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)

Toxic
Hidden Power [Fire]
Taunt (*)
Blizzard (*)
Grass Knot (*)
Surf (*)
Substitute (*)
Rock Slide
Acrobatics
U-turn
Rest
Sleep Talk
Dig
Power-Up-Punch
Scald
Protect
Smack Down
Dark Pulse
Ice Beam
Aerial Ace
Echoed Voice
Facade
Waterfall
Rock Tomb
Hyper Beam
Giga Impact

Dive
Gunk Shot
Hydro Cannon
Icy Wind
Low Kick
Water Pledge
Snatch
Spite

Spr_5b_534_s.png

Magnus (Conkeldurr) (M)
Nature: Adamant
Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Guts

Sheer Force

Iron Fist (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 01
AC: 5/5
KOC: 0

Moves (49/72):

Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Chip Away (*)
Rock Slide
Dynamic Punch
Scary Face
Hammer Arm
Stone Edge
Focus Punch
Superpower

Comet Punch
Counter (*)
Drain Punch (*)
Endure (*)
Foresight
Mach Punch (*)
Reversal
Wide Guard (*)

Toxic (*)
Taunt (*)
Hyper Beam
Protect (*)
Smack Down
Earthquake
Dig
Double Team
Rock Tomb
Facade
Rest
Low Sweep
Focus Blast
Payback (*)
Giga Impact
Bulldoze
Poison Jab (*)
Grass Knot
Sleep Talk
Substitute

Block
Helping Hand
Fire Punch
Ice Punch
Knock Off
Thunder Punch


JbSdefV.png

Mani Mani (Aurumoth) (M)
Nature: Mild
Type: Bug/Psychic

Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

Abilities:

Weak Armor

No Guard

Illusion (HA UNLocked)

Stats:

Hp: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 01
AC: 5/5

Moves (57/85):

Dragon Dance
Quiver Dance
Tackle (*)
String Shot (*)
Bug Bite (*)
Sunny Day (*)
Silver Wind
Heal Pulse (*)
Confusion (*)
Struggle Bug
Will-O-Wisp
Final Gambit
Ancient Power
Wish
Light Screen
Reflect
Healing Wish
Zen Headbutt
Tail Glow

Bug Buzz
Close Combat (*)
Counter (*)
Disable (*)
Feint
Hydro Pump (*)
Megahorn (*)
Wing Attack

Psyshock (*)
Toxic
Ice Beam
Blizzard
Hyper Beam
Protect (*)
Safeguard
Solar Beam
Thunderbolt
Thunder
Psychic
Shadow Ball (*)
Rest
Overheat
Steel Wing
Focus Blast
Giga Impact
Infestation (*)
Sleep Talk
Substitute (*)
Dazzling Gleam
Surf

Electroweb
Helping Hand
Icy Wind
Magic Coat
Recycle
Role Play
Skill Swap
Trick

DfW5Az7.png

Lucas (Gallade) (M)
Nature: Naive
Type: Psychic/Fighting

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Steadfast

Justified (HA Unlocked)

Inner Focus (Mega)

Stats:

Hp: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+15% speed, +10% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

OmsMrwl.png

Lucas (Gallade) (M)
Nature: Naive
Type: Psychic/Fighting

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Stats:

Hp: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 126 (+15% speed, +19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Moves (77/133):

Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Disarming Voice
Quick Guard
Fury Cutter
Lucky Chant (*)
Magical Leaf (*)
Draining Kiss
Heal Pulse (*)
Slash
Wide Guard
Calm Mind (*)
Psychic
Imprison
Psycho Cut
Helping Hand
Future Sight
Hypnosis
Feint
Dream Eater
Protect

Destiny Bond (*)
Disable (*)
Encore (*)
Grudge
Mean Look
Shadow Sneak (*)
Skill Swap (*)
Synchronoise

Psyshock
Toxic
Taunt (*)
Hyper Beam
Light Screen
Thunderbolt
Earthquake
Shadow Ball (*)
Brick Break
Reflect
Rock Tomb
Torment (*)
Low Sweep
Focus Blast
Charge Beam
Will-O-Wisp (*)
Giga Impact
Stone Edge
Thunder Wave (*)
Bulldoze
Rock Slide
X-Scissor
Poison Jab
Grass Knot
Dazzling Gleam

Drain Punch
Dual Chop
Endure
Fire Punch
Focus Punch
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Pain Split
Snatch
Thunder Punch
Trick
Zen Headbutt

Wish

Heads: Chin
Tails: Goid

obverse.jpg

(Heads)

Chinchou111 sends out pokemon with item
S0L1D G0LD sends out pokemon with item and orders
Chinchou111 orders
I Ref eventually
 
Did you really just give me a dq warning for being a single day late while on leave?

7LajcZ0.png

"This seems awfully familiar, but the outcome will be the same."

VIBRbvN.png

"Try to fare better than the last."

Sui-Ren @ Rare Candy

Dark Pulse - Night Slash - Dark Pulse
If damaging Fighting-Type attack and Shadow Sneak is not Disabled, use Shadow Sneak that action and restart the queue.
If Gengar is a Dark-Type when you would act, use Gunk Shot on the first and third instances, and Blizzard on the second.
If Bide a1, use Shadow Sneak a3.
 
094.gif

Hp: 90
En: 100
2/2/5/3/127
Other:
Item: Oran Berry

VIBRbvN.png

Hp: 100
En: 100
3/2/5/3/141
Other:
Item: Rare Candy​

Round 1!

DATA:

ACTION 1!

Greninja used Dark Pulse! (-5en)
Crit:9
Effect:7
Damage: (8+3+1+3)*1.5= 22.5hp

Gengar used Sludge Wave! (-6en)
Crit:3
Effect:9
Damage: (10+3+3)= 16hp

ACTION 2!

Greninja used Night Slash! (-4en)
Crit:12
Damage: (7+3+2+1.5)*1.5= 20.25hp

Gengar used Sludge Bomb! (-6en)
Crit:13
Effect:4
Damage: (9+3+3)= 15hp

ACTION 3!

Greninja used Dark Pulse! (-5en)
Crit:16
Effect:9
Damage: (8+3+2+3)*1.5= 24hp

Oran berry!
+10hp

Gengar used Sludge Wave! (-6en)
Crit:14
Effect:3
Damage: 16hp

- - - - - - - -

094.gif

Hp: 33
En: 82
2/2/5/3/127
Other:
Item:

VIBRbvN.png

Hp: 53
En: 86
3/2/5/3/141
Other: Dark
Item: Rare Candy
Chinchou111 orders
S0L1D G0LD orders
I Ref
 
7LajcZ0.png

"That was your plan? If you insist."

Lucas @ Expert Belt

Psychic - Zen Headbutt - Psychoc
If Bide, start action chain Will-O-Wisp - Light Screen - Psychic .
If you are asleep when you would act, use Sleep Talk (Psychic, Zen Headbutt, Psyshock, Shadow Ball) that action instead.
If successful p/e move, use Feint that action and restart the queue.
 
Pretty sure you meant for A3 to be Psyshock?


Knock Off~Skull Bash~Sludge Bomb
IF Gallade's Psychic A1 deals 24 damage on a critical hit THEN change actions to Bulldoze~Dig~Dig.
IF Gallade's Psychic A1 deals 19.5 damage on a non-critical hit THEN change actions to Bulldoze~Dig~Dig.

IRC says this order set is kosher; please let me reorder if it's not.
 
The funny part is that this is still not the slowest match -_-. There is at least a tie here.

003.gif

Hp: 100
En: 100
5/5/5/5/69
Other:
Item: mega Stone

094.gif

Hp: 33
En: 82
2/2/5/3/127
Other:
Item:

DfW5Az7.png

Hp: 110
En: 100
5/3/6/2/94
Other:
Item: Expert Belt

VIBRbvN.png

Hp: 53
En: 86
3/2/5/3/141
Other: Dark
Item: Rare Candy

Round 2!

DATA:

ACTION 1!

"Gallade" used Psychic! (-6.5en)
Crit: 2(no)
EffecT: 5 (no)
Damage: (11+3+2+1.5)*1.5= 26.25hp

Venusaur used Knock Off! (-7en)
Crit: 13 (no)
Damage: (10+3)*1.5= 19.5hp

"Gallade"'s Spe is raised by 1 stage and Def is lowered by 1 stage.

ACTION 2!

Venusaur lowered its head!
+1def

"Gallade" used Zen Headbutt! (-5en)
Crit: 13 (no)
Effect: 4 (no)
Damage: (8+3)*1.5-2= 14.5hp

Venusaur used Skull Bash! (-8en)
Crit: 2 (no)
Damage: (13+3)+2= 18hp

"Gallade"'s Spe is raised by 1 stage and Def is lowered by 1 stage.

ACTION 3!

"Gallade used Psychic! (-6.5en)
NOTE: Reading it as Psychic as there is only one letter difference and i and o are together so an error is understandable.
Crit: 13 (no)
Effect: 4 (no)
Damage: 23.25hp

Venusaur used Sludge Bomb! (-6en)
Crit: 9 (no)
Effect: 10 (no)
Damage: (9+3+4.5)= 16.5hp

- - -

003.gif

Hp: 36
En: 79
5/5/5/5/69
Other: +1def
Item: mega Stone

094.gif

Hp: 33
En: 82
2/2/5/3/127
Other:
Item:

JbSdefV.png

Hp: 56
En: 82
5/3/6/2/94
Other: -2def, +2spe
Item:

VIBRbvN.png

Hp: 53
En: 86
3/2/5/3/141
Other: Dark
Item: Rare Candy

Chinchou111
S0L1D G0LD
I Ref
 
Last edited:
Sorry didn't get tagged fsr

Sludge Bomb~Sludge Bomb~Sludge Bomb
IF Aurumoth is poisoned THEN use Venoshock.
IF Sludge Bomb is disabled THEN use Ancient Power.
 
I suppose leaving Weak Armor on wasn't enough to sell the illusion, eh? But then again, I didn't really expect it to either.

2 more Hp on Venu, please; it doesn't look like Zen Headbutt was adjusted for the Defense boost.

Zen Headbutt - Psychic - Zen Headbutt
 
003.gif

Hp: 36
En: 79
5/5/5/5/69
Other: +1def
Item: mega Stone

094.gif

Hp: 33
En: 82
2/2/5/3/127
Other:
Item:

JbSdefV.png

Hp: 56
En: 82
5/3/6/2/94
Other: -2def, +2spe
Item:

VIBRbvN.png

Hp: 53
En: 86
3/2/5/3/141
Other: Dark
Item: Rare Candy
Round 3!
DATA:

ACTION 1!

Aurumoth used Zen Headbutt! (-5en)
Crit: 6 (no)
Effect: 2 (yes)
Damage: 14.5hp

Venusaur flinched!

ACTION 2!

Aurumoth used Psychic! (-6.5en)
Crit: 13 (no)
Effect: 4 (no)
Damage: 23.25hp

Venusaur fainted!

- - -


003.gif

Hp: KO
En: KO
5/5/5/5/69
Other: +1def
Item: mega Stone

094.gif

Hp: 33
En: 82
2/2/5/3/127
Other:
Item:

JbSdefV.png

Hp: 56
En: 70
5/3/6/2/94
Other: -1def, +1spe
Item:

VIBRbvN.png

Hp: 53
En: 86
3/2/5/3/141
Other: Dark
Item: Rare Candy
Chinchou111 sends out a pokemon
S0L1D G0LD orders
Chinchou111 orders
I Ref
 
I read the rules. I was under the impression that triggering the one hour "save" went without saying upon stating dq.

And just a minor question, given that I've been out of here for a while, but do I get rewards on a third mon, or no because dq?
 
ZE RULES said:
If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing.


And nope. DQ prizes are calc'd considering the mon sent out. You would get for third mon if the battle ended in this situation "normally".
 
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